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<channel>
	<title>Netlogo Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/netlogo/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Sat, 01 May 2010 12:09:00 +0000</lastBuildDate>
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<image>
	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>Netlogo Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/netlogo/</link>
	<width>32</width>
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	<item>
		<title>5 Movies on Particles, Agents and Emergent Behaviour</title>
		<link>https://www.digitalurban.org/blog/2010/05/01/5-movies-on-particles-agents-and/</link>
					<comments>https://www.digitalurban.org/blog/2010/05/01/5-movies-on-particles-agents-and/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 01 May 2010 12:09:00 +0000</pubDate>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[3dmax]]></category>
		<category><![CDATA[crowd and delegate]]></category>
		<category><![CDATA[Netlogo]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1045</guid>

					<description><![CDATA[<p>Crowd, transport and urban simulations are at their roots down to &#8216;Agents&#8217; or &#8216;Objects&#8217; that are assigned a set of rules as to how to moves in relation to both...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/01/5-movies-on-particles-agents-and/">5 Movies on Particles, Agents and Emergent Behaviour</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Crowd,  transport and urban simulations are at their roots down to &#8216;Agents&#8217; or  &#8216;Objects&#8217; that are assigned a set of rules as to how to moves in  relation to both the environment and other agents around them. 3D Studio  Max has a built in &#8216;Crowd and Delegate&#8217; system which can be used to  assign behaviour and therefore create realistic traffic of pedestrian  systems in 3D space.</p>
<p>The movie below displays our first tentative  steps to explore emergent behaviour via the introduction of simple  rules. The movie starts out with a basic &#8216;wander&#8217; behaviour where the  agents only knowledge is the shape of the surface. Moving on we assign  each of our &#8216;cubes&#8217; (of which we have become quite fond of&#8230;) a level  of vision so they can see ahead and therefore avoid each other and  objects in their environment.</p>
<p><center><object height="339" width="601"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5014230&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=5014230&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="339" width="601"></embed></object></p>
<p><a href="http://vimeo.com/5014230">Crowd and Delegates &#8211; Emergent Behaviour</a>  from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p></center>Thirdly, the agents  seek a &#8216;sphere&#8217; which could be viewed as a source of food. While being  aware of each other and tweaking the way the cubes move a swarm  behaviour emerges. Finally, we introduce competing groups with two  priorities, firstly to eat and secondly to stay as a group. The majority  choose the group over the food but a couple stray off in search of  sustenance and lose the other members.<br /><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/SSQu6QFNYII/AAAAAAAAB1w/q1xN5LWlN40/s1600-h/flockscreen.jpg"><br /></a>Previous  steps in our visualisation of agent based models are based around a simple  flocking examples</p>
<p>This model is an attempt to mimic the flocking  of birds, while the resulting motion also resembles schools of fish.  The flocks that appear in this model are not created or led in any way  by special leader rather, each bird is following exactly the same set of  rules, from which flocks emerge.</p>
<p>We have exported the model into  3D Max providing the visualisation below, as ever these are early days  but the results seem to run well with 300 &#8216;birds&#8217; over 1000 frames. The  birds are rendered as cubes at the moment for proof of concept:</p>
<p><center><object height="339" width="601"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="339" width="601"></embed></object><br /><a href="http://vimeo.com/2287127">Flocking in NetLogo exported to 3D Max</a>  from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />Music <a href="http://www.mp3unsigned.com/showmp3.asp?mp3ID=8095&#038;aid=4172">&#8220;Funkmelon  Blooz&#8221; (Electronica)</a></p>
<p>The birds follow three rules:  &#8220;alignment&#8221;, &#8220;separation&#8221;, and &#8220;cohesion&#8221;. &#8220;Alignment&#8221; means that a bird  tends to turn so that it is moving in the same direction that nearby  birds are moving. &#8220;Separation&#8221; means that a bird will turn to avoid  another bird which gets too close. &#8220;Cohesion&#8221; means that a bird will  move towards other nearby birds (unless another bird is too close). When  two birds are too close, the &#8220;separation&#8221; rule overrides the other two,  which are deactivated until the minimum separation is achieved.</p>
<p>The  three rules affect only the bird&#8217;s heading. Each bird always moves  forward at the same constant speed.</p>
<p>If we were using the built in  Crowd and Delegate system a true 3D flocking system would be possible,  but it would be pure visualisation, by importing via NetLogo you gain  access to the raw data and thus spatial analysis is possible. It is also  quick to model and provides the best of both worlds &#8211; 3d visualisation and complex modelling.</p>
<p>While 3D Max is of use for crowd and particle simulation when it  comes to modelling complex systems an external package is required, such  as <a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a>. The  movie below details our first steps at CASA (home of digital urban) to  export a basic traffic model from NetLogo into 3D Studio Max. The import  script was written by our new PhD student, Ateen Patel and opens up a  vast array of opportunities to both visualise and model the city.</p>
<p><center><object height="339" width="601"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2242098&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2242098&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="339" width="601"></embed></object></center><br />Music by The Tedd-Z  Cookbook, <a href="http://www.mp3unsigned.com/showmp3.asp?mp3ID=9307&#038;aid=3867">Aerodrome  (Funky Shuffle Remix)</a></p>
<p><a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a> is a  cross-platform multi-agent programmable modeling environment that is  widely. It is particularly well suited for modeling complex systems  developing over time. Modelers can give instructions to hundreds or  thousands of independent &#8220;agents&#8221; all operating concurrently. This makes  it possible to explore the connection between the micro-level behavior  of individuals and the macro-level patterns that emerge from the  interaction of many individuals.(<a href="http://www.nationmaster.com/encyclopedia/NetLogo">Nation Master  Encyclopedia</a>).</p>
<p>How does this relate to the city? The next  part is to put in real geographical data and to get the agents movies  and reacting to each other on a spatial network, more on that to come. Perhaps using a particle system as per the movie below:</p>
<p><center><object height="339" width="601"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2203034&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2203034&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="339" width="601"></embed></object></p>
<p><a href="http://vimeo.com/2203034">Particles in the City</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p></center>All of these models are  going into our exhibition space previewed below to allow a step by step  guide to the principles of agent based modelling.</p>
<p><center><object height="339" width="601"><param name="movie" value="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1&#038;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="339" width="601"></embed></object></center></p>
<p>The  virtual exhibition space h<br />
as been placed on hold due to work pressures on other projects over the last few months but is something we hope to return to soon.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/01/5-movies-on-particles-agents-and/">5 Movies on Particles, Agents and Emergent Behaviour</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2010/05/01/5-movies-on-particles-agents-and/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>NetLogo and Repast to 3DMax to Unity: ABM Visualisation</title>
		<link>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/</link>
					<comments>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 13:09:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[ABM]]></category>
		<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[Netlogo]]></category>
		<category><![CDATA[Repast]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1204</guid>

					<description><![CDATA[<p>Our work on Unity stalled for a while due to another projects and deadlines, but we are back on the case from next week with the aim of providing a...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/">NetLogo and Repast to 3DMax to Unity: ABM Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Our work on Unity stalled for a while due to another projects and deadlines, but we are back on the case from next week with the aim of providing a quick and easy route to visualise agent based models with an urban theme .</p>
<p>The movie below details where we left off:</p>
<p><center><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></center></p>
<p>The ultimate aim is go from popular agent based modelling packages such as <a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a> or <a href="http://repast.sourceforge.net/">Repast</a> into 3D Max and subsequently out to a game engine. </p>
<p>The movie below shows basic agent based models created directly inside of 3D Max:</p>
<p><center><object width="601" height="338"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5014230&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5014230&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="601" height="338"></embed></object></p>
<p><a href="http://vimeo.com/5014230">Crowd and Delegates &#8211; Emergent Behaviour</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p>Finally, below is output from NetLogo visualised in Max &#8211; this is now up and running in Unity so the proof of concept seems to work:</p>
<p><center><object width="601" height="338"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="601" height="338"></embed></object></p>
<p><a href="http://vimeo.com/2287127">Flocking in NetLogo exported to 3D Max</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p>All being well we should have a plugin for 3D Max available in the next quarter allowing direct input for agent based models.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/">NetLogo and Repast to 3DMax to Unity: ABM Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>NetLogo and Repast to 3DMax to Unity: ABM Visualisation</title>
		<link>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity-2/</link>
					<comments>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 13:09:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[ABM]]></category>
		<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[Netlogo]]></category>
		<category><![CDATA[Repast]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1204</guid>

					<description><![CDATA[<p>Our work on Unity stalled for a while due to another projects and deadlines, but we are back on the case from next week with the aim of providing a...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity-2/">NetLogo and Repast to 3DMax to Unity: ABM Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Our work on Unity stalled for a while due to another projects and deadlines, but we are back on the case from next week with the aim of providing a quick and easy route to visualise agent based models with an urban theme .</p>
<p>The movie below details where we left off:</p>
<p><center><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></center></p>
<p>The ultimate aim is go from popular agent based modelling packages such as <a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a> or <a href="http://repast.sourceforge.net/">Repast</a> into 3D Max and subsequently out to a game engine. </p>
<p>The movie below shows basic agent based models created directly inside of 3D Max:</p>
<p><center><object width="601" height="338"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5014230&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5014230&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="601" height="338"></embed></object></p>
<p><a href="http://vimeo.com/5014230">Crowd and Delegates &#8211; Emergent Behaviour</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p>Finally, below is output from NetLogo visualised in Max &#8211; this is now up and running in Unity so the proof of concept seems to work:</p>
<p><center><object width="601" height="338"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="601" height="338"></embed></object></p>
<p><a href="http://vimeo.com/2287127">Flocking in NetLogo exported to 3D Max</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p>All being well we should have a plugin for 3D Max available in the next quarter allowing direct input for agent based models.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity-2/">NetLogo and Repast to 3DMax to Unity: ABM Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity-2/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Netlogo Import into 3D Max: Tutorial and Code</title>
		<link>https://www.digitalurban.org/blog/2009/05/20/netlogo-import-into-3d-max-tutorial-and/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 20 May 2009 09:40:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Netlogo]]></category>
		<category><![CDATA[Netlogo Tutorial]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1350</guid>

					<description><![CDATA[<p>Flocking in NetLogo exported to 3D Max from digitalurban on Vimeo. Music &#8220;Funkmelon Blooz&#8221; (Electronica) A few months ago readers may remember we posted a series of movies produced using...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/20/netlogo-import-into-3d-max-tutorial-and/">Netlogo Import into 3D Max: Tutorial and Code</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object></p>
<p><a href="http://vimeo.com/2287127">Flocking in NetLogo exported to 3D Max</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p></center>Music <a href="http://www.mp3unsigned.com/showmp3.asp?mp3ID=8095&#038;aid=4172">&#8220;Funkmelon Blooz&#8221; (Electronica)</a></p>
<p>A few months ago readers may remember we posted a series of movies produced using output from NetLogo direct in 3D Max &#8211; examples included the flocking simulation above and the basic traffic model below:</p>
<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2242098&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2242098&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object></p>
<p><a href="http://vimeo.com/2242098">NetLogo to 3D Max &#8211; Proof of Concept</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p></center>Music by The Tedd-Z Cookbook, <a href="http://www.mp3unsigned.com/showmp3.asp?mp3ID=9307&#038;aid=3867">Aerodrome (Funky Shuffle Remix)</a></p>
<p>Both proofs of concept the source code and a tutorial are now available the <a href="http://crowdsimulation.blogspot.com/">Crowd Simulation Blog</a> by the <a href="http://www.casa.ucl.ac.uk/people/person.asp?ID=239">Ateen Patel</a> a PhD student at CASA. Ateen has written a <a href="http://crowdsimulation.blogspot.com/2009/05/netlogo-to-3d-max-code.html">short tutorial</a> (including the code) and several other posts on how to get information from a simple <a href="http://ccl.northwestern.edu/netlogo/models/TrafficGrid">NetLogo Traffic Model</a> and  visualise it in 3D Max from Autodesk.</p>
<p>NetLogo is a cross-platform multi-agent programmable modeling environment that is widely. It is particularly well suited for modeling complex systems developing over time. Modelers can give instructions to hundreds or thousands of independent &#8220;agents&#8221; all operating concurrently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.(<a href="http://www.nationmaster.com/encyclopedia/NetLogo">Nation Master Encyclopedia</a>).</p>
<p><a href="http://www.casa.ucl.ac.uk/">CASA</a>, home of digital urban, has a few blogs of note now, the <a href="http://crowdsimulation.blogspot.com/">Crowd Simulation Blog</a>  is defiantly worth keeping an eye on for those interested in pedestrian modeling&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/20/netlogo-import-into-3d-max-tutorial-and/">Netlogo Import into 3D Max: Tutorial and Code</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Netlogo Import into 3D Max: Tutorial and Code</title>
		<link>https://www.digitalurban.org/blog/2009/05/20/netlogo-import-into-3d-max-tutorial-and-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 20 May 2009 09:40:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Netlogo]]></category>
		<category><![CDATA[Netlogo Tutorial]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1350</guid>

					<description><![CDATA[<p>Flocking in NetLogo exported to 3D Max from digitalurban on Vimeo. Music &#8220;Funkmelon Blooz&#8221; (Electronica) A few months ago readers may remember we posted a series of movies produced using...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/20/netlogo-import-into-3d-max-tutorial-and-2/">Netlogo Import into 3D Max: Tutorial and Code</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object></p>
<p><a href="http://vimeo.com/2287127">Flocking in NetLogo exported to 3D Max</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p></center>Music <a href="http://www.mp3unsigned.com/showmp3.asp?mp3ID=8095&#038;aid=4172">&#8220;Funkmelon Blooz&#8221; (Electronica)</a></p>
<p>A few months ago readers may remember we posted a series of movies produced using output from NetLogo direct in 3D Max &#8211; examples included the flocking simulation above and the basic traffic model below:</p>
<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2242098&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2242098&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object></p>
<p><a href="http://vimeo.com/2242098">NetLogo to 3D Max &#8211; Proof of Concept</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p></center>Music by The Tedd-Z Cookbook, <a href="http://www.mp3unsigned.com/showmp3.asp?mp3ID=9307&#038;aid=3867">Aerodrome (Funky Shuffle Remix)</a></p>
<p>Both proofs of concept the source code and a tutorial are now available the <a href="http://crowdsimulation.blogspot.com/">Crowd Simulation Blog</a> by the <a href="http://www.casa.ucl.ac.uk/people/person.asp?ID=239">Ateen Patel</a> a PhD student at CASA. Ateen has written a <a href="http://crowdsimulation.blogspot.com/2009/05/netlogo-to-3d-max-code.html">short tutorial</a> (including the code) and several other posts on how to get information from a simple <a href="http://ccl.northwestern.edu/netlogo/models/TrafficGrid">NetLogo Traffic Model</a> and  visualise it in 3D Max from Autodesk.</p>
<p>NetLogo is a cross-platform multi-agent programmable modeling environment that is widely. It is particularly well suited for modeling complex systems developing over time. Modelers can give instructions to hundreds or thousands of independent &#8220;agents&#8221; all operating concurrently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.(<a href="http://www.nationmaster.com/encyclopedia/NetLogo">Nation Master Encyclopedia</a>).</p>
<p><a href="http://www.casa.ucl.ac.uk/">CASA</a>, home of digital urban, has a few blogs of note now, the <a href="http://crowdsimulation.blogspot.com/">Crowd Simulation Blog</a>  is defiantly worth keeping an eye on for those interested in pedestrian modeling&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/20/netlogo-import-into-3d-max-tutorial-and-2/">Netlogo Import into 3D Max: Tutorial and Code</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Flocking: NetLogo to 3DMax</title>
		<link>https://www.digitalurban.org/blog/2008/11/19/flocking-netlogo-to-3dmax/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 19 Nov 2008 12:35:00 +0000</pubDate>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[3dmax]]></category>
		<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[Flocking]]></category>
		<category><![CDATA[Netlogo]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1531</guid>

					<description><![CDATA[<p>The next step in our visualisation of agent based models is a simple flocking example. This model is an attempt to mimic the flocking of birds, while the resulting motion...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/19/flocking-netlogo-to-3dmax/">Flocking: NetLogo to 3DMax</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/SSQu6QFNYII/AAAAAAAAB1w/q1xN5LWlN40/s1600-h/flockscreen.jpg"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 190px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/SSQu6QFNYII/AAAAAAAAB1w/q1xN5LWlN40/s400/flockscreen.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5270389042214428802" /></a>The next step in our visualisation of agent based models is a simple flocking example. </p>
<p>This model is an attempt to mimic the flocking of birds, while the resulting motion also resembles schools of fish. The flocks that appear in this model are not created or led in any way by special leader rather, each bird is following exactly the same set of rules, from which flocks emerge.</p>
<p>We have exported the model into 3D Max providing the visualisation below, as ever these are early days but the results seem to run well with 300 &#8216;birds&#8217; over 1000 frames. The birds are rendered as cubes at the moment for proof of concept:</p>
<p><center><object width="480" height="270"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="270"></embed></object><br /><a href="http://vimeo.com/2287127">Flocking in NetLogo exported to 3D Max</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</center></p>
<p>Music <a href="http://www.mp3unsigned.com/showmp3.asp?mp3ID=8095&#038;aid=4172">&#8220;Funkmelon Blooz&#8221; (Electronica)</a></p>
<p>The birds follow three rules: &#8220;alignment&#8221;, &#8220;separation&#8221;, and &#8220;cohesion&#8221;. &#8220;Alignment&#8221; means that a bird tends to turn so that it is moving in the same direction that nearby birds are moving. &#8220;Separation&#8221; means that a bird will turn to avoid another bird which gets too close. &#8220;Cohesion&#8221; means that a bird will move towards other nearby birds (unless another bird is too close). When two birds are too close, the &#8220;separation&#8221; rule overrides the other two, which are deactivated until the minimum separation is achieved.</p>
<p>The three rules affect only the bird&#8217;s heading. Each bird always moves forward at the same constant speed.</p>
<p>If we were using the built in Crowd and Delegate system a true 3D flocking system would be possible, but it would be pure visualisation, by importing via NetLogo you gain access to the raw data and thus spatial analysis is possible. It is also quick to model and provides the best of both worlds &#8211; 3d visualisation and complex modelling.</p>
<p>How does this relate to the city? The next part is to put in real geographical data and to get the agents movies and reacting to each other on a spatial network, more on that to come.</p>
<p>You can <a href="http://ccl.northwestern.edu/netlogo/">download NetLogo</a> from here, its comes with a excellent tutorial so you can start building your own model.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/19/flocking-netlogo-to-3dmax/">Flocking: NetLogo to 3DMax</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Flocking: NetLogo to 3DMax</title>
		<link>https://www.digitalurban.org/blog/2008/11/19/flocking-netlogo-to-3dmax-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 19 Nov 2008 12:35:00 +0000</pubDate>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[3dmax]]></category>
		<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[Flocking]]></category>
		<category><![CDATA[Netlogo]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1531</guid>

					<description><![CDATA[<p>The next step in our visualisation of agent based models is a simple flocking example. This model is an attempt to mimic the flocking of birds, while the resulting motion...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/19/flocking-netlogo-to-3dmax-2/">Flocking: NetLogo to 3DMax</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/SSQu6QFNYII/AAAAAAAAB1w/q1xN5LWlN40/s1600-h/flockscreen.jpg"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 190px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/SSQu6QFNYII/AAAAAAAAB1w/q1xN5LWlN40/s400/flockscreen.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5270389042214428802" /></a>The next step in our visualisation of agent based models is a simple flocking example. </p>
<p>This model is an attempt to mimic the flocking of birds, while the resulting motion also resembles schools of fish. The flocks that appear in this model are not created or led in any way by special leader rather, each bird is following exactly the same set of rules, from which flocks emerge.</p>
<p>We have exported the model into 3D Max providing the visualisation below, as ever these are early days but the results seem to run well with 300 &#8216;birds&#8217; over 1000 frames. The birds are rendered as cubes at the moment for proof of concept:</p>
<p><center><object width="480" height="270"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="270"></embed></object><br /><a href="http://vimeo.com/2287127">Flocking in NetLogo exported to 3D Max</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</center></p>
<p>Music <a href="http://www.mp3unsigned.com/showmp3.asp?mp3ID=8095&#038;aid=4172">&#8220;Funkmelon Blooz&#8221; (Electronica)</a></p>
<p>The birds follow three rules: &#8220;alignment&#8221;, &#8220;separation&#8221;, and &#8220;cohesion&#8221;. &#8220;Alignment&#8221; means that a bird tends to turn so that it is moving in the same direction that nearby birds are moving. &#8220;Separation&#8221; means that a bird will turn to avoid another bird which gets too close. &#8220;Cohesion&#8221; means that a bird will move towards other nearby birds (unless another bird is too close). When two birds are too close, the &#8220;separation&#8221; rule overrides the other two, which are deactivated until the minimum separation is achieved.</p>
<p>The three rules affect only the bird&#8217;s heading. Each bird always moves forward at the same constant speed.</p>
<p>If we were using the built in Crowd and Delegate system a true 3D flocking system would be possible, but it would be pure visualisation, by importing via NetLogo you gain access to the raw data and thus spatial analysis is possible. It is also quick to model and provides the best of both worlds &#8211; 3d visualisation and complex modelling.</p>
<p>How does this relate to the city? The next part is to put in real geographical data and to get the agents movies and reacting to each other on a spatial network, more on that to come.</p>
<p>You can <a href="http://ccl.northwestern.edu/netlogo/">download NetLogo</a> from here, its comes with a excellent tutorial so you can start building your own model.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/19/flocking-netlogo-to-3dmax-2/">Flocking: NetLogo to 3DMax</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>NetLogo to 3DMax: Complex Models and 3D Visualisation</title>
		<link>https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d/</link>
					<comments>https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 14 Nov 2008 14:54:00 +0000</pubDate>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[3dmax]]></category>
		<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[Google Earth]]></category>
		<category><![CDATA[Netlogo]]></category>
		<category><![CDATA[Traffic Simulation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1532</guid>

					<description><![CDATA[<p>We have been running a series of posts recently looking at crowd simulation, dynamics and particles in 3D Max. The aim is to visualise the complex systems that make up...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d/">NetLogo to 3DMax: Complex Models and 3D Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We have been running a series of posts recently looking at crowd simulation, dynamics and particles in 3D Max. The aim is to visualise the complex systems that make up the city within an environment that allows both clear and easy visualisation and export capabilities to other packages such as Crysis or Google Earth.</p>
<p>While 3D Max is of use for crowd and particle simulation when it comes to modelling complex systems an external package is required, such as <a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a>. The movie below details our first steps at CASA (home of digital urban) to export a basic traffic model from NetLogo into 3D Studio Max. The import script was written by our new PhD student, Ateen Patel and opens up a vast array of opportunities to both visualise and model the city.</p>
<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2242098&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2242098&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://vimeo.com/2242098">NetLogo to 3D Max &#8211; Proof of Concept</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
<p>Music by The Tedd-Z Cookbook, <a href="http://www.mp3unsigned.com/showmp3.asp?mp3ID=9307&#038;aid=3867">Aerodrome (Funky Shuffle Remix)</a></p>
<p><a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a> is a cross-platform multi-agent programmable modeling environment that is widely. It is particularly well suited for modeling complex systems developing over time. Modelers can give instructions to hundreds or thousands of independent &#8220;agents&#8221; all operating concurrently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.(<a href="http://www.nationmaster.com/encyclopedia/NetLogo">Nation Master Encyclopedia</a>)</p>
<p>We will have more posts on complex systems and visualising the city over the coming weeks and months.</p>
<p>See <a href="http://gisagents.blogspot.com/">http://gisagents.blogspot.com</a>/ for more on modelling, agents and the city.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d/">NetLogo to 3DMax: Complex Models and 3D Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d/feed/</wfw:commentRss>
			<slash:comments>6</slash:comments>
		
		
			</item>
		<item>
		<title>NetLogo to 3DMax: Complex Models and 3D Visualisation</title>
		<link>https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d-2/</link>
					<comments>https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 14 Nov 2008 14:54:00 +0000</pubDate>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[3dmax]]></category>
		<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[Google Earth]]></category>
		<category><![CDATA[Netlogo]]></category>
		<category><![CDATA[Traffic Simulation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1532</guid>

					<description><![CDATA[<p>We have been running a series of posts recently looking at crowd simulation, dynamics and particles in 3D Max. The aim is to visualise the complex systems that make up...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d-2/">NetLogo to 3DMax: Complex Models and 3D Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We have been running a series of posts recently looking at crowd simulation, dynamics and particles in 3D Max. The aim is to visualise the complex systems that make up the city within an environment that allows both clear and easy visualisation and export capabilities to other packages such as Crysis or Google Earth.</p>
<p>While 3D Max is of use for crowd and particle simulation when it comes to modelling complex systems an external package is required, such as <a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a>. The movie below details our first steps at CASA (home of digital urban) to export a basic traffic model from NetLogo into 3D Studio Max. The import script was written by our new PhD student, Ateen Patel and opens up a vast array of opportunities to both visualise and model the city.</p>
<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2242098&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2242098&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://vimeo.com/2242098">NetLogo to 3D Max &#8211; Proof of Concept</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
<p>Music by The Tedd-Z Cookbook, <a href="http://www.mp3unsigned.com/showmp3.asp?mp3ID=9307&#038;aid=3867">Aerodrome (Funky Shuffle Remix)</a></p>
<p><a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a> is a cross-platform multi-agent programmable modeling environment that is widely. It is particularly well suited for modeling complex systems developing over time. Modelers can give instructions to hundreds or thousands of independent &#8220;agents&#8221; all operating concurrently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.(<a href="http://www.nationmaster.com/encyclopedia/NetLogo">Nation Master Encyclopedia</a>)</p>
<p>We will have more posts on complex systems and visualising the city over the coming weeks and months.</p>
<p>See <a href="http://gisagents.blogspot.com/">http://gisagents.blogspot.com</a>/ for more on modelling, agents and the city.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d-2/">NetLogo to 3DMax: Complex Models and 3D Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Agents from NetLogo to 3D Studio Max</title>
		<link>https://www.digitalurban.org/blog/2007/12/06/agents-from-netlogo-to-3d-studio-max/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 06 Dec 2007 10:29:00 +0000</pubDate>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Netlogo]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1841</guid>

					<description><![CDATA[<p>Those nice people over at GISAgents sent us an extremely interesting paper entitled &#8216;Enactment Software: Spatial Designs using Agents-Based Models. Written by T. Narahara of Harvard University, Cambridge, MA it...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/12/06/agents-from-netlogo-to-3d-studio-max/">Agents from NetLogo to 3D Studio Max</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/R1fQGWI4mMI/AAAAAAAAA8E/dC6e_JQKJAY/s1600-h/netlogo1.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/R1fQGWI4mMI/AAAAAAAAA8E/dC6e_JQKJAY/s400/netlogo1.jpg" alt="" id="BLOGGER_PHOTO_ID_5140806307107346626" border="0" /></a><span style="font-family:arial;">Those nice people over at <a href="http://gisagents.blogspot.com/"><span>GISAgents</span></a> sent us an extremely interesting paper entitled &#8216;Enactment</span><span style="font-family:arial;"> Software: Spatial Designs using Agents-Based Models. Written by T. <span>Narahara</span> of Harvard University, Cambridge, M</span><span style="font-family:arial;">A it explores the <span>integration</span> of <span>Netlogo</span> with 3D Studio Max</span><span style="font-family:arial;">.</p>
<p></span><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/R1fRfGI4mPI/AAAAAAAAA8Y/3sLdLex01TA/s1600-h/netlogo2.jpg"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/R1fRfGI4mPI/AAAAAAAAA8Y/3sLdLex01TA/s200/netlogo2.jpg" alt="" id="BLOGGER_PHOTO_ID_5140807831820736754" border="0" /></a><span style="font-family:arial;"><span>Narahara</span> states that In the field of architectural design profession, it is fairly typical for designers to build 3-d models of their own building designs within the CAD (computer aided design) software environments such as <span>AutoCAD</span>, 3d Studio MAX. The proposed method introduces walking scale figures in geometric models. </span></p>
<p><span style="font-family:arial;">The goal is to add a sense of place to the geometry, and augment the representation of it</span><span style="font-family:arial;">s spatial quality for designers and audience. Through agent-based computation using <a href="http://ccl.northwestern.edu/netlogo/"><span>NetLogo</span></a>, they move inside the model and display various behaviors in reaction to spatial characteristics such as transparent surface, opaque surface, perforation and furniture.</p>
<p>The<a href="http://agent2007.anl.gov/2007pdf/Paper%2039%20--%20Agent2007_Taro%20Narahara_revised.pdf"> full paper, available as a .<span>pdf</span>,</a> is well worth a read for anyone interested in 3<span>DMax</span> or agent based modelling in general.</p>
<p><span style="font-weight: bold;">Update</span> &#8211; <a href="http://digitalurban.blogspot.com/2009/05/netlogo-import-into-3d-max-tutorial-and.html">See NetLogo to 3D Max, Code and Example Movies</a>.</p>
<p>See <a href="http://gisagents.blogspot.com/">http://www.gisagents.blogspot.com</a> for more details on agents in general.<br /></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/12/06/agents-from-netlogo-to-3d-studio-max/">Agents from NetLogo to 3D Studio Max</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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