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	<title>Particles 3D Max Archives - Digital Urban</title>
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	<title>Particles 3D Max Archives - Digital Urban</title>
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		<title>3D Max Particles in the City</title>
		<link>https://www.digitalurban.org/blog/2008/11/10/3d-max-particles-in-city/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 11:16:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Particles 3D Max]]></category>
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					<description><![CDATA[<p>The movie below illustrates the results of our first test render looking at the dispersion of particles in a cityscape (see our post on Particles in the City: Agents For...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/10/3d-max-particles-in-city/">3D Max Particles in the City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SRgYEJhcBAI/AAAAAAAAB1Y/_6Vk-XFyHO8/s1600-h/Particles1345.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SRgYEJhcBAI/AAAAAAAAB1Y/_6Vk-XFyHO8/s400/Particles1345.png" alt="" id="BLOGGER_PHOTO_ID_5266986223764505602" border="0" /></a><br />The movie below illustrates the results of our first test render looking at the dispersion of particles in a cityscape (see our post on <a href="http://digitalurban.blogspot.com/2008/11/particles-in-city-agents-for.html">Particles in the City: Agents For Understanding Flow and City Dynamics).</a></p>
<h3> </h3>
<p><center><object width="480" height="270"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2203034&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2203034&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="270"></embed></object><br /><a href="http://vimeo.com/2203034">Particles in the City</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</center></p>
<p><a href="http://www.epitonic.com/index.jsp?refer=http%3A%2F%2Fwww.epitonic.com%2Fartists%2Freddelicious.html">Music by The Soft Boys</a></p>
<p>Its early days so the results are developing, but it does make an interesting city animation, make them bubbles, add in a real city and you almost have an advert hidden somewhere in there.</p>
<p>Still, we thought we would post it anyway as it shows what the default &#8216;SuperSpray&#8217; and &#8216;Shockwave&#8217; settings in 3D Max yield. With the addition of some havok physics, a real city and some wind flow dynamics the results may be interesting (?)</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/10/3d-max-particles-in-city/">3D Max Particles in the City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
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		<title>3D Max Particles in the City</title>
		<link>https://www.digitalurban.org/blog/2008/11/10/3d-max-particles-in-city-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 11:16:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Particles 3D Max]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1540</guid>

					<description><![CDATA[<p>The movie below illustrates the results of our first test render looking at the dispersion of particles in a cityscape (see our post on Particles in the City: Agents For...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/10/3d-max-particles-in-city-2/">3D Max Particles in the City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SRgYEJhcBAI/AAAAAAAAB1Y/_6Vk-XFyHO8/s1600-h/Particles1345.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SRgYEJhcBAI/AAAAAAAAB1Y/_6Vk-XFyHO8/s400/Particles1345.png" alt="" id="BLOGGER_PHOTO_ID_5266986223764505602" border="0" /></a><br />The movie below illustrates the results of our first test render looking at the dispersion of particles in a cityscape (see our post on <a href="http://digitalurban.blogspot.com/2008/11/particles-in-city-agents-for.html">Particles in the City: Agents For Understanding Flow and City Dynamics).</a></p>
<h3> </h3>
<p><center><object width="480" height="270"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2203034&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2203034&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="270"></embed></object><br /><a href="http://vimeo.com/2203034">Particles in the City</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</center></p>
<p><a href="http://www.epitonic.com/index.jsp?refer=http%3A%2F%2Fwww.epitonic.com%2Fartists%2Freddelicious.html">Music by The Soft Boys</a></p>
<p>Its early days so the results are developing, but it does make an interesting city animation, make them bubbles, add in a real city and you almost have an advert hidden somewhere in there.</p>
<p>Still, we thought we would post it anyway as it shows what the default &#8216;SuperSpray&#8217; and &#8216;Shockwave&#8217; settings in 3D Max yield. With the addition of some havok physics, a real city and some wind flow dynamics the results may be interesting (?)</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/10/3d-max-particles-in-city-2/">3D Max Particles in the City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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