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	<title>relief mapping Archives - Digital Urban</title>
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	<title>relief mapping Archives - Digital Urban</title>
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		<title>Relief: Physical 3D Interactive Maps: A Step Towards the X-Men GI</title>
		<link>https://www.digitalurban.org/blog/2010/02/19/relief-physical-3d-interactive-maps/</link>
					<comments>https://www.digitalurban.org/blog/2010/02/19/relief-physical-3d-interactive-maps/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 19 Feb 2010 10:16:00 +0000</pubDate>
				<category><![CDATA[physical maps]]></category>
		<category><![CDATA[relief mapping]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1086</guid>

					<description><![CDATA[<p>Relief is an actuated tabletop display, which is able to render and animate three-dimensional shapes with a malleable surface. It allows users to experience and form digital models like geographical...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/19/relief-physical-3d-interactive-maps/">Relief: Physical 3D Interactive Maps: A Step Towards the X-Men GI</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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										<content:encoded><![CDATA[<p><a href="http://tangible.media.mit.edu/project.php?recid=132">Relief</a>  is an actuated tabletop display, which is able to render and animate  three-dimensional shapes with a malleable surface. It allows users to  experience and form digital models like geographical terrain in an  intuitive manner.</p>
<div style="clear: both; text-align: center;"><a href="http://blog.makezine.com/relief.jpg" style="margin-left: 1em; margin-right: 1em;"><img fetchpriority="high" decoding="async" border="0" height="272" src="http://blog.makezine.com/relief.jpg" width="320" /></a></div>
<p>The tabletop surface is actuated by an array of 120  motorized pins, which are controlled with a platform built upon  open-source hardware and software tools. Each pin can be addressed  individually and senses user input like pulling and pushing as the clip below illustrates:</p>
<p><center><object height="338" width="601"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9069608&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9069608&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="601" height="338"></embed></object><a href="http://vimeo.com/9069608">TEI 2010 / Relief: a responsive 3D surface</a> from <a href="http://vimeo.com/worldpeace">benny</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />The system is termed a &#8220;scalable actuated shape display&#8221;, created by Daniel  Leithinger, Adam Kumpf, and Hiroshi Ishii of <a href="http://tangible.media.mit.edu/">MIT&#8217;s Tangible Media Group.</a> In the chat about this around the office it was suggested was that it reminds us of the maps used in the X-Men films, now that would be a neat way to display data.</p>
<p>Picked up via <a href="http://blog.makezine.com/archive/2010/02/relief_3d_interactive_maps.html">Make</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/19/relief-physical-3d-interactive-maps/">Relief: Physical 3D Interactive Maps: A Step Towards the X-Men GI</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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