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	<title>Repast Archives - Digital Urban</title>
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	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Fri, 18 Sep 2009 13:09:00 +0000</lastBuildDate>
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	<title>Repast Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/repast/</link>
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	<item>
		<title>NetLogo and Repast to 3DMax to Unity: ABM Visualisation</title>
		<link>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/</link>
					<comments>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 13:09:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[ABM]]></category>
		<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[Netlogo]]></category>
		<category><![CDATA[Repast]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1204</guid>

					<description><![CDATA[<p>Our work on Unity stalled for a while due to another projects and deadlines, but we are back on the case from next week with the aim of providing a...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/">NetLogo and Repast to 3DMax to Unity: ABM Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Our work on Unity stalled for a while due to another projects and deadlines, but we are back on the case from next week with the aim of providing a quick and easy route to visualise agent based models with an urban theme .</p>
<p>The movie below details where we left off:</p>
<p><center><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></center></p>
<p>The ultimate aim is go from popular agent based modelling packages such as <a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a> or <a href="http://repast.sourceforge.net/">Repast</a> into 3D Max and subsequently out to a game engine. </p>
<p>The movie below shows basic agent based models created directly inside of 3D Max:</p>
<p><center><object width="601" height="338"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5014230&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5014230&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="601" height="338"></embed></object></p>
<p><a href="http://vimeo.com/5014230">Crowd and Delegates &#8211; Emergent Behaviour</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p>Finally, below is output from NetLogo visualised in Max &#8211; this is now up and running in Unity so the proof of concept seems to work:</p>
<p><center><object width="601" height="338"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="601" height="338"></embed></object></p>
<p><a href="http://vimeo.com/2287127">Flocking in NetLogo exported to 3D Max</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p>All being well we should have a plugin for 3D Max available in the next quarter allowing direct input for agent based models.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/">NetLogo and Repast to 3DMax to Unity: ABM Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>NetLogo and Repast to 3DMax to Unity: ABM Visualisation</title>
		<link>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity-2/</link>
					<comments>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 13:09:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[ABM]]></category>
		<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[Netlogo]]></category>
		<category><![CDATA[Repast]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1204</guid>

					<description><![CDATA[<p>Our work on Unity stalled for a while due to another projects and deadlines, but we are back on the case from next week with the aim of providing a...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity-2/">NetLogo and Repast to 3DMax to Unity: ABM Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Our work on Unity stalled for a while due to another projects and deadlines, but we are back on the case from next week with the aim of providing a quick and easy route to visualise agent based models with an urban theme .</p>
<p>The movie below details where we left off:</p>
<p><center><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></center></p>
<p>The ultimate aim is go from popular agent based modelling packages such as <a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a> or <a href="http://repast.sourceforge.net/">Repast</a> into 3D Max and subsequently out to a game engine. </p>
<p>The movie below shows basic agent based models created directly inside of 3D Max:</p>
<p><center><object width="601" height="338"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5014230&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5014230&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="601" height="338"></embed></object></p>
<p><a href="http://vimeo.com/5014230">Crowd and Delegates &#8211; Emergent Behaviour</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p>Finally, below is output from NetLogo visualised in Max &#8211; this is now up and running in Unity so the proof of concept seems to work:</p>
<p><center><object width="601" height="338"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2287127&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="601" height="338"></embed></object></p>
<p><a href="http://vimeo.com/2287127">Flocking in NetLogo exported to 3D Max</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p>All being well we should have a plugin for 3D Max available in the next quarter allowing direct input for agent based models.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity-2/">NetLogo and Repast to 3DMax to Unity: ABM Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity-2/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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