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	<title>Second Earth Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/second-earth/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Thu, 30 Jul 2009 10:17:00 +0000</lastBuildDate>
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	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>Second Earth Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/second-earth/</link>
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		<title>Sketchlife: SketchUp to Second Life</title>
		<link>https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 30 Jul 2009 10:17:00 +0000</pubDate>
				<category><![CDATA[Importing into Second Life]]></category>
		<category><![CDATA[Second Earth]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1240</guid>

					<description><![CDATA[<p>We have never quite understood why Second Life is such a closed shop when it comes down to importing models &#8211; compared to systems such as Sketch Worlds, which we...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life/">Sketchlife: SketchUp to Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We have never quite understood why Second Life is such a closed shop when it comes down to importing models &#8211; compared to systems such as <a href="http://digitalurban.blogspot.com/2009/07/sketch-worlds-3d-max-and-sketchup.html">Sketch Worlds</a>, which we covered earlier this week, it has been a positively painful process to get any model in the environment. However, Sketchlife is a step in a right direction, allowing models to be built in SketchUp and import to Second Life.</p>
<p>The video below details a simple model of the words &#8220;Hello World&#8221; being built and uploaded using Sketchlife tools. It demonstrates the process: press &#8220;Export&#8221;, copy and paste the model key, drop the textures into the box, and, finally, copy and paste the build key. The process is the same for all models:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/TAY-VMqwLYw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TAY-VMqwLYw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>Written by Evgeni Sergeev the plugin for SketchUp is available for free, take a look at <a href="http://vrshed.com/sketchlife/">http://vrshed.com/sketchlife/</a> for details and download.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life/">Sketchlife: SketchUp to Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Sketchlife: SketchUp to Second Life</title>
		<link>https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 30 Jul 2009 10:17:00 +0000</pubDate>
				<category><![CDATA[Importing into Second Life]]></category>
		<category><![CDATA[Second Earth]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1240</guid>

					<description><![CDATA[<p>We have never quite understood why Second Life is such a closed shop when it comes down to importing models &#8211; compared to systems such as Sketch Worlds, which we...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life-2/">Sketchlife: SketchUp to Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We have never quite understood why Second Life is such a closed shop when it comes down to importing models &#8211; compared to systems such as <a href="http://digitalurban.blogspot.com/2009/07/sketch-worlds-3d-max-and-sketchup.html">Sketch Worlds</a>, which we covered earlier this week, it has been a positively painful process to get any model in the environment. However, Sketchlife is a step in a right direction, allowing models to be built in SketchUp and import to Second Life.</p>
<p>The video below details a simple model of the words &#8220;Hello World&#8221; being built and uploaded using Sketchlife tools. It demonstrates the process: press &#8220;Export&#8221;, copy and paste the model key, drop the textures into the box, and, finally, copy and paste the build key. The process is the same for all models:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/TAY-VMqwLYw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TAY-VMqwLYw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>Written by Evgeni Sergeev the plugin for SketchUp is available for free, take a look at <a href="http://vrshed.com/sketchlife/">http://vrshed.com/sketchlife/</a> for details and download.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life-2/">Sketchlife: SketchUp to Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Import Any Model into Second Life: AC3D</title>
		<link>https://www.digitalurban.org/blog/2008/03/10/import-and-model-into-second-life-ac3d/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 10 Mar 2008 12:52:00 +0000</pubDate>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Importing into Second Life]]></category>
		<category><![CDATA[Second Earth]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1737</guid>

					<description><![CDATA[<p>Importing models into Second Life is still for various reasons a difficult task &#8211; the people from http://www.inivis.com/ however have just made it a whole lot easier with their plugin...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/03/10/import-and-model-into-second-life-ac3d/">Import Any Model into Second Life: AC3D</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Importing models into Second Life is still for various reasons a difficult task &#8211; the people from <a href="http://www.inivis.com/">http://www.inivis.com/</a> however have just made it a whole lot easier with their plugin for AC3D.</p>
<p>There are three ways to import from AC3D into Second Life:</p>
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<p style="text-align: left;"><span>1) Sculpted prim maker           </span></p>
<p>AC3D&#8217;s <a href="http://www.inivis.com/secondlifesculpted.html">Sculpted Prim exporter</a> is one of the best ways to create smooth sculpties for Second Life.          </p>
<p>Using AC3D&#8217;s popular and easy to use interface, you can create objects for Second Life quickly and without many of the restrictions that other 3D modelers enforce.</p>
</td>
<td scope="col"><img decoding="async" src="http://www.inivis.com/images/secondlife/cobra.jpg" alt="cobra" border="0" height="124" hspace="0" vspace="0" width="139" /></td>
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<p><span>2) Box builder           </span></p>
<p>Planning a new vehicle, building or piece of furniture?</p>
<p> Simply create your model in AC3D then watch your  creation assemble inside Second Life. </p>
<p><a href="http://www.inivis.com/secondlifebox.html">Second Life  Box Builder</a></p>
</td>
<td style="text-align: right;" scope="col" width="49%">
<div style="text-align: right;"><img decoding="async" src="http://www.inivis.com/images/secondlife/officeac3d.gif" alt="office in AC3D" longdesc="http://www.digitalurban.org/quicly%20made%20office%20in%20AC3D" height="113" width="150" /></div>
<div style="text-align: right;"><img decoding="async" src="http://www.inivis.com/images/secondlife/officesl.gif" alt="office in SL" longdesc="http://www.digitalurban.org/a%20few%20mins%20later%20-%20the%20same%20office%20in%20Second%20Life" height="111" width="150" /></div>
</td>
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<p><span>3) Upload ANY polygon model in Second Life               </span> </p>
<p> Want to show someone what you made in AC3D, or discuss a CAD design inside Second Life? </p>
<p>Our <a href="http://www.inivis.com/secondlifetri.html">Second Life Triangle Builder</a> lets you upload virtually ANY 3D model inside Second Life.</p>
</td>
<td scope="col"><img loading="lazy" decoding="async" src="http://www.inivis.com/images/secondlife/flange.gif" alt="CAD Flange in SL" longdesc="http://www.digitalurban.org/A%20CAD%20flange%20model%20loaded%20into%20Second%20Life" height="148" width="200" /></td>
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<p>The movie below details the Second Life Triangle Builder:</p>
<p><center><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/nmt3TkjdqH8"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/nmt3TkjdqH8" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object></center></p>
<p>Sure using Triangles is object intensive but it works and it works well (our previous maps in Second Life were created using our own triangle builder).</p>
<p>If you have the space and it fits into the maximum object limit then this really does open up object import into Second Life.</p>
<p>You can helpfully <a href="http://www.inivis.com/downloads.html">try AC3D free for 14 days</a> so grab a trail, install the plugins and start importing those models into Second Life&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/03/10/import-and-model-into-second-life-ac3d/">Import Any Model into Second Life: AC3D</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>Virtual Lower East Side New York: MTV&#8217;s Virtual World &#8211; A Glimpse of a Populated Virtual Earth?</title>
		<link>https://www.digitalurban.org/blog/2008/01/28/virtual-lower-east-side-new-york-mtvs/</link>
					<comments>https://www.digitalurban.org/blog/2008/01/28/virtual-lower-east-side-new-york-mtvs/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 28 Jan 2008 19:46:00 +0000</pubDate>
				<category><![CDATA[Google Earth]]></category>
		<category><![CDATA[MTV]]></category>
		<category><![CDATA[Second Earth]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1777</guid>

					<description><![CDATA[<p>vLES or Virtual Lower East Side is a replica of the area in New York City created by MTV. Of note is the starting point from Google Earth into the...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/01/28/virtual-lower-east-side-new-york-mtvs/">Virtual Lower East Side New York: MTV&#8217;s Virtual World &#8211; A Glimpse of a Populated Virtual Earth?</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>vLES or Virtual Lower East Side is a replica of the area in New York City created by MTV.</p>
<p>Of note is the starting point from Google Earth into the Virtual World &#8211; perhaps a glimpse of how a &#8216;Second Earth&#8217; would look and operate?</p>
<p>The movie below provides an insight into vLES:</p>
<p><center><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/J_snkqIqqXs&#038;rel=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/J_snkqIqqXs&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object></center></p>
<p>You can find out more and download the software at <a href="http://vles.com/">http://vles.com/</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/01/28/virtual-lower-east-side-new-york-mtvs/">Virtual Lower East Side New York: MTV&#8217;s Virtual World &#8211; A Glimpse of a Populated Virtual Earth?</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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