<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Traffic Simulation Archives - Digital Urban</title>
	<atom:link href="https://www.digitalurban.org/blog/category/traffic-simulation/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/category/traffic-simulation/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 16 Sep 2009 12:18:00 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>Traffic Simulation Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/traffic-simulation/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Dynamic 3D Models in Google Earth: Traffic and Pedestrian Visualisation</title>
		<link>https://www.digitalurban.org/blog/2009/09/16/dynamic-3d-models-in-google-earth-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 16 Sep 2009 12:18:00 +0000</pubDate>
				<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[Pedestrian Tracking]]></category>
		<category><![CDATA[Traffic Simulation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1205</guid>

					<description><![CDATA[<p>The movie clip below provides an insight into some particularly note worthy research, not just in terms of Google Earth, but also in terms of collecting and visualising traffic and...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/16/dynamic-3d-models-in-google-earth-2/">Dynamic 3D Models in Google Earth: Traffic and Pedestrian Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p></p>
<p><a href="http://www.casa.ucl.ac.uk/andy/blogimages/teaser.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 600px; height: 234px;" src="http://www.casa.ucl.ac.uk/andy/blogimages//teaser.jpg" alt="" id="BLOGGER_PHOTO_ID_5382039860118037682" border="0" /></a><br />The movie clip below provides an insight into some particularly note worthy research, not just in terms of Google Earth, but also in terms of collecting and visualising traffic and pedestrian data:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/TPk88soc2qw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TPk88soc2qw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>Its not the overlaying of video clips in Google Earth, but the animation of complex traffic patterns in a digital city which we see as innovative. This has notable potential for populating city models with real-time traffic and crowd data as well as for the validation of agent based models.</p>
<p>Picked up via <a href="http://www.gearthblog.com/">http://www.gearthblog.com</a></p>
<p>See <a href="http://www.cc.gatech.edu/cpl/projects/augearth/">http://www.cc.gatech.edu/cpl/projects/augearth/</a> for full details &#8211; very neat.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/16/dynamic-3d-models-in-google-earth-2/">Dynamic 3D Models in Google Earth: Traffic and Pedestrian Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Dynamic 3D Models in Google Earth: Traffic and Pedestrian Visualisation</title>
		<link>https://www.digitalurban.org/blog/2009/09/16/dynamic-3d-models-in-google-earth/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 16 Sep 2009 12:18:00 +0000</pubDate>
				<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[Pedestrian Tracking]]></category>
		<category><![CDATA[Traffic Simulation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1205</guid>

					<description><![CDATA[<p>The movie clip below provides an insight into some particularly note worthy research, not just in terms of Google Earth, but also in terms of collecting and visualising traffic and...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/16/dynamic-3d-models-in-google-earth/">Dynamic 3D Models in Google Earth: Traffic and Pedestrian Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p></p>
<p><a href="http://www.casa.ucl.ac.uk/andy/blogimages/teaser.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 600px; height: 234px;" src="http://www.casa.ucl.ac.uk/andy/blogimages//teaser.jpg" alt="" id="BLOGGER_PHOTO_ID_5382039860118037682" border="0" /></a><br />The movie clip below provides an insight into some particularly note worthy research, not just in terms of Google Earth, but also in terms of collecting and visualising traffic and pedestrian data:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/TPk88soc2qw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TPk88soc2qw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>Its not the overlaying of video clips in Google Earth, but the animation of complex traffic patterns in a digital city which we see as innovative. This has notable potential for populating city models with real-time traffic and crowd data as well as for the validation of agent based models.</p>
<p>Picked up via <a href="http://www.gearthblog.com/">http://www.gearthblog.com</a></p>
<p>See <a href="http://www.cc.gatech.edu/cpl/projects/augearth/">http://www.cc.gatech.edu/cpl/projects/augearth/</a> for full details &#8211; very neat.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/16/dynamic-3d-models-in-google-earth/">Dynamic 3D Models in Google Earth: Traffic and Pedestrian Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>CityScape 1.6 from PixelActive: Movies Update</title>
		<link>https://www.digitalurban.org/blog/2009/04/01/cityscape-16-from-pixelactive-movies/</link>
					<comments>https://www.digitalurban.org/blog/2009/04/01/cityscape-16-from-pixelactive-movies/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 01 Apr 2009 02:25:00 +0000</pubDate>
				<category><![CDATA[CityScape]]></category>
		<category><![CDATA[Traffic Simulation]]></category>
		<category><![CDATA[Transport Visualisation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1409</guid>

					<description><![CDATA[<p>CityScape is an urban modeling tool that allows users to build both custom and real-world environments quickly and easily. The focus of the modeler is on allowing developers to concentrate...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/01/cityscape-16-from-pixelactive-movies/">CityScape 1.6 from PixelActive: Movies Update</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span><span>CityScape</span> is an urban modeling tool that allows users to build both custom and real-world environments quickly and easily. The focus of the modeler is on allowing developers to concentrate on design rather than the labor involved in creation.</p>
<p>Of note is its support for Max/Maya via <span>COLLADA</span> opening up the possibility for rapid city building &#8211; embeded below is the demo movie we quickly created for use in our talk at the AAG last week on &#8216;</span>Agents in the City: Modeling and Visualizing Emergent Phenomena&#8217;<span> in association with <a href="http://www.gisagents.blogspot.com/">gisagents.blogspot.com</a>:</p>
<p><center><object height="276" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3937449&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=3937449&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="276" width="480"></embed></object><br /><a href="http://vimeo.com/3937449">CityScape: by PixelActive &#8211; Real-time Traffic Modeling</a> from <a href="http://vimeo.com/user716192">Andrew Crooks</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />Of equal note is the movie below created by a reader going by the name of <a href="http://www.youtube.com/user/2metri">2metri on YouTube</a>, after our <a href="http://digitalurban.blogspot.com/2009/03/cityscape-16-from-pixelactive.html">original post on CityScape</a>:</p>
<p><center><object height="295" width="480"><param name="movie" value="http://www.youtube.com/v/PLR51vqT56g&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/PLR51vqT56g&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="295" width="480"></embed></object></center><br />The movie above took under 20 minutes to complete, in short &#8211; CityScape has got huge potential&#8230;</p>
<p>You can <a href="http://pixelactive3d.com/Products/CityScape/">download the demo via  <span>PixelActive</span></a>,</span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/01/cityscape-16-from-pixelactive-movies/">CityScape 1.6 from PixelActive: Movies Update</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/04/01/cityscape-16-from-pixelactive-movies/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>CityScape 1.6 from PixelActive</title>
		<link>https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive-2/</link>
					<comments>https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 13 Mar 2009 11:53:00 +0000</pubDate>
				<category><![CDATA[CityScape]]></category>
		<category><![CDATA[Traffic Simulation]]></category>
		<category><![CDATA[Transport Visualisation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1426</guid>

					<description><![CDATA[<p>We have spent the morning giving the demo version of CityScape 1.6 from PixelActive a spin and we can honestly say we are impressed. CityScape is an urban modeling tool...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive-2/">CityScape 1.6 from PixelActive</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/wMcKheonTtc&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/wMcKheonTtc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></embed></object></center></p>
<p>We have spent the morning giving the demo version of <span>CityScape</span> 1.6 from <span>PixelActive</span> a spin and we can honestly say we are impressed. <span><span>CityScape</span> is an urban modeling tool that allows users to build both custom and real-world environments quickly and easily. The focus of the modeler is on allowing developers to concentrate on design rather than the labor involved in creation.</p>
<p>Of note is its support for Max/Maya via <span>COLLADA</span> opening up the possibility for rapid city building &#8211; we hope to have more thoughts on <span>CityScape</span> on the blog later next week.</p>
<p>You can <a href="http://pixelactive3d.com/Products/CityScape/">download the demo via  <span>PixelActive</span></a>, the movie above gives a good overview.</p>
<p></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive-2/">CityScape 1.6 from PixelActive</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive-2/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>CityScape 1.6 from PixelActive</title>
		<link>https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive/</link>
					<comments>https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 13 Mar 2009 11:53:00 +0000</pubDate>
				<category><![CDATA[CityScape]]></category>
		<category><![CDATA[Traffic Simulation]]></category>
		<category><![CDATA[Transport Visualisation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1426</guid>

					<description><![CDATA[<p>We have spent the morning giving the demo version of CityScape 1.6 from PixelActive a spin and we can honestly say we are impressed. CityScape is an urban modeling tool...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive/">CityScape 1.6 from PixelActive</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/wMcKheonTtc&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/wMcKheonTtc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></embed></object></center></p>
<p>We have spent the morning giving the demo version of <span>CityScape</span> 1.6 from <span>PixelActive</span> a spin and we can honestly say we are impressed. <span><span>CityScape</span> is an urban modeling tool that allows users to build both custom and real-world environments quickly and easily. The focus of the modeler is on allowing developers to concentrate on design rather than the labor involved in creation.</p>
<p>Of note is its support for Max/Maya via <span>COLLADA</span> opening up the possibility for rapid city building &#8211; we hope to have more thoughts on <span>CityScape</span> on the blog later next week.</p>
<p>You can <a href="http://pixelactive3d.com/Products/CityScape/">download the demo via  <span>PixelActive</span></a>, the movie above gives a good overview.</p>
<p></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive/">CityScape 1.6 from PixelActive</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>Traffic Traffic Traffic</title>
		<link>https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic-2/</link>
					<comments>https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 12 Mar 2009 16:58:00 +0000</pubDate>
				<category><![CDATA[Traffic Simulation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1427</guid>

					<description><![CDATA[<p>Do you wake up in the middle of the night wondering how to do a traffic simulation ? Perhaps its just us then&#8230; in which case this is an open...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic-2/">Traffic Traffic Traffic</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/Sbk_PK4G2OI/AAAAAAAACCg/Gs8o6bTEXgY/s1600-h/Traffic10020.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/Sbk_PK4G2OI/AAAAAAAACCg/Gs8o6bTEXgY/s400/Traffic10020.jpg" alt="" id="BLOGGER_PHOTO_ID_5312346765310482658" border="0" /></a>Do you wake up in the middle of the night wondering how to do a traffic simulation ? Perhaps its just us then&#8230; in which case this is an open question on the best way to visualize traffic in 3D packages such as Max or Maya.</p>
<p>The render above is from our first test, we will have more posts on techniques in the next few days but for now any thoughts are welcome.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic-2/">Traffic Traffic Traffic</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic-2/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>Traffic Traffic Traffic</title>
		<link>https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic/</link>
					<comments>https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 12 Mar 2009 16:58:00 +0000</pubDate>
				<category><![CDATA[Traffic Simulation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1427</guid>

					<description><![CDATA[<p>Do you wake up in the middle of the night wondering how to do a traffic simulation ? Perhaps its just us then&#8230; in which case this is an open...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic/">Traffic Traffic Traffic</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/Sbk_PK4G2OI/AAAAAAAACCg/Gs8o6bTEXgY/s1600-h/Traffic10020.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/Sbk_PK4G2OI/AAAAAAAACCg/Gs8o6bTEXgY/s400/Traffic10020.jpg" alt="" id="BLOGGER_PHOTO_ID_5312346765310482658" border="0" /></a>Do you wake up in the middle of the night wondering how to do a traffic simulation ? Perhaps its just us then&#8230; in which case this is an open question on the best way to visualize traffic in 3D packages such as Max or Maya.</p>
<p>The render above is from our first test, we will have more posts on techniques in the next few days but for now any thoughts are welcome.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic/">Traffic Traffic Traffic</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>NetLogo to 3DMax: Complex Models and 3D Visualisation</title>
		<link>https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d/</link>
					<comments>https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 14 Nov 2008 14:54:00 +0000</pubDate>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[3dmax]]></category>
		<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[Google Earth]]></category>
		<category><![CDATA[Netlogo]]></category>
		<category><![CDATA[Traffic Simulation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1532</guid>

					<description><![CDATA[<p>We have been running a series of posts recently looking at crowd simulation, dynamics and particles in 3D Max. The aim is to visualise the complex systems that make up...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d/">NetLogo to 3DMax: Complex Models and 3D Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We have been running a series of posts recently looking at crowd simulation, dynamics and particles in 3D Max. The aim is to visualise the complex systems that make up the city within an environment that allows both clear and easy visualisation and export capabilities to other packages such as Crysis or Google Earth.</p>
<p>While 3D Max is of use for crowd and particle simulation when it comes to modelling complex systems an external package is required, such as <a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a>. The movie below details our first steps at CASA (home of digital urban) to export a basic traffic model from NetLogo into 3D Studio Max. The import script was written by our new PhD student, Ateen Patel and opens up a vast array of opportunities to both visualise and model the city.</p>
<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2242098&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2242098&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://vimeo.com/2242098">NetLogo to 3D Max &#8211; Proof of Concept</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
<p>Music by The Tedd-Z Cookbook, <a href="http://www.mp3unsigned.com/showmp3.asp?mp3ID=9307&#038;aid=3867">Aerodrome (Funky Shuffle Remix)</a></p>
<p><a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a> is a cross-platform multi-agent programmable modeling environment that is widely. It is particularly well suited for modeling complex systems developing over time. Modelers can give instructions to hundreds or thousands of independent &#8220;agents&#8221; all operating concurrently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.(<a href="http://www.nationmaster.com/encyclopedia/NetLogo">Nation Master Encyclopedia</a>)</p>
<p>We will have more posts on complex systems and visualising the city over the coming weeks and months.</p>
<p>See <a href="http://gisagents.blogspot.com/">http://gisagents.blogspot.com</a>/ for more on modelling, agents and the city.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d/">NetLogo to 3DMax: Complex Models and 3D Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d/feed/</wfw:commentRss>
			<slash:comments>6</slash:comments>
		
		
			</item>
		<item>
		<title>NetLogo to 3DMax: Complex Models and 3D Visualisation</title>
		<link>https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d-2/</link>
					<comments>https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 14 Nov 2008 14:54:00 +0000</pubDate>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[3dmax]]></category>
		<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[Google Earth]]></category>
		<category><![CDATA[Netlogo]]></category>
		<category><![CDATA[Traffic Simulation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1532</guid>

					<description><![CDATA[<p>We have been running a series of posts recently looking at crowd simulation, dynamics and particles in 3D Max. The aim is to visualise the complex systems that make up...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d-2/">NetLogo to 3DMax: Complex Models and 3D Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We have been running a series of posts recently looking at crowd simulation, dynamics and particles in 3D Max. The aim is to visualise the complex systems that make up the city within an environment that allows both clear and easy visualisation and export capabilities to other packages such as Crysis or Google Earth.</p>
<p>While 3D Max is of use for crowd and particle simulation when it comes to modelling complex systems an external package is required, such as <a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a>. The movie below details our first steps at CASA (home of digital urban) to export a basic traffic model from NetLogo into 3D Studio Max. The import script was written by our new PhD student, Ateen Patel and opens up a vast array of opportunities to both visualise and model the city.</p>
<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2242098&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2242098&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://vimeo.com/2242098">NetLogo to 3D Max &#8211; Proof of Concept</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
<p>Music by The Tedd-Z Cookbook, <a href="http://www.mp3unsigned.com/showmp3.asp?mp3ID=9307&#038;aid=3867">Aerodrome (Funky Shuffle Remix)</a></p>
<p><a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a> is a cross-platform multi-agent programmable modeling environment that is widely. It is particularly well suited for modeling complex systems developing over time. Modelers can give instructions to hundreds or thousands of independent &#8220;agents&#8221; all operating concurrently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.(<a href="http://www.nationmaster.com/encyclopedia/NetLogo">Nation Master Encyclopedia</a>)</p>
<p>We will have more posts on complex systems and visualising the city over the coming weeks and months.</p>
<p>See <a href="http://gisagents.blogspot.com/">http://gisagents.blogspot.com</a>/ for more on modelling, agents and the city.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d-2/">NetLogo to 3DMax: Complex Models and 3D Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/11/14/netlogo-to-3dmax-complex-models-and-3d-2/feed/</wfw:commentRss>
			<slash:comments>6</slash:comments>
		
		
			</item>
	</channel>
</rss>
