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	<title>urban games Archives - Digital Urban</title>
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		<title>City 17</title>
		<link>https://www.digitalurban.org/blog/2010/07/05/city-17/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 05 Jul 2010 09:36:00 +0000</pubDate>
				<category><![CDATA[architecture in games]]></category>
		<category><![CDATA[Cities in Games]]></category>
		<category><![CDATA[city 17]]></category>
		<category><![CDATA[half life]]></category>
		<category><![CDATA[urban games]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=993</guid>

					<description><![CDATA[<p>Loosely based on the computer game Half Life 2, &#8220;City 17&#8221; by Daniel Eggert tells the story of a guy who finds himself in a city that isn&#8217;t what it...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/05/city-17/">City 17</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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										<content:encoded><![CDATA[<p>Loosely based on the computer game Half Life 2, &#8220;City 17&#8221; by <a href="http://vimeo.com/user4176586">Daniel Eggert</a> tells the story of a guy who finds himself in a city that isn&#8217;t what it used be:<br />
<center><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13053837&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=13053837&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><a href="http://vimeo.com/13053837">City 17</a> from <a href="http://vimeo.com/user4176586">Daniel Eggert</a> on <a href="http://vimeo.com">Vimeo</a>.<br />
&nbsp;<br />
</center>For those who are not familiar with the architecture of City 17, we produced a short movie a few years ago:<br />
<center><object width="640" height="361" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=3284464&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="640" height="361" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=3284464&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object></center>Daniel produced the original clip for film school as his final project. It was shot it entirely on location in Cologne/Germany using the Canon XL1. The CG elements were taken from the computer game &#8220;Half Life 2&#8221; by Valve Software and animated in 3D Studio Max with a final render with mental ray. Compositing and color grading was done using Combustion and editing was via in Adobe Premiere.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/05/city-17/">City 17</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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