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	<title>You searched for label/Cities in Games - Digital Urban</title>
	<atom:link href="https://www.digitalurban.org/search/label/Cities+in+Games/feed/rss2/" rel="self" type="application/rss+xml" />
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	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Tue, 24 Jul 2007 09:58:00 +0000</lastBuildDate>
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	<title>You searched for label/Cities in Games - Digital Urban</title>
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		<title>Mapping Games &#8211; Lord of the Rings Online</title>
		<link>https://www.digitalurban.org/blog/2007/07/24/mapping-games-lord-of-rings-online/</link>
					<comments>https://www.digitalurban.org/blog/2007/07/24/mapping-games-lord-of-rings-online/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 24 Jul 2007 09:58:00 +0000</pubDate>
				<category><![CDATA[Mapping Games]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2008</guid>

					<description><![CDATA[<p>Lord of the Rings Online is a massively multiplayer online role-playing game (MMORPG) set in the world of J.R.R. Tolkien&#8217;s The Lord of the Rings. Released for the PC by...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/24/mapping-games-lord-of-rings-online/">Mapping Games &#8211; Lord of the Rings Online</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/RqXS6Vo4orI/AAAAAAAAAd4/MZEMyP1RiTE/s1600-h/Capture.JPG"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/RqXS6Vo4orI/AAAAAAAAAd4/MZEMyP1RiTE/s400/Capture.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5090706853495087794" /></a><br />Lord of the Rings Online is a massively multiplayer online role-playing game (MMORPG) set in the world of J.R.R. Tolkien&#8217;s The Lord of the Rings. Released for the PC by definition being a MMORPG Lord of the Rings Online allows thousands of players to occupy the game space, essentially creating a living environment. </p>
<p>The trailer below provides an insight into the game:</p>
<p><center><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/46N_qqzmcJ4"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/46N_qqzmcJ4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></center></p>
<p>MMORPG&#8217;s require large amounts of virtual land to both accommodate the number of players and to create a varied environment &#8211; as such they lend themselves to mapping. Games have long been mapped to provide a path through the various environments, often to be printed as part of &#8216;walkthrough&#8217;s&#8217; in magazines (see our <a href="http://digitalurban.blogspot.com/2007/03/cities-in-games-ant-attack.html">post on Ant Attack for the ZX Spectrum</a>). With Web 2.0 it is becoming increasingly easy to provide maps of games as if they were real world locations.</p>
<p>As such Lord of the Rings Online has been mapped using the Google Maps API. The overview map is pictured at the top of the post, of interest are both the geographic features of the game and the level of functionality of the mapping interface. The inclusion of layers and levels of selection approaches a MMOPRG Geographic Information System &#8211; an interesting development in the mapping of games.</p>
<p>Take a look at the <a href="http://lotromaps.onlinewelten.com/index_en.php">Lord of the Rings Mapping Tool</a>.</p>
<p>More information on the game can be found on the <a href="http://www.lotro.com">developers site</a>.</p>
<p>Mapping Games looks like becoming a regular series of posts in a similar vein to our <a href="http://digitalurban.blogspot.com/search/label/Cities%20in%20Games">Cities in Games Thread</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/24/mapping-games-lord-of-rings-online/">Mapping Games &#8211; Lord of the Rings Online</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Cities in Games &#8211; Midgar Final Fantasy</title>
		<link>https://www.digitalurban.org/blog/2007/07/19/cities-in-games-midgar-final-fantasy-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 19 Jul 2007 09:28:00 +0000</pubDate>
				<category><![CDATA[Cities in Games]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2015</guid>

					<description><![CDATA[<p>Normally our Cities in Games thread concentrates on real world cities. This post is a slight departure to that rule as the City of Midgar forms part of the Final...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/19/cities-in-games-midgar-final-fantasy-2/">Cities in Games &#8211; Midgar Final Fantasy</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/Rp8vKBqXbgI/AAAAAAAAAdY/L-Fh1VJRChU/s1600-h/Capture.JPG"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/Rp8vKBqXbgI/AAAAAAAAAdY/L-Fh1VJRChU/s400/Capture.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5088837953243278850" /></a><br />Normally our <a href="http://digitalurban.blogspot.com/search/label/Cities%20in%20Games">Cities in Games thread</a> concentrates on real world cities. This post is a slight departure to that rule as the City of Midgar forms part of the Final Fantasy series. </p>
<p>Final Fantasy developed as a role playing game in 1987 by Square Co., Ltd. for the Nintendo Entertainment System. To date there are 28 games in the series and it has become one of the most renowned role playing games on both console and PC.</p>
<p>In 2005 &#8216;Advent Children&#8217; was released a CGI film directed by Tetsuya Nomura, based on Final Fantasy VII, released in 1997. The CGI is unique in its style and in some way links in with our <a href="http://digitalurban.blogspot.com/2007/07/steampunk-city-architectual.html">Steampunk post</a> on architectural visualisation. Central to the film and the Final Fantasy series is the city of Midgar as the fan created movie below illustrates:</p>
<p><center><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/j9Mhqqul3j8"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/j9Mhqqul3j8" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></center></p>
<p>Set to the soundtrack &#8216;Big City Life&#8217; by <a href="http://www.mattafix.com/">Mattafix</a>the movie provides a good illustration of the high production quality and the architectural style of the city.</p>
<p>Thanks go to Atomek for suggesting looking up Midgar&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/19/cities-in-games-midgar-final-fantasy-2/">Cities in Games &#8211; Midgar Final Fantasy</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>Cities in Games &#8211; Midgar Final Fantasy</title>
		<link>https://www.digitalurban.org/blog/2007/07/19/cities-in-games-midgar-final-fantasy/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 19 Jul 2007 09:28:00 +0000</pubDate>
				<category><![CDATA[Cities in Games]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2015</guid>

					<description><![CDATA[<p>Normally our Cities in Games thread concentrates on real world cities. This post is a slight departure to that rule as the City of Midgar forms part of the Final...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/19/cities-in-games-midgar-final-fantasy/">Cities in Games &#8211; Midgar Final Fantasy</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/Rp8vKBqXbgI/AAAAAAAAAdY/L-Fh1VJRChU/s1600-h/Capture.JPG"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/Rp8vKBqXbgI/AAAAAAAAAdY/L-Fh1VJRChU/s400/Capture.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5088837953243278850" /></a><br />Normally our <a href="http://digitalurban.blogspot.com/search/label/Cities%20in%20Games">Cities in Games thread</a> concentrates on real world cities. This post is a slight departure to that rule as the City of Midgar forms part of the Final Fantasy series. </p>
<p>Final Fantasy developed as a role playing game in 1987 by Square Co., Ltd. for the Nintendo Entertainment System. To date there are 28 games in the series and it has become one of the most renowned role playing games on both console and PC.</p>
<p>In 2005 &#8216;Advent Children&#8217; was released a CGI film directed by Tetsuya Nomura, based on Final Fantasy VII, released in 1997. The CGI is unique in its style and in some way links in with our <a href="http://digitalurban.blogspot.com/2007/07/steampunk-city-architectual.html">Steampunk post</a> on architectural visualisation. Central to the film and the Final Fantasy series is the city of Midgar as the fan created movie below illustrates:</p>
<p><center><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/j9Mhqqul3j8"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/j9Mhqqul3j8" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></center></p>
<p>Set to the soundtrack &#8216;Big City Life&#8217; by <a href="http://www.mattafix.com/">Mattafix</a>the movie provides a good illustration of the high production quality and the architectural style of the city.</p>
<p>Thanks go to Atomek for suggesting looking up Midgar&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/19/cities-in-games-midgar-final-fantasy/">Cities in Games &#8211; Midgar Final Fantasy</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Cities in Games &#8211; Utrecht&#8217;s &#8216;Blob&#8217; Downloadable Game</title>
		<link>https://www.digitalurban.org/blog/2007/07/11/cities-in-games-utrechts-blob-2/</link>
					<comments>https://www.digitalurban.org/blog/2007/07/11/cities-in-games-utrechts-blob-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 11 Jul 2007 10:37:00 +0000</pubDate>
				<category><![CDATA[Cities in Games]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2024</guid>

					<description><![CDATA[<p>Continuing our series of Cities in Games we take a look at one of the most innovative uses of city models for drawing users into examining issues of Master Planning...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/11/cities-in-games-utrechts-blob-2/">Cities in Games &#8211; Utrecht&#8217;s &#8216;Blob&#8217; Downloadable Game</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Continuing our series of <a href="http://digitalurban.blogspot.com/search/label/Cities%20in%20Games">Cities in Games</a> we take a look at one of the most innovative uses of city models for drawing users into examining issues of Master Planning and City Development in a while.</p>
<p>The &#8216;Blob&#8217; is a downloadlable game integrated into the website of the City of Utrecht detailing planned changes to the station area. The game itself involves a &#8216;Blob&#8217; rolling around the city painting the buildings of Utrecht and avoiding capture by the authorities.</p>
<p>Our movie below provides an insight into the game:</p>
<p><center><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/YwHCynXBoRA"></param><embed src="http://www.youtube.com/v/YwHCynXBoRA" type="application/x-shockwave-flash" width="425" height="350"></embed></object></center></p>
<p>While not directly linked to the planned changes in the area the game is simply a joy to play and provides an excellent use of a real city layout. If your creating a 3D model of an area than converting it into a game such a &#8216;Blob&#8217; is something to be encouraged.</p>
<p>You can download the game direct from the <a href="http://www.utrecht.nl/smartsite.dws?id=70880">Station Area of Utecht site</a>.</p>
<p>Thanks go to Michael of <a href="http://www.metromapper.org">metromapper.org</a> for sending us the link.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/11/cities-in-games-utrechts-blob-2/">Cities in Games &#8211; Utrecht&#8217;s &#8216;Blob&#8217; Downloadable Game</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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					<wfw:commentRss>https://www.digitalurban.org/blog/2007/07/11/cities-in-games-utrechts-blob-2/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Cities in Games &#8211; Utrecht&#8217;s &#8216;Blob&#8217; Downloadable Game</title>
		<link>https://www.digitalurban.org/blog/2007/07/11/cities-in-games-utrechts-blob/</link>
					<comments>https://www.digitalurban.org/blog/2007/07/11/cities-in-games-utrechts-blob/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 11 Jul 2007 10:37:00 +0000</pubDate>
				<category><![CDATA[Cities in Games]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2024</guid>

					<description><![CDATA[<p>Continuing our series of Cities in Games we take a look at one of the most innovative uses of city models for drawing users into examining issues of Master Planning...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/11/cities-in-games-utrechts-blob/">Cities in Games &#8211; Utrecht&#8217;s &#8216;Blob&#8217; Downloadable Game</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Continuing our series of <a href="http://digitalurban.blogspot.com/search/label/Cities%20in%20Games">Cities in Games</a> we take a look at one of the most innovative uses of city models for drawing users into examining issues of Master Planning and City Development in a while.</p>
<p>The &#8216;Blob&#8217; is a downloadlable game integrated into the website of the City of Utrecht detailing planned changes to the station area. The game itself involves a &#8216;Blob&#8217; rolling around the city painting the buildings of Utrecht and avoiding capture by the authorities.</p>
<p>Our movie below provides an insight into the game:</p>
<p><center><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/YwHCynXBoRA"></param><embed src="http://www.youtube.com/v/YwHCynXBoRA" type="application/x-shockwave-flash" width="425" height="350"></embed></object></center></p>
<p>While not directly linked to the planned changes in the area the game is simply a joy to play and provides an excellent use of a real city layout. If your creating a 3D model of an area than converting it into a game such a &#8216;Blob&#8217; is something to be encouraged.</p>
<p>You can download the game direct from the <a href="http://www.utrecht.nl/smartsite.dws?id=70880">Station Area of Utecht site</a>.</p>
<p>Thanks go to Michael of <a href="http://www.metromapper.org">metromapper.org</a> for sending us the link.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/11/cities-in-games-utrechts-blob/">Cities in Games &#8211; Utrecht&#8217;s &#8216;Blob&#8217; Downloadable Game</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			<slash:comments>1</slash:comments>
		
		
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		<title>Cities in Games &#8211; Spiderman 3 &#8211; New York</title>
		<link>https://www.digitalurban.org/blog/2007/05/21/cities-in-games-spiderman-3-new-york/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 21 May 2007 11:00:00 +0000</pubDate>
				<category><![CDATA[Cities in Games]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2112</guid>

					<description><![CDATA[<p>Games lead the way in terms of the visualisation of cityscape&#8217;s and with Spiderman 3 being the first release of the series on the new generation of consoles the city...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/05/21/cities-in-games-spiderman-3-new-york/">Cities in Games &#8211; Spiderman 3 &#8211; New York</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/RlGX3lXQfkI/AAAAAAAAAVg/Rmvca_KbCjM/s1600-h/3443-v3.jpg"><img decoding="async" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/RlGX3lXQfkI/AAAAAAAAAVg/Rmvca_KbCjM/s320/3443-v3.jpg" alt="" id="BLOGGER_PHOTO_ID_5066998036946779714" border="0" /></a>Games lead the way in terms of the visualisation of cityscape&#8217;s and with Spiderman 3 being the first release of the series on the new generation of consoles the city visualisation is fasinating. Available on multiple platforms &#8211;  Xbox 360, PlayStation 3, PC, Wii, PlayStation 2, Nintendo DS and Game Boy Advance &#8211; the game is based in New York and thus as is the nature of Spiderman games sees you webslinging your way around the city.</p>
<p>In terms of city visualisation the genre is suited to high rises and long draw distances. As <a href="http://uk.gamespot.com/ps3/action/spiderman3/review.html">UK GameSpot</a> note in their review of the game &#8211; The city isn&#8217;t gigantic, but there&#8217;s enough familiar scenery around to make you want to explore, and that the city looks excellent is a big plus. Buildings are nicely detailed, the streets are jam-packed with cars and pedestrians, and the game uses some nice lighting effects to give the sky, as well as reflections of the sun off buildings, a rather pretty glow.</p>
<p>The three YouTube movies below provide an overview of the cityscape &#8211; from the game trailer to a run down of the city map and finally general gameplay.</p>
<p><span style="font-weight: bold;">Spiderman 3 Trailer</span></p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/DD3P7dlXPpg"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/DD3P7dlXPpg" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br /><span style="font-weight: bold;"><br />The City Map </span></p>
<p><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/zoBWWkxTNmI"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/zoBWWkxTNmI" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"></embed></object></p>
<p><span style="font-weight: bold;">Game Play</span></p>
<p><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/NzCqHQZRKus"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/NzCqHQZRKus" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"></embed></object></p>
<p>As ever with such games we, maybe uniquely, don&#8217;t focus too much on gameplay but on shear visualisation and the ability to explore the urban realm. As such Spiderman 3 is a game that should be on display in any architecture office if only to simply open peoples minds up to what can be achieved with game engines.</p>
<p>See our <a href="http://digitalurban.blogspot.com/search/label/Oblivion">Oblivion posts</a>, <a href="http://digitalurban.blogspot.com/search/label/Game%20Engines">Game Engines</a> and <a href="http://digitalurban.blogspot.com/search/label/Cities%20in%20Games">Cities in Games</a> for more thoughts..</p>
<p>You can <a href="http://astore.amazon.com/digiurba-20/104-7240808-6091906?%5Fencoding=UTF8&#038;node=2">buy Spiderman 3</a> for the Xbox 360, PS3 or Wii from <a href="http://astore.amazon.com/digiurba-20/104-7240808-6091906?%5Fencoding=UTF8&#038;node=2">our Amazon Store</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/05/21/cities-in-games-spiderman-3-new-york/">Cities in Games &#8211; Spiderman 3 &#8211; New York</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>To Digg or not to Digg</title>
		<link>https://www.digitalurban.org/blog/2007/05/08/to-digg-or-not-to-digg/</link>
					<comments>https://www.digitalurban.org/blog/2007/05/08/to-digg-or-not-to-digg/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 08 May 2007 11:07:00 +0000</pubDate>
				<category><![CDATA[Blogging]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2139</guid>

					<description><![CDATA[<p>Digital Urban has been running happily for over a year now and i think its far to say its a niche topic examining digital technologies and cities. The site has...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/05/08/to-digg-or-not-to-digg/">To Digg or not to Digg</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.digitalurban.blogspot.com/">Digital Urban</a> has been running happily for over a year now and i think its far to say its a niche topic examining digital technologies and cities. The site has got some kind <a href="http://digitalurban.blogspot.com/search/label/Press">reviews</a> and notability from various publications, both in print and digitally, but looking at the site stats it is still firmly in the niche market.</p>
<p>Many blogs will find themselves in the same position and there are a <a href="http://www.problogger.net/">numerous articles online</a> on how to increase traffic and therefore readership.  Social networking sites are pointed at by a number of commentators as the way to increase traffic. Digg is one such example which the <a href="http://en.wikipedia.org/wiki/Digg">Wiki defines</a> as</p>
<p><span style="font-style: italic;">&#8220;a community-based popularity website with an emphasis on </span><a style="font-style: italic;" href="http://en.wikipedia.org/wiki/Technology" title="Technology">technology</a><span style="font-style: italic;"> and science articles, recently expanding to a broader range of categories such as politics and entertainment. It combines </span><a style="font-style: italic;" href="http://en.wikipedia.org/wiki/Social_bookmarking" title="Social bookmarking">social bookmarking</a><span style="font-style: italic;">, </span><a style="font-style: italic;" href="http://en.wikipedia.org/wiki/Blog" title="Blog">blogging</a><span style="font-style: italic;">, and </span><a style="font-style: italic;" href="http://en.wikipedia.org/wiki/Web_syndication" title="Web syndication">syndication</a><span style="font-style: italic;"> with a form of non-hierarchical, </span><a style="font-style: italic;" href="http://en.wikipedia.org/wiki/Democracy" title="Democracy">democratic</a><span style="font-style: italic;"> editorial control&#8221;</span></p>
<p>We have recently taken the plunge and added a &#8216;Digg It&#8217; button along with various other social bookmarking sites after each post. The button is slightly intrusive but allows Digg users to easily click and recommend the post. However, not all posts are world news worthy or cutting edge, so a number of posts may have &#8216;0  Diggs&#8217; which looks bad on the front page so maybe Digg buttons are only relevant to larger sites with more traffic?</p>
<p>So the question is to Digg or not to Digg on a blog? We are going to give it a go, after all we have faith that posts such as our series of <a style="font-weight: normal;" href="http://digitalurban.blogspot.com/search/label/Tutorials">Tutorials</a> or our <a style="font-weight: normal;" href="http://digitalurban.blogspot.com/search/label/Cities%20in%20Games">Cities in Games</a> section etc are noteworthy or else we wouldn&#8217;t be running the blog.</p>
<p>We will be running a series of thoughts and ideas on blogging, from a blog that was rated one of  PC Pro Magazines Top 5 Web 2.0 blogs the series will cover our thoughts about blogging and stats &#8211; don&#8217;t believe all the hype from other sites&#8230;</p>
<p>The question is will anyone Digg this post or do you self start and Digg It yourself &#8211; now that is a question..</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/05/08/to-digg-or-not-to-digg/">To Digg or not to Digg</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Cities in Games &#8211; Ant Attack</title>
		<link>https://www.digitalurban.org/blog/2007/03/27/cities-in-games-ant-attack-2/</link>
					<comments>https://www.digitalurban.org/blog/2007/03/27/cities-in-games-ant-attack-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 27 Mar 2007 11:25:00 +0000</pubDate>
				<category><![CDATA[Cities in Games]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2174</guid>

					<description><![CDATA[<p>Ant Attack, released on the ZX Spectrum in 1983 by Quicksilva, represents the first digital three dimensional city we can recall exploring. Created by Sandy White, the game centred around...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/03/27/cities-in-games-ant-attack-2/">Cities in Games &#8211; Ant Attack</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/RgkTHRgesaI/AAAAAAAAANc/tMgVJn5r8ZQ/s1600-h/antattack.gif"><img decoding="async" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/RgkTHRgesaI/AAAAAAAAANc/tMgVJn5r8ZQ/s200/antattack.gif" alt="" id="BLOGGER_PHOTO_ID_5046585873124995490" border="0" /></a>Ant Attack, released on the ZX Spectrum in 1983 by Quicksilva,  represents the first digital three dimensional city we can recall exploring. Created by <a href="http://sandywhite.co.uk/fun/ants/">Sandy White</a>, the game centred around the walled city Antescher depicted using a &#8216;softsolid 3d&#8217; algorithm which allowed the city to be viewed from a switchable isometric perspective.</p>
<p>Ant Attack predates the innovational Knight Lore, created by Ultimate Play the Game, by over a year making the use of such visualisation techniques noteworthy. Indeed &#8216;<a href="http://www.crashonline.org.uk/">Crash&#8217; magazine</a>, in a review of Ant Attack, described it as <span style="font-style: italic;">&#8216;containing the most breathtaking 3D graphics yet seen on the Spectrum&#8217;.</p>
<p></span>The prefix of the game was simple &#8211; to find and save your boy/girlfriend who was lost in a city patrolled by giant ants. The movie below illustrates the game, firstly we find our girlfriend and then before saving her we take a look around the city:</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/hQnIk2Vx5IM"></param><embed src="http://www.youtube.com/v/hQnIk2Vx5IM" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
<p>In the days of the ZX spectrum it wasn&#8217;t possible to gain an overview of the city but a series of landmark structures often provided a guide to its layout and relative location. Today it is of course possible to view the city in its entirety as the image below demonstrates:</p>
<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/RguqdfHQkdI/AAAAAAAAAOE/Ae7-iBmWO4A/s1600-h/map.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/RguqdfHQkdI/AAAAAAAAAOE/Ae7-iBmWO4A/s400/map.png" alt="" id="BLOGGER_PHOTO_ID_5047315230943646162" border="0" /></a><br />In a future post of the <a href="http://digitalurban.blogspot.com/search/label/Cities%20in%20Games">Cities in Games series </a>we will take a look further look into the ZX Spectrum and games such as Knightlore, Fairlight and Gunfright.</p>
<p>You can play the Ant Attack online via a <a href="http://www.twinbee.org/hob/play.php?snap=antattack&#038;scale=2&amp;update=0">The Spectrum Java Emulator</a>, and to find out more  take a look at <a href="http://sandywhite.co.uk/fun/ants/">Sandy Whites page</a>.<br /><span style="font-style: italic;"><br /></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/03/27/cities-in-games-ant-attack-2/">Cities in Games &#8211; Ant Attack</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Cities in Games &#8211; Ant Attack</title>
		<link>https://www.digitalurban.org/blog/2007/03/27/cities-in-games-ant-attack/</link>
					<comments>https://www.digitalurban.org/blog/2007/03/27/cities-in-games-ant-attack/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 27 Mar 2007 11:25:00 +0000</pubDate>
				<category><![CDATA[Cities in Games]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2174</guid>

					<description><![CDATA[<p>Ant Attack, released on the ZX Spectrum in 1983 by Quicksilva, represents the first digital three dimensional city we can recall exploring. Created by Sandy White, the game centred around...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/03/27/cities-in-games-ant-attack/">Cities in Games &#8211; Ant Attack</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/RgkTHRgesaI/AAAAAAAAANc/tMgVJn5r8ZQ/s1600-h/antattack.gif"><img decoding="async" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/RgkTHRgesaI/AAAAAAAAANc/tMgVJn5r8ZQ/s200/antattack.gif" alt="" id="BLOGGER_PHOTO_ID_5046585873124995490" border="0" /></a>Ant Attack, released on the ZX Spectrum in 1983 by Quicksilva,  represents the first digital three dimensional city we can recall exploring. Created by <a href="http://sandywhite.co.uk/fun/ants/">Sandy White</a>, the game centred around the walled city Antescher depicted using a &#8216;softsolid 3d&#8217; algorithm which allowed the city to be viewed from a switchable isometric perspective.</p>
<p>Ant Attack predates the innovational Knight Lore, created by Ultimate Play the Game, by over a year making the use of such visualisation techniques noteworthy. Indeed &#8216;<a href="http://www.crashonline.org.uk/">Crash&#8217; magazine</a>, in a review of Ant Attack, described it as <span style="font-style: italic;">&#8216;containing the most breathtaking 3D graphics yet seen on the Spectrum&#8217;.</p>
<p></span>The prefix of the game was simple &#8211; to find and save your boy/girlfriend who was lost in a city patrolled by giant ants. The movie below illustrates the game, firstly we find our girlfriend and then before saving her we take a look around the city:</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/hQnIk2Vx5IM"></param><embed src="http://www.youtube.com/v/hQnIk2Vx5IM" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
<p>In the days of the ZX spectrum it wasn&#8217;t possible to gain an overview of the city but a series of landmark structures often provided a guide to its layout and relative location. Today it is of course possible to view the city in its entirety as the image below demonstrates:</p>
<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/RguqdfHQkdI/AAAAAAAAAOE/Ae7-iBmWO4A/s1600-h/map.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/RguqdfHQkdI/AAAAAAAAAOE/Ae7-iBmWO4A/s400/map.png" alt="" id="BLOGGER_PHOTO_ID_5047315230943646162" border="0" /></a><br />In a future post of the <a href="http://digitalurban.blogspot.com/search/label/Cities%20in%20Games">Cities in Games series </a>we will take a look further look into the ZX Spectrum and games such as Knightlore, Fairlight and Gunfright.</p>
<p>You can play the Ant Attack online via a <a href="http://www.twinbee.org/hob/play.php?snap=antattack&#038;scale=2&amp;update=0">The Spectrum Java Emulator</a>, and to find out more  take a look at <a href="http://sandywhite.co.uk/fun/ants/">Sandy Whites page</a>.<br /><span style="font-style: italic;"><br /></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/03/27/cities-in-games-ant-attack/">Cities in Games &#8211; Ant Attack</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Cities in Games &#8211; Tokyo Bus Simulation</title>
		<link>https://www.digitalurban.org/blog/2007/03/16/cities-in-games-tokyo-bus-simulation/</link>
					<comments>https://www.digitalurban.org/blog/2007/03/16/cities-in-games-tokyo-bus-simulation/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 16 Mar 2007 15:05:00 +0000</pubDate>
				<category><![CDATA[Cities in Games]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2192</guid>

					<description><![CDATA[<p>While running a search for &#8216;city simulation&#8217; for an up coming conference presentation I came across a movie of the Playstation 2 game &#8216;Tokyo Bus Guide 2&#8217;. Not available outside...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/03/16/cities-in-games-tokyo-bus-simulation/">Cities in Games &#8211; Tokyo Bus Simulation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/Rfq0scTdcbI/AAAAAAAAAL4/x7EvfMyOxDU/s1600-h/bus.jpg"><img decoding="async" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/Rfq0scTdcbI/AAAAAAAAAL4/x7EvfMyOxDU/s200/bus.jpg" alt="" id="BLOGGER_PHOTO_ID_5042541408399749554" border="0" /></a>While running a search for &#8216;city simulation&#8217; for an up coming conference presentation I came across a movie of the Playstation 2 game  &#8216;Tokyo Bus Guide 2&#8217;. Not available outside of the Japan, for obvious reasons, the game nevertheless displays an interesting way to view a virtual model of the city.<br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/rlPvUidNG1U"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/rlPvUidNG1U" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>The majority of <a href="http://digitalurban.blogspot.com/search/label/Cities%20in%20Games">real cities in games</a> are based around street car racing and as such it is difficult to appreciate the modelling behind the simulation. In a bus based game the pace is slower so it is easier to view how the city was constructed.</p>
<p>If they were to make a London version they would have to include a &#8216;hoodie&#8217; with his/her mobile phone on &#8216;speaker&#8217; mode playing &#8216;Urbanz Diss&#8217; on the 168 to Camden Town.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/03/16/cities-in-games-tokyo-bus-simulation/">Cities in Games &#8211; Tokyo Bus Simulation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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