Colours: A Live London Weather Dashboard
Here at The Bartlett Centre for Advanced Spatial Analysis we run a Davis…
500 Words a Day: Academic Writing
Its not something many academics admit - but writing is hard, not…
Working Paper – Virtual Cities: Digital Mirrors into a Recursive World
We present our working paper entitled ‘Virtual Cities: Digital Mirrors into a…
Unity Traffic System – City Traffic
Creating a sandbox style traffic system in Unity is a challenge. As our…
Police Agent City Ball – Unity/NavMesh and CityEngine
The natural conclusion of our recent posts on Unity and CityEngine is…
Urban Ball – CityEngine, Unity and Agent Based Modelling on the iPad
CityEngine combined with Unity and a tablet - iOS requires a developers…
Augmented Reality City Table Top – Unity, CityEngine and Vufoira
The Vuforia AR Extension for Unity allows developers to build AR apps using the…
Trail Rending of Agents with NavMesh, Physics, Unity and CityEngine
Combining simple agent based models with physics objects and rendering techniques in…
Shortest Path Modelling and NavMesh in Unity and CityEngine
Shortest path network analysis, pedestrian modelling and moving agents around complex city…
Processing, Lumion, CityEngine, 3D Max and a touch of Jazz
One of the questions in modelling a 'living city' is how to…