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UKMap from GeoInformation: Ordnance Survey Free 3D Cities for the UK?

By geoinformation, Ordnance Survey, theukmap

We like the GeoInformation group here at digital urban, they have provided us with various datasets over the years – allowing work such as the LiDAR movie below possible (note the movie was captured in real-time)

LiDAR Scan of London – Textured from digitalurban on Vimeo.


As such their launch of UKMap is intriguing, UKMap forms part of a five-year programme to map over 500 towns and cities covering all urban areas with a population greater than 10,000 some 24,000 square kilometres throughout the UK.

London is the first complete UKMap city covering over 1,700 sqkm and is available on 1 September 2009. Areas to be published in 2010 include the West Midlands conurbation, Merseyside, Manchester and parts of Yorkshire.

The press release states that the UKMap is a highly detailed, feature rich mapping database, which comprises integrated map layers and attribute tables. Captured for use at 1:1,000 scale, UKMap includes buildings with 3D information, road detail including pavements, lane markings, pedestrian crossings and speed humps, a full address gazetteer, inferred property boundaries, land use coding and a wide range of points of interest. It also includes aerial photography and terrain layers.

“The technology changes of the last few years have made the creation of UKMap not only technically feasible but commercially viable. There is a growing demand for choice when it comes to mapping. We believe the time is right for the UK mapping industry to provide GIS users with that choice.” says Seppe Cassettari, CEO of The GeoInformation Group.

We will have more on UKMap in future posts – we are getting more information via a sneak preview soon…

These are interesting times, as Ed Parsons notes the Ordnance Survey monopoly finally faces a challenge and that can only be a good thing.

Also of note is the inclusion of height data, finally the possibility of flexible licensing on building outlines, heights and therefore 3D cities in the UK could be upon us.

See http://www.theukmap.co.uk/ for full details.

XBox 360: Project Natal – Potential for Architectural and GeoVisualisation

By geographic visualization, Natal, Xbox 360

Microsoft has announced the new Natal motion controller fro the XBox 360 at this years E3 conference. Natal is a small, device that sits underneath the screen and senors the users movement, completely eliminating the need for a controller.

This offers huge potential in the world of GIS/Urban visualisation, both in the professional realm and for communicating geography and architecture to a wider audience. Imagine a musuem based installation written for the XBox via the XDA displaying geospatial information that accepts both voice and movement commands.

Game engines and gaming devices offer a lot of potential for visualisation and simulation and with Natal that has just got more interesting.

SketchUp: Import into Left 4 Dead Engine

By Game Engines, Left 4 Dead, SketchUp

Our trial version of Unity has annoyingly timed out (see here for work to date and demo) so while we wait to sort out a license the beta of Left 4 Dead Authoring Tools caught our eye. Currently in beta the tools are available as a free download for all owners of the PC version of Left 4 Dead, and can be found under the “Tools” tab in Steam. Of note is the integration with SketchUp to create building blocks and props that can be imported into Hammer for use in game levels.

Using the L4D Authoring Tools, you can create your own campaign maps, character skins, 3D models, sound effects, and music and load them into the game.

Here’s what’s included:

  • Updated version of Hammer, the source level editor
  • Updated suite of command line compiling utilities
  • Updated Particle editor
  • Updated Faceposer
  • Example maps, common infected, props, and explosives

Head on over to the Left 4 Dead blog for more info.

Thanks go to Thomas Wenzler for sending this in and the source via http://news.sketchucation.com/

SketchUp: Import into Left 4 Dead Engine

By Game Engines, Left 4 Dead, SketchUp

Our trial version of Unity has annoyingly timed out (see here for work to date and demo) so while we wait to sort out a license the beta of Left 4 Dead Authoring Tools caught our eye. Currently in beta the tools are available as a free download for all owners of the PC version of Left 4 Dead, and can be found under the “Tools” tab in Steam. Of note is the integration with SketchUp to create building blocks and props that can be imported into Hammer for use in game levels.

Using the L4D Authoring Tools, you can create your own campaign maps, character skins, 3D models, sound effects, and music and load them into the game.

Here’s what’s included:

  • Updated version of Hammer, the source level editor
  • Updated suite of command line compiling utilities
  • Updated Particle editor
  • Updated Faceposer
  • Example maps, common infected, props, and explosives

Head on over to the Left 4 Dead blog for more info.

Thanks go to Thomas Wenzler for sending this in and the source via http://news.sketchucation.com/

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