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hyperShot: Near Realtime Rendering System for Windows and Mac

By 3DS Max, Architectural Visualisation, hypershot, Mac, SketchUp, Software Reviews

Rendering can to be honest be a bit of a pain, there are often so many options to tweak and settings to be aware of that getting the correct lighting or look to a model can be enormously frustrating.

Even when you have the correct settings rendering times can run from a few minutes to a few hours for city and geographic models. As such we were intrigued with the 14 day demo of hyperShot by Bunkspeed. HyperShot is a software renderer, that allows anyone within minutes, to create photographic realism with their model. As their site info states – think of it like a new type of camera, an all software camera. Import all the popular model formats, drag and drop accurate materials, choose your environment and you have a photo of your digital model.

The interface takes a little getting used to, oddly enough because it is so easy to use and with so few options to tweak. You can simply load up a model, the software supports Obj, FBX, Collada, Autodesk 3D Studio Max (3DS), Rhino 4.0 and prior and SketchUp 7.0 and prior on the Mac (our test platform) set a HDR environmental map and then render.


The image above is a geographic model out of ESRI ArcScene, every other software package we have tried to render it in has crashed with ‘out of memory’ messages, hyperShot rendered it in 3 minutes.

Its a similar story with the image above, rendered within a HDR environment in a couple of minutes. This allows us to get on with the work flow rather than worrying about ‘photons, final gathers’ etc etc that are far too common in 3D packages.

Of note also is the ability to render from SketchUp via .skp or .dae files and it handles SketchUp files rather well. Below is a render of our SketchUp model of Fitzrovia Square, London:

The only option we would like to see is the ability to render out animations and fly throughs of the models, that would make hyperShot a must buy.

You can find out more and download a 14 day demo for both Windows and Mac operating systems via http://www.bunkspeed.com/

MPs’ Expenses Map on MapTube

By google maps, MapTube, MP Expenses

In recent weeks the level of expenses claimed by Member of Parliament in the United Kingdom has been hitting the headlines. Thanks to MapTube here at CASA it is now possible to view a map of the UK detailing MPs’ expenditure from 1 April 2007 to 31 March 2008, the map is coloured to show the total amounts being claimed by MPs in each constituency.

A new feature to MapTube is the ability to include clickable data ontop of the map, each ‘i’ link contains more detailed information about the rules governing MPs’ allowances and how much can be claimed for in each of the 8 categories.

The total expenditure for all 646 MPs is £86,781,20;

The mean is £134,544.5;

The maximum claim was for £167,306 by Ann Keen of Brentford and Islewort;

The minimum claim was for £40,433 by Philip Hollobone of Ketterin;

The data for the Crewe and Nantwich constituency (Edward Timpson) and the Glenrothes constituency (Lindsay Roy) are missing from the original dataset.

Note the information does not show members’ travel expenses, which are in a separate table to the allowance expenditure.

You can view the map direct via MapTube.

A Return to Crysis? SketchUp and 3D Max Progress

By 3D Max, Crysis, SketchUp


A while ago we ran of posts on importing into models into the Crysis Sandbox – ranging from models direct from the 3D Warehouse such as the Tate Modern below and the following city model direct out of our Greeble Tutorial in 3D Max:

Greeble City in Crysis:


Progress via 3D Max 9 was swift with a few hoops to jump through but an export route that generally worked, embedded below is an example featuring the Swiss Re, Tower Bridge, London in the Sandbox:

The potential of using Crysis for both urban and landscape visualisation is well known and with the introduction of various modifications such as the ‘Natural Mod’ below we thought it was timely to take a new look at Crysis:


Natural Mod 2.0 for Crysis from pydon on Vimeo.

Sadly we have to report that the importers do not seem to of improved all that much, the latest version of 3D Max is incompatible with the previous plugins and we have failed to get the SketchUp to Crysis plugin work at all.

That said it is well worth taking a look at the SketchUp to Collada direct export thread at Cryteks Official Modding Portal as well as a free plugin from PlayUp for SketchUp that allows models to be exported to both Crysis and the HalfLife engine.

We are almost tempted to go back to modding Oblivion which was relatively straight forward:


Oblivion Mod: University College London Quad from digitalurban on Vimeo.

See How to Import SketchUp/3D Max into the Oblivion Engine for Architectural Visualisation – Part 1 for more info.

The point of this post? Part frustration at the number of hoops still to be jumped through and high end software required to modify games such as Crysis. We know that its still a thriving scene and we have shown its possible to go from the Google 3D Warehouse to the game engine, its just annoying it is still a slightly painful route.

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