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SatNav Shoes: Navigate the City on Foot

By Gadgets, GPS, Neogeography Gadgets

Navigating the city on foot can be tricky, sure an iPhone may help but who wants to walk around with a shiny new phone in your hand just waiting to be stolen? How about a pair of shoes with GPS built in, complete with step by step guidance. The left shoe holds all the gadgetry: under the tongue you will find the control unit. Just enter your starting and destination postcodes and you’re off.

There are two ways Sat Nav Shoes give you directions. An LED DNav Bubble on the front acts as a visual guide and you’ll hear a beep when you are heading in the wrong direction. The heel of the shoe is equipped with waterproof speakers or for those with wireless headsets, bluetooth.

It doesn’t look like the shoes will track your trip (that would be a feature that would be like to see) but we still think its a great idea.

You can buy them now via Firebox.com for £129 – there is no word on availability beyond the UK at the moment.

CityScape 1.6 from PixelActive: Movies Update

By CityScape, Traffic Simulation, Transport Visualisation

CityScape is an urban modeling tool that allows users to build both custom and real-world environments quickly and easily. The focus of the modeler is on allowing developers to concentrate on design rather than the labor involved in creation.

Of note is its support for Max/Maya via COLLADA opening up the possibility for rapid city building – embeded below is the demo movie we quickly created for use in our talk at the AAG last week on ‘Agents in the City: Modeling and Visualizing Emergent Phenomena’ in association with gisagents.blogspot.com:


CityScape: by PixelActive – Real-time Traffic Modeling from Andrew Crooks on Vimeo.

Of equal note is the movie below created by a reader going by the name of 2metri on YouTube, after our original post on CityScape:


The movie above took under 20 minutes to complete, in short – CityScape has got huge potential…

You can download the demo via PixelActive,

New Developments in GIS for Urban Planning: GeoSpatial Today

By Publications

Ever since computers were first developed in the mid 20th century, planners saw an immediate use for them in not only organizing large quantities of data about the city but also in the analysis of that data, the construction of simulation models of how cities functioned, and in forecasting the future form of cities. All these ideas were put in place in the 1950s and 1960s mainly in North America and there were even moves to automate the city planning process itself by formulating models that could generate idealised plans based on data pertaining to the current situation as well as to the specification of future goals.


This technology began with main frame machines where most techniques were operated offline but with increasing networking of computers and miniaturisation down to minicomputers along with the parallel development of personal computers, much of this activity came online. The convergence of communications and computing which has occurred in the last twenty years with the development of the internet and its graphical interface in the form of the world wide web has moved many of these functions into networked environments. The prospect now exists for all stages of the planning.

Read the full article here (pdf link), scheduled to appear in a future print edition of http://www.geospatialtoday.com

The Neogeography of Virtual Cities: Digital Mirrors into a Recursive World: Urban Informatics

By Neogeography, Publications, Urban Informatics

Marcus Foth in the edited book entitled “Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City” brings together in 29 chapters on recent research and development in the field of urban informatics from around the world. The book covers a plethora of topics including; community engagement, digital cities, digital identities, locative media, mobile and wireless applications, participatory planning, personal privacy, surveillance and sustainability.

It is a rather good book and the publishers have kindly allowed us to make our chapter ‘The Neogeography of Virtual Cities: Digital Mirrors into a Recursive World’ available online.

Abstract

Digital cities are moving well beyond their original conceptions as entities representing the way computers and communications are hard wired into the fabric of the city itself or as being embodied in software so the real city might be manipulated in silico for professional purposes.


As cities have become more “computable,” capable of manipulation through their digital content, large areas of social life are migrating to the web, becoming online so-to-speak. Here, we focus on the virtual city in software, presenting our speculations about how such cities are moving beyond the desktop to the point where they are rapidly becoming the desktop itself. But what emerges is a desktop with a difference, a desktop that is part of the web, characterized by a new generation of interactivity between users located at any time in any place. We first outline the state of the art in virtual city building drawing on the concept of mirror worlds and then comment on the emergence of Web 2.0 and the interactivity that it presumes.

We characterize these developments in terms of virtual cities through the virtual world of Second Life, showing how such worlds are moving to the point where serious scientific content and dialogue is characterizing their use often through the metaphor of the city itself.

You can download the full chapter here (pdf link)

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