Skip to main content

3D Max: Balls in the City

By 3dmax, City Animation

Following on from yesterday’s post on particle visualization we turn our eye towards ‘reactor’ in 3D Max to give objects mass and thus make use of the built in Havok physics engine.

The ability to add mass, friction, elasticity, etc allows various behaviors to be simulated and therefore a possible route to simulate the city. These are early days and we wouldn’t normally make such movies public, but in many ways that’s what the blog is all about.

So below is our first test at using reactor – there are obvious errors but we went for a ‘non realistic’ bounce with lots of energy and we think it shows potential:


3D Max Balls in the City from digitalurban on Vimeo.

Music by Portoponte

It was surprisingly easy to create, we are thinking of putting together a short tutorial, if people would be interested, as we couldn’t find a suitable one ourselves.

Where are we going with all this? Towards a simulated city for ‘what if’ scenarios, either using packages such as 3D Max/Maya/Houdini etc or more traditional Java based modelling approaches through to a return to gaming and the Crysis Engine.

More blog posts with various tips/tutorials etc to follow as we progress….

3D Max Particles in the City

By 3D Max, Particles 3D Max


The movie below illustrates the results of our first test render looking at the dispersion of particles in a cityscape (see our post on Particles in the City: Agents For Understanding Flow and City Dynamics).


Particles in the City from digitalurban on Vimeo.

Music by The Soft Boys

Its early days so the results are developing, but it does make an interesting city animation, make them bubbles, add in a real city and you almost have an advert hidden somewhere in there.

Still, we thought we would post it anyway as it shows what the default ‘SuperSpray’ and ‘Shockwave’ settings in 3D Max yield. With the addition of some havok physics, a real city and some wind flow dynamics the results may be interesting (?)

3D Max Particles in the City

By 3D Max, Particles 3D Max


The movie below illustrates the results of our first test render looking at the dispersion of particles in a cityscape (see our post on Particles in the City: Agents For Understanding Flow and City Dynamics).


Particles in the City from digitalurban on Vimeo.

Music by The Soft Boys

Its early days so the results are developing, but it does make an interesting city animation, make them bubbles, add in a real city and you almost have an advert hidden somewhere in there.

Still, we thought we would post it anyway as it shows what the default ‘SuperSpray’ and ‘Shockwave’ settings in 3D Max yield. With the addition of some havok physics, a real city and some wind flow dynamics the results may be interesting (?)

Paper 3D Printer: Low Cost 3D Architectural Models

By 3D Printing, Architectural Visualisation


The great promise of 3D printing for architecture and city design has begun to fade recently, mainly due to the price of the print media. Rather than becoming the ultimate tool for decision making in design they have been restricted to marketing models often brought out at trade shows.


Step forward the latest innovation from Mcor Technologies, a 3D printer that uses plain old A4 paper as its media. The use of standard A4 paper, of the type currently sat in your laser printer, dramatically cuts the cost of production, the house above comes in at around £1.

Models have a ‘wood like’ feel to them and as such the system seems almost perfect for ‘planning for real’ exercises, public consultation and printing from system such as ArcScene, 3D Max or SketchUp.

No word on the price of the actual printer yet however… take a look at Mcor Technologies for more information.

Close Menu

About Salient

The Castle
Unit 345
2500 Castle Dr
Manhattan, NY

T: +216 (0)40 3629 4753
E: hello@themenectar.com

Archives