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3D Toulouse Movie – Virtual Earth

By Virtual Earth 2 Comments


Microsoft’s latest layer update to its Virtual Earth product includes two new 3D cities – Toulouse, France and Montreal, Canada. Toulouse is impressive as its a departure from the usual US city structure, illustrating how well Microsoft’s technology copes with tight medieval streetscapes.

The movie below provides an overview of the model:

An admittedly slightly eclectic choice of music – Morning Fantasy by Martin Gallaher.

View Toulouse direct in Virtual Earth

Guardian Newspaper – Virtual London and the Ordnance Survey

By Media Coverage, Ordnance Survey, Virtual London No Comments

The Guardian – a National Newspaper in the UK – has a full page spread on the story of Ordnance Survey and the licensing of our Virtual London model.

Entitled ‘Want to see a great 3D model of London online? Ordnance Survey says no’ the article by Michael Cross examines the issues behind the Ordnance Surveys decision.

You can read the full article online via the Technology Guardian site.

Full details on the story can be found in our original post – Ordnance Survey and Google Statements on Virtual London.

Guardian Newspaper – Virtual London and the Ordnance Survey

By Media Coverage, Ordnance Survey, Virtual London No Comments

The Guardian – a National Newspaper in the UK – has a full page spread on the story of Ordnance Survey and the licensing of our Virtual London model.

Entitled ‘Want to see a great 3D model of London online? Ordnance Survey says no’ the article by Michael Cross examines the issues behind the Ordnance Surveys decision.

You can read the full article online via the Technology Guardian site.

Full details on the story can be found in our original post – Ordnance Survey and Google Statements on Virtual London.

Importing Objects into Second Life

By Importing into Second Life, Mapping Second Life 8 Comments


It may not look like much – the Monopoly style house pictured above in Second Life – but this captures the moment our Second Life Importer for .obj files started working. Made in 3D Studio Max the house was saved as a .obj, run through our in house software and saved as a Sculpt Map for import into our section of Second Life.

We plan to make the software either freely or for a very small fee available once its complete. At the moment all the models appear in the preview window as intended yet once imported into Second Life they have a tendency to implode.

Pictured below is the same house imploded:


Joel in our lab is working through the issues, if you have any thoughts feel free to get in touch.

If this works we may well have a simple route for importing 3d objects into Second Life.

You can view more details on our work in Second Life and come by for a visit via details in our previous posts.

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