Skip to main content

Send a Digital Smoke Signal on Google Maps

By google maps


MapMSG.Com is an interesting site that allows you to type in text and then email it, or view it in a web browser, as a smoke signal overlayed on Google Maps.

Its a simple but clever application that works amazingly well… to view our smoke signal form digital urban towers click the button below:

MapMSG.com

Ipod City – Digital Audio and Perception of Place – The Tube

By Ipod Audio

As we noted in our original post, our perception of urban space is based on sight, smell, sound and to some extent touch. Portable music became main stream in 1979 with the introduction of the Sony Walkman and with it came a change to the way we perceive the space around us. By filtering out the natural and man made sounds of the city we are able to immerses ourselves in a alternative reality of our choosing.

The rise of the Ipod has placed this change of perception at our fingertips and the choice of music directly affects the way we perceive the city space. In this case we are on the way to work with ‘Cowgirl’ by ‘Underworld’ on our headphones, illustrated in the movie above is the change in perception from a dull tube journey to one which is almost immersive. The mix has been kept to provide background noise as well as the audio track.

Still not quite sure whether to take this further but the change in the way we perceive the city is notable..

You can download a high res version of the movie (.wmv 76Mb)

Crytek Realtime Engine for Architecture Visualisation

By Game Engines

At IMAGINA in Monaco our eyes were drawn over to the IMAGTP stand showing the results of their partnership with Crytek. Using the new Crytek ‘CryEngine 2’ it is possible to run real-time shadow analysis and lighting simulations.

The two movies below illustrate the use of the new engine, the results and aim are similar to our work using the Oblivion Engine – you can see examples in the Game Engines Thread – but with a $10,000 dollar price age compared to our $20.

With the increase in computing power it is now becoming possible to carry out simulations in realtime on PC’s which were once limited to high end virtual reality suites. Interesting time ahead and times which move the emphasis increasingly towards photorealisic imaging and thus research on the rapid capture of city models.

After all if you have a realtime engine you need increasingly realitisic models to put in it…

Crytek Realtime Engine for Architecture Visualisation

By Game Engines

At IMAGINA in Monaco our eyes were drawn over to the IMAGTP stand showing the results of their partnership with Crytek. Using the new Crytek ‘CryEngine 2’ it is possible to run real-time shadow analysis and lighting simulations.

The two movies below illustrate the use of the new engine, the results and aim are similar to our work using the Oblivion Engine – you can see examples in the Game Engines Thread – but with a $10,000 dollar price age compared to our $20.

With the increase in computing power it is now becoming possible to carry out simulations in realtime on PC’s which were once limited to high end virtual reality suites. Interesting time ahead and times which move the emphasis increasingly towards photorealisic imaging and thus research on the rapid capture of city models.

After all if you have a realtime engine you need increasingly realitisic models to put in it…

Close Menu

About Salient

The Castle
Unit 345
2500 Castle Dr
Manhattan, NY

T: +216 (0)40 3629 4753
E: hello@themenectar.com

Archives