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In an updated version of the original post on Canoma we are including a few new movies – notably using Virtual Earth’s Birds Eye images to extract 3D from screen grabs and since our post entitled 3D Models from Drawings featured on Make and Wired a site has been found that is still hosting the original demo for PC and Mac. The demo is well worth downloading and then wondering why Adobe dropped Canoma – perhaps one of the most serious oversights in 3D modelling software from a company that perhaps should of known better… Canoma was released in 1999 and had the classic, but sadly long gone Metacreations interface, the work flow was painfully simple and a 3D model could be built and textured mapped in under an hour. Quite simply Canoma changed the way we modelled the environment and introduced photorealisic 3D models to the web for the first time. The difference in Canoma, compared to other photomodelling packages available at the time, was the ability to model directly over the photograph without the need to add in tedious camera reference points or lens parameters. Canoma allowed the user to simply load in one or more photographs and start adding primitives directly over the image. Using the options to align and stack objects it was possible to create a texture mapped 3D model from a single photograph, something that just isn’t available today in comparable quality. The ability to model from single photograph and a complete lack of research funding at the time led to us develop models direct from postcards. Postcards make good candidates for 3D modelling as they are often taken from an oblique angle. Canoma thrived on oblique photography and thus we would often be found around the tourist spots of London buying up the best imagery. The first in our Canoma output movies was created from two postcards, the prospect to model from such low resolution input would be unthinkable in today’s megapixel world, yet at the time it was shown at a series of conferences on 3D modelling: Houses of Parliament in Canoma




In addition to the simple modelling tools of Canoma it had enough export options to move your model into high-end software such a 3DMax or publish direct to the web in the then emerging 3D viewer standard of MetaStream (now known as Viewpoint). Viewpoint is sadly as shell of its former self, it went from one of the leading lights in 3D model distribution on the web with a large user base of developers to a company accused of distributing Spyware and charging high fees for licensing. As such Viewpoint is sadly filed in the folder of ‘could of been’ in the fight for dominance in the 3D visualisation market. Along side the standard exports was a special edition of Canoma, kindly coded by Robert Seldi, Canomas Product Manager. Robert sent us a patch for Canoma to export to the Renderware (.rwx) format, this opened up the possibility of importing the models direct to ActiveWorlds.
30 Days in ActiveWorlds back in 1999 featured photorealistic streets in a multi-user collaborative environment. With no laws or building rules it was an experiment in collaborative architecture with over 80,000 objects being placed in a world the size of Soho in London over a period of 12 months. You can read more about 30 Days in ActiveWorlds in our paper. The ability to produce rapid 3D models is something we look back on now and wonder what happened and why hasn’t the technology moved on? With the breakup of Metacreations the Canoma product was sold to Adobe in 2000. In a press release in August 2000 Adobe stated that: ‘To help creative professionals move into the world of 3D, Adobe acquired MetaCreations’ Canoma‘ product, which creates 3D models from images created in Adobe’ Photoshop“ and outputs finished files to the Web. Adobe will announce its future plans for this product line at a later date’.

The press release was the last that was ever heard of Canoma, despite version 2.0 being almost complete when the product was acquired by Adobe, future plans were never announced. Shortly afterwards Adobe moved into the 3D world with their Adobe Atmosphere product. Atmosphere lasted a year before being cancelled and is the subject of forthcoming post in this series – what it is with Adobe (?). Canary Wharf in Canoma



Microsoft’s Live Local includes ‘Birds Eye’ images which provide various views around buildings. As such although it breaks all the ground rules of photogrammety by grabbing screen shots you can make a 3D model in Canoma: The movie below details the basic output:
You could of course then port the model across to Google Earth in a slightly ironic way to create models for the 3D warehouse.. Seven years on and their is still no software to match Canoma’s ease of use for 3D modelling, not even the beloved SketchUp – we miss it and if you can get hold of a copy on ebay we encourage you to. The output is not going to live up to the latest technology but for a few hours its worth going back to 1999 and realising just how good it was. Thanks to Yukoncharile via Make the demo can still be found via http://volftp.tiscali.it/ (just type “canoma” in the search box) For more info take a look at Canoma.com – just try not to get upset at the details of Canoma 2.0 which was about to be released before the buyout to Adobe. ] ]>

In an updated version of the original post on Canoma we are including a few new movies – notably using Virtual Earth’s Birds Eye images to extract 3D from screen grabs and since our post entitled 3D Models from Drawings featured on Make and Wired a site has been found that is still hosting the original demo for PC and Mac. The demo is well worth downloading and then wondering why Adobe dropped Canoma – perhaps one of the most serious oversights in 3D modelling software from a company that perhaps should of known better… Canoma was released in 1999 and had the classic, but sadly long gone Metacreations interface, the work flow was painfully simple and a 3D model could be built and textured mapped in under an hour. Quite simply Canoma changed the way we modelled the environment and introduced photorealisic 3D models to the web for the first time. The difference in Canoma, compared to other photomodelling packages available at the time, was the ability to model directly over the photograph without the need to add in tedious camera reference points or lens parameters. Canoma allowed the user to simply load in one or more photographs and start adding primitives directly over the image. Using the options to align and stack objects it was possible to create a texture mapped 3D model from a single photograph, something that just isn’t available today in comparable quality. The ability to model from single photograph and a complete lack of research funding at the time led to us develop models direct from postcards. Postcards make good candidates for 3D modelling as they are often taken from an oblique angle. Canoma thrived on oblique photography and thus we would often be found around the tourist spots of London buying up the best imagery. The first in our Canoma output movies was created from two postcards, the prospect to model from such low resolution input would be unthinkable in today’s megapixel world, yet at the time it was shown at a series of conferences on 3D modelling: Houses of Parliament in Canoma




In addition to the simple modelling tools of Canoma it had enough export options to move your model into high-end software such a 3DMax or publish direct to the web in the then emerging 3D viewer standard of MetaStream (now known as Viewpoint). Viewpoint is sadly as shell of its former self, it went from one of the leading lights in 3D model distribution on the web with a large user base of developers to a company accused of distributing Spyware and charging high fees for licensing. As such Viewpoint is sadly filed in the folder of ‘could of been’ in the fight for dominance in the 3D visualisation market. Along side the standard exports was a special edition of Canoma, kindly coded by Robert Seldi, Canomas Product Manager. Robert sent us a patch for Canoma to export to the Renderware (.rwx) format, this opened up the possibility of importing the models direct to ActiveWorlds.
30 Days in ActiveWorlds back in 1999 featured photorealistic streets in a multi-user collaborative environment. With no laws or building rules it was an experiment in collaborative architecture with over 80,000 objects being placed in a world the size of Soho in London over a period of 12 months. You can read more about 30 Days in ActiveWorlds in our paper. The ability to produce rapid 3D models is something we look back on now and wonder what happened and why hasn’t the technology moved on? With the breakup of Metacreations the Canoma product was sold to Adobe in 2000. In a press release in August 2000 Adobe stated that: ‘To help creative professionals move into the world of 3D, Adobe acquired MetaCreations’ Canoma‘ product, which creates 3D models from images created in Adobe’ Photoshop“ and outputs finished files to the Web. Adobe will announce its future plans for this product line at a later date’.

The press release was the last that was ever heard of Canoma, despite version 2.0 being almost complete when the product was acquired by Adobe, future plans were never announced. Shortly afterwards Adobe moved into the 3D world with their Adobe Atmosphere product. Atmosphere lasted a year before being cancelled and is the subject of forthcoming post in this series – what it is with Adobe (?). Canary Wharf in Canoma



Microsoft’s Live Local includes ‘Birds Eye’ images which provide various views around buildings. As such although it breaks all the ground rules of photogrammety by grabbing screen shots you can make a 3D model in Canoma: The movie below details the basic output:
You could of course then port the model across to Google Earth in a slightly ironic way to create models for the 3D warehouse.. Seven years on and their is still no software to match Canoma’s ease of use for 3D modelling, not even the beloved SketchUp – we miss it and if you can get hold of a copy on ebay we encourage you to. The output is not going to live up to the latest technology but for a few hours its worth going back to 1999 and realising just how good it was. Thanks to Yukoncharile via Make the demo can still be found via http://volftp.tiscali.it/ (just type “canoma” in the search box) For more info take a look at Canoma.com – just try not to get upset at the details of Canoma 2.0 which was about to be released before the buyout to Adobe. ] ]>

7 Comments

  • BobMaX says:

    Hello all,

    My name is BobMaX.

    I created a MicroStation and SketchUp plugin that permits to
    create a Canoma 3DV file from 3D and
    Gis data.

    The name of program is ExportToCanoma.

    Who need, can request it (FREE), sending me a mail :

    exporttocanoma at gmail dot com

    with the object:
    “EXPORTTOCANOMA REQUEST”

    Best Regards

    BobMaX

  • Bob MaX says:

    To create a Canoma model from a MicroStation Cad DGN model or from
    a ArcView SHP file, read my blog:

    http://exporttocanoma.blogspot.com/

    Best Regards

    BobMaX

  • youn says:

    Hello,
    i would like to know if there is a way to find the robert Seldi patch .rwx canoma export ?
    Because i’ m very interested about using it in my Activeworlds land !
    Thank anyway !

    keskejfoula at gmail dot com

  • Anonymous says:

    I think this was one of the biggest mistakes by a software company in a long time.

    Whoever was the adobe project manager who decided that Version 2 which was nearly finished shouldn’t be released, clearly shouldnt be working in the software business (or making any business decisions at all).

    Just a shame really, i have version 1.0 in german, was the only copy i could get unfortunately, and i couldnt find a patch for it :(.

    So i cannot really use version 1.0 (not knowing german doesnt help).

    Jason

  • Anonymous says:

    I have to agree with the article, it is a shame Canoma was never allowed its evolution to continue. Adobe too often buys out other makers software only to let much of it languish (Freehand is the latest). At the least, it could sell what apps it doesn’t use to other developers

    I purchased Canoma off of eBay about 2 years back and being on Mac OSX, I can only use it in Classic environment but it functions quite well. It is a niche product in my workflow but it can be an important niche.

    Maeric

  • Anonymous says:

    I have downloaded canoma DEMO 🙂
    From volftp and it rules.I am going to put on top of my old softwarez archive.I have been on internet since 97 and never ever thought this knidof software existed.Its 1 one of those softwares that dont die.I have cracked the demo and it’s sweeeeet.
    I am going to put it on rapidshare.
    |^^^|
    ‘|’/
    __8__

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