Three dimensional models/animations of churches are amongst our favorite here at digital urban – there is something about the architecture and the use of space and lighting that creates intricate and often beautiful models.
The Jubilee Church designed by Richard Meier in Rome is one such example, although a modern day take on religious space it is without question magnificent.
Robert Angelis created a 3D model of the church as part of his degree thesis, taking 2 months to render the animation is one to sit back and watch, the quality speaks for itself:
The Jubilee Church, whose religious title “Dives in Misericordia” is derived from the Letter of St. Paul to the Ephesians chap. 2.4 (God, who is rich in mercy), is the jewel in the crown of the Vicariato di Roma (Arch Diocese of Rome) Millennium Project.
The project features concrete, stucco, travertine, soaring glass skylights and three dramatic shells or arcs evoking gliding white sails. Unprecedented in Richard Meier’s work, the concrete arcs are graduated in height from 56 to 88 feet.
See http://www.richardmeier.com/ for more info and projects.
While I admire the attention to lighting and coloring in this presentation, there are things to be criticized with this animation:
— it is too long
— the camera is constantly flowing around… it never stops
— the camera flies around in the sky, up, down, turning (luckily it is not too fast)
— there is no narrative: sun goes on and off at random, camera moves are attached together without meaning, somewhere after a few minutes, suddenly you enter the church through the main gate (which is probably one of the best moves in the animation), but you hardly look around.
Why do I say this? Because I’ve have had several lengthy discussions on different forums on what represents good architectural animation. This animation still displays most of the common shortcomings. It’s a pity, since the student clearly masters his tools. Would be interesting to collaborate with a film student, to give some direction.