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Simulations in social science often ignore the use of any physics engine yet is it can be invaluable for modelling real world situations. Games such as Grand Theft Auto have a built in physics and dymanics simulation to provide variables such as mass, velocity, friction to the in game objects – thus simulating the required environment.

These are often taken for granted, by editing the handling.DAT file in the Grand Theft Auto III directory/data you can change the settings, as the movie above details to interesting effect…

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For more on physics engines see

See also the latest post on Physics in the Crysis Engine.

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