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Project double zero is a FPS running in the Unity game engine, the project is being developed collaboratively by several interested parties. The driving force behind the project is Thomas P who is documenting progress via YouTube and their blog. The first movie below provides an insight into developing a level in Cinema 4D and then importing into Unity. The C4D development is broadly similar to 3DMax/Maya/Blender techniques:

The second movie details the latest progress:

Our own work with Unity is on going, below details progress to date:

Obviously with architecture, agent based modelling, urban design and planning based visualisation we have had to ‘lose the gun’ aspect of a FPS but in terms of development and concepts the work is similar. We should have a release out the door in the next few weeks…

See http://blog.projectdoublezero.com/ for full details on Project Double Zero, its one to watch…

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