<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>30 Days in ActiveWorlds Archives - Digital Urban</title>
	<atom:link href="https://www.digitalurban.org/blog/category/30-days-in-activeworlds/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/category/30-days-in-activeworlds/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Mon, 13 Jun 2022 11:32:54 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>30 Days in ActiveWorlds Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/30-days-in-activeworlds/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Incoming Metaverses: Digital Mirrors for Urban Planning</title>
		<link>https://www.digitalurban.org/blog/2022/06/13/incoming-metaverses-digital-mirrors-for-urban-planning/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 13 Jun 2022 11:24:33 +0000</pubDate>
				<category><![CDATA[30 Days in ActiveWorlds]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Mirror Worlds]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[digital planning]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[papers]]></category>
		<guid isPermaLink="false">https://www.digitalurban.org/?p=7034</guid>

					<description><![CDATA[<p>The post <a href="https://www.digitalurban.org/blog/2022/06/13/incoming-metaverses-digital-mirrors-for-urban-planning/">Incoming Metaverses: Digital Mirrors for Urban Planning</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[
		<div id="fws_69fe9fcac011b"  data-column-margin="default" data-midnight="dark"  class="wpb_row vc_row-fluid vc_row top-level"  style="padding-top: 0px; padding-bottom: 0px; "><div class="row-bg-wrap" data-bg-animation="none" data-bg-animation-delay="" data-bg-overlay="false"><div class="inner-wrap row-bg-layer" ><div class="row-bg viewport-desktop"  style=""></div></div></div><div class="row_col_wrap_12 col span_12 dark left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col no-extra-padding inherit_tablet inherit_phone "  data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-animation="" data-delay="0" >
		<div class="vc_column-inner" >
			<div class="wpb_wrapper">
				
<div class="wpb_text_column wpb_content_element " >
	<div class="wpb_wrapper">
		<p>The planning process has been, arguably, slow to adapt and adopt new technologies: It is perhaps only now that it is starting to move into a more digitally focused era. Yet, it is not the current thinking around the digital that is going to change planning; it is the emerging metaverse. It is a change on the near horizon that is there but is currently largely unseen in the urban planning profession. The metaverse is, at first sight, a mirror to the current world, a digital twin, but it is more than this: It is an inhabited mirror world where the physical dimensions and rules of time and space do not necessarily apply. Operating across scales, from the change of use of a building up to a local plan and onwards to the scale of future cities, these emerging metaverses will exist either directly within computational space or emerge into our physical space via augmented reality. With economic systems operating via blockchain technology and the ability to instigate aspects of planning law, interspaced with design fiction type scenarios, they represent a new tool kit for the urban planner, spatial, economic, and social. We explore these emerging spaces, taking a look at their origins and how the use of game engines have allowed participation and design to become part of the workflow of these 3D spaces. Via a series of examples, we look at the current state of the art, explore the short term future, and speculate on digital planning using these incoming metaverses 10 years from now.</p>
<p> </p>
	</div>
</div>




			</div> 
		</div>
	</div> 
</div></div><p>The post <a href="https://www.digitalurban.org/blog/2022/06/13/incoming-metaverses-digital-mirrors-for-urban-planning/">Incoming Metaverses: Digital Mirrors for Urban Planning</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>30 Days in ActiveWorlds: Community, Design and Terrorism in a Virtual World.</title>
		<link>https://www.digitalurban.org/blog/2010/02/04/30-days-in-activeworlds-story-of-online/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 04 Feb 2010 16:28:00 +0000</pubDate>
				<category><![CDATA[30 Days in ActiveWorlds]]></category>
		<category><![CDATA[activewords]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Geographic Environments]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1113</guid>

					<description><![CDATA[<p>30 Days in ActiveWorlds was a project aimed at documenting the development of a virtual environment from the beginning to end, the point where a plot of virgin land would...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/04/30-days-in-activeworlds-story-of-online/">30 Days in ActiveWorlds: Community, Design and Terrorism in a Virtual World.</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>30 Days in <span>ActiveWorlds</span>  was a project aimed at documenting the development of a virtual  environment from the beginning to end, the point where a plot of virgin  land would develop into a community with a urban layout.</p>
<p>In the days long  before Second Life it provided an early look at life, love, architecture and the threats of Armageddon from a terrorist group in a virtual world. It remains one of our favorite pieces of work to date:</p>
<p><center><object style="height: 425px; width: 600px;"><param name="movie" value="http://static.issuu.com/webembed/viewers/style1/v1/IssuuViewer.swf?mode=embed&#038;layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&#038;showFlipBtn=true&#038;documentId=100204161956-f1f3d94164624d6dbfdf71690effed74&#038;docName=30dayschapter&#038;username=Smithee&#038;loadingInfoText=30%20Days%20in%20ActiveWorlds%20%E2%80%93%20Community%2C%20Design%20and%20Terrorism%20in%20a%20Virtual%20World.&#038;et=1265300654373&#038;er=7"><param name="allowfullscreen" value="true"><param name="menu" value="false"><embed src="http://static.issuu.com/webembed/viewers/style1/v1/IssuuViewer.swf" type="application/x-shockwave-flash" allowfullscreen="true" menu="false" style="width: 600px; height: 425px;" flashvars="mode=embed&#038;layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&#038;showFlipBtn=true&#038;documentId=100204161956-f1f3d94164624d6dbfdf71690effed74&#038;docName=30dayschapter&#038;username=Smithee&#038;loadingInfoText=30%20Days%20in%20ActiveWorlds%20%E2%80%93%20Community%2C%20Design%20and%20Terrorism%20in%20a%20Virtual%20World.&#038;et=1265300654373&#038;er=7"></embed></object><center></p>
<div style="text-align: left;">If you would like to read the paper offline your can download &#8211; <a href="http://www.casa.ucl.ac.uk/andy/papers/30dayschapter.pdf">30 Days  in <span>ActiveWorlds</span>   &#8211; Community, Design and Terrorism in a Virtual World</a> (<span>pdf</span> link)</div>
<p></center></center></p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/04/30-days-in-activeworlds-story-of-online/">30 Days in ActiveWorlds: Community, Design and Terrorism in a Virtual World.</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>30 Days in ActiveWorlds: The Story</title>
		<link>https://www.digitalurban.org/blog/2008/08/18/avatar-teleports-30-days-in/</link>
					<comments>https://www.digitalurban.org/blog/2008/08/18/avatar-teleports-30-days-in/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 18 Aug 2008 06:56:00 +0000</pubDate>
				<category><![CDATA[30 Days in ActiveWorlds]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Virtual Architecture]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1594</guid>

					<description><![CDATA[<p>30 Days in ActiveWorlds was a project aimed at documenting the development of a virtual environment from the beginning to end, the point where a plot of virgin land would...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/08/18/avatar-teleports-30-days-in/">30 Days in ActiveWorlds: The Story</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.casa.ucl.ac.uk/30days/sharedfr.gif"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 186px; height: 170px;" src="http://www.casa.ucl.ac.uk/30days/sharedfr.gif" alt="" border="0" /></a>30 Days in <span>ActiveWorlds</span> was a project aimed at documenting the development of a virtual environment from the beginning to end, the point where a plot of virgin land would develop into a community with a urban layout.</p>
<p>In a sense the project was similar to an early days &#8216;Big Brother&#8217; in that the community was watched and logged 24 hours a day with <span>webcams</span> beamed around the world showing the latest activity.</p>
<p>In the days long before Second Life it provided an early look at life, love and architecture in a virtual world. Read the full story in the paper<a href="http://www.casa.ucl.ac.uk/andy/papers/30dayschapter.pdf"> 30 Days in <span>ActiveWorlds</span>  &#8211; Community, Design and Terrorism in a Virtual World</a> (<span>pdf</span> link)</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/08/18/avatar-teleports-30-days-in/">30 Days in ActiveWorlds: The Story</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/08/18/avatar-teleports-30-days-in/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
	</channel>
</rss>
