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	<title>3dmax Archives - Digital Urban</title>
	<atom:link href="https://www.digitalurban.org/blog/category/3dmax/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/category/3dmax/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 13 Jun 2012 20:43:00 +0000</lastBuildDate>
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	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>3dmax Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/3dmax/</link>
	<width>32</width>
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	<item>
		<title>City in the Sky: 3D Max, V-Ray, Timelapse and After Effects</title>
		<link>https://www.digitalurban.org/blog/2012/06/13/city-in-sky-3d-max-v-ray-timelapse-and/</link>
					<comments>https://www.digitalurban.org/blog/2012/06/13/city-in-sky-3d-max-v-ray-timelapse-and/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 20:43:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[3dmax]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[Timelapse]]></category>
		<category><![CDATA[v-ray]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=763</guid>

					<description><![CDATA[<p>&#8216;City in the sky&#8217; is a concept about an imaginary tranquil oasis above the mega-developed and polluted city, where one can escape from the everyday noise and stress. It was developed...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/06/13/city-in-sky-3d-max-v-ray-timelapse-and/">City in the Sky: 3D Max, V-Ray, Timelapse and After Effects</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="background-color: white; font-family: inherit;">&#8216;City in the sky&#8217; is a concept about an imaginary tranquil oasis above the mega-developed and polluted city, where one can escape from the everyday noise and stress. It was developed as part of the &#8216;Megatropolis&#8217; project, which started in London with few companies and artists, invited to create their own visions for the future mega-developed city. The metropolis depicted in the video is New York City because that&#8217;s where most of the production happened.While the overall &#8216;Megatropolis&#8217; project didn&#8217;t reach a final stage, the presented concept grew into this architectural utopia.</span></p>
<div style="background-color: white;"><span style="font-family: inherit;"><br /></span></div>
<div style="background-color: white;"><span style="background-color: #f4f5f7; font-family: inherit; line-height: 21px;">The inspiring movie below is rendered with 3DSMAX and V-Ray. Additional footage and time-lapses shot with Canon5D MKII in New York City. Post&#038;FX in AE:</span></div>
<p><center><span style="font-family: inherit;"><iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="http://player.vimeo.com/video/42452913?byline=0&#038;portrait=0" webkitallowfullscreen="" width="640"></iframe> </span><span style="font-family: inherit;"><a href="http://vimeo.com/42452913">City in the sky</a> from <a href="http://vimeo.com/user3325797">Tsvetan T</a> on <a href="http://vimeo.com/">Vimeo</a>.</span></center></p>
<div style="background-color: white;"><span style="background-color: #f4f5f7; line-height: 21px;"><span style="font-family: inherit;">The end night shot is especially noteworthy&#8230;</span></span><br /><span style="background-color: #f4f5f7; line-height: 21px;"><span style="font-family: inherit;"><br /></span></span><br /><span style="background-color: #f4f5f7; line-height: 21px;"><span style="font-family: inherit;">Take a look at </span></span><span style="background-color: white; line-height: 21px;"><a href="http://www.hrama.com/skycity/">http://www.hrama.com/skycity/</a> for more info.</span></div>
<div style="background-color: white; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"><span style="background-color: #f4f5f7; color: #71767a; font-family: helvetica, arial, sans-serif; font-size: 16px; line-height: 21px;"><br /></span></div>
<div></div>
<p>The post <a href="https://www.digitalurban.org/blog/2012/06/13/city-in-sky-3d-max-v-ray-timelapse-and/">City in the Sky: 3D Max, V-Ray, Timelapse and After Effects</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>City in a Book: Augmenting the CityEngine</title>
		<link>https://www.digitalurban.org/blog/2012/03/20/city-in-book-augmenting-cityengine/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 20 Mar 2012 15:39:00 +0000</pubDate>
				<category><![CDATA[3dmax]]></category>
		<category><![CDATA[ar media]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[CASA]]></category>
		<category><![CDATA[CASA MRes]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[ESRI]]></category>
		<category><![CDATA[The Bartlett]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=790</guid>

					<description><![CDATA[<p>Over the past few days we have been working on a series of techniques to visualise and augment procedural cities. If you add in a model of a BenQ projector, the MRes...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/03/20/city-in-book-augmenting-cityengine/">City in a Book: Augmenting the CityEngine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Over the past few days we have been working on a series of techniques to visualise and augment procedural cities.</p>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-XM8M_V22YzA/T2ijmy2LWVI/AAAAAAAACto/a6Vm34PBCu4/s1600/photo+(12).JPG" style="margin-left: 1em; margin-right: 1em;"><img fetchpriority="high" decoding="async" border="0" height="300" src="http://3.bp.blogspot.com/-XM8M_V22YzA/T2ijmy2LWVI/AAAAAAAACto/a6Vm34PBCu4/s400/photo+(12).JPG" width="400" /></a></div>
<p>If you add in a model of a BenQ projector, the <a href="http://www.bartlett.ucl.ac.uk/casa/programmes/postgraduate/mres-advanced-spatial-analysis-visualisation">MRes in Advanced Spatial Analysis and Visualisation</a> Handbook, a city within the CASA logo and a webcam you get the following augmented reality:</p>
<p><center><iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/Kq6a9I80wJg" width="640"></iframe></center></p>
<p>We are exploring this as part of our digital visualisation module on the MRes here in CASA, aiming to build in the latest research into the lectures. The combination of Lumion, 3DMax, Illustrator, CityEngine and AR is intriguing&#8230;</p>
<p></p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/03/20/city-in-book-augmenting-cityengine/">City in a Book: Augmenting the CityEngine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>ABM, SketchUp, ArcGIS and Lumion</title>
		<link>https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/</link>
					<comments>https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:37:00 +0000</pubDate>
				<category><![CDATA[3D GIS]]></category>
		<category><![CDATA[3dmax]]></category>
		<category><![CDATA[ABM]]></category>
		<category><![CDATA[arcGIS]]></category>
		<category><![CDATA[CASA]]></category>
		<category><![CDATA[CASA MRes]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[Twitter Data]]></category>
		<category><![CDATA[twitter maps]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=803</guid>

					<description><![CDATA[<p>Over the past few weeks we have been exploring exploring new methods and techniques for visualising data. Developed as part our Masters course in Advanced Spatial Analysis and Visualisation we are...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/">ABM, SketchUp, ArcGIS and Lumion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-family: Arial, Helvetica, sans-serif;">Over the past few weeks we have been exploring e<span style="background-color: white; color: #222222; line-height: 18px;">xploring new methods and techniques for visualising data. Developed as part our</span> <a href="http://www.bartlett.ucl.ac.uk/casa/programmes/postgraduate/mres-advanced-spatial-analysis-visualisation">Masters course in Advanced Spatial Analysis and Visualisation</a> we are now looking into issues of scale, realtime rendering, rapid visualisation and 3D exhibition spaces.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://2.bp.blogspot.com/-_MI7bg34Ta8/TyqNyAOBuHI/AAAAAAAACpU/DzPmCqZqwYA/s1600/ExhibitiSpace1.jpg"><span style="font-family: Arial, Helvetica, sans-serif;"><img loading="lazy" decoding="async" src="http://2.bp.blogspot.com/-_MI7bg34Ta8/TyqNyAOBuHI/AAAAAAAACpU/DzPmCqZqwYA/s640/ExhibitiSpace1.jpg" alt="" width="640" height="360" border="0" /></span></a></div>
<p><span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">Regular readers will know we have been exploring Unity due its interactive nature and ability to import various file types into its game engine (see <a style="background-color: white; color: #33aaff; text-decoration: none;" href="http://www.digitalurban.org/2010/05/5-movies-on-particles-agents-and.html">Particles, Agents and Emergent Behaviour</a> ). Unity is still an option but for rapid visualisation Lumion also offers distinct possibilities. The movie below details our first draft example of building an exhibition space (SketchUp), retexturing and adding various crowd/delegate models (3DMax) and the Twitter map (</span><span style="font-family: Arial, Helvetica, sans-serif;">ArcGIS)</span><span style="font-family: Arial, Helvetica, sans-serif;"> using Lumion:</span><br />
<center><iframe loading="lazy" src="http://www.youtube.com/embed/lWiMrwf_rx8" frameborder="0" width="640" height="360"></iframe></center><span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">If Lumion offered a stand alone viewer rather than purely movie based output then it would be our engine of choice. As such it is currently a weigh up between <a href="http://lumion3d.com/">Lumion</a> and <a href="http://unity3d.com/">Unity</a>, our Unity example is under development, we will post it soon as we can&#8230;</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/">ABM, SketchUp, ArcGIS and Lumion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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					<wfw:commentRss>https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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		<item>
		<title>Megalomania: City in Total Construction</title>
		<link>https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction-2/</link>
					<comments>https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 19 Jul 2011 06:17:00 +0000</pubDate>
				<category><![CDATA[3dmax]]></category>
		<category><![CDATA[City Animation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=861</guid>

					<description><![CDATA[<p>Some city animations simply stand out &#8211; Megalomania is one of these stunning examples, perceiving the city in total construction. The built environment is explored as a labyrinth of architecture...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction-2/">Megalomania: City in Total Construction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;">Some city animations simply stand out &#8211; Megalomania is one of these stunning examples, perceiving the city in total construction. The built environment is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the appearance of progress into the sublime.</span></span><br /><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;"></p>
<div><span style="line-height: 24px;"><br /></span></div>
<p><span style="line-height: normal;"><center><iframe loading="lazy" frameborder="0" height="280" src="http://player.vimeo.com/video/25446891?title=0&#038;byline=0&#038;portrait=0&#038;color=ffffff" width="640"></iframe></center></span><br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" />Constructed predominantly using 3d Studio Max and rendered with Vray. Organic movement sequences were originally filmed on a Canon 5D mkII, tracked in PF Track and developed in CG. Demolition created using Rayfire. All compositing done in Adobe After Effects, edited in Adobe Premiere Pro. Audio recorded and coordinated using Adobe Audition. </span></span></p>
<div><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span></div>
<div><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;">More information about the project at <a href="http://thoughtsnotthoughts.blogspot.com/" rel="nofollow noopener" style="cursor: pointer; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;" target="_blank">thoughtsnotthoughts.blogspot.com/​</a></span></span></div>
<p>The post <a href="https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction-2/">Megalomania: City in Total Construction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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					<wfw:commentRss>https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction-2/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Megalomania: City in Total Construction</title>
		<link>https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction/</link>
					<comments>https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 19 Jul 2011 06:17:00 +0000</pubDate>
				<category><![CDATA[3dmax]]></category>
		<category><![CDATA[City Animation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=861</guid>

					<description><![CDATA[<p>Some city animations simply stand out &#8211; Megalomania is one of these stunning examples, perceiving the city in total construction. The built environment is explored as a labyrinth of architecture...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction/">Megalomania: City in Total Construction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;">Some city animations simply stand out &#8211; Megalomania is one of these stunning examples, perceiving the city in total construction. The built environment is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the appearance of progress into the sublime.</span></span><br /><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;"></p>
<div><span style="line-height: 24px;"><br /></span></div>
<p><span style="line-height: normal;"><center><iframe loading="lazy" frameborder="0" height="280" src="http://player.vimeo.com/video/25446891?title=0&#038;byline=0&#038;portrait=0&#038;color=ffffff" width="640"></iframe></center></span><br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" />Constructed predominantly using 3d Studio Max and rendered with Vray. Organic movement sequences were originally filmed on a Canon 5D mkII, tracked in PF Track and developed in CG. Demolition created using Rayfire. All compositing done in Adobe After Effects, edited in Adobe Premiere Pro. Audio recorded and coordinated using Adobe Audition. </span></span></p>
<div><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span></div>
<div><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;">More information about the project at <a href="http://thoughtsnotthoughts.blogspot.com/" rel="nofollow noopener" style="cursor: pointer; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;" target="_blank">thoughtsnotthoughts.blogspot.com/​</a></span></span></div>
<p>The post <a href="https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction/">Megalomania: City in Total Construction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Rubika: Animated Urban Short for Canal +</title>
		<link>https://www.digitalurban.org/blog/2010/08/03/rubika-animated-short-for-canal/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 03 Aug 2010 15:21:00 +0000</pubDate>
				<category><![CDATA[3dmax]]></category>
		<category><![CDATA[animated short]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=964</guid>

					<description><![CDATA[<p>Below is an amazing extract from a short named Rubika produced for &#8220;Le Laboratoire&#8221; (Canal +). The short was co-directed by Ludovic Habas and Claire Baudeanit with 6 classmates and...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/08/03/rubika-animated-short-for-canal/">Rubika: Animated Urban Short for Canal +</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Below is an amazing extract from a short named Rubika produced for &#8220;Le Laboratoire&#8221; (Canal +). The short was  co-directed by <a href="http://vimeo.com/user1652421">Ludovic Habas</a> and <a href="http://baudeanclaire.blogspot.com/">Claire Baudeanit</a> with 6 classmates and Guillaume Plantevin, a 2D artist, who gave them the original idea and the universe.</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12528093&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=12528093&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object><a href="http://vimeo.com/12528093">Extract of Rubika ( Le laboratoire &#8211; Canal + )</a> from <a href="http://vimeo.com/user1652421">Ludovic HABAS</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />We think the clip is simply stunning and to top it all below is a &#8216;making off&#8217; detailing the character animation and a few insights into the building of the world:</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13054068&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=13054068&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object><a href="http://vimeo.com/13054068">Ludovic Habas &#8211; MAXscript making Of Rubika</a> from <a href="http://vimeo.com/user1652421">Ludovic HABAS</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
<p>Inspiring work.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/08/03/rubika-animated-short-for-canal/">Rubika: Animated Urban Short for Canal +</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>Rubika: Animated Urban Short for Canal +</title>
		<link>https://www.digitalurban.org/blog/2010/08/03/rubika-animated-short-for-canal-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 03 Aug 2010 15:21:00 +0000</pubDate>
				<category><![CDATA[3dmax]]></category>
		<category><![CDATA[animated short]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=964</guid>

					<description><![CDATA[<p>Below is an amazing extract from a short named Rubika produced for &#8220;Le Laboratoire&#8221; (Canal +). The short was co-directed by Ludovic Habas and Claire Baudeanit with 6 classmates and...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/08/03/rubika-animated-short-for-canal-2/">Rubika: Animated Urban Short for Canal +</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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										<content:encoded><![CDATA[<p>Below is an amazing extract from a short named Rubika produced for &#8220;Le Laboratoire&#8221; (Canal +). The short was  co-directed by <a href="http://vimeo.com/user1652421">Ludovic Habas</a> and <a href="http://baudeanclaire.blogspot.com/">Claire Baudeanit</a> with 6 classmates and Guillaume Plantevin, a 2D artist, who gave them the original idea and the universe.</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12528093&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=12528093&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object><a href="http://vimeo.com/12528093">Extract of Rubika ( Le laboratoire &#8211; Canal + )</a> from <a href="http://vimeo.com/user1652421">Ludovic HABAS</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />We think the clip is simply stunning and to top it all below is a &#8216;making off&#8217; detailing the character animation and a few insights into the building of the world:</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13054068&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=13054068&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object><a href="http://vimeo.com/13054068">Ludovic Habas &#8211; MAXscript making Of Rubika</a> from <a href="http://vimeo.com/user1652421">Ludovic HABAS</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
<p>Inspiring work.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/08/03/rubika-animated-short-for-canal-2/">Rubika: Animated Urban Short for Canal +</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Polygon Graffiti</title>
		<link>https://www.digitalurban.org/blog/2010/07/19/polygon-graffiti/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 19 Jul 2010 10:22:00 +0000</pubDate>
				<category><![CDATA[3dmax]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[graffiti]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=979</guid>

					<description><![CDATA[<p> QNQ/AUJIK from Kyoto, Japan has used 3D Studio Max 2009, Vray 1.5 sp4,  Real Flow 4, Syntheyes, After Effects, Premiere, a Canon HV30 and finally a Merlin Steadicam to create...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/19/polygon-graffiti/">Polygon Graffiti</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p> <a href="http://www.vimeo.com/user755565">QNQ/AUJIK</a> from Kyoto, Japan has used 3D Studio Max 2009, Vray 1.5 sp4,  Real Flow 4, Syntheyes, After Effects, Premiere, a Canon HV30 and finally a Merlin Steadicam to create the movie below:</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12127476&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12127476&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="360"></embed></object><a href="http://vimeo.com/12127476">Polygon Graffiti</a> from <a href="http://vimeo.com/user755565">QNQ/AUJIK</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />Rendering time came in at 50 hours running on a  Intel Quad 3.5Ghz processor. It an impressive array of software and techniques, cumulating in a impressive clip.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/19/polygon-graffiti/">Polygon Graffiti</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Polygon Graffiti</title>
		<link>https://www.digitalurban.org/blog/2010/07/19/polygon-graffiti-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 19 Jul 2010 10:22:00 +0000</pubDate>
				<category><![CDATA[3dmax]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[graffiti]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=979</guid>

					<description><![CDATA[<p> QNQ/AUJIK from Kyoto, Japan has used 3D Studio Max 2009, Vray 1.5 sp4,  Real Flow 4, Syntheyes, After Effects, Premiere, a Canon HV30 and finally a Merlin Steadicam to create...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/19/polygon-graffiti-2/">Polygon Graffiti</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p> <a href="http://www.vimeo.com/user755565">QNQ/AUJIK</a> from Kyoto, Japan has used 3D Studio Max 2009, Vray 1.5 sp4,  Real Flow 4, Syntheyes, After Effects, Premiere, a Canon HV30 and finally a Merlin Steadicam to create the movie below:</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12127476&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12127476&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="360"></embed></object><a href="http://vimeo.com/12127476">Polygon Graffiti</a> from <a href="http://vimeo.com/user755565">QNQ/AUJIK</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />Rendering time came in at 50 hours running on a  Intel Quad 3.5Ghz processor. It an impressive array of software and techniques, cumulating in a impressive clip.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/19/polygon-graffiti-2/">Polygon Graffiti</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Tiltshift, City and Robot &#8211; RenkeBot Lives</title>
		<link>https://www.digitalurban.org/blog/2010/05/11/tiltshift-city-and-robot-renkebot-lives/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 11 May 2010 12:01:00 +0000</pubDate>
				<category><![CDATA[3dmax]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[Tilt Shift Photography]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1038</guid>

					<description><![CDATA[<p>Tiltshift, 3D Max a city and robot, really whats not to like: RenkeBot Lives- part2! from Matt Moses on Vimeo.Created by Matt Moses the city backplates were shot with the...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/11/tiltshift-city-and-robot-renkebot-lives/">Tiltshift, City and Robot &#8211; RenkeBot Lives</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Tiltshift, 3D Max a city and robot, really whats not to like:</p>
<p><center><object height="338" width="601"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11643436&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=11643436&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="338" width="601"></embed></object><a href="http://vimeo.com/11643436">RenkeBot Lives- part2!</a> from <a href="http://vimeo.com/mattmoses2">Matt Moses</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />Created by <a href="http://vimeo.com/mattmoses2">Matt Moses</a> the city backplates were shot with the Canon 7D and a Tilt Shift lens.  Tilt shift lenses give it that &#8220;tiny town&#8221; look of small scale DOF. Matt  built and textured the robot in 3dsmax, and rigged him using CAT &#8211;  Rendered in Finalrender, composited in Combustion. All three shots took 3  days, including a day to build the robot.</p>
<p>Only only gripe &#8211;  we wish is was a bit longer, really nicely done.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/11/tiltshift-city-and-robot-renkebot-lives/">Tiltshift, City and Robot &#8211; RenkeBot Lives</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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