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	<title>Best Of Archives - Digital Urban</title>
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	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
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	<title>Best Of Archives - Digital Urban</title>
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	<item>
		<title>Digital Urban: Top Five Favourites</title>
		<link>https://www.digitalurban.org/blog/2010/07/13/digital-urban-top-five-favourites/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 13 Jul 2010 16:27:00 +0000</pubDate>
				<category><![CDATA[Best Of]]></category>
		<category><![CDATA[Geography]]></category>
		<category><![CDATA[london tube]]></category>
		<category><![CDATA[Reactor Tutorial]]></category>
		<category><![CDATA[Second Life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=983</guid>

					<description><![CDATA[<p>Summer seems to be a good time of year to dig out those movies that we have liked over our time on digital urban so far. First off we are...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/13/digital-urban-top-five-favourites/">Digital Urban: Top Five Favourites</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Summer seems to be a good time of year to dig out those movies that we have liked over our time on digital urban so far. First off we are going to look at our own movies (its slightly indulgent) that in the 1500 odd posts often get lost, we will run through why they were made, the software involved and their place in the bigger picture.</p>
<p>Full post with movies after the break below:</p>
<p><a name='more'></a></p>
<p><b>No. 5: Growing the Tube Network </b></p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6910245&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=6910245&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object></center></p>
<p>The clip was produced in 3D Max, purely as a way to explore the rapid creation of transport networks for visualisation. It was easy to make &#8211; simply import a PDF of a transport network into a package such as illustrator and save as .dwg. This allows you to import into 3D Max and then the lines can be converted to &#8216;tubes&#8217;  &#8211; the network can be built up in under an hours work. Making the stations and naming the lines took a little more time but the result is interesting. The render has been used on the cover of a couple of books, been hung on the walls in the London Transport Museum and is the subject of future development with real network flows.</p>
<p><b>No. 4:  Reactor and Particles in the City</b></p>
<p>Number 4 is a slight cheat as it contains two movies, firstly Reactor:</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2213162&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2213162&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object></center></p>
<p>Secondly, Particles:</p>
<p><center><object height="361" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2203034&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2203034&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="361" width="640"></embed></object></center></p>
<p>The movies were produced as part of exploring how 3D Max can be used for agent based modelling, we wrote a <a href="http://www.digitalurban.org/2009/05/tutorial-reactor-basics-3d-max-bouncing.html">Complete tutorial on Reactor and Bouncing Balls in the City</a>. The work is currently being imported into the Unity engine as part of our work on NeISS. Talking of which:</p>
<p><b>No. 3: Unity</b></p>
<p>Unity is our current engine of choice, simply for its ease of use for importing models and producing quality output that can run either online, via iPhones or on an iPad. As part of our work on Agent Based Models we are working on an exhibition space, below is the room layout:</p>
<p><center><object height="368" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4868306&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=4868306&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="368" width="640"></embed></object></center></p>
<p>Second up is an early prototype:</p>
<p><center><object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en_US&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en_US&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"></embed></object></center></p>
<p>We are heading back to Unity in the next few months with an aim to create a complete exhibition space.</p>
<p><b>No. 2: Geography and Cities in Second Life</b></p>
<p>We used to have some land in Second Life as part of the Nature Publishing Groups presence. It allowed us to develop various urban, geographic and agent based models within the virtual environment.</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1407950&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=1407950&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object></center></p>
<p>The long term aim is to develop the techniques and move them into OpenSim, sadly all the above work is now lost in the ether&#8230;.<br /><b><br /></b><br /><b>No. 1: Step Inside Worlds</b></p>
<p>Number one is a look back at work before the days of Google Street View when the creation of panoramas was a work of art. Created from 36 photographs we took our panoramic images and put them into 3D space, allowing the camera to pan around the nodal point, our first example shows its age a bit but its still one of our favourites:</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1368608&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=1368608&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object></center></p>
<p>We developed the concept further with &#8216;step inside worlds&#8217;, allowing a series of panoramas to be embedded within a &#8216;holding&#8217; scene  and presents a looping movie suitable for large displays. The movie is  just a concept but perhaps one that would work in a marketing suite or  on display:</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1368820&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=1368820&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object></center></p>
<p>The clip was developed in 3D Max, but any 3D package would do, its simply a case of moving the camera around inside of spheres.</p>
<p>There are of course others, we have over 150 movies produced covering<br />
 all aspects of our work. We hope a few of them have provided some inspiration over the years or via <a href="http://www.digitalurban.org/2007/09/digital-urban-tutorials.html">our tutorials</a> we have managed to show some useful tips and techniques.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/13/digital-urban-top-five-favourites/">Digital Urban: Top Five Favourites</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Digital Urban: Top Five Favourites</title>
		<link>https://www.digitalurban.org/blog/2010/07/13/digital-urban-top-five-favourites-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 13 Jul 2010 16:27:00 +0000</pubDate>
				<category><![CDATA[Best Of]]></category>
		<category><![CDATA[Geography]]></category>
		<category><![CDATA[london tube]]></category>
		<category><![CDATA[Reactor Tutorial]]></category>
		<category><![CDATA[Second Life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=983</guid>

					<description><![CDATA[<p>Summer seems to be a good time of year to dig out those movies that we have liked over our time on digital urban so far. First off we are...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/13/digital-urban-top-five-favourites-2/">Digital Urban: Top Five Favourites</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Summer seems to be a good time of year to dig out those movies that we have liked over our time on digital urban so far. First off we are going to look at our own movies (its slightly indulgent) that in the 1500 odd posts often get lost, we will run through why they were made, the software involved and their place in the bigger picture.</p>
<p>Full post with movies after the break below:</p>
<p><a name='more'></a></p>
<p><b>No. 5: Growing the Tube Network </b></p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6910245&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=6910245&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object></center></p>
<p>The clip was produced in 3D Max, purely as a way to explore the rapid creation of transport networks for visualisation. It was easy to make &#8211; simply import a PDF of a transport network into a package such as illustrator and save as .dwg. This allows you to import into 3D Max and then the lines can be converted to &#8216;tubes&#8217;  &#8211; the network can be built up in under an hours work. Making the stations and naming the lines took a little more time but the result is interesting. The render has been used on the cover of a couple of books, been hung on the walls in the London Transport Museum and is the subject of future development with real network flows.</p>
<p><b>No. 4:  Reactor and Particles in the City</b></p>
<p>Number 4 is a slight cheat as it contains two movies, firstly Reactor:</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2213162&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2213162&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object></center></p>
<p>Secondly, Particles:</p>
<p><center><object height="361" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2203034&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2203034&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="361" width="640"></embed></object></center></p>
<p>The movies were produced as part of exploring how 3D Max can be used for agent based modelling, we wrote a <a href="http://www.digitalurban.org/2009/05/tutorial-reactor-basics-3d-max-bouncing.html">Complete tutorial on Reactor and Bouncing Balls in the City</a>. The work is currently being imported into the Unity engine as part of our work on NeISS. Talking of which:</p>
<p><b>No. 3: Unity</b></p>
<p>Unity is our current engine of choice, simply for its ease of use for importing models and producing quality output that can run either online, via iPhones or on an iPad. As part of our work on Agent Based Models we are working on an exhibition space, below is the room layout:</p>
<p><center><object height="368" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4868306&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=4868306&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="368" width="640"></embed></object></center></p>
<p>Second up is an early prototype:</p>
<p><center><object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en_US&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en_US&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"></embed></object></center></p>
<p>We are heading back to Unity in the next few months with an aim to create a complete exhibition space.</p>
<p><b>No. 2: Geography and Cities in Second Life</b></p>
<p>We used to have some land in Second Life as part of the Nature Publishing Groups presence. It allowed us to develop various urban, geographic and agent based models within the virtual environment.</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1407950&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=1407950&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object></center></p>
<p>The long term aim is to develop the techniques and move them into OpenSim, sadly all the above work is now lost in the ether&#8230;.<br /><b><br /></b><br /><b>No. 1: Step Inside Worlds</b></p>
<p>Number one is a look back at work before the days of Google Street View when the creation of panoramas was a work of art. Created from 36 photographs we took our panoramic images and put them into 3D space, allowing the camera to pan around the nodal point, our first example shows its age a bit but its still one of our favourites:</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1368608&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=1368608&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object></center></p>
<p>We developed the concept further with &#8216;step inside worlds&#8217;, allowing a series of panoramas to be embedded within a &#8216;holding&#8217; scene  and presents a looping movie suitable for large displays. The movie is  just a concept but perhaps one that would work in a marketing suite or  on display:</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1368820&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=1368820&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object></center></p>
<p>The clip was developed in 3D Max, but any 3D package would do, its simply a case of moving the camera around inside of spheres.</p>
<p>There are of course others, we have over 150 movies produced covering<br />
 all aspects of our work. We hope a few of them have provided some inspiration over the years or via <a href="http://www.digitalurban.org/2007/09/digital-urban-tutorials.html">our tutorials</a> we have managed to show some useful tips and techniques.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/13/digital-urban-top-five-favourites-2/">Digital Urban: Top Five Favourites</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Best Of?</title>
		<link>https://www.digitalurban.org/blog/2008/02/15/best-of/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 15 Feb 2008 15:39:00 +0000</pubDate>
				<category><![CDATA[Best Of]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1756</guid>

					<description><![CDATA[<p>We are making some cosmetic changes to Digital Urban, one of which is a &#8216;Best Of&#8217; section. With over 800 posts its easy to lose some of the most read/commented...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/02/15/best-of/">Best Of?</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We are making some cosmetic changes to Digital Urban, one of which is a &#8216;Best Of&#8217; section. With over 800 posts its easy to lose some of the most read/commented entries so some time next week we will have the &#8216;Best Off&#8217; section up and running&#8230;</p>
<div></div>
<div>Till then its down to the normal links on the right hand side.</div>
<p>The post <a href="https://www.digitalurban.org/blog/2008/02/15/best-of/">Best Of?</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Virtual Worlds Circa 1998: How Much Has Changed?</title>
		<link>https://www.digitalurban.org/blog/2007/09/27/second-lifeweb-20-virtual-worlds-in/</link>
					<comments>https://www.digitalurban.org/blog/2007/09/27/second-lifeweb-20-virtual-worlds-in/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 27 Sep 2007 14:04:00 +0000</pubDate>
				<category><![CDATA[Best Of]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1929</guid>

					<description><![CDATA[<p>Second Life, collaborative working, voice chat and others of the Web 2.0 world are so of the moment but the concepts were also all the rage in 1998. This post...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/09/27/second-lifeweb-20-virtual-worlds-in/">Virtual Worlds Circa 1998: How Much Has Changed?</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/RvvH2YE2mCI/AAAAAAAAAsw/9qQh-Vo45zQ/s1600-h/avs3.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/RvvH2YE2mCI/AAAAAAAAAsw/9qQh-Vo45zQ/s400/avs3.png" alt="" id="BLOGGER_PHOTO_ID_5114901538798999586" border="0" /></a><br />Second Life, collaborative working, voice chat and others of the Web 2.0 world are so of the moment but the concepts were also all the rage in 1998. This post takes a look back to the day when if we had money we would have invested in virtual worlds &#8211; the next big thing.</p>
<p>Hindsight is however a good thing as most of the worlds that showed potential in 1998 were lost when the web bubble burst, but if you think Second Life is new we think its just picking up the ideas from a decade ago.</p>
<p><span style="font-weight: bold;">Voice Chat</span></p>
<p>Second Life has just enabled voice chat within its virtual world browser, a system called <span>Onlive</span> integrated real-time voice-based communication in <span>VRML</span> (Virtual Reality Modelling Language) environments. A screenshot of our use of <span>Onlive</span> is pictured below, note the Netscape icon in the toolbar to date the image:</p>
<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/Rvu83IE2l5I/AAAAAAAAAro/P49VRZOxYgM/s1600-h/onlive.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/Rvu83IE2l5I/AAAAAAAAAro/P49VRZOxYgM/s400/onlive.jpg" alt="" id="BLOGGER_PHOTO_ID_5114889457055995794" border="0" /></a>To communicate the user was required to press the <span>ctrl</span> key on the keyboard and talk into a connected microphone. The user&#8217;s voice was then encoded and transmitted into the virtual environment using automatic voice synthesis and three-dimensional audio. The result was real-time conversation with lip synchronised avatars.</p>
<p>With the emphasis on lip synchronisation the avatars were represented as single floating heads which limited to some extent the level of perceived  interaction with the environment. To be honest the three dimensional scenes were merely backdrops and the quality of the audio was often poor resulting in dropouts and confused conversations. Indeed, the most widely used phrase in Online was &#8216;pardon&#8217;, although at least in was in three-dimensional audio.</p>
<p><span style="font-weight: bold;">White Boards and Integrated <span>Powerpoint</span><br /></span><br />Integrating whiteboards and <span>powerpoint</span> presentations is a central part of Second Life, especially for its use by business and academic communities. Setting up a <span>powerpoint</span> presentation takes time and requires scripting, <span>Holodesk</span> however had it built in.</p>
<p><span>Holodesk</span> was a <span>VRML</span> 2.0 based shared virtual environment from a Pittsburgh-based company called <span>Telepresence</span>. Voice chat was also built into the system but limited to two users at any one time compared to the multiple voice communication of <span>Onlive</span>. Notable additional features were the ability to communicate via shared whiteboards and views prepared graphic slide-based presentations within the virtual environment.</p>
<p>Pictured below is a section of our London work in <span>Holodesk</span> (we were experimenting with scale):</p>
<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/RvvAd4E2l6I/AAAAAAAAArw/ddgnYqUIPNY/s1600-h/holodesk2.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/RvvAd4E2l6I/AAAAAAAAArw/ddgnYqUIPNY/s400/holodesk2.jpg" alt="" id="BLOGGER_PHOTO_ID_5114893421310810018" border="0" /></a>A key limitation of using <span>VRML</span> for multi-user worlds was the inability for any changes to the world to be saved. In essence a <span>VRML</span> world was a scene which although offering some level of interaction did not involve any level of collaboration.</p>
<p><span style="font-weight: bold;">Collaboration and Tool Box Building</p>
<p></span>If we had bet on any technology system becoming main stream it was the <span>ActiveWorld&#8217;s</span> browser, back in 1998 it did most of the things now possible in Second Life. <a href="http://2.bp.blogspot.com/_ADwvfqkxChw/RvvCwoE2l8I/AAAAAAAAAsA/yo94ovTvxn0/s1600-h/cvds3.png"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/RvvCwoE2l8I/AAAAAAAAAsA/yo94ovTvxn0/s400/cvds3.png" alt="" id="BLOGGER_PHOTO_ID_5114895942456612802" border="0" /></a></p>
<p><span>ActiveWorld&#8217;s</span> was not by any means the first Virtual Worlds system but it, in our view, stands the test of time as one of the best. One needs to bare in mind that back in 1998 <span>Internet</span> technology was still developing and the ability to <span>collaboratively</span> build and share data in a three dimensional world where one is represented as an avatar was like viewing the future.</p>
<p>In addition to being able to build from a large subset of objects the <span>ActiveWorlds</span> server could import objects in .<span>rwx</span> or <span>Renderware</span> format. This opened up the world of architecture with a direct input path from <span>AutoCad</span> and 3<span>DStudio</span> Max.</p>
<p>If you take a look at <a href="http://archsl.wordpress.com/">The ARCH</a> of note is the fact that one of the things <span>architects</span> and users in general are waiting for is the ability to import objects into Second Life from third party programs.</p>
<p>To discuss all things virtual the <a href="http://www.ccon.org/conf98/index.html">Avatars 98 Conference</a> was held in <span>ActiveWorlds</span>, run by the <a href="http://www.ccon.org/">Contact Consortium</a> it provides a snapshot of the time:</p>
<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/RvvFVYE2l-I/AAAAAAAAAsQ/DkbtuwJ2bsA/s1600-h/avcrowd.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/RvvFVYE2l-I/AAAAAAAAAsQ/DkbtuwJ2bsA/s400/avcrowd.jpg" alt="" id="BLOGGER_PHOTO_ID_5114898772840060898" border="0" /></a>We guess most of the users are now to be found somewhere in Second Life, of note though is how quick users can be to change to the next big system.</p>
<p>Internet hype arrives in waves of innovation, the current wave is Second Life, as for the next wave? Wasn&#8217;t there a <a href="http://www.channel4.com/news/articles/science_technology/is+google+preparing+second+life+rival/851147">rumour of a Google Virtual Environment</a> last week?</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/09/27/second-lifeweb-20-virtual-worlds-in/">Virtual Worlds Circa 1998: How Much Has Changed?</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>Virtual Worlds Circa 1998: How Much Has Changed?</title>
		<link>https://www.digitalurban.org/blog/2007/09/27/second-lifeweb-20-virtual-worlds-in-2/</link>
					<comments>https://www.digitalurban.org/blog/2007/09/27/second-lifeweb-20-virtual-worlds-in-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 27 Sep 2007 14:04:00 +0000</pubDate>
				<category><![CDATA[Best Of]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1929</guid>

					<description><![CDATA[<p>Second Life, collaborative working, voice chat and others of the Web 2.0 world are so of the moment but the concepts were also all the rage in 1998. This post...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/09/27/second-lifeweb-20-virtual-worlds-in-2/">Virtual Worlds Circa 1998: How Much Has Changed?</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/RvvH2YE2mCI/AAAAAAAAAsw/9qQh-Vo45zQ/s1600-h/avs3.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/RvvH2YE2mCI/AAAAAAAAAsw/9qQh-Vo45zQ/s400/avs3.png" alt="" id="BLOGGER_PHOTO_ID_5114901538798999586" border="0" /></a><br />Second Life, collaborative working, voice chat and others of the Web 2.0 world are so of the moment but the concepts were also all the rage in 1998. This post takes a look back to the day when if we had money we would have invested in virtual worlds &#8211; the next big thing.</p>
<p>Hindsight is however a good thing as most of the worlds that showed potential in 1998 were lost when the web bubble burst, but if you think Second Life is new we think its just picking up the ideas from a decade ago.</p>
<p><span style="font-weight: bold;">Voice Chat</span></p>
<p>Second Life has just enabled voice chat within its virtual world browser, a system called <span>Onlive</span> integrated real-time voice-based communication in <span>VRML</span> (Virtual Reality Modelling Language) environments. A screenshot of our use of <span>Onlive</span> is pictured below, note the Netscape icon in the toolbar to date the image:</p>
<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/Rvu83IE2l5I/AAAAAAAAAro/P49VRZOxYgM/s1600-h/onlive.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/Rvu83IE2l5I/AAAAAAAAAro/P49VRZOxYgM/s400/onlive.jpg" alt="" id="BLOGGER_PHOTO_ID_5114889457055995794" border="0" /></a>To communicate the user was required to press the <span>ctrl</span> key on the keyboard and talk into a connected microphone. The user&#8217;s voice was then encoded and transmitted into the virtual environment using automatic voice synthesis and three-dimensional audio. The result was real-time conversation with lip synchronised avatars.</p>
<p>With the emphasis on lip synchronisation the avatars were represented as single floating heads which limited to some extent the level of perceived  interaction with the environment. To be honest the three dimensional scenes were merely backdrops and the quality of the audio was often poor resulting in dropouts and confused conversations. Indeed, the most widely used phrase in Online was &#8216;pardon&#8217;, although at least in was in three-dimensional audio.</p>
<p><span style="font-weight: bold;">White Boards and Integrated <span>Powerpoint</span><br /></span><br />Integrating whiteboards and <span>powerpoint</span> presentations is a central part of Second Life, especially for its use by business and academic communities. Setting up a <span>powerpoint</span> presentation takes time and requires scripting, <span>Holodesk</span> however had it built in.</p>
<p><span>Holodesk</span> was a <span>VRML</span> 2.0 based shared virtual environment from a Pittsburgh-based company called <span>Telepresence</span>. Voice chat was also built into the system but limited to two users at any one time compared to the multiple voice communication of <span>Onlive</span>. Notable additional features were the ability to communicate via shared whiteboards and views prepared graphic slide-based presentations within the virtual environment.</p>
<p>Pictured below is a section of our London work in <span>Holodesk</span> (we were experimenting with scale):</p>
<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/RvvAd4E2l6I/AAAAAAAAArw/ddgnYqUIPNY/s1600-h/holodesk2.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/RvvAd4E2l6I/AAAAAAAAArw/ddgnYqUIPNY/s400/holodesk2.jpg" alt="" id="BLOGGER_PHOTO_ID_5114893421310810018" border="0" /></a>A key limitation of using <span>VRML</span> for multi-user worlds was the inability for any changes to the world to be saved. In essence a <span>VRML</span> world was a scene which although offering some level of interaction did not involve any level of collaboration.</p>
<p><span style="font-weight: bold;">Collaboration and Tool Box Building</p>
<p></span>If we had bet on any technology system becoming main stream it was the <span>ActiveWorld&#8217;s</span> browser, back in 1998 it did most of the things now possible in Second Life. <a href="http://2.bp.blogspot.com/_ADwvfqkxChw/RvvCwoE2l8I/AAAAAAAAAsA/yo94ovTvxn0/s1600-h/cvds3.png"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/RvvCwoE2l8I/AAAAAAAAAsA/yo94ovTvxn0/s400/cvds3.png" alt="" id="BLOGGER_PHOTO_ID_5114895942456612802" border="0" /></a></p>
<p><span>ActiveWorld&#8217;s</span> was not by any means the first Virtual Worlds system but it, in our view, stands the test of time as one of the best. One needs to bare in mind that back in 1998 <span>Internet</span> technology was still developing and the ability to <span>collaboratively</span> build and share data in a three dimensional world where one is represented as an avatar was like viewing the future.</p>
<p>In addition to being able to build from a large subset of objects the <span>ActiveWorlds</span> server could import objects in .<span>rwx</span> or <span>Renderware</span> format. This opened up the world of architecture with a direct input path from <span>AutoCad</span> and 3<span>DStudio</span> Max.</p>
<p>If you take a look at <a href="http://archsl.wordpress.com/">The ARCH</a> of note is the fact that one of the things <span>architects</span> and users in general are waiting for is the ability to import objects into Second Life from third party programs.</p>
<p>To discuss all things virtual the <a href="http://www.ccon.org/conf98/index.html">Avatars 98 Conference</a> was held in <span>ActiveWorlds</span>, run by the <a href="http://www.ccon.org/">Contact Consortium</a> it provides a snapshot of the time:</p>
<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/RvvFVYE2l-I/AAAAAAAAAsQ/DkbtuwJ2bsA/s1600-h/avcrowd.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/RvvFVYE2l-I/AAAAAAAAAsQ/DkbtuwJ2bsA/s400/avcrowd.jpg" alt="" id="BLOGGER_PHOTO_ID_5114898772840060898" border="0" /></a>We guess most of the users are now to be found somewhere in Second Life, of note though is how quick users can be to change to the next big system.</p>
<p>Internet hype arrives in waves of innovation, the current wave is Second Life, as for the next wave? Wasn&#8217;t there a <a href="http://www.channel4.com/news/articles/science_technology/is+google+preparing+second+life+rival/851147">rumour of a Google Virtual Environment</a> last week?</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/09/27/second-lifeweb-20-virtual-worlds-in-2/">Virtual Worlds Circa 1998: How Much Has Changed?</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>Iconic London Image &#8211; Geographic London Underground and 3D Buildings Update</title>
		<link>https://www.digitalurban.org/blog/2007/08/07/iconic-london-image-geographic-london/</link>
					<comments>https://www.digitalurban.org/blog/2007/08/07/iconic-london-image-geographic-london/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 07 Aug 2007 08:53:00 +0000</pubDate>
				<category><![CDATA[3D London Tube Map]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Best Of]]></category>
		<category><![CDATA[London Underground]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1990</guid>

					<description><![CDATA[<p>Another update on progress with regards our 3D London Underground map. The main map is complete providing a top down view of the actual geographic location of the London Underground...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/08/07/iconic-london-image-geographic-london/">Iconic London Image &#8211; Geographic London Underground and 3D Buildings Update</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/Rrg3MFo4pII/AAAAAAAAAhg/ozimjBKNVLs/s1600-h/TUBEIMAGEcentral.jpg"><img decoding="async" id="BLOGGER_PHOTO_ID_5095883659181335682" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://3.bp.blogspot.com/_ADwvfqkxChw/Rrg3MFo4pII/AAAAAAAAAhg/ozimjBKNVLs/s400/TUBEIMAGEcentral.jpg" border="0" /></a><br />Another update on progress with regards our 3D London Underground map.</p>
<p>The main map is complete providing a top down view of the actual geographic location of the London Underground Network. At the moment we are working on ways to give it a alpha channel and overlay on Google Maps, a Google Earth version is also in the pipeline.</p>
<div></div>
<p></p>
<div>If you give the map a slight tilt and add various 3D buildings of London then the map takes on a more iconic view of London:</div>
<div></div>
<p><img decoding="async" id="BLOGGER_PHOTO_ID_5095884277656626338" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://3.bp.blogspot.com/_ADwvfqkxChw/Rrg3wFo4pKI/AAAAAAAAAhw/x0FMZozxNso/s400/Tubeicon2.jpg" border="0" /></p>
<div>The final part of the update was adding in all the underground stations names as 3D text allowing for a higher resolution render:</div>
<div></div>
<p><img decoding="async" id="BLOGGER_PHOTO_ID_5095883732195779730" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://4.bp.blogspot.com/_ADwvfqkxChw/Rrg3QVo4pJI/AAAAAAAAAho/wHrBGocMdOU/s400/Tubeicon1.jpg" border="0" /><br />Embedded below is the iconic view of London rendered at 10000&#215;5000 pixels and displayed via Google Maps using our <a href="http://www.casa.ucl.ac.uk/software/googlemapimagecutter.asp">Google Image Cutter Software</a>:</p>
<p>Double click to zoom in or use the slider bar and drag to pan:</p>
<p><center><iframe src="http://www.casa.ucl.ac.uk/googlemaps/tubebuildings.html" frameborder="0" height="370" scrolling="no" width="470"></iframe></center></p>
<p>You can also <a href="http://www.casa.ucl.ac.uk/googlemaps/tubebuildings.html">view this full screen</a> (recommended).</p>
<p>If people would be interested as using this as wallpaper then let us know and we&#8217;ll render out various resolutions..</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/08/07/iconic-london-image-geographic-london/">Iconic London Image &#8211; Geographic London Underground and 3D Buildings Update</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>7</slash:comments>
		
		
			</item>
		<item>
		<title>Iconic London Image &#8211; Geographic London Underground and 3D Buildings Update</title>
		<link>https://www.digitalurban.org/blog/2007/08/07/iconic-london-image-geographic-london-2/</link>
					<comments>https://www.digitalurban.org/blog/2007/08/07/iconic-london-image-geographic-london-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 07 Aug 2007 08:53:00 +0000</pubDate>
				<category><![CDATA[3D London Tube Map]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Best Of]]></category>
		<category><![CDATA[London Underground]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1990</guid>

					<description><![CDATA[<p>Another update on progress with regards our 3D London Underground map. The main map is complete providing a top down view of the actual geographic location of the London Underground...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/08/07/iconic-london-image-geographic-london-2/">Iconic London Image &#8211; Geographic London Underground and 3D Buildings Update</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/Rrg3MFo4pII/AAAAAAAAAhg/ozimjBKNVLs/s1600-h/TUBEIMAGEcentral.jpg"><img decoding="async" id="BLOGGER_PHOTO_ID_5095883659181335682" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://3.bp.blogspot.com/_ADwvfqkxChw/Rrg3MFo4pII/AAAAAAAAAhg/ozimjBKNVLs/s400/TUBEIMAGEcentral.jpg" border="0" /></a><br />Another update on progress with regards our 3D London Underground map.</p>
<p>The main map is complete providing a top down view of the actual geographic location of the London Underground Network. At the moment we are working on ways to give it a alpha channel and overlay on Google Maps, a Google Earth version is also in the pipeline.</p>
<div></div>
<p></p>
<div>If you give the map a slight tilt and add various 3D buildings of London then the map takes on a more iconic view of London:</div>
<div></div>
<p><img decoding="async" id="BLOGGER_PHOTO_ID_5095884277656626338" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://3.bp.blogspot.com/_ADwvfqkxChw/Rrg3wFo4pKI/AAAAAAAAAhw/x0FMZozxNso/s400/Tubeicon2.jpg" border="0" /></p>
<div>The final part of the update was adding in all the underground stations names as 3D text allowing for a higher resolution render:</div>
<div></div>
<p><img decoding="async" id="BLOGGER_PHOTO_ID_5095883732195779730" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://4.bp.blogspot.com/_ADwvfqkxChw/Rrg3QVo4pJI/AAAAAAAAAho/wHrBGocMdOU/s400/Tubeicon1.jpg" border="0" /><br />Embedded below is the iconic view of London rendered at 10000&#215;5000 pixels and displayed via Google Maps using our <a href="http://www.casa.ucl.ac.uk/software/googlemapimagecutter.asp">Google Image Cutter Software</a>:</p>
<p>Double click to zoom in or use the slider bar and drag to pan:</p>
<p><center><iframe src="http://www.casa.ucl.ac.uk/googlemaps/tubebuildings.html" frameborder="0" height="370" scrolling="no" width="470"></iframe></center></p>
<p>You can also <a href="http://www.casa.ucl.ac.uk/googlemaps/tubebuildings.html">view this full screen</a> (recommended).</p>
<p>If people would be interested as using this as wallpaper then let us know and we&#8217;ll render out various resolutions..</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/08/07/iconic-london-image-geographic-london-2/">Iconic London Image &#8211; Geographic London Underground and 3D Buildings Update</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>7</slash:comments>
		
		
			</item>
		<item>
		<title>Tutorial &#8211; Quick and Easy Augmented Reality from SketchUp/3DMax etc</title>
		<link>https://www.digitalurban.org/blog/2007/07/13/tutorial-quick-and-easy-augmented/</link>
					<comments>https://www.digitalurban.org/blog/2007/07/13/tutorial-quick-and-easy-augmented/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 13 Jul 2007 09:50:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Best Of]]></category>
		<category><![CDATA[SketchUp]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2022</guid>

					<description><![CDATA[<p>Creating your own Augmented Reality is, thanks to ARTAG, staggeringly easy. Yet behind the simplicity lays a serious potential for both the hobbyist, local government use and the professional practice....</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/13/tutorial-quick-and-easy-augmented/">Tutorial &#8211; Quick and Easy Augmented Reality from SketchUp/3DMax etc</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Creating your own Augmented Reality is, thanks to ARTAG, staggeringly easy. Yet behind the simplicity lays a serious potential for both the hobbyist, local government use and the professional practice.<br />
The only requirements are a webcam, printer and the ability to export models in either .obj, .wrl or .ase formats. As such if you have a model in SketchUp, 3DMax or any other common 3D package you can now view it on your desk using Augmented Reality.<br />
<span style="font-weight: bold;">Step 1</span><br />
<a href="http://iit-iti.nrc-cnrc.gc.ca/license/info_e/8">Download ARTag</a> and unzip the contents to a folder. We generally use the desktop for easy access. Note the SDK kit is currently required as the demo on the main ARTag site has timed out. The contents are however mostly the same.<br />
<span style="font-weight: bold;">Step 2</span><br />
Open your newly created folder &#8211; in our case under its default name of &#8216;artag_rev2k_sdk_windows_1207&#8217; and navigate to the &#8216;patterns&#8217; directory.<br />
<span style="font-weight: bold;">Step 3</span><br />
<a href="http://2.bp.blogspot.com/_ADwvfqkxChw/RpdPxRqXbbI/AAAAAAAAAcw/mJ2kl-MyNCo/s1600-h/Capture.JPG"><img decoding="async" id="BLOGGER_PHOTO_ID_5086622012111547826" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/RpdPxRqXbbI/AAAAAAAAAcw/mJ2kl-MyNCo/s200/Capture.JPG" alt="" border="0" /></a>Open both base0.gif and toolbar0_7.gif as pictured to the right. Print our each of these .gifs making sure that your print options are set to &#8216;scale to fit media&#8217; with either A4 or A3 paper (or your standard printers paper size).<br />
Lay both these printouts side by side on your desk or workspace.<br />
<span style="font-weight: bold;">Step 4</span><br />
Making sure your webcam is plugged in navigate to the &#8216;compiled_demos&#8217; folder and double click on 3d_augmentations_usb.exe. This will launch a window in which the view from your webcam is displayed. If you move your cam towards the two marker sheets you printed out a series of 3D models will appear &#8211; as pictured below:<br />
<a href="http://2.bp.blogspot.com/_ADwvfqkxChw/RpdSxRqXbcI/AAAAAAAAAc4/bn1vKstkMR4/s1600-h/demo..jpg"><img decoding="async" id="BLOGGER_PHOTO_ID_5086625310646431170" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/RpdSxRqXbcI/AAAAAAAAAc4/bn1vKstkMR4/s400/demo..jpg" alt="" border="0" /></a><br />
This is your first example of Augmented Reality, all we need now is to import our own objects.<br />
<span style="font-weight: bold;">Step 5</span><br />
The objects that load on the marker grid are defined by a text file &#8211; setup_artag_3d.cfg. Open this file in a text editor such as Notepad.<br />
<a href="http://1.bp.blogspot.com/_ADwvfqkxChw/RpdU5BqXbdI/AAAAAAAAAdA/DQ4ni1ViH_o/s1600-h/Capture1.JPG"><img decoding="async" id="BLOGGER_PHOTO_ID_5086627642813672914" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/RpdU5BqXbdI/AAAAAAAAAdA/DQ4ni1ViH_o/s320/Capture1.JPG" alt="" border="0" /></a> Pictured left we have highlighted the main line in setup_artag_3d.cfg. This defines the file to display on the main marker sheet, in the case of the first demonstration a fish.<br />
To load your own objects you simply change this line to your files name and extension. For the movie below we made a simple windfarm in 3D Studio Max and exported both the textures (in .jpg format) and the file in .ASE format to the &#8216;compiled_demos&#8217; folder. We then edited fish.obj to in our case windfarm.ase and saved the file.<br />
Relaunching 3d_augmentations_usb.exe loads the changed file as illustrated in the Youtube movie below:<br />
<center><object width="425" height="350" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/lz96zndmr9k" /><embed width="425" height="350" type="application/x-shockwave-flash" src="http://www.youtube.com/v/lz96zndmr9k" wmode="transparent" /></object></center>It is worth experimenting with a variety of objects with the system &#8211; a 3D Earth model works particularly well and has obvious applications for the teaching of geography in a classroom environment, especially if you print out the marker sheet in A1 size.<br />
For more detailed info take a look at the <a href="http://www.artag.net/">ARTag site</a>.<br />
Let us know if you hit any problems or require any further tips..<br />
*<br />
Update 17th July 2007<br />
As requested we have uploaded a sample .obj to load into the directory as a test for replacing the supplied 3d models in the demo. Download and unzip to the compiled demos directory the following file <a href="http://www.casa.ucl.ac.uk/andy/Globe.zip">Globe.zip</a> (542K).<br />
The zip contains three files &#8211; Globe.obj, Globe.mtl and the texture in .jpg format &#8211; is this case a panoramic image.<br />
Replace fish.obj with Globe.obj as per Step 5 and you should see a globe panorama on the main base0 maker sheet.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/13/tutorial-quick-and-easy-augmented/">Tutorial &#8211; Quick and Easy Augmented Reality from SketchUp/3DMax etc</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Tutorial &#8211; Quick and Easy Augmented Reality from SketchUp/3DMax etc</title>
		<link>https://www.digitalurban.org/blog/2007/07/13/tutorial-quick-and-easy-augmented-2/</link>
					<comments>https://www.digitalurban.org/blog/2007/07/13/tutorial-quick-and-easy-augmented-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 13 Jul 2007 09:50:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Best Of]]></category>
		<category><![CDATA[SketchUp]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2022</guid>

					<description><![CDATA[<p>Creating your own Augmented Reality is, thanks to ARTAG, staggeringly easy. Yet behind the simplicity lays a serious potential for both the hobbyist, local government use and the professional practice....</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/13/tutorial-quick-and-easy-augmented-2/">Tutorial &#8211; Quick and Easy Augmented Reality from SketchUp/3DMax etc</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Creating your own Augmented Reality is, thanks to ARTAG, staggeringly easy. Yet behind the simplicity lays a serious potential for both the hobbyist, local government use and the professional practice.<br />
The only requirements are a webcam, printer and the ability to export models in either .obj, .wrl or .ase formats. As such if you have a model in SketchUp, 3DMax or any other common 3D package you can now view it on your desk using Augmented Reality.<br />
<span style="font-weight: bold;">Step 1</span><br />
<a href="http://iit-iti.nrc-cnrc.gc.ca/license/info_e/8">Download ARTag</a> and unzip the contents to a folder. We generally use the desktop for easy access. Note the SDK kit is currently required as the demo on the main ARTag site has timed out. The contents are however mostly the same.<br />
<span style="font-weight: bold;">Step 2</span><br />
Open your newly created folder &#8211; in our case under its default name of &#8216;artag_rev2k_sdk_windows_1207&#8217; and navigate to the &#8216;patterns&#8217; directory.<br />
<span style="font-weight: bold;">Step 3</span><br />
<a href="http://2.bp.blogspot.com/_ADwvfqkxChw/RpdPxRqXbbI/AAAAAAAAAcw/mJ2kl-MyNCo/s1600-h/Capture.JPG"><img decoding="async" id="BLOGGER_PHOTO_ID_5086622012111547826" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/RpdPxRqXbbI/AAAAAAAAAcw/mJ2kl-MyNCo/s200/Capture.JPG" alt="" border="0" /></a>Open both base0.gif and toolbar0_7.gif as pictured to the right. Print our each of these .gifs making sure that your print options are set to &#8216;scale to fit media&#8217; with either A4 or A3 paper (or your standard printers paper size).<br />
Lay both these printouts side by side on your desk or workspace.<br />
<span style="font-weight: bold;">Step 4</span><br />
Making sure your webcam is plugged in navigate to the &#8216;compiled_demos&#8217; folder and double click on 3d_augmentations_usb.exe. This will launch a window in which the view from your webcam is displayed. If you move your cam towards the two marker sheets you printed out a series of 3D models will appear &#8211; as pictured below:<br />
<a href="http://2.bp.blogspot.com/_ADwvfqkxChw/RpdSxRqXbcI/AAAAAAAAAc4/bn1vKstkMR4/s1600-h/demo..jpg"><img decoding="async" id="BLOGGER_PHOTO_ID_5086625310646431170" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/RpdSxRqXbcI/AAAAAAAAAc4/bn1vKstkMR4/s400/demo..jpg" alt="" border="0" /></a><br />
This is your first example of Augmented Reality, all we need now is to import our own objects.<br />
<span style="font-weight: bold;">Step 5</span><br />
The objects that load on the marker grid are defined by a text file &#8211; setup_artag_3d.cfg. Open this file in a text editor such as Notepad.<br />
<a href="http://1.bp.blogspot.com/_ADwvfqkxChw/RpdU5BqXbdI/AAAAAAAAAdA/DQ4ni1ViH_o/s1600-h/Capture1.JPG"><img decoding="async" id="BLOGGER_PHOTO_ID_5086627642813672914" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/RpdU5BqXbdI/AAAAAAAAAdA/DQ4ni1ViH_o/s320/Capture1.JPG" alt="" border="0" /></a> Pictured left we have highlighted the main line in setup_artag_3d.cfg. This defines the file to display on the main marker sheet, in the case of the first demonstration a fish.<br />
To load your own objects you simply change this line to your files name and extension. For the movie below we made a simple windfarm in 3D Studio Max and exported both the textures (in .jpg format) and the file in .ASE format to the &#8216;compiled_demos&#8217; folder. We then edited fish.obj to in our case windfarm.ase and saved the file.<br />
Relaunching 3d_augmentations_usb.exe loads the changed file as illustrated in the Youtube movie below:<br />
<center><object width="425" height="350" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/lz96zndmr9k" /><embed width="425" height="350" type="application/x-shockwave-flash" src="http://www.youtube.com/v/lz96zndmr9k" wmode="transparent" /></object></center>It is worth experimenting with a variety of objects with the system &#8211; a 3D Earth model works particularly well and has obvious applications for the teaching of geography in a classroom environment, especially if you print out the marker sheet in A1 size.<br />
For more detailed info take a look at the <a href="http://www.artag.net/">ARTag site</a>.<br />
Let us know if you hit any problems or require any further tips..<br />
*<br />
Update 17th July 2007<br />
As requested we have uploaded a sample .obj to load into the directory as a test for replacing the supplied 3d models in the demo. Download and unzip to the compiled demos directory the following file <a href="http://www.casa.ucl.ac.uk/andy/Globe.zip">Globe.zip</a> (542K).<br />
The zip contains three files &#8211; Globe.obj, Globe.mtl and the texture in .jpg format &#8211; is this case a panoramic image.<br />
Replace fish.obj with Globe.obj as per Step 5 and you should see a globe panorama on the main base0 maker sheet.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/13/tutorial-quick-and-easy-augmented-2/">Tutorial &#8211; Quick and Easy Augmented Reality from SketchUp/3DMax etc</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>How to Create an Aerial Panorama from Google Earth</title>
		<link>https://www.digitalurban.org/blog/2006/09/05/how-to-create-aerial-panorama-from/</link>
					<comments>https://www.digitalurban.org/blog/2006/09/05/how-to-create-aerial-panorama-from/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 05 Sep 2006 09:26:00 +0000</pubDate>
				<category><![CDATA[Best Of]]></category>
		<category><![CDATA[Google Earth Panoramas]]></category>
		<category><![CDATA[Tutorial]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2308</guid>

					<description><![CDATA[<p>Peter Murphy (one of the leading lights in the panoramic world) sent us a email on Monday with the thought of creating panoramas from a Digital Earth. The concept is...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2006/09/05/how-to-create-aerial-panorama-from/">How to Create an Aerial Panorama from Google Earth</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://photos1.blogger.com/blogger2/604/1219/1600/gepanorama2.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; cursor: pointer; text-align: center;" alt="" src="http://photos1.blogger.com/blogger2/604/1219/320/gepanorama2.jpg" border="0" /></a></p>
<p><a href="http://www.mediavr.com/blog/">Peter Murphy</a> (one of the leading lights in the panoramic world) sent us a email on Monday with the thought of creating panoramas from a Digital Earth. The concept is simple &#8211; grab a series of screen shots while rotating above the earth and then stitch the images as if they were normal photographs.</p>
<p>A day is a long time in Internet based tutorials and this is now an update of the original as a result of Gaby, a digital urban reader, writing a <span>kmz</span> tool to dramatically simplify the process of capturing screen shots. The whole process should take approximately 40 minutes.</p>
<p><a href="http://photos1.blogger.com/blogger2/604/1219/1600/gepanoimage1.jpg"><img decoding="async" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" alt="" src="http://photos1.blogger.com/blogger2/604/1219/200/gepanoimage1.jpg" border="0" /></a>The first step is to go to <a href="http://tracks.landais.org/panokml.php"><span>Gabys</span> <span>Kmz</span> Panorama Capture Tool</a> and type in the Lat/Long of the location you want to capture &#8211; in our case above the Millennium Dome in London.</p>
<p>To create panoramas it is important to rotate the camera around the nodal point of the lens in order to minimise any parallax error as the scene is captured. Previous to Gaby&#8217;s tool the best way was to use the &#8216;Flight Simulator Mode&#8217; by clicking &#8216;<span>Ctrl</span>-G&#8217;. Combining this with a &#8216;left mouse click and drag&#8217; action you can look around the scene and thus simulate a panoramic camera.</p>
<p>You can now simply load up the <span>kmz</span> file which is output from your Lat/Long co-ordinates and a series of <span>placemarks</span> are presented in the Google Earth, each representing camera locations. Select each <span>placemark</span> and wait for the streaming in Google Earth to reach 100%, now use File &#8211; &#8216;Save Image&#8217; and call your image image1.<span>jpg</span>. Go through this for each <span>placemark</span> and you should end up with 28 images, each saved in sequence &#8211; <span>ie</span> image 1.<span>jpg</span> to image 29.<span>jpg</span>.</p>
<p><a href="http://photos1.blogger.com/blogger2/604/1219/1600/gestitcher1.jpg"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" alt="" src="http://photos1.blogger.com/blogger2/604/1219/200/gestitcher1.jpg" border="0" /></a> Once you have your numbered <span>screengrabs</span> you now need to stitch them, we used <span>Stitcher</span> from <span>RealViz</span>, you can download a trial version from the <a href="http://stitcher.realviz.com/"><span>RealViz</span></a> website. If you are a <a href="http://www.ptgui.com/"><span>PTGui</span></a> user we have created a Template to automatically stitch your images. <a href="http://www.casa.ucl.ac.uk/andy/GoogleEarthTemplate.pts">Download the Template</a> and follow these steps:</p>
<p>1) Open <span>PTGui</span> and click Select Source Images &#8211; Navigate to where you saved your <span>screengrabs</span> and select all of them.</p>
<p>2) A Camera Lens <span>Dialoge</span> will appear, simply click &#8216;Cancel&#8217;. Your images will then load into <span>PTGui</span>.</p>
<p>3) Click File &#8216;Apply Template&#8217; and select the location of the <span>GoogleEarthTemplate</span>.<span>pts</span> saved from above.</p>
<p>Your images will now automatically align, you can now complete the process by selecting the &#8216;Advanced&#8217; button in the top right hand side of <span>PTGui</span> and then &#8216;Create Panorama&#8217;. Save your panorama as a <span>Tif</span>, we normally output at 6000&#215;3000 pixels. Advanced users of <span>PTGui</span> can add their own Control Points and stitch as normal, lens <span>parameters</span> should be 30mm Rectilinear.</p>
<p><a href="http://photos1.blogger.com/blogger2/604/1219/1600/gestitcher2.jpg"><img decoding="async" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" alt="" src="http://photos1.blogger.com/blogger2/604/1219/200/gestitcher2.jpg" border="0" /></a>To stitch the images you can also use the <span>AutoStitch</span> feature of <span>RealViz</span> to simply load in the images and automatically create a panorama. It should be noted that the curve of the earth will not stitch perfectly due to parallax error resulting from the Flight Simulator mode of Google Earth, the image left illustrates this (click for a larger version).</p>
<p>Fixing the parallax&#8217;s error is simply a case of slightly cropping off the top of the resulting panorama to give us the image as below, this applies to both <span>PTGui</span> and <span>Realviz</span> <span>Stitcher</span> outputs:</p>
<p><a href="http://photos1.blogger.com/blogger2/604/1219/1600/gepanoramanosky%20copy.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; cursor: pointer; text-align: center;" alt="" src="http://photos1.blogger.com/blogger2/604/1219/320/gepanoramanosky%20copy.jpg" border="0" /></a><br />As Google Earth doesn&#8217;t include clouds we can now add them in as a new layer in <span>photoshop</span>. We used a panoramic image of clouds from <a href="http://www.turbosquid.com/FullPreview/Index.cfm/ID/211719/SID/211692/blFP/1"><span>TurboSquid</span></a>, these used to be free but are now $5 each. If you don&#8217;t have a cloud panorama then you can always create your own using <span>Terragen</span>, there is a<a href="http://www.3dna.net/cgi-bin/wwwthreads/showflat.pl?Cat=&#038;Board=customization&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;Number=1398&#038;page=0&#038;view=collapsed&#038;sb=5&#038;part=1"> great tutorial on how to do this here</a>.</p>
<p>Adding the clouds gives you the final panorama over London (click for a larger view) :</p>
<p><a href="http://photos1.blogger.com/blogger2/604/1219/1600/gepanorama1.0.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; cursor: pointer; text-align: center;" alt="" src="http://photos1.blogger.com/blogger2/604/1219/320/gepanorama1.0.jpg" border="0" /></a><br />Changing the projection of the resulting image allows a number of views such a hyperbolic image of London from Google Earth:</p>
<p><a href="http://photos1.blogger.com/blogger2/604/1219/1600/gepanorama2.0.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; cursor: pointer; text-align: center;" alt="" src="http://photos1.blogger.com/blogger2/604/1219/320/gepanorama2.0.jpg" border="0" /></a><br />Finally to create a <span>Quicktime</span> Virtual Reality scene from the image &#8211; so you can look around the panorama &#8211; <a href="http://www.pano2qtvr.com/">download <span>Pano</span>2<span>QTVR</span></a>.</p>
<p>The resulting <a href="http://www.casa.ucl.ac.uk/andy/qt/GoogleEarth.html"><span>QTVR</span> can be viewed here</a> (2.8Mb).</p>
<p>Of note in the final scene is how the Google copyright crops up in various places in the image. This is due to each <span>screengrab</span> containing the Google overlay and depending on the overlaps some are automatically blended out in <span>RealViz</span> and some remain&#8230; *update &#8211; using <span>PTGui</span> all copyright seems to be removed, this opens up the question on the legality of creating panoramas? *</p>
<p>Peter has used <a href="http://worldwind.arc.nasa.gov/"><span>NASA&#8217;s</span> <span>Worldwind</span></a> to the same effect, <a href="http://www.mediavr.com/fitzroyfallsnasa.htm">see here for his panorama</a> of the Southern Highlands (<span>Quicktime</span> format).</p>
<p>If you create any panoramas using Google Earth we would love to hear from you&#8230;</p>
<p>Panoramas submitted so far cover<br /><a href="http://www.casa.ucl.ac.uk/andy/qt/GoogleEarth.html">London</a>, <a href="http://www.vanbelgie.be/newyork/newyork.html">New York</a>, <a href="http://digitalurban.blogspot.com/2006/09/above-moscow-google-earth-panorama.html">Moscow</a>, <a href="http://www.vanbelgie.be/brussel/brussel.html">Belgium</a
>, <a href="http://www.casa.ucl.ac.uk/andy/qt/ParisClouds.html">Paris</a> and <a href="http://www.smooth360.com/panos/sydney_olympic_site.mov"><span>Sydney</span></a>.<a href="http://digitalurban.blogspot.com/2006/09/google-earth-belgium-panorama.html"><br /></a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2006/09/05/how-to-create-aerial-panorama-from/">How to Create an Aerial Panorama from Google Earth</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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