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	<title>City Engine Archives - Digital Urban</title>
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	<title>City Engine Archives - Digital Urban</title>
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		<title>Developing Classical and Contemporary Models in ESRI&#8217;s City Engine  &#8211; CASA Working Paper 191</title>
		<link>https://www.digitalurban.org/blog/2013/05/30/casa-working-paper-191-developing-classical-and-contemporary-models-in-esris-city-engine-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 30 May 2013 18:09:02 +0000</pubDate>
				<category><![CDATA[City Engine]]></category>
		<category><![CDATA[Working Paper]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3401</guid>

					<description><![CDATA[<p>CASA Working Paper 191 &#8211; Developing classical and contemporary models in ESRI&#8217;s City Engine &#8211; is now available to download. By Flora Roumpani, The Bartlett Centre for Advanced Spatial Analysis,...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/05/30/casa-working-paper-191-developing-classical-and-contemporary-models-in-esris-city-engine-2/">Developing Classical and Contemporary Models in ESRI&#8217;s City Engine  &#8211; CASA Working Paper 191</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>CASA Working Paper 191 &#8211; Developing classical and contemporary models in ESRI&#8217;s City Engine &#8211; is now available to download.<br />
By <a href="http://www.en-topia.blogspot.co.uk">Flora Roumpani,</a> The Bartlett Centre for Advanced Spatial Analysis, University College London:<br />
<strong>Abstract</strong><br />
<div id="attachment_3402" style="width: 175px" class="wp-caption alignright"><img decoding="async" aria-describedby="caption-attachment-3402" class=" wp-image-3402  " alt="Working Paper 191" src="https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-30-at-18.11.38-1.png" width="165" height="230" /><p id="caption-attachment-3402" class="wp-caption-text">Working Paper 191</p></div>In this paper we describe the development of projects which aim to explore the use of procedural modelling as a complete toolkit for building interactive visualizations of urban modelling theories. We will use three case studies, starting with the original von-Thunen model, a generalization of von-Thunen using multiple centres and finally the standard dynamic retail model by Wilson and Harris. We will discuss the advantages and limitations in using ESRI’s City Engine and the use of interactive techniques, to visualize and explore classical and contemporary urban modelling theories, by introducing spatial interaction and spatial dynamics within the simulation of a 3d city. In this framework, we provide a guide for developing urban models to aid better analysis and understanding of the urban environment through 3d urban visualizations, complexity theories and interactive systems.<br />
<a href="http://www.bartlett.ucl.ac.uk/casa/pdf/paper191">Download the working paper</a> (8.5Mb pdf)<br />
The full working paper series can be viewed on the main CASA site &#8211; <a href="http://www.bartlett.ucl.ac.uk/casa/latest/publications/working-papers">http://www.bartlett.ucl.ac.uk/casa/latest/publications/working-papers</a><br />
Follow the work behind the working paper at <a href="http://en-topia.blogspot.co.uk/" target="_blank" rel="noopener">en-topia.blogspot.co.uk</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/05/30/casa-working-paper-191-developing-classical-and-contemporary-models-in-esris-city-engine-2/">Developing Classical and Contemporary Models in ESRI&#8217;s City Engine  &#8211; CASA Working Paper 191</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>CASA Cubes in the City</title>
		<link>https://www.digitalurban.org/blog/2013/03/15/casa-cubes-in-the-city/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 14:07:50 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[City Engine]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Front Page]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3047</guid>

					<description><![CDATA[<p>As part of a future &#8216;Easter&#8217; themed  promotion we have produced a short teaser clip around &#8216;cubes in the city&#8217;. The movie was produced using ESRI City Engine, 3D Max...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/03/15/casa-cubes-in-the-city/">CASA Cubes in the City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>As part of a future &#8216;Easter&#8217; themed  promotion we have produced a short teaser clip around &#8216;cubes in the city&#8217;.<br />
<img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-3062" title="CASACubesGrab" alt="" src="https://www.digitalurban.org/wp-content/uploads/2013/03/CASACubesGrab1-1-1024x576.jpg" width="1024" height="576" srcset="https://www.digitalurban.org/wp-content/uploads/2013/03/CASACubesGrab1-1-1024x576.jpg 1024w, https://www.digitalurban.org/wp-content/uploads/2013/03/CASACubesGrab1-1-300x169.jpg 300w, https://www.digitalurban.org/wp-content/uploads/2013/03/CASACubesGrab1-1-768x432.jpg 768w, https://www.digitalurban.org/wp-content/uploads/2013/03/CASACubesGrab1-1.jpg 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /><br />
The movie was produced using ESRI City Engine, 3D Max and Lumion  &#8211; it is also being used as part of our<a title="MRes ASAV" href="http://www.bartlett.ucl.ac.uk/casa/programmes/postgraduate/mres-advanced-spatial-analysis-visualisation"> Masters course on Advanced Spatial Analysis and Visualisation</a> to demonstrate how simulation (MassFX) can be combined with procedural<span style="font-size: small;"><span style="line-height: 19px;"> city creation and rapid visualisation&#8230;</span></span><span id="more-3047"></span><br />
<center><iframe src="http://www.youtube.com/embed/L-jU4Gbx9rg" height="360" width="640" frameborder="0"></iframe></center>&nbsp;<br />
Lumion has a few issues with lighting  &#8211; there are some errors in the movie above &#8211; however for work created and rendered in under 3 hours its worth living with&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/03/15/casa-cubes-in-the-city/">CASA Cubes in the City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>Voxopolis: 3D City via Conway&#8217;s Game of Life</title>
		<link>https://www.digitalurban.org/blog/2010/02/02/voxopolis-3d-city-via-conways-game-of/</link>
					<comments>https://www.digitalurban.org/blog/2010/02/02/voxopolis-3d-city-via-conways-game-of/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 02 Feb 2010 21:15:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[City Engine]]></category>
		<category><![CDATA[conway]]></category>
		<category><![CDATA[Game of Life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1121</guid>

					<description><![CDATA[<p>Build a 3D city using the rules from Conway&#8217;s Game of Life and you&#8217;ve got our attention. The movie below details such a 3D city engine based developed in Processing...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/02/voxopolis-3d-city-via-conways-game-of/">Voxopolis: 3D City via Conway&#8217;s Game of Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Build a 3D city using the rules from Conway&#8217;s Game of Life and you&#8217;ve got our attention. The movie below details <span>such a 3D city engine based developed in Processing by  Jeannette Kuo, Dino Rossi and Dominik Zausinger:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/zmSqwxpte9g&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zmSqwxpte9g&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>The team seem to come from the </span><a href="http://wiki.caad.arch.ethz.ch/Education/MAS">The Master of Advanced Studies</a> in CAAD at ETH in Zurich &#8211; a one-year  postgraduate program with a focus on computer-based architectural design  and its automated production. The program examines the use of current  information technologies as an augmentation of concepts of architecture.</p>
<p>Very neat&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/02/voxopolis-3d-city-via-conways-game-of/">Voxopolis: 3D City via Conway&#8217;s Game of Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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