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	<title>CityScape Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/cityscape/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
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	<title>CityScape Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/cityscape/</link>
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	<item>
		<title>Composite Cityscape: New York</title>
		<link>https://www.digitalurban.org/blog/2010/02/26/composite-cityscape-new-york/</link>
					<comments>https://www.digitalurban.org/blog/2010/02/26/composite-cityscape-new-york/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 26 Feb 2010 11:03:00 +0000</pubDate>
				<category><![CDATA[CityScape]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[New York]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1080</guid>

					<description><![CDATA[<p>Darren is a freelance designer/artist based in Belfast, Northern Ireland, his cityscape composite of New York below has been created as part of a showreel in his bid to gain...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/26/composite-cityscape-new-york/">Composite Cityscape: New York</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Darren is a freelance designer/artist based in Belfast, Northern Ireland, his cityscape composite of New York below has been created as part of a showreel in his bid to gain some freelance visual effects work in the world of fantasy/sci-fi television:</p>
<p><center><object style="height: 345px; width: 600px;"><param name="movie" value="http://www.youtube.com/v/A0_KpbW4HcM"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/A0_KpbW4HcM" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="600" height="345"></object></center></embed>Its nice to feature such projects sometimes rather than the high-end visualisations from established studios.</p>
<p>See Darren&#8217;s site <a href="http://planetmirth.weebly.com/">http://planetmirth.weebly.com/</a> for full details&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/26/composite-cityscape-new-york/">Composite Cityscape: New York</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2010/02/26/composite-cityscape-new-york/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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		<item>
		<title>CityScape 1.8: GIS and OpenStreetMap Import Options</title>
		<link>https://www.digitalurban.org/blog/2009/12/18/cityscape-18-gis-and-openstreetmap/</link>
					<comments>https://www.digitalurban.org/blog/2009/12/18/cityscape-18-gis-and-openstreetmap/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 18 Dec 2009 10:17:00 +0000</pubDate>
				<category><![CDATA[CityScape]]></category>
		<category><![CDATA[Procedural Cities]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1148</guid>

					<description><![CDATA[<p>PixelActive have released a new version of their CityScape software. We are a picky bunch here at digital urban but the demo of CityScape is impressive, especially the ability to...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/12/18/cityscape-18-gis-and-openstreetmap/">CityScape 1.8: GIS and OpenStreetMap Import Options</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span>PixelActive</span> have released a new version of their <span>CityScape</span> software. We are a picky bunch here at digital urban but the demo of <span>CityScape</span> is impressive, especially the ability to import native <span>GIS</span> data, <span>OpenStreetMap</span> and export to <span>AutoDesk</span>. Combine this with Unity and you have a powerful city creation tool, complete with traffic.</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/Jf9bND1uRXs&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Jf9bND1uRXs&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p><span>Admittedly </span><span>CityScape</span> is priced for high-end users (<strong style="font-weight: normal;">$19,000)</strong> &#8211; but the free demo is a blast and a must download for anyone interested in building cities.</p>
<p>See<a href="http://pixelactive3d.com/"> http://pixelactive3d.com/</a> for download and more details.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/12/18/cityscape-18-gis-and-openstreetmap/">CityScape 1.8: GIS and OpenStreetMap Import Options</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>CityScape 1.8: GIS and OpenStreetMap Import Options</title>
		<link>https://www.digitalurban.org/blog/2009/12/18/cityscape-18-gis-and-openstreetmap-2/</link>
					<comments>https://www.digitalurban.org/blog/2009/12/18/cityscape-18-gis-and-openstreetmap-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 18 Dec 2009 10:17:00 +0000</pubDate>
				<category><![CDATA[CityScape]]></category>
		<category><![CDATA[Procedural Cities]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1148</guid>

					<description><![CDATA[<p>PixelActive have released a new version of their CityScape software. We are a picky bunch here at digital urban but the demo of CityScape is impressive, especially the ability to...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/12/18/cityscape-18-gis-and-openstreetmap-2/">CityScape 1.8: GIS and OpenStreetMap Import Options</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span>PixelActive</span> have released a new version of their <span>CityScape</span> software. We are a picky bunch here at digital urban but the demo of <span>CityScape</span> is impressive, especially the ability to import native <span>GIS</span> data, <span>OpenStreetMap</span> and export to <span>AutoDesk</span>. Combine this with Unity and you have a powerful city creation tool, complete with traffic.</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/Jf9bND1uRXs&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Jf9bND1uRXs&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p><span>Admittedly </span><span>CityScape</span> is priced for high-end users (<strong style="font-weight: normal;">$19,000)</strong> &#8211; but the free demo is a blast and a must download for anyone interested in building cities.</p>
<p>See<a href="http://pixelactive3d.com/"> http://pixelactive3d.com/</a> for download and more details.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/12/18/cityscape-18-gis-and-openstreetmap-2/">CityScape 1.8: GIS and OpenStreetMap Import Options</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/12/18/cityscape-18-gis-and-openstreetmap-2/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>CityScape 1.6 from PixelActive: Movies Update</title>
		<link>https://www.digitalurban.org/blog/2009/04/01/cityscape-16-from-pixelactive-movies/</link>
					<comments>https://www.digitalurban.org/blog/2009/04/01/cityscape-16-from-pixelactive-movies/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 01 Apr 2009 02:25:00 +0000</pubDate>
				<category><![CDATA[CityScape]]></category>
		<category><![CDATA[Traffic Simulation]]></category>
		<category><![CDATA[Transport Visualisation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1409</guid>

					<description><![CDATA[<p>CityScape is an urban modeling tool that allows users to build both custom and real-world environments quickly and easily. The focus of the modeler is on allowing developers to concentrate...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/01/cityscape-16-from-pixelactive-movies/">CityScape 1.6 from PixelActive: Movies Update</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span><span>CityScape</span> is an urban modeling tool that allows users to build both custom and real-world environments quickly and easily. The focus of the modeler is on allowing developers to concentrate on design rather than the labor involved in creation.</p>
<p>Of note is its support for Max/Maya via <span>COLLADA</span> opening up the possibility for rapid city building &#8211; embeded below is the demo movie we quickly created for use in our talk at the AAG last week on &#8216;</span>Agents in the City: Modeling and Visualizing Emergent Phenomena&#8217;<span> in association with <a href="http://www.gisagents.blogspot.com/">gisagents.blogspot.com</a>:</p>
<p><center><object height="276" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3937449&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=3937449&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="276" width="480"></embed></object><br /><a href="http://vimeo.com/3937449">CityScape: by PixelActive &#8211; Real-time Traffic Modeling</a> from <a href="http://vimeo.com/user716192">Andrew Crooks</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />Of equal note is the movie below created by a reader going by the name of <a href="http://www.youtube.com/user/2metri">2metri on YouTube</a>, after our <a href="http://digitalurban.blogspot.com/2009/03/cityscape-16-from-pixelactive.html">original post on CityScape</a>:</p>
<p><center><object height="295" width="480"><param name="movie" value="http://www.youtube.com/v/PLR51vqT56g&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/PLR51vqT56g&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="295" width="480"></embed></object></center><br />The movie above took under 20 minutes to complete, in short &#8211; CityScape has got huge potential&#8230;</p>
<p>You can <a href="http://pixelactive3d.com/Products/CityScape/">download the demo via  <span>PixelActive</span></a>,</span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/01/cityscape-16-from-pixelactive-movies/">CityScape 1.6 from PixelActive: Movies Update</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/04/01/cityscape-16-from-pixelactive-movies/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>CityScape 1.6 from PixelActive</title>
		<link>https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive/</link>
					<comments>https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 13 Mar 2009 11:53:00 +0000</pubDate>
				<category><![CDATA[CityScape]]></category>
		<category><![CDATA[Traffic Simulation]]></category>
		<category><![CDATA[Transport Visualisation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1426</guid>

					<description><![CDATA[<p>We have spent the morning giving the demo version of CityScape 1.6 from PixelActive a spin and we can honestly say we are impressed. CityScape is an urban modeling tool...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive/">CityScape 1.6 from PixelActive</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/wMcKheonTtc&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/wMcKheonTtc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></embed></object></center></p>
<p>We have spent the morning giving the demo version of <span>CityScape</span> 1.6 from <span>PixelActive</span> a spin and we can honestly say we are impressed. <span><span>CityScape</span> is an urban modeling tool that allows users to build both custom and real-world environments quickly and easily. The focus of the modeler is on allowing developers to concentrate on design rather than the labor involved in creation.</p>
<p>Of note is its support for Max/Maya via <span>COLLADA</span> opening up the possibility for rapid city building &#8211; we hope to have more thoughts on <span>CityScape</span> on the blog later next week.</p>
<p>You can <a href="http://pixelactive3d.com/Products/CityScape/">download the demo via  <span>PixelActive</span></a>, the movie above gives a good overview.</p>
<p></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive/">CityScape 1.6 from PixelActive</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>CityScape 1.6 from PixelActive</title>
		<link>https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive-2/</link>
					<comments>https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 13 Mar 2009 11:53:00 +0000</pubDate>
				<category><![CDATA[CityScape]]></category>
		<category><![CDATA[Traffic Simulation]]></category>
		<category><![CDATA[Transport Visualisation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1426</guid>

					<description><![CDATA[<p>We have spent the morning giving the demo version of CityScape 1.6 from PixelActive a spin and we can honestly say we are impressed. CityScape is an urban modeling tool...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive-2/">CityScape 1.6 from PixelActive</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/wMcKheonTtc&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/wMcKheonTtc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></embed></object></center></p>
<p>We have spent the morning giving the demo version of <span>CityScape</span> 1.6 from <span>PixelActive</span> a spin and we can honestly say we are impressed. <span><span>CityScape</span> is an urban modeling tool that allows users to build both custom and real-world environments quickly and easily. The focus of the modeler is on allowing developers to concentrate on design rather than the labor involved in creation.</p>
<p>Of note is its support for Max/Maya via <span>COLLADA</span> opening up the possibility for rapid city building &#8211; we hope to have more thoughts on <span>CityScape</span> on the blog later next week.</p>
<p>You can <a href="http://pixelactive3d.com/Products/CityScape/">download the demo via  <span>PixelActive</span></a>, the movie above gives a good overview.</p>
<p></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive-2/">CityScape 1.6 from PixelActive</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/03/13/cityscape-16-from-pixelactive-2/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
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