<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Crowd Simulation Archives - Digital Urban</title>
	<atom:link href="https://www.digitalurban.org/blog/category/crowd-simulation/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/category/crowd-simulation/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Thu, 05 Jun 2008 07:09:00 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>Crowd Simulation Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/crowd-simulation/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Mapping Movement via Mobile Data</title>
		<link>https://www.digitalurban.org/blog/2008/06/05/mapping-movement-via-mobile-data/</link>
					<comments>https://www.digitalurban.org/blog/2008/06/05/mapping-movement-via-mobile-data/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 05 Jun 2008 07:09:00 +0000</pubDate>
				<category><![CDATA[Crowd Simulation]]></category>
		<category><![CDATA[Pedestrian Movement]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1687</guid>

					<description><![CDATA[<p>BBC Science has an interesting article on how the whereabouts of more than 100,000 mobile phone users have been tracked in an attempt to build a comprehensive picture of human...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/06/05/mapping-movement-via-mobile-data/">Mapping Movement via Mobile Data</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://newsimg.bbc.co.uk/media/images/44713000/jpg/_44713692_-75.jpg"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://newsimg.bbc.co.uk/media/images/44713000/jpg/_44713692_-75.jpg" alt="" border="0" /></a>BBC Science has an interesting article on how the whereabouts of more than 100,000 mobile phone users have been tracked in an attempt to build a comprehensive picture of human movements.</p>
<p>It turns out that most people also move less than 10km on a regular basis, according to the study published in the journal Nature.</p>
<p>Mobile phone data is not widely available and while interesting to track general movement where it become of more use is via GPS and the movements of crowds. Currenty GPS handsets are expensive and battery hungry but in the next few years we are going to be increasingly &#8216;location aware&#8217; allowing  better understanding of our movement in cities.</p>
<p>See <a href="http://news.bbc.co.uk/1/hi/sci/tech/7433128.stm">Mobile phones expose human habits</a></p>
<p>Also for those interested see our post on the Nature Network &#8216;<a href="http://network.nature.com/blogs/user/digitalurban/2008/06/03/connected-to-the-world-but-not-the-city-local-clouds">Connected to the World but not the City</a>&#8216;  for a view of location based services and the prospect of mass market gps enabled devices.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/06/05/mapping-movement-via-mobile-data/">Mapping Movement via Mobile Data</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/06/05/mapping-movement-via-mobile-data/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Towards Modelling Behaviour in 3D Cities: 3D Agents for Architecture</title>
		<link>https://www.digitalurban.org/blog/2008/04/09/towards-modelling-behaviour-in-3d/</link>
					<comments>https://www.digitalurban.org/blog/2008/04/09/towards-modelling-behaviour-in-3d/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 09 Apr 2008 09:16:00 +0000</pubDate>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[Crowd Simulation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1719</guid>

					<description><![CDATA[<p>The second in what is looking like a series of posts on 3D Agent Based Modelling in cities &#8211; in short on placing crowd, pedestrian and transport behavior into 3D...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/04/09/towards-modelling-behaviour-in-3d/">Towards Modelling Behaviour in 3D Cities: 3D Agents for Architecture</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/R_yMN2P8NRI/AAAAAAAABJk/96vZotNKJb0/s1600-h/Agents2.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/R_yMN2P8NRI/AAAAAAAABJk/96vZotNKJb0/s400/Agents2.png" alt="" id="BLOGGER_PHOTO_ID_5187175040352531730" border="0" /></a>The second in what is looking like a series of posts on 3D Agent Based Modelling in cities &#8211; in short on placing crowd, pedestrian and transport behavior into 3D models.</p>
<p>Yesterday&#8217;s post covered our first steps, developing &#8216;Ant Like&#8217; behaviors on a surface, our next movie displays a degree of intelligence in our agents:</p>
<p><center><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/XeXTmGXbgd4&#038;hl=en"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/XeXTmGXbgd4&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object></center></p>
<p>The agents are now aware of the environment around them and each other, as such they avoid collisions while wandering around the surface. As we mentioned this is &#8216;first step&#8217; work and we are aware that there are advanced crowd simulations out there. We are taking a slightly different approach and as ever with the blog we will write a tutorial on the system soon as its more advanced.</p>
<p>It would be interesting to hear any thoughts on this line of posts and if you would like to know more about agents take a look at <a href="http://gisagents.blogspot.com/">http://gisagents.blogspot.com/</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/04/09/towards-modelling-behaviour-in-3d/">Towards Modelling Behaviour in 3D Cities: 3D Agents for Architecture</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/04/09/towards-modelling-behaviour-in-3d/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
	</channel>
</rss>
