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	<title>digital archaeology Archives - Digital Urban</title>
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	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
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	<title>digital archaeology Archives - Digital Urban</title>
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		<title>Augmenting a Roman Fort: A Paper Model, IPad and Unity</title>
		<link>https://www.digitalurban.org/blog/2011/10/27/augmenting-roman-fort-paper-model-ipad/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 27 Oct 2011 08:48:00 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[digital archaeology]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[Unity]]></category>
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					<description><![CDATA[<p>Stuart Eve here at The Bartlett&#8217;s Centre for Advanced Spatial Analysis has posted an update on his PhD research looking at augmenting archaeological sites. Before moving onto the real world he has built a...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2011/10/27/augmenting-roman-fort-paper-model-ipad/">Augmenting a Roman Fort: A Paper Model, IPad and Unity</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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										<content:encoded><![CDATA[<p><a href="http://www.dead-mens-eyes.org/" style="background-color: white; color: #2288bb; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px; text-decoration: none;">Stuart Eve</a><span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"><span><span style="line-height: 18px;"> here at The Bartlett&#8217;s Centre for Advanced Spatial Analysis has posted an update on his PhD research looking at augmenting archaeological sites. Before moving onto the real world he has built a proof of concept based on a Roman Fort made out of paper, the results on the iPad are extremely promising:</span></span></span></p>
<p><center><iframe allowfullscreen="" frameborder="0" height="360" src="http://player.vimeo.com/video/30861262?title=0&#038;byline=0&#038;portrait=0&#038;color=ffffff" webkitallowfullscreen="" width="640"></iframe><a href="http://vimeo.com/30861262">Augmenting a Roman Fort</a> from <a href="http://vimeo.com/dataanarchist">Dead Men&#8217;s Eyes</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><center><br /></center> Stuart has a full write up on the tools used over on <a href="http://www.dead-mens-eyes.org/?p=66">his blog</a>..</p>
<p>The post <a href="https://www.digitalurban.org/blog/2011/10/27/augmenting-roman-fort-paper-model-ipad/">Augmenting a Roman Fort: A Paper Model, IPad and Unity</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Melbourne (Still Here): Urban Memories</title>
		<link>https://www.digitalurban.org/blog/2010/05/10/melbourne-still-here-urban-memories/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 10 May 2010 15:59:00 +0000</pubDate>
				<category><![CDATA[digital archaeology]]></category>
		<category><![CDATA[urban memories]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1040</guid>

					<description><![CDATA[<p>Our work on TalesofThings has in a fundamental way changed the way we view the world and the city around us. It has made us very much aware of the...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/10/melbourne-still-here-urban-memories/">Melbourne (Still Here): Urban Memories</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Our work on TalesofThings has in a fundamental way changed the way we view the world and the city around us. It has made us very much aware of the daily events, the memories which are so often lost. Yet now almost everything can be captured and saved to a &#8216;thing&#8217; an &#8216;object&#8217; and as such we have the possibility of persevering and tagging everything.</p>
<p><center><object height="450" width="600"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4923041&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=4923041&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="450" width="600"></embed></object><a href="http://vimeo.com/4923041">Melbourne (Still Here)</a> from <a href="http://vimeo.com/user1831965">Aze Cunliffe</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />The above movie clip is an example of spontaneous footage shot in urban Melbourne by <a href="http://vimeo.com/user1831965">Aze Cunliffe</a> throughout May  2009.  Soundtrack &#8211;  atb&#8217;s &#8220;Still Here&#8221; from the album Future Memories. Talking of Future &#8211; the TOTeM group are capturing memories and tagging objects with qrcodes and rfid this week at <a href="http://www.futureeverything.org/">Future Everything</a>.</p>
<p>By linking memories direct to the object with audio/video/text/photos it does change the way we see &#8216;things&#8217; and indeed how our memories are saved for future generations &#8211; take a look at <a href="http://www.talesofthings.com/">talesofthings.com</a> &#8211; esp the World of Things map&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/10/melbourne-still-here-urban-memories/">Melbourne (Still Here): Urban Memories</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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