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	<title>FPS Archives - Digital Urban</title>
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	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 15 Jul 2009 12:46:00 +0000</lastBuildDate>
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	<title>FPS Archives - Digital Urban</title>
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		<title>Unity: Project Double Zero</title>
		<link>https://www.digitalurban.org/blog/2009/07/15/unity-project-double-zero/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 15 Jul 2009 12:46:00 +0000</pubDate>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Game Engines]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1256</guid>

					<description><![CDATA[<p>Project double zero is a FPS running in the Unity game engine, the project is being developed collaboratively by several interested parties. The driving force behind the project is Thomas...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/15/unity-project-double-zero/">Unity: Project Double Zero</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.casa.ucl.ac.uk/andy/blogimages/doublezero.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 600px; height: 258px;" src="http://www.casa.ucl.ac.uk/andy/blogimages/doublezero.jpg" alt="" id="BLOGGER_PHOTO_ID_5358668105344800562" border="0" /></a><br />Project double zero is a FPS running in the Unity game engine, the project is being developed collaboratively by several interested parties. The driving force behind the project is <a href="http://www.youtube.com/user/Thomas3DAi">Thomas P</a> who is documenting progress via YouTube and their <a href="http://blog.projectdoublezero.com/">blog</a>. The first movie below provides an insight into developing a level in Cinema 4D and then importing into Unity. The C4D development is broadly similar to 3DMax/Maya/Blender techniques:</p>
<p><center><object height="345" width="600"><param name="movie" value="http://www.youtube.com/v/6_vFSaEmCwo&#038;hl=en&#038;fs=1&#038;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/6_vFSaEmCwo&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="345" width="600"></embed></object></center></p>
<p>The second movie details the latest progress:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/NW5_a1azP-g&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NW5_a1azP-g&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>Our own work with Unity is on going, below details progress to date:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>Obviously with architecture, agent based modelling, urban design and planning based visualisation we have had to &#8216;lose the gun&#8217; aspect of a FPS but in terms of development and concepts the work is similar. We should have a release out the door in the next few weeks&#8230;</p>
<p>See <a href="http://blog.projectdoublezero.com/">http://blog.projectdoublezero.com/</a> for full details on Project Double Zero, its one to watch&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/15/unity-project-double-zero/">Unity: Project Double Zero</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Unity: Project Double Zero</title>
		<link>https://www.digitalurban.org/blog/2009/07/15/unity-project-double-zero-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 15 Jul 2009 12:46:00 +0000</pubDate>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Game Engines]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1256</guid>

					<description><![CDATA[<p>Project double zero is a FPS running in the Unity game engine, the project is being developed collaboratively by several interested parties. The driving force behind the project is Thomas...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/15/unity-project-double-zero-2/">Unity: Project Double Zero</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.casa.ucl.ac.uk/andy/blogimages/doublezero.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 600px; height: 258px;" src="http://www.casa.ucl.ac.uk/andy/blogimages/doublezero.jpg" alt="" id="BLOGGER_PHOTO_ID_5358668105344800562" border="0" /></a><br />Project double zero is a FPS running in the Unity game engine, the project is being developed collaboratively by several interested parties. The driving force behind the project is <a href="http://www.youtube.com/user/Thomas3DAi">Thomas P</a> who is documenting progress via YouTube and their <a href="http://blog.projectdoublezero.com/">blog</a>. The first movie below provides an insight into developing a level in Cinema 4D and then importing into Unity. The C4D development is broadly similar to 3DMax/Maya/Blender techniques:</p>
<p><center><object height="345" width="600"><param name="movie" value="http://www.youtube.com/v/6_vFSaEmCwo&#038;hl=en&#038;fs=1&#038;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/6_vFSaEmCwo&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="345" width="600"></embed></object></center></p>
<p>The second movie details the latest progress:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/NW5_a1azP-g&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NW5_a1azP-g&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>Our own work with Unity is on going, below details progress to date:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>Obviously with architecture, agent based modelling, urban design and planning based visualisation we have had to &#8216;lose the gun&#8217; aspect of a FPS but in terms of development and concepts the work is similar. We should have a release out the door in the next few weeks&#8230;</p>
<p>See <a href="http://blog.projectdoublezero.com/">http://blog.projectdoublezero.com/</a> for full details on Project Double Zero, its one to watch&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/15/unity-project-double-zero-2/">Unity: Project Double Zero</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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