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	<title>Game Engine Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/game-engine/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Mon, 13 May 2013 12:05:01 +0000</lastBuildDate>
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	<title>Game Engine Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/game-engine/</link>
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	<item>
		<title>Unity Traffic System &#8211; City Traffic</title>
		<link>https://www.digitalurban.org/blog/2013/05/13/unity-traffic-system-city-traffic/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 13 May 2013 12:05:01 +0000</pubDate>
				<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[ABM]]></category>
		<category><![CDATA[traffic]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3357</guid>

					<description><![CDATA[<p>Creating a sandbox style traffic system in Unity is a challenge. As our previous posts have shown agents can use NavMesh and calculate shortest paths but the hit is high on processing which...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/05/13/unity-traffic-system-city-traffic/">Unity Traffic System &#8211; City Traffic</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Creating a sandbox style traffic system in Unity is a challenge. As our previous posts have shown agents can use NavMesh and calculate shortest paths but the hit is high on processing which in turn limits the number of agents in a scene. <a href="http://sandervandervegte.nl/">Sander van der Vegte</a> is a multidisciplinary game developer who for the past 12 years has fortunate enough to make a living creating games, part of his current development process is a city traffic game and thus finding ways for natural behaviour while maintaining a low processing requirment.<br />
<div id="attachment_3359" style="width: 676px" class="wp-caption aligncenter"><a href="https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-13-at-12.53.56-1.png"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-3359" class=" wp-image-3359" title="Unity City Traffic" alt="Screen Shot 2013-05-13 at 12.53.56" src="https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-13-at-12.53.56-1.png" width="666" height="329" /></a><p id="caption-attachment-3359" class="wp-caption-text">Unity City Traffic</p></div>
The clip below is a recording of an autonomous traffic system. Cars drive around while aware of crossings and other vehicles. When something is blocking their path, they will stop. If it takes too long, they will back up and look for another path, the basic ruleset allows for humorous situations:<br />
<center><iframe src="http://player.vimeo.com/video/41237419?byline=0&amp;portrait=0" width="640" height="416" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> </p>
<p><a href="http://vimeo.com/41237419">Traffic system</a> from <a href="http://vimeo.com/user8707001">Sander van der Vegte</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center><br />
Within the development the user is able to click on a car to take it over while falling off the edge triggers the random camera again.<br />
It is well worth heading over to <a href="http://sandervandervegte.nl/">http://sandervandervegte.nl/</a> to view his other projects and to keep up to date on City Traffic.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/05/13/unity-traffic-system-city-traffic/">Unity Traffic System &#8211; City Traffic</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>Frank Lloyd Wright: Fallingwater in Half Life and CAD</title>
		<link>https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/</link>
					<comments>https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 16:32:00 +0000</pubDate>
				<category><![CDATA[Fallingwater]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Frank Lloyd Wright]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[half life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=998</guid>

					<description><![CDATA[<p>As Half Life is finally available on the Mac, thanks to Steam, we thought it was time to repost two of our favorite movies &#8211; detailing Falling Water playable in...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/">Frank Lloyd Wright: Fallingwater in Half Life and CAD</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span>As Half Life is finally available on the Mac, thanks to <a href="http://store.steampowered.com/macbeta/">Steam</a>, we thought it was time to repost two of our favorite movies &#8211; detailing Falling Water playable in Half Life and rendered via CAD.</span><br />
<span>Fallingwater</span>, also known as the Edgar J. <span>Kaufmann</span> Sr. Residence, is a house designed by American architect Frank Lloyd Wright in 1935 in rural southwestern Pennsylvania, 50 miles southeast of Pittsburgh, and is part of the Pittsburgh Metro Area. The house was built partly over a waterfall in Bear Run at Rural Route 1 in the Mill Run section of Stewart Township, Fayette County, Pennsylvania, in the Laurel Highlands of the Allegheny Mountains (<a href="http://en.wikipedia.org/wiki/Fallingwater"><span>Wikipedia</span></a>)<br />
The movie above by <a href="http://etereaestudios.com/" rel="nofollow noopener" target="_blank"><span>etereaestudios</span>.com</a> represents one of the best visualisations of <span>Fallingwater</span> we have seen:<br />
<center><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=802540&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.vimeo.com/moogaloop.swf?clip_id=802540&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://www.vimeo.com/802540?pg=embed&amp;sec=802540"><span>Fallingwater</span></a> from <a href="http://www.vimeo.com/eterea?pg=embed&amp;sec=802540"><span>Cristóbal</span> Vila</a> on <a href="http://vimeo.com/?pg=embed&amp;sec=802540"><span>Vimeo</span></a>.</center>The movie provides an interesting contrast to the <a href="http://draft.blogger.com/goog_241354391">Half Life model of <span>Fallingwater</span> built by</a><a href="http://www.cstrike-planet.com/maps/969"><span>Kasperg</span></a>. Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time <span>walkthrough</span> of the scene in high resolution:<br />
<center><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=1373867&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.vimeo.com/moogaloop.swf?clip_id=1373867&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://www.vimeo.com/1373867?pg=embed&amp;sec=1373867">Falling Water by Frank Lloyd Wright in Half Life</a> from <a href="http://www.vimeo.com/user584207?pg=embed&amp;sec=1373867"><span>digitalurban</span></a> on <a href="http://vimeo.com/?pg=embed&amp;sec=1373867"><span>Vimeo</span></a>.</center>The movie demonstrates the quality of Half Life, and games engines in general, for visualisation using both a standard <span>walkthrough</span> and half way through a fly-through using the Half Life &#8216;<span>Noclip</span>&#8216; option.<br />
You can find out more about Frank Lloyd Wright&#8217;s <span>Fallingwater</span> at <a href="http://www.fallingwater.org/">http://www.fallingwater.org/ </a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/">Frank Lloyd Wright: Fallingwater in Half Life and CAD</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Frank Lloyd Wright: Fallingwater in Half Life and CAD</title>
		<link>https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/</link>
					<comments>https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 16:32:00 +0000</pubDate>
				<category><![CDATA[Fallingwater]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Frank Lloyd Wright]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[half life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=998</guid>

					<description><![CDATA[<p>As Half Life is finally available on the Mac, thanks to Steam, we thought it was time to repost two of our favorite movies &#8211; detailing Falling Water playable in...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/">Frank Lloyd Wright: Fallingwater in Half Life and CAD</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span>As Half Life is finally available on the Mac, thanks to <a href="http://store.steampowered.com/macbeta/">Steam</a>, we thought it was time to repost two of our favorite movies &#8211; detailing Falling Water playable in Half Life and rendered via CAD.</span><br />
<span>Fallingwater</span>, also known as the Edgar J. <span>Kaufmann</span> Sr. Residence, is a house designed by American architect Frank Lloyd Wright in 1935 in rural southwestern Pennsylvania, 50 miles southeast of Pittsburgh, and is part of the Pittsburgh Metro Area. The house was built partly over a waterfall in Bear Run at Rural Route 1 in the Mill Run section of Stewart Township, Fayette County, Pennsylvania, in the Laurel Highlands of the Allegheny Mountains (<a href="http://en.wikipedia.org/wiki/Fallingwater"><span>Wikipedia</span></a>)<br />
The movie above by <a href="http://etereaestudios.com/" rel="nofollow noopener" target="_blank"><span>etereaestudios</span>.com</a> represents one of the best visualisations of <span>Fallingwater</span> we have seen:<br />
<center><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=802540&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.vimeo.com/moogaloop.swf?clip_id=802540&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://www.vimeo.com/802540?pg=embed&amp;sec=802540"><span>Fallingwater</span></a> from <a href="http://www.vimeo.com/eterea?pg=embed&amp;sec=802540"><span>Cristóbal</span> Vila</a> on <a href="http://vimeo.com/?pg=embed&amp;sec=802540"><span>Vimeo</span></a>.</center>The movie provides an interesting contrast to the <a href="http://draft.blogger.com/goog_241354391">Half Life model of <span>Fallingwater</span> built by</a><a href="http://www.cstrike-planet.com/maps/969"><span>Kasperg</span></a>. Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time <span>walkthrough</span> of the scene in high resolution:<br />
<center><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=1373867&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.vimeo.com/moogaloop.swf?clip_id=1373867&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://www.vimeo.com/1373867?pg=embed&amp;sec=1373867">Falling Water by Frank Lloyd Wright in Half Life</a> from <a href="http://www.vimeo.com/user584207?pg=embed&amp;sec=1373867"><span>digitalurban</span></a> on <a href="http://vimeo.com/?pg=embed&amp;sec=1373867"><span>Vimeo</span></a>.</center>The movie demonstrates the quality of Half Life, and games engines in general, for visualisation using both a standard <span>walkthrough</span> and half way through a fly-through using the Half Life &#8216;<span>Noclip</span>&#8216; option.<br />
You can find out more about Frank Lloyd Wright&#8217;s <span>Fallingwater</span> at <a href="http://www.fallingwater.org/">http://www.fallingwater.org/ </a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/">Frank Lloyd Wright: Fallingwater in Half Life and CAD</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Crysis: Physics Engine Movies</title>
		<link>https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies/</link>
					<comments>https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sun, 07 Dec 2008 13:02:00 +0000</pubDate>
				<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Physics Engines]]></category>
		<category><![CDATA[A -Games Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1517</guid>

					<description><![CDATA[<p>Crysis LEGO map from Robert Tieber on Vimeo. The Crysis engine has an inbuilt physics system that supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies/">Crysis: Physics Engine Movies</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object width="480" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=790167&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="360" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=790167&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/790167">Crysis LEGO map</a> from <a href="http://vimeo.com/user403211">Robert Tieber</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />
The Crysis engine has an inbuilt physics system that supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The movies in this post provide a glimpse of the physics engine in action, the first clip above demonstrates the &#8216;Lego&#8217; modification running in real-time.<br />
The following movies illustrate the use of the physics engine of Crysis in maximum effect. Note each one was rendered frame by frame using the &#8216;linked method&#8217;, <a href="http://forums.facepunchstudios.com/showthread.php?t=459146">take a look at this thread</a> for full details.<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1020637&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1020637&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1020637">Crysis Mass Physics HD By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center>Continuing the theme:<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1117915&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1117915&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1117915">Crysis Mass Physics HD VOL II By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1247682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1247682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1247682">Crysis Mass Physics HD VOL III By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center>Finally applying the technique to buildings:<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_JHVxOgUyDo&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://www.youtube.com/v/_JHVxOgUyDo&amp;hl=en&amp;fs=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center><br />
Readers may recall our work earlier work in Crysis, a change of deadlines stalled the earlier work somewhat but we will be returning to Crysis in terms of physics, agents and urban modelling in the coming months&#8230;<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/BLQxYIQDHk0&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://www.youtube.com/v/BLQxYIQDHk0&amp;hl=en&amp;fs=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies/">Crysis: Physics Engine Movies</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Crysis: Physics Engine Movies</title>
		<link>https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies-2/</link>
					<comments>https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sun, 07 Dec 2008 13:02:00 +0000</pubDate>
				<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Physics Engines]]></category>
		<category><![CDATA[A -Games Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1517</guid>

					<description><![CDATA[<p>Crysis LEGO map from Robert Tieber on Vimeo. The Crysis engine has an inbuilt physics system that supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies-2/">Crysis: Physics Engine Movies</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object width="480" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=790167&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="360" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=790167&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/790167">Crysis LEGO map</a> from <a href="http://vimeo.com/user403211">Robert Tieber</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />
The Crysis engine has an inbuilt physics system that supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The movies in this post provide a glimpse of the physics engine in action, the first clip above demonstrates the &#8216;Lego&#8217; modification running in real-time.<br />
The following movies illustrate the use of the physics engine of Crysis in maximum effect. Note each one was rendered frame by frame using the &#8216;linked method&#8217;, <a href="http://forums.facepunchstudios.com/showthread.php?t=459146">take a look at this thread</a> for full details.<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1020637&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1020637&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1020637">Crysis Mass Physics HD By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center>Continuing the theme:<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1117915&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1117915&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1117915">Crysis Mass Physics HD VOL II By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1247682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1247682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1247682">Crysis Mass Physics HD VOL III By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center>Finally applying the technique to buildings:<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_JHVxOgUyDo&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://www.youtube.com/v/_JHVxOgUyDo&amp;hl=en&amp;fs=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center><br />
Readers may recall our work earlier work in Crysis, a change of deadlines stalled the earlier work somewhat but we will be returning to Crysis in terms of physics, agents and urban modelling in the coming months&#8230;<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/BLQxYIQDHk0&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://www.youtube.com/v/BLQxYIQDHk0&amp;hl=en&amp;fs=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies-2/">Crysis: Physics Engine Movies</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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