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<channel>
	<title>ipad Archives - Digital Urban</title>
	<atom:link href="https://www.digitalurban.org/blog/category/ipad/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/category/ipad/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Thu, 27 Oct 2011 08:48:00 +0000</lastBuildDate>
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	<title>ipad Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/ipad/</link>
	<width>32</width>
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	<item>
		<title>Augmenting a Roman Fort: A Paper Model, IPad and Unity</title>
		<link>https://www.digitalurban.org/blog/2011/10/27/augmenting-roman-fort-paper-model-ipad/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 27 Oct 2011 08:48:00 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[digital archaeology]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=833</guid>

					<description><![CDATA[<p>Stuart Eve here at The Bartlett&#8217;s Centre for Advanced Spatial Analysis has posted an update on his PhD research looking at augmenting archaeological sites. Before moving onto the real world he has built a...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2011/10/27/augmenting-roman-fort-paper-model-ipad/">Augmenting a Roman Fort: A Paper Model, IPad and Unity</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.dead-mens-eyes.org/" style="background-color: white; color: #2288bb; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px; text-decoration: none;">Stuart Eve</a><span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"><span><span style="line-height: 18px;"> here at The Bartlett&#8217;s Centre for Advanced Spatial Analysis has posted an update on his PhD research looking at augmenting archaeological sites. Before moving onto the real world he has built a proof of concept based on a Roman Fort made out of paper, the results on the iPad are extremely promising:</span></span></span></p>
<p><center><iframe allowfullscreen="" frameborder="0" height="360" src="http://player.vimeo.com/video/30861262?title=0&#038;byline=0&#038;portrait=0&#038;color=ffffff" webkitallowfullscreen="" width="640"></iframe><a href="http://vimeo.com/30861262">Augmenting a Roman Fort</a> from <a href="http://vimeo.com/dataanarchist">Dead Men&#8217;s Eyes</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><center><br /></center> Stuart has a full write up on the tools used over on <a href="http://www.dead-mens-eyes.org/?p=66">his blog</a>..</p>
<p>The post <a href="https://www.digitalurban.org/blog/2011/10/27/augmenting-roman-fort-paper-model-ipad/">Augmenting a Roman Fort: A Paper Model, IPad and Unity</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Introducing QRator &#8211; iPad and Web Based Living Labels for Museums</title>
		<link>https://www.digitalurban.org/blog/2011/05/19/introducing-qrator-ipad-and-web-based/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 19 May 2011 16:18:00 +0000</pubDate>
				<category><![CDATA[android]]></category>
		<category><![CDATA[CASA]]></category>
		<category><![CDATA[CASA UCL]]></category>
		<category><![CDATA[digital museums]]></category>
		<category><![CDATA[grant museum]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[QRator]]></category>
		<category><![CDATA[qrcodes]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tales of things]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=872</guid>

					<description><![CDATA[<p>QRator is a collaborative project between the UCL Centre for Digital Humanities (UCLDH), UCL Centre for Advanced Spatial Analysis (CASA), and UCL Museums and Collections, to develop new kinds of...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2011/05/19/introducing-qrator-ipad-and-web-based/">Introducing QRator &#8211; iPad and Web Based Living Labels for Museums</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-color: initial; border-style: initial; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify; vertical-align: baseline; border-width: 0px; padding: 0px;"><span style="font-family: inherit;">QRator is a collaborative project between the UCL Centre for Digital Humanities (<a href="http://www.ucl.ac.uk/dh/">UCLDH</a>), UCL Centre for Advanced Spatial Analysis (<a href="http://www.casa.ucl.ac.uk/">CASA</a>), and UCL Museums and Collections, to develop new kinds of content, co-curated by the public, museum curators, and academic researchers, to enhance museum interpretation, community engagement and establish new connections to museum exhibit content.</span></div>
<div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-color: initial; border-style: initial; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify; vertical-align: baseline; border-width: 0px; padding: 0px;">
<div style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://4.bp.blogspot.com/-MGqoF1eTLm4/TdU-8N5EINI/AAAAAAAACfI/4JaHkZ5TQlM/s1600/110216_UCL_Grant_012_web.jpg"><span style="color: black; font-family: inherit;"><img fetchpriority="high" decoding="async" alt="" src="http://4.bp.blogspot.com/-MGqoF1eTLm4/TdU-8N5EINI/AAAAAAAACfI/4JaHkZ5TQlM/s320/110216_UCL_Grant_012_web.jpg" width="275" height="320" border="0" /></span></a></div>
<p>The interactive system is designed to be non intrusive while enabling members of the pubic to simply type in their thoughts and interpretation of museum objects and click ‘send’. Their interpretation become part of the objects history and ultimately the display itself via the interactive label system to allow the display of comments and information directly next to the artefacts.
</p></div>
<div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-color: initial; border-style: initial; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify; vertical-align: baseline; border-width: 0px; padding: 0px;"><span style="font-family: inherit;">The project is powered by </span><a style="font-family: inherit;" href="http://www.talesofthings.com/">Tales of Things</a><span style="font-family: inherit;"> technology which has developed a method for cataloguing physical objects online and </span>capture<span style="font-family: inherit;"> memories and stories via the Internet of Things. QRator takes the technology a step further bringing the opportunity to move the discussion of objects direct to the museum label and onto a digital collaborative interpretation label, users’ mobile phones, and online allowing the creation of a sustainable, world-leading model for two-way public interaction in museum spaces.</span><br />
<span style="font-family: inherit;"><br />
</span><br />
<span style="font-family: inherit;">At its heart QRator is <span style="line-height: 18px;">an iPad/iPhone and web based system that allows everyone to be a curator and share their views on an exhibition. Visitors can examine an object before leaving their thoughts via an iPad to create a digital, ‘living’ label that subsequent visitors can read and respond to.</span></span><br />
<span style="font-family: inherit; line-height: 18px;"><br />
</span></p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://2.bp.blogspot.com/-kkdZ57gVuCU/TX5Dk2hJQnI/AAAAAAAACeg/0BNsOHH7aFk/s1600/qratoriphone1.jpg"><span style="color: black; font-family: inherit;"><img decoding="async" alt="" src="http://2.bp.blogspot.com/-kkdZ57gVuCU/TX5Dk2hJQnI/AAAAAAAACeg/0BNsOHH7aFk/s640/qratoriphone1.jpg" width="640" height="424" border="0" /></span></a></div>
<p><span style="line-height: 18px;"><br />
</span><br />
<span style="font-family: inherit; line-height: 18px;">By downloading a free application to an iPhone or android phone, visitors are able to see rolling updates to the digital label after they leave the museum, or via twitter. Participants are also able to take part in the conversation online via the QRator site with comments appearing live within the museum.</span><br />
<span style="font-family: inherit; line-height: 18px;"><br />
</span></p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://www.qrator.org/"><span style="color: black; font-family: inherit;"><img loading="lazy" decoding="async" alt="" src="http://2.bp.blogspot.com/-SJwGCxZito4/TdU_2NVmKdI/AAAAAAAACfM/SvNnAJcusgk/s640/Qrator1.jpg" width="640" height="460" border="0" /></span></a></div>
<p>Content currently covers two museums at UCL; The Grant Museum of Zoology and The Petrie Museum of Egyptology. <span style="line-height: 18px;">h</span><span style="line-height: 18px;">e Grant Museum of Zoology is one of the oldest natural history collections in England, dating back to 1827. The collection comprises over 68,000 skeletal, taxidermy and wet specimens, covering the whole of the animal kingdom. Many of the species are now endangered or extinct including the Tasmanian tiger or thylacine, the quagga and the dodo. The Grant Museum is the only remaining university zoology museum in London.</span>
</div>
<div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-color: initial; border-style: initial; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify; vertical-align: baseline; border-width: 0px; padding: 0px;"><span style="line-height: 18px;">The Museum will offer a continual programme of ‘Current Questions’ for visitors to engage in. UCL is taking the opportunity to rethink what a university museum can be; a place not simply for a passive experience but for conversation – a cultural laboratory for the meeting of minds. Positioning the Museum as a place of experimentation, dialogue and debate.</span></p>
<div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-color: initial; border-style: initial; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify; vertical-align: baseline; border-width: 0px; padding: 0px;"><span style="line-height: 18px;"><br />
</span><span style="font-family: inherit;"><span style="line-height: 18px;">You can join the conversation by visiting either the Petrie or Grant </span></span><span style="line-height: 18px;">Museum</span><span style="font-family: inherit;"><span style="line-height: 18px;"> or by simply heading over to <a href="http://www.qrator.org/">http://www.qrator.org</a> all comments appear live on the iPad screens in the Museum and on Tales of Things.</span></span></div>
</div>
<p>The post <a href="https://www.digitalurban.org/blog/2011/05/19/introducing-qrator-ipad-and-web-based/">Introducing QRator &#8211; iPad and Web Based Living Labels for Museums</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>City Story: iPhone, iPod Touch and iPad Is Charming</title>
		<link>https://www.digitalurban.org/blog/2010/08/16/city-story-iphone-ipod-touch-and-ipad/</link>
					<comments>https://www.digitalurban.org/blog/2010/08/16/city-story-iphone-ipod-touch-and-ipad/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 16 Aug 2010 09:34:00 +0000</pubDate>
				<category><![CDATA[Cities in Games]]></category>
		<category><![CDATA[city story iphone ipad]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[team lava]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=958</guid>

					<description><![CDATA[<p>We are obviously suckers for city games here at Digital Urban and since the sad decline in the SimCity series there has been a bit of a desert in urban...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/08/16/city-story-iphone-ipod-touch-and-ipad/">City Story: iPhone, iPod Touch and iPad Is Charming</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We are obviously suckers for city games here at Digital Urban and since the sad decline in the SimCity series there has been a bit of a desert in urban gaming as of late. Until that is City Story came along, free for the iPhone, iPod Touch and iPad it looks like a thoroughly charming and involving game.</p>
<p></p>
<div style="clear: both; text-align: center;"></div>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/TGkESfJRQXI/AAAAAAAACbE/ZaN0NrVy6is/s1600/citystory2.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" src="http://2.bp.blogspot.com/_ADwvfqkxChw/TGkESfJRQXI/AAAAAAAACbE/ZaN0NrVy6is/s400/citystory2.jpg" border="0" height="266" width="400" /></a></div>
<p>Direct from the marketing &#8211; City Story<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> is a place where you and your friends can create the world  based on your imagination. Build and decorate your own dream city with  cafes, boutiques, bakeries, hotels, and landmarks. Watch your population  skyrocket as you create the ultimate living, breathing city.</p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/TGkESOyWdxI/AAAAAAAACbA/I52ouY5yXA8/s1600/citystory3.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" src="http://1.bp.blogspot.com/_ADwvfqkxChw/TGkESOyWdxI/AAAAAAAACbA/I52ouY5yXA8/s400/citystory3.jpg" border="0" height="266" width="400" /></a></div>
<p>FEATURES:</p>
<p>&#8211; Choose from over 50 varieties of buildings, businesses, and parks.<br />&#8211; Design and decorate your city with parks, roads, and rivers.<br />&#8211; Get notifications when your contracts are ready.<br />&#8211; Invite your Facebook friends to be your neighbors.<br />&#8211; Send exclusive buildings as gifts to your friends.</p>
<p>We have only spent an hour or so with the iPad version but have to say that it looks like a must have city game, it is similar in nature to SimCity yet free and currently sitting at number 2 of the iTunes Chart.</p>
<p>You can <a href="http://itunes.apple.com/gb/app/city-story/id385667356?mt=8">download the app via the app store</a>.</p>
<p>Please note that this post is now closed to &#8216;please add&#8217; comments, we included as many as we could.</p>
<div style="clear: both; text-align: center;"></div>
<p>The post <a href="https://www.digitalurban.org/blog/2010/08/16/city-story-iphone-ipod-touch-and-ipad/">City Story: iPhone, iPod Touch and iPad Is Charming</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>3D City on the iPad (Movie)</title>
		<link>https://www.digitalurban.org/blog/2010/06/21/3d-city-on-ipad-movie/</link>
					<comments>https://www.digitalurban.org/blog/2010/06/21/3d-city-on-ipad-movie/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 21 Jun 2010 08:46:00 +0000</pubDate>
				<category><![CDATA[3d Cities]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1002</guid>

					<description><![CDATA[<p>Mobile 3D City, the people behind the excellent Paris 3D application on the iPhone have released a movie detailing a 3D City dataset from Blom running on an Ipad: In...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/21/3d-city-on-ipad-movie/">3D City on the iPad (Movie)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.mobile3dcity.com/">Mobile 3D City</a>, the people behind the excellent Paris 3D application on the iPhone have released a movie detailing a 3D City dataset from <a href="http://www.blomasa.com%29/">Blom</a> running on an Ipad:</p>
<p><center><object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/rZtveCkW9Dc&#038;hl=en_US&#038;fs=1&#038;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/rZtveCkW9Dc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"></embed></object></center><br />In  many ways the iPad is the perfect device for exploring 3D cities, we spent the weekend playing about with Google Earth on the device and its impressive. Of course the introduction of 3D buildings takes it to a new level&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/21/3d-city-on-ipad-movie/">3D City on the iPad (Movie)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			<slash:comments>1</slash:comments>
		
		
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		<title>3D City on the iPad (Movie)</title>
		<link>https://www.digitalurban.org/blog/2010/06/21/3d-city-on-ipad-movie-2/</link>
					<comments>https://www.digitalurban.org/blog/2010/06/21/3d-city-on-ipad-movie-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 21 Jun 2010 08:46:00 +0000</pubDate>
				<category><![CDATA[3d Cities]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1002</guid>

					<description><![CDATA[<p>Mobile 3D City, the people behind the excellent Paris 3D application on the iPhone have released a movie detailing a 3D City dataset from Blom running on an Ipad: In...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/21/3d-city-on-ipad-movie-2/">3D City on the iPad (Movie)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.mobile3dcity.com/">Mobile 3D City</a>, the people behind the excellent Paris 3D application on the iPhone have released a movie detailing a 3D City dataset from <a href="http://www.blomasa.com%29/">Blom</a> running on an Ipad:</p>
<p><center><object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/rZtveCkW9Dc&#038;hl=en_US&#038;fs=1&#038;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/rZtveCkW9Dc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"></embed></object></center><br />In  many ways the iPad is the perfect device for exploring 3D cities, we spent the weekend playing about with Google Earth on the device and its impressive. Of course the introduction of 3D buildings takes it to a new level&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/21/3d-city-on-ipad-movie-2/">3D City on the iPad (Movie)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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					<wfw:commentRss>https://www.digitalurban.org/blog/2010/06/21/3d-city-on-ipad-movie-2/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>Sky Factory eScape: Digital Cinema Virtual Window</title>
		<link>https://www.digitalurban.org/blog/2010/05/26/sky-factory-escape-digital-cinema/</link>
					<comments>https://www.digitalurban.org/blog/2010/05/26/sky-factory-escape-digital-cinema/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 26 May 2010 08:49:00 +0000</pubDate>
				<category><![CDATA[ipad]]></category>
		<category><![CDATA[sky factory]]></category>
		<category><![CDATA[virtual window]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1018</guid>

					<description><![CDATA[<p>Sometimes in small urban flats you wish you had a window in the kitchen or a view that was less urban blight and more a view of the ocean. As...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/26/sky-factory-escape-digital-cinema/">Sky Factory eScape: Digital Cinema Virtual Window</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Sometimes in small urban flats you wish you had a window in the kitchen or a view that was less urban blight and more a view of the ocean. As such we really like eScape, a full HD virtual window:</p>
<p><center><object height="505" width="640"><param name="movie" value="http://www.youtube.com/v/4B7DQaYEHN0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4B7DQaYEHN0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object></center><br />Sadly we also know just by looking it that it will cost more than we could ever afford. That said, if you want a cheaper version you could simply stick an iPad on the wall and use the Magic Window app, <a href="http://digitalurban.blogspot.com/2010/05/magic-window-for-ipad-timelapse-cities.html">see our previous post</a>.</p>
<p>Take a look at <a href="http://www.theskyfactory.com/">http://www.theskyfactory.com</a> for more info.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/26/sky-factory-escape-digital-cinema/">Sky Factory eScape: Digital Cinema Virtual Window</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			<slash:comments>1</slash:comments>
		
		
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		<title>Sky Factory eScape: Digital Cinema Virtual Window</title>
		<link>https://www.digitalurban.org/blog/2010/05/26/sky-factory-escape-digital-cinema-2/</link>
					<comments>https://www.digitalurban.org/blog/2010/05/26/sky-factory-escape-digital-cinema-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 26 May 2010 08:49:00 +0000</pubDate>
				<category><![CDATA[ipad]]></category>
		<category><![CDATA[sky factory]]></category>
		<category><![CDATA[virtual window]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1018</guid>

					<description><![CDATA[<p>Sometimes in small urban flats you wish you had a window in the kitchen or a view that was less urban blight and more a view of the ocean. As...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/26/sky-factory-escape-digital-cinema-2/">Sky Factory eScape: Digital Cinema Virtual Window</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Sometimes in small urban flats you wish you had a window in the kitchen or a view that was less urban blight and more a view of the ocean. As such we really like eScape, a full HD virtual window:</p>
<p><center><object height="505" width="640"><param name="movie" value="http://www.youtube.com/v/4B7DQaYEHN0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4B7DQaYEHN0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object></center><br />Sadly we also know just by looking it that it will cost more than we could ever afford. That said, if you want a cheaper version you could simply stick an iPad on the wall and use the Magic Window app, <a href="http://digitalurban.blogspot.com/2010/05/magic-window-for-ipad-timelapse-cities.html">see our previous post</a>.</p>
<p>Take a look at <a href="http://www.theskyfactory.com/">http://www.theskyfactory.com</a> for more info.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/26/sky-factory-escape-digital-cinema-2/">Sky Factory eScape: Digital Cinema Virtual Window</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Magic Window for iPad: Timelapse Cities and Landscapes</title>
		<link>https://www.digitalurban.org/blog/2010/05/18/magic-window-for-ipad-timelapse-cities/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 18 May 2010 13:39:00 +0000</pubDate>
				<category><![CDATA[ipad]]></category>
		<category><![CDATA[Magic Window]]></category>
		<category><![CDATA[Timelapse]]></category>
		<category><![CDATA[timelapse app]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1024</guid>

					<description><![CDATA[<p>The iPad is an intriguing device in terms of visualisation with various apps catching our attention. The first of which to reach the blog is Magic Window &#8211;  a series...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/18/magic-window-for-ipad-timelapse-cities/">Magic Window for iPad: Timelapse Cities and Landscapes</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The iPad is an intriguing device in terms of visualisation with various apps catching our attention. The first of which to reach the blog is Magic Window &#8211;  a series of 10 timelapse movies wrapped up in an app.</p>
<p>With scenes ranging from landscapes through to cities it makes for a unique view when your have your iPad docked or just sitting around the office/house.</p>
<p><center><object height="498" width="640"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11126707&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11126707&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="498"></embed></object><a href="http://vimeo.com/11126707">Magic Window for iPad Demo</a> from <a href="http://vimeo.com/user3633324">josh michaels</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />As big fans of timelaspe imagery here on du, the MagicWindow app comes highly recommended. With 10 scenes, the first two are pre-installed with the remaining 8 available for download at around 1Gb per scene. High resolution timelapses take space so the file size is not surprising and they do hold up in terms of quality.</p>
<p>You can download the app from both the <a href="http://itunes.apple.com/us/app/magic-window-living-pictures/id366754824?mt=8">US iTunes</a> ($3.99) and  <a href="http://itunes.apple.com/gb/app/magic-window-living-pictures/id366754824?mt=8">UK iTunes store</a> (£2.39). The iPad store is not up and running yet outside of the USA, but if you run a simple search for Magic Window iPad in any of the localized stores it will come up.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/18/magic-window-for-ipad-timelapse-cities/">Magic Window for iPad: Timelapse Cities and Landscapes</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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