<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>LightUp Archives - Digital Urban</title>
	<atom:link href="https://www.digitalurban.org/blog/category/lightup/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/category/lightup/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Fri, 03 Sep 2010 08:56:00 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>LightUp Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/lightup/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>SketchUp Realtime Lighting: LightUp</title>
		<link>https://www.digitalurban.org/blog/2010/09/03/sketchup-realtime-lighting-lightup/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 03 Sep 2010 08:56:00 +0000</pubDate>
				<category><![CDATA[LightUp]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Virtual Exhibition Space]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=937</guid>

					<description><![CDATA[<p>Game Engines such as Unity make the perfect platform to create a virtual exhibition space. Spaces where architecture, urban models and urban furniture can be displayed and viewed alongside movies...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/09/03/sketchup-realtime-lighting-lightup/">SketchUp Realtime Lighting: LightUp</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Game Engines such as Unity make the perfect platform to create a virtual exhibition space. Spaces where architecture, urban models and urban furniture can be displayed and viewed alongside movies and sound-scapes to provide a sense of place.</p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/TIC0aXRml8I/AAAAAAAACbo/6FRhAQU_bWU/s1600/room1.jpg" style="margin-left: 1em; margin-right: 1em;"><img fetchpriority="high" decoding="async" border="0" height="324" src="http://1.bp.blogspot.com/_ADwvfqkxChw/TIC0aXRml8I/AAAAAAAACbo/6FRhAQU_bWU/s640/room1.jpg" width="640" /></a></div>
<p>Google SketchUp is our current tool of choice for modelling internal spaces, the combination of quick and easy modelling with lighting simulation via <a href="http://www.light-up.co.uk/">LightUp</a> provides the perfect work flow.</p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/TIC42vTuFxI/AAAAAAAACbw/kOccwBpVrs0/s1600/room2.jpg" style="margin-left: 1em; margin-right: 1em;"><img decoding="async" border="0" height="324" src="http://2.bp.blogspot.com/_ADwvfqkxChw/TIC42vTuFxI/AAAAAAAACbw/kOccwBpVrs0/s640/room2.jpg" width="640" /></a></div>
<p>LightUp is remarkably easy to use, you can simply click on any textured shape and allow it emit light, opening up the way for quick and easy renders out of SketchUp.</p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/TIC0ZsUwcKI/AAAAAAAACbk/Lc3kGhvt7S4/s1600/SketchUpScreenSnapz003.jpg" style="margin-left: 1em; margin-right: 1em;"><img decoding="async" border="0" height="324" src="http://1.bp.blogspot.com/_ADwvfqkxChw/TIC0ZsUwcKI/AAAAAAAACbk/Lc3kGhvt7S4/s640/SketchUpScreenSnapz003.jpg" width="640" /></a></div>
<p>Of note is the ability to run LightUp in the free version of SketchUp allowing models to be exported in .fbx without having to upgrade to the pro.</p>
<p>Head over to <a href="http://www.light-up.co.uk/">http://www.light-up.co.uk/</a> for full details. We will have more on our exhibition space as it develops.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/09/03/sketchup-realtime-lighting-lightup/">SketchUp Realtime Lighting: LightUp</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>SketchUp Realtime Lighting: LightUp</title>
		<link>https://www.digitalurban.org/blog/2010/09/03/sketchup-realtime-lighting-lightup-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 03 Sep 2010 08:56:00 +0000</pubDate>
				<category><![CDATA[LightUp]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Virtual Exhibition Space]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=937</guid>

					<description><![CDATA[<p>Game Engines such as Unity make the perfect platform to create a virtual exhibition space. Spaces where architecture, urban models and urban furniture can be displayed and viewed alongside movies...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/09/03/sketchup-realtime-lighting-lightup-2/">SketchUp Realtime Lighting: LightUp</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Game Engines such as Unity make the perfect platform to create a virtual exhibition space. Spaces where architecture, urban models and urban furniture can be displayed and viewed alongside movies and sound-scapes to provide a sense of place.</p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/TIC0aXRml8I/AAAAAAAACbo/6FRhAQU_bWU/s1600/room1.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="324" src="http://1.bp.blogspot.com/_ADwvfqkxChw/TIC0aXRml8I/AAAAAAAACbo/6FRhAQU_bWU/s640/room1.jpg" width="640" /></a></div>
<p>Google SketchUp is our current tool of choice for modelling internal spaces, the combination of quick and easy modelling with lighting simulation via <a href="http://www.light-up.co.uk/">LightUp</a> provides the perfect work flow.</p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/TIC42vTuFxI/AAAAAAAACbw/kOccwBpVrs0/s1600/room2.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="324" src="http://2.bp.blogspot.com/_ADwvfqkxChw/TIC42vTuFxI/AAAAAAAACbw/kOccwBpVrs0/s640/room2.jpg" width="640" /></a></div>
<p>LightUp is remarkably easy to use, you can simply click on any textured shape and allow it emit light, opening up the way for quick and easy renders out of SketchUp.</p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/TIC0ZsUwcKI/AAAAAAAACbk/Lc3kGhvt7S4/s1600/SketchUpScreenSnapz003.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="324" src="http://1.bp.blogspot.com/_ADwvfqkxChw/TIC0ZsUwcKI/AAAAAAAACbk/Lc3kGhvt7S4/s640/SketchUpScreenSnapz003.jpg" width="640" /></a></div>
<p>Of note is the ability to run LightUp in the free version of SketchUp allowing models to be exported in .fbx without having to upgrade to the pro.</p>
<p>Head over to <a href="http://www.light-up.co.uk/">http://www.light-up.co.uk/</a> for full details. We will have more on our exhibition space as it develops.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/09/03/sketchup-realtime-lighting-lightup-2/">SketchUp Realtime Lighting: LightUp</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Unity, SketchUp, LightUp and Max: Progress Movie</title>
		<link>https://www.digitalurban.org/blog/2009/05/29/unity-sketchup-lightup-and-max-progress/</link>
					<comments>https://www.digitalurban.org/blog/2009/05/29/unity-sketchup-lightup-and-max-progress/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 29 May 2009 14:26:00 +0000</pubDate>
				<category><![CDATA[LightUp]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1341</guid>

					<description><![CDATA[<p>We have been working on the new exhibition space for the city and agent based modelling work here at CASA for around 4 days. Our development path has changed in...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/29/unity-sketchup-lightup-and-max-progress/">Unity, SketchUp, LightUp and Max: Progress Movie</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/SiAFtGB54cI/AAAAAAAACKw/3hhTO_U5ieM/s1600-h/UnityScreenSnapz013.jpg"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 180px;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/SiAFtGB54cI/AAAAAAAACKw/3hhTO_U5ieM/s400/UnityScreenSnapz013.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5341275430332260802" /></a><br />We have been working on the new exhibition space for the city and agent based modelling work here at CASA for around 4 days. Our development path has changed in favour of SketchUp with LightUp plugin for the rooms layout and 3D Max for the agent based models. The movie below shows progress so far running in Unity:</p>
<p><center><object width="640" height="480"><param name="movie" value="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="480"></embed></object></center></p>
<p>You can view the previous example, built as a proof of concept for Windows and Mac from <a href="http://digitalurban.blogspot.com/2009/05/digital-urban-city-exhibition-space.html">here</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/29/unity-sketchup-lightup-and-max-progress/">Unity, SketchUp, LightUp and Max: Progress Movie</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/05/29/unity-sketchup-lightup-and-max-progress/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Unity, SketchUp, LightUp and Max: Progress Movie</title>
		<link>https://www.digitalurban.org/blog/2009/05/29/unity-sketchup-lightup-and-max-progress-2/</link>
					<comments>https://www.digitalurban.org/blog/2009/05/29/unity-sketchup-lightup-and-max-progress-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 29 May 2009 14:26:00 +0000</pubDate>
				<category><![CDATA[LightUp]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1341</guid>

					<description><![CDATA[<p>We have been working on the new exhibition space for the city and agent based modelling work here at CASA for around 4 days. Our development path has changed in...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/29/unity-sketchup-lightup-and-max-progress-2/">Unity, SketchUp, LightUp and Max: Progress Movie</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/SiAFtGB54cI/AAAAAAAACKw/3hhTO_U5ieM/s1600-h/UnityScreenSnapz013.jpg"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 180px;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/SiAFtGB54cI/AAAAAAAACKw/3hhTO_U5ieM/s400/UnityScreenSnapz013.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5341275430332260802" /></a><br />We have been working on the new exhibition space for the city and agent based modelling work here at CASA for around 4 days. Our development path has changed in favour of SketchUp with LightUp plugin for the rooms layout and 3D Max for the agent based models. The movie below shows progress so far running in Unity:</p>
<p><center><object width="640" height="480"><param name="movie" value="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ummVX1GeWMY&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="480"></embed></object></center></p>
<p>You can view the previous example, built as a proof of concept for Windows and Mac from <a href="http://digitalurban.blogspot.com/2009/05/digital-urban-city-exhibition-space.html">here</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/29/unity-sketchup-lightup-and-max-progress-2/">Unity, SketchUp, LightUp and Max: Progress Movie</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/05/29/unity-sketchup-lightup-and-max-progress-2/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Unity Progress</title>
		<link>https://www.digitalurban.org/blog/2009/05/27/unity-progress/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 27 May 2009 18:08:00 +0000</pubDate>
				<category><![CDATA[LightUp]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1343</guid>

					<description><![CDATA[<p>Apologies for the lack of posts today &#8211; its all due to the screen shot above. A mix of SketchUp/LightUp, 3D Max and Unity have eaten up our day as...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/27/unity-progress/">Unity Progress</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/Sh1xeZfL7oI/AAAAAAAACKg/OE7XARLRo50/s1600-h/Unityprogress.jpg"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 179px;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/Sh1xeZfL7oI/AAAAAAAACKg/OE7XARLRo50/s400/Unityprogress.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5340549500182982274" /></a>Apologies for the lack of posts today &#8211; its all due to the screen shot above. A mix of SketchUp/LightUp, 3D Max and Unity have eaten up our day as we develop the exhibition space for the latest work.</p>
<p>The movie below take a look at the model so far in Unity &#8211; the 3D agents are via Max, the room layout and lighting are from SketchUp:</p>
<p><center><object width="480" height="276"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4868306&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4868306&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="276"></embed></object></p>
<p><a href="http://vimeo.com/4868306">Progress in Unity: SketchUp and 3D Max</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center><br />We seem to have a reasonable workflow in place, all we need now is to build some more crowd/delegate models in Max, tweak the lighting, add a fantasy city section, work out how to do panoramas and its ready to go &#8211; hopefully next week&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/27/unity-progress/">Unity Progress</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Unity Progress</title>
		<link>https://www.digitalurban.org/blog/2009/05/27/unity-progress-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 27 May 2009 18:08:00 +0000</pubDate>
				<category><![CDATA[LightUp]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1343</guid>

					<description><![CDATA[<p>Apologies for the lack of posts today &#8211; its all due to the screen shot above. A mix of SketchUp/LightUp, 3D Max and Unity have eaten up our day as...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/27/unity-progress-2/">Unity Progress</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/Sh1xeZfL7oI/AAAAAAAACKg/OE7XARLRo50/s1600-h/Unityprogress.jpg"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 179px;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/Sh1xeZfL7oI/AAAAAAAACKg/OE7XARLRo50/s400/Unityprogress.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5340549500182982274" /></a>Apologies for the lack of posts today &#8211; its all due to the screen shot above. A mix of SketchUp/LightUp, 3D Max and Unity have eaten up our day as we develop the exhibition space for the latest work.</p>
<p>The movie below take a look at the model so far in Unity &#8211; the 3D agents are via Max, the room layout and lighting are from SketchUp:</p>
<p><center><object width="480" height="276"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4868306&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4868306&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="276"></embed></object></p>
<p><a href="http://vimeo.com/4868306">Progress in Unity: SketchUp and 3D Max</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center><br />We seem to have a reasonable workflow in place, all we need now is to build some more crowd/delegate models in Max, tweak the lighting, add a fantasy city section, work out how to do panoramas and its ready to go &#8211; hopefully next week&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/27/unity-progress-2/">Unity Progress</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>SketchUp, LightUp 1.5 and Unity: Progress</title>
		<link>https://www.digitalurban.org/blog/2009/05/22/sketchup-lightup-15-and-unity-progress/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 22 May 2009 16:38:00 +0000</pubDate>
				<category><![CDATA[LightUp]]></category>
		<category><![CDATA[SketchUp]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1346</guid>

					<description><![CDATA[<p>We have been giving LightUp the light simulation plugin for SketchUp a spin this afternoon and we are impressed. LightUp is remarkably easy to use, you can simply click on...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/22/sketchup-lightup-15-and-unity-progress/">SketchUp, LightUp 1.5 and Unity: Progress</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/ShbVzEbYelI/AAAAAAAACKA/PDbtwNAFxHI/s1600-h/room2.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 203px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/ShbVzEbYelI/AAAAAAAACKA/PDbtwNAFxHI/s400/room2.jpg" alt="" id="BLOGGER_PHOTO_ID_5338689481632938578" border="0" /></a><br />We have been giving <a href="http://www.light-up.co.uk/">LightUp</a> the light simulation plugin for <a href="http://sketchup.google.com/">SketchUp</a> a spin this afternoon and we are impressed.</p>
<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/ShbVtlNc_FI/AAAAAAAACJ4/bxuP7dZ9gg4/s1600-h/room1.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 203px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/ShbVtlNc_FI/AAAAAAAACJ4/bxuP7dZ9gg4/s400/room1.jpg" alt="" id="BLOGGER_PHOTO_ID_5338689387353668690" border="0" /></a><br />LightUp is remarkably easy to use, you can simply click on any textured shape and allow it emit light, opening up the way for quick and easy renders out of SketchUp. The screen shots here are from our developing City Exhibition Space in Unity &#8211; you can <a href="http://digitalurban.blogspot.com/2009/05/digital-urban-city-exhibition-space.html">download a beta version</a> for Windows and Mac. We should have a new example ready to go next week now our workflow is in place.</p>
<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/ShbWTC-vaPI/AAAAAAAACKQ/N06JRAVM7JM/s1600-h/SketchUpScreenSnapz003.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 203px;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/ShbWTC-vaPI/AAAAAAAACKQ/N06JRAVM7JM/s400/SketchUpScreenSnapz003.jpg" alt="" id="BLOGGER_PHOTO_ID_5338690031000185074" border="0" /></a>Of note is the ability to run LightUp in the free version of SketchUp allowing models to be exported in .fbx without having to upgrade to the pro version.</p>
<p>We will have more on SketchUp, Unity and LightUp next week as our city exhibition space develops&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/22/sketchup-lightup-15-and-unity-progress/">SketchUp, LightUp 1.5 and Unity: Progress</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>SketchUp, LightUp 1.5 and Unity: Progress</title>
		<link>https://www.digitalurban.org/blog/2009/05/22/sketchup-lightup-15-and-unity-progress-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 22 May 2009 16:38:00 +0000</pubDate>
				<category><![CDATA[LightUp]]></category>
		<category><![CDATA[SketchUp]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1346</guid>

					<description><![CDATA[<p>We have been giving LightUp the light simulation plugin for SketchUp a spin this afternoon and we are impressed. LightUp is remarkably easy to use, you can simply click on...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/22/sketchup-lightup-15-and-unity-progress-2/">SketchUp, LightUp 1.5 and Unity: Progress</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/ShbVzEbYelI/AAAAAAAACKA/PDbtwNAFxHI/s1600-h/room2.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 203px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/ShbVzEbYelI/AAAAAAAACKA/PDbtwNAFxHI/s400/room2.jpg" alt="" id="BLOGGER_PHOTO_ID_5338689481632938578" border="0" /></a><br />We have been giving <a href="http://www.light-up.co.uk/">LightUp</a> the light simulation plugin for <a href="http://sketchup.google.com/">SketchUp</a> a spin this afternoon and we are impressed.</p>
<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/ShbVtlNc_FI/AAAAAAAACJ4/bxuP7dZ9gg4/s1600-h/room1.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 203px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/ShbVtlNc_FI/AAAAAAAACJ4/bxuP7dZ9gg4/s400/room1.jpg" alt="" id="BLOGGER_PHOTO_ID_5338689387353668690" border="0" /></a><br />LightUp is remarkably easy to use, you can simply click on any textured shape and allow it emit light, opening up the way for quick and easy renders out of SketchUp. The screen shots here are from our developing City Exhibition Space in Unity &#8211; you can <a href="http://digitalurban.blogspot.com/2009/05/digital-urban-city-exhibition-space.html">download a beta version</a> for Windows and Mac. We should have a new example ready to go next week now our workflow is in place.</p>
<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/ShbWTC-vaPI/AAAAAAAACKQ/N06JRAVM7JM/s1600-h/SketchUpScreenSnapz003.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 203px;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/ShbWTC-vaPI/AAAAAAAACKQ/N06JRAVM7JM/s400/SketchUpScreenSnapz003.jpg" alt="" id="BLOGGER_PHOTO_ID_5338690031000185074" border="0" /></a>Of note is the ability to run LightUp in the free version of SketchUp allowing models to be exported in .fbx without having to upgrade to the pro version.</p>
<p>We will have more on SketchUp, Unity and LightUp next week as our city exhibition space develops&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/22/sketchup-lightup-15-and-unity-progress-2/">SketchUp, LightUp 1.5 and Unity: Progress</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>LightUp: Realtime Lighting in SketchUp</title>
		<link>https://www.digitalurban.org/blog/2008/04/07/lightup-realtime-lighting-in-sketchup/</link>
					<comments>https://www.digitalurban.org/blog/2008/04/07/lightup-realtime-lighting-in-sketchup/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 07 Apr 2008 20:33:00 +0000</pubDate>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[LightUp]]></category>
		<category><![CDATA[SketchUp]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1721</guid>

					<description><![CDATA[<p>LightUp is creating quite a stir in the SketchUp community and for good reason. The plugin allows realtime lighting inside of SketchUp which by the looks of it dramatically improves...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/04/07/lightup-realtime-lighting-in-sketchup/">LightUp: Realtime Lighting in SketchUp</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span>LightUp</span> is creating quite a stir in the <span>SketchUp</span> community and for good reason. The <span>plugin</span> allows <span>realtime</span> lighting inside of <span>SketchUp</span> which by the looks of it dramatically improves the look of models.</p>
<p>The two <span>YouTube</span> movies below provide a preview:</p>
<p><center><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/R38Clvj1pmc&#038;hl=pt-br"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/R38Clvj1pmc&#038;hl=pt-br" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object></center></p>
<p><center><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/GPk035_EtFs&#038;hl=pt-br"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/GPk035_EtFs&#038;hl=pt-br" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object></center></p>
<p>The difference in quality is notable and this is one to watch,  a beta website is online with a demo promised in the coming days/weeks.</p>
<p>See <a href="http://www.light-up.co.uk/">http://www.light-up.co.uk</a> for full details.</p>
<p>You can follow the <span>discussion</span> on LightUp at the <a href="http://www.sketchucation.com/forums/scf/viewtopic.php?f=57&#038;t=3070&#038;st=0&#038;sk=t&#038;sd=a"><span>Sketchucation</span> forums</a>.</p>
<p>Thanks to Pedro for sending us the links&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/04/07/lightup-realtime-lighting-in-sketchup/">LightUp: Realtime Lighting in SketchUp</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/04/07/lightup-realtime-lighting-in-sketchup/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
	</channel>
</rss>
