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	<title>Mapping Second Life Archives - Digital Urban</title>
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	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
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	<title>Mapping Second Life Archives - Digital Urban</title>
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		<title>Importing Objects into Second Life</title>
		<link>https://www.digitalurban.org/blog/2007/08/15/importing-objects-into-second-life/</link>
					<comments>https://www.digitalurban.org/blog/2007/08/15/importing-objects-into-second-life/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 15 Aug 2007 14:48:00 +0000</pubDate>
				<category><![CDATA[Importing into Second Life]]></category>
		<category><![CDATA[Mapping Second Life]]></category>
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					<description><![CDATA[<p>It may not look like much &#8211; the Monopoly style house pictured above in Second Life &#8211; but this captures the moment our Second Life Importer for .obj files started...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/08/15/importing-objects-into-second-life/">Importing Objects into Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/RsMTSlo4pfI/AAAAAAAAAkw/kyv5EK0uWP4/s1600-h/Capture3.JPG"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/RsMTSlo4pfI/AAAAAAAAAkw/kyv5EK0uWP4/s400/Capture3.JPG" alt="" id="BLOGGER_PHOTO_ID_5098940413175703026" border="0" /></a><br />It may not look like much &#8211; the Monopoly style house pictured above in Second Life &#8211; but this captures the moment our Second Life Importer for .obj files started working. Made in 3D Studio Max the house was saved as a .obj, run through our in house software and saved as a Sculpt Map for import into our section of Second Life.</p>
<p>We plan to make the software either freely or for a very small fee available once its complete. At the moment all the models appear in the preview window as intended yet once imported into Second Life they have a tendency to implode.</p>
<p>Pictured below is the same house imploded:</p>
<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/RsMUmVo4pgI/AAAAAAAAAk4/omJlxOsKxlM/s1600-h/Capture4.JPG"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/RsMUmVo4pgI/AAAAAAAAAk4/omJlxOsKxlM/s400/Capture4.JPG" alt="" id="BLOGGER_PHOTO_ID_5098941851989747202" border="0" /></a><br />Joel in our lab is working through the issues, if you have any thoughts feel free to get in touch.</p>
<p>If this works we may well have a simple route for importing 3d objects into Second Life.</p>
<p>You can view more details on our work in Second Life and come by for a visit via details in <a href="http://digitalurban.blogspot.com/2007/08/global-and-local-data-representing.html">our previous posts</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/08/15/importing-objects-into-second-life/">Importing Objects into Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>The Geography of Second Life &#8211; Mapping the Virtual World</title>
		<link>https://www.digitalurban.org/blog/2007/07/18/mapping-second-life-physical-and-human/</link>
					<comments>https://www.digitalurban.org/blog/2007/07/18/mapping-second-life-physical-and-human/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 18 Jul 2007 10:43:00 +0000</pubDate>
				<category><![CDATA[Mapping Second Life]]></category>
		<category><![CDATA[Second Life]]></category>
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					<description><![CDATA[<p>Embedded below is a map of Second Life &#8211; you can zoom in and out as well as scroll in a similar manner to Google Maps: Note &#8211; there currently...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/18/mapping-second-life-physical-and-human/">The Geography of Second Life &#8211; Mapping the Virtual World</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Embedded below is a map of Second Life &#8211; you can zoom in and out as well as scroll in a similar manner to Google Maps:</p>
<p><iframe src="http://www.casa.ucl.ac.uk/andy/secondlifemap.html" frameborder="0" width="470" scrolling="no" height="470"></iframe></p>
<p><em>Note &#8211; there currently seems to be an error with viewing the map using IE 7 we are working to fix this.</em></p>
<p>Taking some time to pan and zoom around the map reveals &#8216;satellite&#8217; writing whereby users have claimed large sections of land and shaded it so it appears on the world map.</p>
<p>This post is a quick sample to test the embedding of Second Life maps into Blogger. We will be covering more on &#8216;Mapping Second Life&#8217; in the coming weeks to take a look at the unique human and &#8216;human physical&#8217; geography of the virtual world.</p>
<p><a href="http://www.casa.ucl.ac.uk/andy/secondlifemapfull.html">View the map full screen</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/07/18/mapping-second-life-physical-and-human/">The Geography of Second Life &#8211; Mapping the Virtual World</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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