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	<title>lumion Archives - Digital Urban</title>
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	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Mon, 01 Sep 2014 10:43:24 +0000</lastBuildDate>
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	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>lumion Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/tag/lumion-2/</link>
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	<item>
		<title>Particles &#8211;  3dsMax and Lumion/Unity</title>
		<link>https://www.digitalurban.org/blog/2014/09/01/particles-3dmax-and-lumionunity/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 01 Sep 2014 10:43:24 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[lumion]]></category>
		<category><![CDATA[lumion3d]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3683</guid>

					<description><![CDATA[<p>Particle Flow is a versatile, powerful particle system for Autodesk&#8217;s 3ds Max. It employs an event-driven model, using a special dialog called Particle View, allowing you to combine individual operators that describe particle properties such...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2014/09/01/particles-3dmax-and-lumionunity/">Particles &#8211;  3dsMax and Lumion/Unity</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p class="blurb" style="color: #000000;">Particle Flow is a versatile, powerful particle system for Autodesk&#8217;s <span class="charspan-msgph">3ds Max</span>. It employs an event-driven model, using a special dialog called <span class="char_link">Particle View, allowing</span> you to combine individual <span class="char_link">operators</span> that describe particle properties such as shape, speed, direction, and rotation over a period of time into groups called <span class="char_link">events</span>. Each operator provides a set of parameters, many of which you can animate to change particle behaviour during the event. As the event transpires, Particle Flow continually evaluates each operator in the list and updates the particle system accordingly.</p>
<div id="attachment_3685" style="width: 600px" class="wp-caption aligncenter"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-3685" class=" wp-image-3685" src="https://www.digitalurban.org/wp-content/uploads/2014/09/Screen3DMaxParticles1-1-1024x560.jpg" alt="pFlow 3ds Max" width="590" height="322" srcset="https://www.digitalurban.org/wp-content/uploads/2014/09/Screen3DMaxParticles1-1-1024x560.jpg 1024w, https://www.digitalurban.org/wp-content/uploads/2014/09/Screen3DMaxParticles1-1-300x164.jpg 300w, https://www.digitalurban.org/wp-content/uploads/2014/09/Screen3DMaxParticles1-1-768x420.jpg 768w, https://www.digitalurban.org/wp-content/uploads/2014/09/Screen3DMaxParticles1-1-1536x841.jpg 1536w, https://www.digitalurban.org/wp-content/uploads/2014/09/Screen3DMaxParticles1-1-2048x1121.jpg 2048w" sizes="(max-width: 590px) 100vw, 590px" /><p id="caption-attachment-3685" class="wp-caption-text">pFlow 3ds Max</p></div>
<p style="color: #000000;">To achieve more substantial changes in particle properties and behaviour, you can create a <span class="char_link">flow</span>. The flow sends particles from event to event using <span class="char_link">tests</span>, which let you <span class="char_link">wire</span> events together in series. A test can check, for example, whether a particle has passed a certain age, how fast it&#8217;s moving, or whether it has collided with a deflector. Particles that pass the test move on to the next event, while those that don&#8217;t meet the test criteria remain in the current event, possibly to undergo other tests. The simple example pictured above details a pFlow dialogue determining the birth of particles linked to a target geometry. The particles can subsequently be baked (using<a href="http://www.oferz.com/maxscripts.php"> pFlow Baker</a>) into an animation timeline for simple output via .fbx, allowing import into external systems such as Unity or Lumion.</p>
<p style="color: #000000;">
<p><center><iframe width="640" height="360" src="//www.youtube.com/embed/Ex4SyeQMpFU" frameborder="0" allowfullscreen></iframe></center></p>
<p style="color: #000000;">The clip above illustrates the pFlow system imported into Lumion with the addition of a scene created in CityEngine.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2014/09/01/particles-3dmax-and-lumionunity/">Particles &#8211;  3dsMax and Lumion/Unity</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>UCL Quad &#8211; Procedural City and Lumion</title>
		<link>https://www.digitalurban.org/blog/2013/06/12/ucl-quad-procedural-city-and-lumion/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 09:24:48 +0000</pubDate>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[UCL]]></category>
		<category><![CDATA[cityengine]]></category>
		<category><![CDATA[lumion]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[UCL Quad]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3429</guid>

					<description><![CDATA[<p>The Quadrangle at University College London was designed by William Wilkins and constructed between 1827 and 1828. It is a natural building of urban research as its surroundings provide a mix of architectural styles....</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/06/12/ucl-quad-procedural-city-and-lumion/">UCL Quad &#8211; Procedural City and Lumion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The Quadrangle at University College London was designed by William Wilkins and constructed between 1827 and 1828. It is a natural building of urban research as its surroundings provide a mix of architectural styles. The 3D model of the quad was built using SketchUp with photos grabbed via a mobile phone &#8211; quick and simple.<br />
<img decoding="async" class=" wp-image-3430  aligncenter" style="text-align: center; font-size: 13px; line-height: 19px;" title="UCL Quad - Lumion" alt="UCL Quad - Lumion" src="https://www.digitalurban.org/wp-content/uploads/2013/06/Screen-Shot-2013-06-12-at-09.49.28-1-1024x539.png" width="679" height="357" /></p>
<dl class="wp-caption aligncenter" id="attachment_3430" style="width: 689px;">
<dd class="wp-caption-dd">UCL Quad &#8211; Lumion</dd>
</dl>
<p>Regular readers will recognise the model from our previous <a href="http://www.digitalurban.org/2008/11/back-to-oblivion-final-import-movie.html">Elder Scrolls IV Game Engine work</a>. We found the model on an old hard drive for a group of students working on a new UCL project. As such we took the opportunity to  load it into Lumion and add it into a future Bloomsbury created using CityEngine. Finally, the falling cubes (<a href="http://www.casa.ucl.ac.uk">CASA </a>branded, home of digital urban) are via 3D Max, linked in from a <a href="http://www.digitalurban.org/2012/08/getting-started-with-simulations-in-3d-max-greeble-and-massfx.html">previous tutorial on Mass FX</a>:</p>
<div></div>
<p><center><iframe loading="lazy" src="http://www.youtube.com/embed/syCQSi-UuMg" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>The building is centered on a Corinthian portico, after the completion of University College London Wilkins went to design the National Gallery in Trafalgar Square.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/06/12/ucl-quad-procedural-city-and-lumion/">UCL Quad &#8211; Procedural City and Lumion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>Processing, Lumion, CityEngine, 3D Max and a touch of Jazz</title>
		<link>https://www.digitalurban.org/blog/2013/04/12/processing-lumion-cityengine-3d-max-and-a-touch-of-jazz-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 12 Apr 2013 15:06:14 +0000</pubDate>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Autodesk 3D Max]]></category>
		<category><![CDATA[cityengine]]></category>
		<category><![CDATA[lumion]]></category>
		<category><![CDATA[Processing]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3316</guid>

					<description><![CDATA[<p>One of the questions in modelling a &#8216;living city&#8217; is how to combine aspects of agent based modelling for crowds, traffic simulation and 3D cities without a work flow that...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/12/processing-lumion-cityengine-3d-max-and-a-touch-of-jazz-2/">Processing, Lumion, CityEngine, 3D Max and a touch of Jazz</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>One of the questions in modelling a &#8216;living city&#8217; is how to combine aspects of agent based modelling for crowds, traffic simulation and 3D cities without a work flow that takes weeks and a high end graphics house.<br />
<div id="attachment_3317" style="width: 599px" class="wp-caption aligncenter"><a href="https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-12-at-14.13.44-1.png"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-3317" class=" wp-image-3317 " alt="Processing Output in Lumion" src="https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-12-at-14.13.44-1.png" width="589" height="326" srcset="https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-12-at-14.13.44-1.png 842w, https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-12-at-14.13.44-1-300x166.png 300w, https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-12-at-14.13.44-1-768x425.png 768w" sizes="auto, (max-width: 589px) 100vw, 589px" /></a><p id="caption-attachment-3317" class="wp-caption-text">Processing Output in Lumion</p></div>
Using the <a href="http://rodrigopegorari.net/blog/?p=30">intriguing P5 to Max script</a> it is possible to control 3D Max via Processing and a local server connection, this opens up a raft of possibilities for visualisation and urban scenes based on real data.<br />
As a quick example we used the default processing P5 scene and created the clip below, it also allowed us to test the various configurations for lighting and weather in Lumion:<br />
<center><iframe loading="lazy" width="640" height="360" src="http://www.youtube.com/embed/HR0kE9B7Jik?list=UUJ1tszHG3t_xumcz5kPdiVg" frameborder="0" allowfullscreen></iframe></center><br />
We will be exploring the possibilities of Processing and 3D Max further over the coming weeks&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/12/processing-lumion-cityengine-3d-max-and-a-touch-of-jazz-2/">Processing, Lumion, CityEngine, 3D Max and a touch of Jazz</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>Flying Cities</title>
		<link>https://www.digitalurban.org/blog/2013/04/11/flying-cities-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 11 Apr 2013 16:02:39 +0000</pubDate>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[3d modelling]]></category>
		<category><![CDATA[lumion]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3309</guid>

					<description><![CDATA[<p>Flying Cities is a concept animation by Stefan Haberkorn &#8211; it is one of the best uses of Lumion we have seen so far. It goes beyond the normal architectural visualisation and makes good...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/11/flying-cities-2/">Flying Cities</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Flying Cities is a concept animation by Stefan Haberkorn &#8211; it is one of the best uses of Lumion we have seen so far. It goes beyond the normal architectural visualisation and makes good use of landscaping and volumetric clouds.<br />
<div id="attachment_3310" style="width: 553px" class="wp-caption aligncenter"><a href="https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-11-at-16.55.21-1.png"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-3310" class=" wp-image-3310  " alt="Flying Cities" src="https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-11-at-16.55.21-1-1024x514.png" width="543" height="272" /></a><p id="caption-attachment-3310" class="wp-caption-text">Flying Cities</p></div>
The full movie below sets the standard:<br />
<center><iframe loading="lazy" src="http://www.youtube.com/embed/24631vsojNo" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>Head over to <a href="http://www.vi-3d.de/">http://www.vi-3d.de/</a> to see more examples of Stefans work.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/11/flying-cities-2/">Flying Cities</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>Lumion 3 &#8211; ESRI CityEngine and Autodesk 3D Max</title>
		<link>https://www.digitalurban.org/blog/2013/04/11/lumion-3-esri-cityengine-and-autodesk-3d-max/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 11 Apr 2013 09:35:39 +0000</pubDate>
				<category><![CDATA[Architectural Visualisation]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[cityengine]]></category>
		<category><![CDATA[lumion]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3302</guid>

					<description><![CDATA[<p>Lumion is one of the best rapid visualisation systems out there for architectural style rendering. Its ease of use and ability to create scenes complete with advanced sky and lighting effects make...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/11/lumion-3-esri-cityengine-and-autodesk-3d-max/">Lumion 3 &#8211; ESRI CityEngine and Autodesk 3D Max</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Lumion is one of the best rapid visualisation systems out there for architectural style rendering. Its ease of use and ability to create scenes complete with advanced sky and lighting effects make it perfect for urban visualisation. With the release of version 3 we thought we would take the free version for a test run.<br />
<div id="attachment_3304" style="width: 553px" class="wp-caption aligncenter"><a href="https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-11-at-09.46.19-1.png"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-3304" class=" wp-image-3304  " alt="Lumion 3 fbx Import" src="https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-11-at-09.46.19-1-1024x502.png" width="543" height="266" /></a><p id="caption-attachment-3304" class="wp-caption-text">Lumion 3 fbx Import</p></div>
The scene below was created using a mix of CityEngine by ESRI and Autodesk&#8217;s 3D Studio Max, exported via .fbx. The movie took 8hrs to render at 1080p, 30 frames per second and depth of focus / advanced sky effects:<br />
<center><iframe loading="lazy" src="http://www.youtube.com/embed/9CuaJ1MnjL0" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>Lumion 3.0 has notably changed its watermarking on any output &#8211; the Lumion Free Not for Commercial Use is not easy to mistake, this is a change to the previous version that had a small banner in the top left hand corner. We can see the reasons why &#8211; the previous version could simply be cropped to take out the water mark &#8211; but as its on screen the whole time, even in the editor, it does make the work flow painful on the eyes.<br />
With the addition of new video textures, updated sky effects, global illumination and new models <a title="Lumion" href="http://lumion3d.com/">Lumion </a>is well worth a look&#8230;<br />
&nbsp;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/11/lumion-3-esri-cityengine-and-autodesk-3d-max/">Lumion 3 &#8211; ESRI CityEngine and Autodesk 3D Max</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Rapid Augmented Reality using CityEngine, 3D Max and Lumion</title>
		<link>https://www.digitalurban.org/blog/2013/04/08/rapid-augmented-reality-using-cityengine-3d-max-and-lumion/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 08 Apr 2013 11:50:20 +0000</pubDate>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[AR Media]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[cityengine]]></category>
		<category><![CDATA[lumion]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3275</guid>

					<description><![CDATA[<p>AR-Media is one of the quickest ways to get started in Augmented Reality. The system is free for non commercial use and offers plugins for 3D Max, SketchUp and others...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/08/rapid-augmented-reality-using-cityengine-3d-max-and-lumion/">Rapid Augmented Reality using CityEngine, 3D Max and Lumion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>AR-Media is one of the quickest ways to get started in Augmented Reality. The system is free for non commercial use and offers plugins for 3D Max, SketchUp and others with players running on iOS/Android and desktop devices via a webcam. The plugin used to be £100 + but the move to enhanced functionality and free for non commercial use makes it the first place to explore AR.<br />
<div id="attachment_3277" style="width: 594px" class="wp-caption aligncenter"><a href="https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-08-at-12.40.36-1.png"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-3277" class=" wp-image-3277 " alt="AR Virtual Projector on iOS" src="https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-08-at-12.40.36-1.png" width="584" height="397" srcset="https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-08-at-12.40.36-1.png 834w, https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-08-at-12.40.36-1-300x204.png 300w, https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-08-at-12.40.36-1-768x522.png 768w" sizes="auto, (max-width: 584px) 100vw, 584px" /></a><p id="caption-attachment-3277" class="wp-caption-text">AR Virtual Projector on iOS</p></div>
The plugin not only allows us of 3D models and animations but also movies and audio &#8211; the clip below demonstrates two example models we have built using AR Media, visualised using the AR Media player on iOS with models uploaded via DropBox:<br />
<center><iframe loading="lazy" src="http://www.youtube.com/embed/fCdKwZoHq04" height="360" width="640" allowfullscreen="" frameborder="0"></iframe><center></center></center>Mixing AR Tags with 3D Max, CityEngine and Lumion opens up a lot of possibilites for rapid visualisation &#8211; head over to <a title="Download the AR Media Plugin" href="http://www.inglobetechnologies.com/en/products.php">AR Media</a> to download the various plugins required.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/08/rapid-augmented-reality-using-cityengine-3d-max-and-lumion/">Rapid Augmented Reality using CityEngine, 3D Max and Lumion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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