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	<title>Shortest Path Archives - Digital Urban</title>
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	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 01 May 2013 12:54:17 +0000</lastBuildDate>
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	<title>Shortest Path Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/tag/shortest-path/</link>
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		<title>Police Agent City Ball &#8211; Unity/NavMesh and CityEngine</title>
		<link>https://www.digitalurban.org/blog/2013/05/01/police-agent-city-ball-unitynavmesh-and-cityengine/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 01 May 2013 12:54:17 +0000</pubDate>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[3D City]]></category>
		<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[NavMesh]]></category>
		<category><![CDATA[Games Engines]]></category>
		<category><![CDATA[Path Finding]]></category>
		<category><![CDATA[Shortest Path]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3351</guid>

					<description><![CDATA[<p>The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball. We will...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/05/01/police-agent-city-ball-unitynavmesh-and-cityengine/">Police Agent City Ball &#8211; Unity/NavMesh and CityEngine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball.<br />
<div id="attachment_3352" style="width: 588px" class="wp-caption aligncenter"><a href="https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1.png"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-3352" class=" wp-image-3352" title="Police Car Agents in the City" alt="Screen Shot 2013-05-01 at 13.44.41" src="https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1.png" width="578" height="288" srcset="https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1.png 826w, https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1-300x150.png 300w, https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1-768x383.png 768w" sizes="(max-width: 578px) 100vw, 578px" /></a><p id="caption-attachment-3352" class="wp-caption-text">Police Car Agents in the City</p></div>
We will release a version next week on the win/mac platforms for those interested &#8211; the aim was to explore shortest path modelling of agents in Unity within an urban scene:<br />
<center><iframe src="http://www.youtube.com/embed/6yFevBsW2gs" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>The concept was developed as part of our <a href="http://www.digitalurban.org/masters">Masters course here in CASA</a>, to explore the development of 3D interactive urban scenes&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/05/01/police-agent-city-ball-unitynavmesh-and-cityengine/">Police Agent City Ball &#8211; Unity/NavMesh and CityEngine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Shortest Path Modelling and NavMesh in Unity and CityEngine</title>
		<link>https://www.digitalurban.org/blog/2013/04/18/shortest-path-modelling-and-navmesh-in-unity-and-cityengine/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 18 Apr 2013 12:13:49 +0000</pubDate>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[cityengine]]></category>
		<category><![CDATA[Pedestrian Modelling]]></category>
		<category><![CDATA[Shortest Path]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3323</guid>

					<description><![CDATA[<p>Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a specialised domain. As regular readers will know we have always taken the view...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/18/shortest-path-modelling-and-navmesh-in-unity-and-cityengine/">Shortest Path Modelling and NavMesh in Unity and CityEngine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a specialised domain. As regular readers will know we have always taken the view that game engines are arguably better suited to agent based modelling &#8211; especially in terms of pedestrian and transport than more traditional packages.<br />
<div id="attachment_3325" style="width: 689px" class="wp-caption aligncenter"><a href="https://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1.jpg"><img decoding="async" aria-describedby="caption-attachment-3325" class=" wp-image-3325 " alt="Agents in Unity" src="https://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1-1024x476.jpg" width="679" height="315" srcset="https://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1-1024x476.jpg 1024w, https://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1-300x140.jpg 300w, https://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1-768x357.jpg 768w, https://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1-1536x714.jpg 1536w, https://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1.jpg 1894w" sizes="(max-width: 679px) 100vw, 679px" /></a><p id="caption-attachment-3325" class="wp-caption-text">Agents in Unity</p></div>
With a mix of Unity NavMesh and some simple Javascript it is possible to create a city wide navigation mesh. Below is out first example using agents to follow a target (viewable in 1080p):<br />
<center><iframe loading="lazy" width="640" height="360" src="http://www.youtube.com/embed/0icL51sf5q0" frameborder="0" allowfullscreen></iframe></center><br />
We will be exploring this further over coming weeks&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/18/shortest-path-modelling-and-navmesh-in-unity-and-cityengine/">Shortest Path Modelling and NavMesh in Unity and CityEngine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Shortest Path Modelling and NavMesh in Unity and CityEngine</title>
		<link>https://www.digitalurban.org/blog/2013/04/18/shortest-path-modelling-and-navmesh-in-unity-and-cityengine-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 18 Apr 2013 12:13:49 +0000</pubDate>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[cityengine]]></category>
		<category><![CDATA[Pedestrian Modelling]]></category>
		<category><![CDATA[Shortest Path]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3323</guid>

					<description><![CDATA[<p>Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a specialised domain. As regular readers will know we have always taken the view...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/18/shortest-path-modelling-and-navmesh-in-unity-and-cityengine-2/">Shortest Path Modelling and NavMesh in Unity and CityEngine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a specialised domain. As regular readers will know we have always taken the view that game engines are arguably better suited to agent based modelling &#8211; especially in terms of pedestrian and transport than more traditional packages.<br />
<div id="attachment_3325" style="width: 689px" class="wp-caption aligncenter"><a href="https://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-3325" class=" wp-image-3325 " alt="Agents in Unity" src="https://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1-1024x476.jpg" width="679" height="315" srcset="https://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1-1024x476.jpg 1024w, https://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1-300x140.jpg 300w, https://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1-768x357.jpg 768w, https://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1-1536x714.jpg 1536w, https://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1.jpg 1894w" sizes="auto, (max-width: 679px) 100vw, 679px" /></a><p id="caption-attachment-3325" class="wp-caption-text">Agents in Unity</p></div>
With a mix of Unity NavMesh and some simple Javascript it is possible to create a city wide navigation mesh. Below is out first example using agents to follow a target (viewable in 1080p):<br />
<center><iframe loading="lazy" width="640" height="360" src="http://www.youtube.com/embed/0icL51sf5q0" frameborder="0" allowfullscreen></iframe></center><br />
We will be exploring this further over coming weeks&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/18/shortest-path-modelling-and-navmesh-in-unity-and-cityengine-2/">Shortest Path Modelling and NavMesh in Unity and CityEngine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
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