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The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball.

Screen Shot 2013-05-01 at 13.44.41

Police Car Agents in the City

We will release a version next week on the win/mac platforms for those interested – the aim was to explore shortest path modelling of agents in Unity within an urban scene:
The concept was developed as part of our Masters course here in CASA, to explore the development of 3D interactive urban scenes…

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