DUDigital Urban
Published
Cities in the Metaverse

Cities in the Metaverse

Spatial Computing, Digital Twins, Avatars, Economics and Digital Habitation on the New Frontier

Routledge2025Hardback / e-book

A multidisciplinary account of where urban environments meet digital ones — from early cyberspace concepts through spatial computing to digital habitation, including the worlds already abandoned and what they teach.

Andrew Hudson-Smith, Duncan Wilson & Valerio Signorelli
20% off at Routledge with code 25ESA4
Forthcoming

Digital Cities of Tomorrow

Springer / Nature2026In production

Where digital twins, autonomous systems and habitation meet the everyday city.

Digital Urban

Planned2027

Two decades of the blog, the builds and the research it came from.

Little Books

Short-form, free to read

Two pocket-sized volumes written for the PETRAS network. Free to download, no jargon, meant to be read in one sitting.

The Little Book of Public Space and the Internet of Things

The Little Book of Public Space and the Internet of Things

Public spaces are at the front of a technological revolution that mostly stays out of sight. Safety and security, maintenance, health, community, play, conservation, transport, accessibility — and where it goes next.

Alexandra Deschamps-Sonsino, Andrew Hudson-Smith & Duncan Wilson, edited by Paul Coulton
Imagination Lancaster / PETRAS · 2020 · ISBN 978-1-86220-391-4
The Little Book of Connected Environments and the Internet of Things

The Little Book of Connected Environments and the Internet of Things

Opening up what IoT devices can tell us about our environment, through case studies: Shazam for Bats, Tales of the Park, and the Internet of Schools.

Andrew Hudson-Smith, Duncan Wilson, Duncan Hay & Steven Gray
Imagination Lancaster / PETRAS · 2019
Booklet
Digital Geography

Digital Geography

Geographic Visualisation for Urban Environments

CASA, UCLBookletFree to download (75 MB)

An illustrated guide to visualising urban environments — from data and imagery to three-dimensional city models and the tools used to build them.

Andrew Hudson-Smith