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Google Earth – Creating a Zoom Movie

By Google Earth

A quick post as few years ago we wrote a tutorial on creating a ‘zoom’ movie from Google Earth, it involved all sort of issues with paths and local caches and reversing frames. Nowadays its simply a case of ‘right clicking’ in Google Earth and dragging the mouse:

Google Earth Zoom from digitalurban on Vimeo.

Google Earth fixes on the location (in our case the CASA offices) so you can drag back and forwards for a smooth zoom in/out. The movie was recorded using Snapz Pro on a Mac but any screen recording tool would do. Its nice to know that this is so much simpler now, although slightly worrying that i almost take a digital earth zooming out and back in at high resolution within 15 seconds for granted…

GIS and Augmented Reality in 2015

By Augmented Reality, Digital Geography, GIS, giscience, Publications

The last 12 months has seen a turning point in terms of bringing geographically aware augmented reality to mobile devices. Significant developments in locational technology such as the inclusion of a built-in digital compass, GPS (Global Positioning System) and accelerometers into mobile phones have allowed not only location but also heading, and pitch to be detected and therefore incorporated into data display systems. These built-in technologies have brought augmented reality to the hands of the masses, and the phones themselves have sparked a market driven boom in fusing augmented reality with location-based services (LBS).Currently applications are in their infancy and mainly focused on specific topics such as ‘show me where the closest x is’. This however represents the tip of the iceberg with the addition of a GIS into the mix there is notable potential for the industry.

The short paper below was written by Sung-Hyun Jang of the GIS and AR blog and us here at digital urban as part of a larger wide ranging technical report for the Association of Geographic Information which is coming out soon. You can read the short below via Issuu:


To keep up to date with all things GIS and AR, head over to Sung’s GIS and AR blog.

30 Days in ActiveWorlds: Community, Design and Terrorism in a Virtual World.

By 30 Days in ActiveWorlds, activewords, Publications, Second Life, Virtual Geographic Environments

30 Days in ActiveWorlds was a project aimed at documenting the development of a virtual environment from the beginning to end, the point where a plot of virgin land would develop into a community with a urban layout.

In the days long before Second Life it provided an early look at life, love, architecture and the threats of Armageddon from a terrorist group in a virtual world. It remains one of our favorite pieces of work to date:

If you would like to read the paper offline your can download – 30 Days in ActiveWorlds – Community, Design and Terrorism in a Virtual World (pdf link)

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