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Tube Map on Vimeo – Updated

By 3D London Tube Map, Geographic Tube Map, London Tube Map, London Underground

This is a quick post – just to mention that our animation of the London Underground is now on Vimeo. Next step, if we get time, is to animate it according to the year of construction:

Second Movie of the ‘Growing’ London Underground Network from digitalurban on Vimeo.

Music is by the Creeping Charlies.

The map is kindly mentioned in the Guardian Article by Charles ArthurGovernment site puts data visualisation on the map‘. The gallery linked in from the article is really interesting and well worth a look.

The previous movie with landmarks is below:

London Tube Map Geography:Visualisation Draft from digitalurban on Vimeo.

As a side note, us here at digital urban and the nice people at CASA are about to start drafting a MSc course on all things spatial and digitally urban, we will be asking for thoughts on content so watch out for a forthcoming post…

CityEngine 2009.2 Released

By Crysis, Procedural Cities

Procedural Inc. has announced the CityEngine 2009.2, the latest version of its software for the fast creation, visualization and analysis of large 3D cities. The software is used by high-profile companies such as Foster+Partners, Microsoft, Navteq, Boeing, IBM, Thales, Blizzard, Square Enix, etc. and was awarded Killer Technology 2009 by 3D World magazine.

Personally, we really like the integration into game engines – the example of Crysis is notably impressive:



Key Highlights of CityEngine 2009.2

– Large Data Set Support (over 500‘000 buildings on 64bit)
– Map Projections (over 80 projections are supported)

– Accuracy Enhancements (enabling high precision at global scale)

– 3DS Export (plus advancements of Collada and
FBX export)

Other improvements of CityEngine 2009.2 include selection-sets handling, interactive editing extensions, GUI refinements, better ATI-support, advanced python scripting and many more details providing a good user experience. For more information, see: http://www.procedural.com/cityengine/whats-new.html

Pricing and Availability
A free 30-day trial version is available for download at http://www.procedural.com. The software can be purchased via Procedural Inc.’s website, or by telephone order at +41 76 720 3303. The CityEngine retails from a starting price of $ 3,450.

Those wanting a cheaper route, complete with integration with Crysis via 3D Max take a look at the developing Procedural Buildings Generator or for the completely free package, Suicidator for Blender.

These are interesting times in the field of procedural cities…

Berlin Block Tetris

By after effects, Architectural Animation

The movie below was created using After Effects as a University project by Sergej Hein, we like it a lot:

Berlin Block Tetris from Sergej Hein on Vimeo.

In Sergej’s own words:

“It´s kind of a parody about the former socialist building style. They use to build whole cities, without any change in House design or room layout to create cheep housing for workers (we call them Blocks). In Soviet times you could easily wake up at a friends place in another city and still feel like you are in your flat as the furniture was the same as well…

I was living in a Block on the opposite side of the street in Berlin 2 years ago. Living there remind me of my early childhood in Riga where we had nearly the same Bocks.

I think Alexei Paschitnow, the inventor of Tetris, had kind of the same Idea as me in spring 1984. I bet he was looking out of the window of his Block in Moscow and thought how do soviet architects actually plan this buildings?”

Very neat…

Suicidator City Engine – Free Procedural City Script for Blender

By 3d city building, Procedural Cities

You wait for years for a free building/city generator and then two come along in the space of the week. Yesterday we detailed the Procedural Building Generator for Max and now the Suicidator City Engine (SCE) has been released. Running via a Python script in Blender, the results are as equally impressive:

The script allows you to automatically create a city by adjusting various parameters, such as city size and complexity, rather than creating each building, each street, and each texture manually.

Creating detailed cities and buildings has suddenly got so much easier and indeed free, which can only be a good thing.

Head over to the Suicidator City Engine page for full details.

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