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Flying Cities

Flying Cities

By 3D Modelling

Flying Cities is a concept animation by Stefan Haberkorn – it is one of the best uses of Lumion we have seen so far. It goes beyond the normal architectural visualisation and makes good use of landscaping and volumetric clouds.

Flying Cities

Flying Cities

The full movie below sets the standard:
Head over to http://www.vi-3d.de/ to see more examples of Stefans work.

Lumion 3 fbx Import

Lumion 3 – ESRI CityEngine and Autodesk 3D Max

By Architectural Visualisation

Lumion is one of the best rapid visualisation systems out there for architectural style rendering. Its ease of use and ability to create scenes complete with advanced sky and lighting effects make it perfect for urban visualisation. With the release of version 3 we thought we would take the free version for a test run.

Lumion 3 fbx Import

Lumion 3 fbx Import

The scene below was created using a mix of CityEngine by ESRI and Autodesk’s 3D Studio Max, exported via .fbx. The movie took 8hrs to render at 1080p, 30 frames per second and depth of focus / advanced sky effects:
Lumion 3.0 has notably changed its watermarking on any output – the Lumion Free Not for Commercial Use is not easy to mistake, this is a change to the previous version that had a small banner in the top left hand corner. We can see the reasons why – the previous version could simply be cropped to take out the water mark – but as its on screen the whole time, even in the editor, it does make the work flow painful on the eyes.
With the addition of new video textures, updated sky effects, global illumination and new models Lumion is well worth a look…
 

Softimage Crowd FX

Softimage Crowd FX – 3D Crowd Modelling

By 3D Modelling

With our recent post on Populate in 3D Max 2014 we thought we would take a quick look at Crowd FX in Softimage. CrowdFX is part of the Interactive Creative Environment (ICE) of Softimage allowing rapid pedestrian and stadium style simulations.

Softimage Crowd FX

Softimage Crowd FX

Below is a sample movie created using two crowd emitters with default collision detection. Using 100 agents the model is a simple cross path system but provides a glimpse of the nature of the output:
The modelling system is notably simpler to the current 3D Max Crowd/Delegate system, it will be interesting to see how it compares to Populate…

Example Screen Grab of Populate in 3D Max 2014

3DMax 2014 – Populate – Rapid Crowds in 3D Scenes

By 3D Max, 3D Modelling, Architectural Visualisation

Regular readers will know that we are big fans of 3D Max here at digital urban. The up and coming 2014 version has a notable feature for anyone interested in urban visualisation – the ability to add crowds to scenes.

Example Screen Grab of Populate in 3D Max 2014

Example Screen Grab of Populate in 3D Max 2014

One of our uses of 3D Max is for agent based modelling, specifically using the Crowd and Delegate System – see (ABM, SketchUp, ArcGIS and Lumion for an example movie). The addition of crowds however has always proved more difficult, especially directly within 3D Max. The new Populate section of 3D Max 2014 aims to address this and it looks impressive, the movie below provides an insight:
3D MAx 2014 should be released anytime soon (we cant seem to track down an exact date), as ever all students get free access and we will be integrating Populate into our Masters Degree next year…

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