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	<title>Crysis Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/crysis/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Mon, 05 Oct 2009 14:51:00 +0000</lastBuildDate>
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	<title>Crysis Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/crysis/</link>
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	<item>
		<title>CityEngine 2009.2 Released</title>
		<link>https://www.digitalurban.org/blog/2009/10/05/cityengine-20092-released/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 05 Oct 2009 14:51:00 +0000</pubDate>
				<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Procedural Cities]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1194</guid>

					<description><![CDATA[<p>Procedural Inc. has announced the CityEngine 2009.2, the latest version of its software for the fast creation, visualization and analysis of large 3D cities. The software is used by high-profile...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/10/05/cityengine-20092-released/">CityEngine 2009.2 Released</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h3 style="font-weight: normal;"><span style="font-size:100%;">Procedural Inc. has announced the CityEngine 2009.2, the latest version of its software for the fast creation, visualization and analysis of large 3D cities. The software is used by high-profile companies such as Foster+Partners, Microsoft, Navteq, Boeing, </span><span  style="font-size:100%;">IBM</span><span style="font-size:100%;">, Thales, Blizzard, Square Enix, etc. and was awarded Killer Technology 2009 by 3D World magazine.</span></h3>
<h3 style="font-weight: normal;"><span style="font-size:100%;">Personally, we really like the integration into game engines &#8211; the example of Crysis is notably impressive:<br /></span></h3>
<div>
<p><span style="font-size:100%;"><br /></span></p>
<p><center><embed src="http://blip.tv/play/gpkkgZHUI4iNMg" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="345" width="600"></embed> </center><span style="font-size:100%;"><br /></span>         </p>
<p><span style="font-size:100%;"><b>Key Highlights of CityEngine 2009.2</b></span></p>
<p><span style="font-size:100%;">  – Large Data Set Support (over 500‘000 buildings on 64bit)</span><span style="font-size:100%;"><br />– Map Projections (over 80 projections are supported)</span><span style="font-size:100%;"><br />– Accuracy Enhancements (enabling high precision at global scale)</span><span style="font-size:100%;"><br />– 3DS Export (plus advancements of Collada and </span><span  style="font-size:100%;">FBX</span><span style="font-size:100%;"> export)   </span></p>
<p><span style="font-size:100%;">Other improvements of CityEngine 2009.2 include selection-sets handling, interactive editing extensions, </span><span  style="font-size:100%;">GUI</span><span style="font-size:100%;"> refinements, better </span><span  style="font-size:100%;">ATI</span><span style="font-size:100%;">-support, advanced python scripting and many more details providing a good user experience. For more information, see: <a href="http://www.procedural.com/cityengine/whats-new.html" target="_blank" rel="noopener">http://www.procedural.com/cityengine/whats-new.html</a></span></p>
<p><span style="font-size:100%;"><b>Pricing and Availability</b><br />A free 30-day trial version is available for download at <a href="http://www.procedural.com/" target="_blank" rel="noopener">http://www.procedural.com</a>. The software can be purchased via Procedural Inc.’s website, or by telephone order at +41 76 720 3303. The CityEngine retails from a starting price of $ 3,450.</span></p>
<p>Those wanting a cheaper route, complete with integration with Crysis via 3D Max take a look at the developing <a href="http://digitalurban.blogspot.com/2009/09/free-procedural-buildings-generator-now.html">Procedural Buildings Generator</a> or for the completely free package, <a href="http://digitalurban.blogspot.com/2009/09/suicide-city-engine-free-procedural.html">Suicidator for Blender</a>.</p>
<p><span style="font-size:100%;">These are interesting times in the field of procedural cities&#8230;<br /></span></p>
</p></div>
<p>The post <a href="https://www.digitalurban.org/blog/2009/10/05/cityengine-20092-released/">CityEngine 2009.2 Released</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>CryEngine 3: Global Illumination Demo</title>
		<link>https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo-2/</link>
					<comments>https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 13:45:00 +0000</pubDate>
				<category><![CDATA[Crysis]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1227</guid>

					<description><![CDATA[<p>Crysis showed what was possible in terms of using game engines for architectural visualisation. The third version of the engine has just been demoed at SIGGRAPH 2009 &#8211; Take a...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo-2/">CryEngine 3: Global Illumination Demo</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Crysis showed what was possible in terms of using game engines for architectural visualisation. The third version of the engine has just been demoed at SIGGRAPH 2009  &#8211; </p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/FqeXuO2AlEE&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FqeXuO2AlEE&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="345"></embed></object></center></p>
<p>Take a look at <a href="http://www.incrysis.com/index.php?option=com_content&#038;task=view&#038;id=812&#038;Itemid=1">incrysis.com</a> for more footage and information, we cant wait to give it a try&#8230;</p>
<p>Thanks go to Ben for emailing us the link, work, interviews and deadlines have annoyingly got in the way this week of the blog, considered our hands slapped for missing the Crysis update and a whole day yesterday without a post&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo-2/">CryEngine 3: Global Illumination Demo</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo-2/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>CryEngine 3: Global Illumination Demo</title>
		<link>https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo/</link>
					<comments>https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 13:45:00 +0000</pubDate>
				<category><![CDATA[Crysis]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1227</guid>

					<description><![CDATA[<p>Crysis showed what was possible in terms of using game engines for architectural visualisation. The third version of the engine has just been demoed at SIGGRAPH 2009 &#8211; Take a...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo/">CryEngine 3: Global Illumination Demo</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Crysis showed what was possible in terms of using game engines for architectural visualisation. The third version of the engine has just been demoed at SIGGRAPH 2009  &#8211; </p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/FqeXuO2AlEE&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FqeXuO2AlEE&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="345"></embed></object></center></p>
<p>Take a look at <a href="http://www.incrysis.com/index.php?option=com_content&#038;task=view&#038;id=812&#038;Itemid=1">incrysis.com</a> for more footage and information, we cant wait to give it a try&#8230;</p>
<p>Thanks go to Ben for emailing us the link, work, interviews and deadlines have annoyingly got in the way this week of the blog, considered our hands slapped for missing the Crysis update and a whole day yesterday without a post&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo/">CryEngine 3: Global Illumination Demo</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
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		<item>
		<title>Crysis Physics Engine</title>
		<link>https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/</link>
					<comments>https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 06 Jun 2009 12:13:00 +0000</pubDate>
				<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Physics Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1323</guid>

					<description><![CDATA[<p>Our previous post featured tweaking the physics in Grand Theft Auto, the Crysis Engine is far more flexible, allowing for any number of simulations to be set up. The movie...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/">Crysis Physics Engine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/ZRiDBqEfLzc&#038;hl=en&#038;fs=1&#038;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/ZRiDBqEfLzc&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"></embed></object></center></p>
<p>Our previous post featured <a href="http://digitalurban.blogspot.com/2009/06/grand-theft-auto-editing-physics-movie.html">tweaking the physics in Grand Theft Auto</a>, the Crysis Engine is far more flexible, allowing for any number of simulations to be set up. The movie above by <a href="http://www.youtube.com/user/V1nc3nc0" onmousedown="urchinTracker('/Events/VideoWatch/ChannelNameLink');">V1nc3nc0 </a>provides a series of physics test running in real time on a <span>AMD Athlon X2 6000+ @ 3.0 GHZ NVIDIA GeForce 9800GT 4 GB Mushkin Ram rig.</p>
<p>Crysis can also render out simulations allowing more complex interactions to be put in place, as the buildings movie below illustrates:</p>
<p><center><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/_JHVxOgUyDo&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_JHVxOgUyDo&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></center></p>
<p>Finally you cant have any post on simulation in crysis without including the infamous<br />Lego Map:</p>
<p><center><object width="640" height="385"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=790167&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=790167&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="385"></embed></object></p>
<p><a href="http://vimeo.com/790167">Crysis LEGO map</a> from <a href="http://vimeo.com/user403211">Robert</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center><br /></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/">Crysis Physics Engine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Crysis Physics Engine</title>
		<link>https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/</link>
					<comments>https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 06 Jun 2009 12:13:00 +0000</pubDate>
				<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Physics Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1323</guid>

					<description><![CDATA[<p>Our previous post featured tweaking the physics in Grand Theft Auto, the Crysis Engine is far more flexible, allowing for any number of simulations to be set up. The movie...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/">Crysis Physics Engine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/ZRiDBqEfLzc&#038;hl=en&#038;fs=1&#038;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/ZRiDBqEfLzc&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"></embed></object></center></p>
<p>Our previous post featured <a href="http://digitalurban.blogspot.com/2009/06/grand-theft-auto-editing-physics-movie.html">tweaking the physics in Grand Theft Auto</a>, the Crysis Engine is far more flexible, allowing for any number of simulations to be set up. The movie above by <a href="http://www.youtube.com/user/V1nc3nc0" onmousedown="urchinTracker('/Events/VideoWatch/ChannelNameLink');">V1nc3nc0 </a>provides a series of physics test running in real time on a <span>AMD Athlon X2 6000+ @ 3.0 GHZ NVIDIA GeForce 9800GT 4 GB Mushkin Ram rig.</p>
<p>Crysis can also render out simulations allowing more complex interactions to be put in place, as the buildings movie below illustrates:</p>
<p><center><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/_JHVxOgUyDo&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_JHVxOgUyDo&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></center></p>
<p>Finally you cant have any post on simulation in crysis without including the infamous<br />Lego Map:</p>
<p><center><object width="640" height="385"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=790167&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=790167&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="385"></embed></object></p>
<p><a href="http://vimeo.com/790167">Crysis LEGO map</a> from <a href="http://vimeo.com/user403211">Robert</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center><br /></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/">Crysis Physics Engine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>2</slash:comments>
		
		
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		<item>
		<title>CryEngine 3 Preview</title>
		<link>https://www.digitalurban.org/blog/2009/04/09/cryengine-3-preview-2/</link>
					<comments>https://www.digitalurban.org/blog/2009/04/09/cryengine-3-preview-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 09 Apr 2009 04:38:00 +0000</pubDate>
				<category><![CDATA[CryEngine 3]]></category>
		<category><![CDATA[Crysis]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1392</guid>

					<description><![CDATA[<p>In the midst of attempting to import objects into the CryEngine 2 &#8211; see our post on &#8216;A Return to Crysis? SketchUp and 3D Max Progress&#8216; we missed the sneak...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/09/cryengine-3-preview-2/">CryEngine 3 Preview</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/hQ88aPHBjqE&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hQ88aPHBjqE&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></center></p>
<p>In the midst of attempting to import objects into the CryEngine 2  &#8211; see our post on <span></span>&#8216;<a href="http://digitalurban.blogspot.com/2009/04/return-to-crysis-sketchup-and-3d-max.html">A Return to Crysis? SketchUp and 3D Max Progress</a>&#8216; we missed the sneak preview of the CryEngine 3 at the Games Developers Conference.</p>
<p>As the specs state:  CryENGINE® 3 is the first Xbox 360<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />, PlayStation® 3, MMO, DX9 and DX10 all-in-one game development solution that is next-gen ready – with scalable computation and graphics technologies. With CryENGINE® 3 you can start the development of your next generation games today. CryENGINE® 3 is the only solution that provides multi-award winning graphics, physics and AI out of the box.</p>
<p>The complete game engine suite includes the famous CryENGINE® 3 Sandbox<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> editor, a production-proven, 3rd generation tool suite designed and built by AAA developers. CryENGINE® 3 delivers everything you need to create your AAA games.</p>
<p>See the<a href="http://www.crytek.com/technology/cryengine-3/specifications/"> Crytek page</a> for full info and updates, as a tool for architectural and geographical visualisation the CryEngine 2 is unsurpassed so we are looking forward to version 3&#8230;  </p>
<h3> </h3>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/09/cryengine-3-preview-2/">CryEngine 3 Preview</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>CryEngine 3 Preview</title>
		<link>https://www.digitalurban.org/blog/2009/04/09/cryengine-3-preview/</link>
					<comments>https://www.digitalurban.org/blog/2009/04/09/cryengine-3-preview/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 09 Apr 2009 04:38:00 +0000</pubDate>
				<category><![CDATA[CryEngine 3]]></category>
		<category><![CDATA[Crysis]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1392</guid>

					<description><![CDATA[<p>In the midst of attempting to import objects into the CryEngine 2 &#8211; see our post on &#8216;A Return to Crysis? SketchUp and 3D Max Progress&#8216; we missed the sneak...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/09/cryengine-3-preview/">CryEngine 3 Preview</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/hQ88aPHBjqE&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hQ88aPHBjqE&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></center></p>
<p>In the midst of attempting to import objects into the CryEngine 2  &#8211; see our post on <span></span>&#8216;<a href="http://digitalurban.blogspot.com/2009/04/return-to-crysis-sketchup-and-3d-max.html">A Return to Crysis? SketchUp and 3D Max Progress</a>&#8216; we missed the sneak preview of the CryEngine 3 at the Games Developers Conference.</p>
<p>As the specs state:  CryENGINE® 3 is the first Xbox 360<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />, PlayStation® 3, MMO, DX9 and DX10 all-in-one game development solution that is next-gen ready – with scalable computation and graphics technologies. With CryENGINE® 3 you can start the development of your next generation games today. CryENGINE® 3 is the only solution that provides multi-award winning graphics, physics and AI out of the box.</p>
<p>The complete game engine suite includes the famous CryENGINE® 3 Sandbox<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> editor, a production-proven, 3rd generation tool suite designed and built by AAA developers. CryENGINE® 3 delivers everything you need to create your AAA games.</p>
<p>See the<a href="http://www.crytek.com/technology/cryengine-3/specifications/"> Crytek page</a> for full info and updates, as a tool for architectural and geographical visualisation the CryEngine 2 is unsurpassed so we are looking forward to version 3&#8230;  </p>
<h3> </h3>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/09/cryengine-3-preview/">CryEngine 3 Preview</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>A Return to Crysis? SketchUp and 3D Max Progress</title>
		<link>https://www.digitalurban.org/blog/2009/04/07/return-to-crysis-sketchup-and-3d-max/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 07 Apr 2009 14:19:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[SketchUp]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1396</guid>

					<description><![CDATA[<p>A while ago we ran of posts on importing into models into the Crysis Sandbox &#8211; ranging from models direct from the 3D Warehouse such as the Tate Modern below...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/07/return-to-crysis-sketchup-and-3d-max/">A Return to Crysis? SketchUp and 3D Max Progress</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/R6IT0SN8itI/AAAAAAAABC4/pQZZatj2rXQ/s1600-h/crysistate.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/R6IT0SN8itI/AAAAAAAABC4/pQZZatj2rXQ/s400/crysistate.png" alt="" id="BLOGGER_PHOTO_ID_5161709911884466898" border="0" /></a><br />A while ago we ran of posts on importing into models into the <span><span>Crysis</span></span> Sandbox  &#8211; ranging from models direct from the 3D Warehouse such as the Tate Modern below and the following city model direct out of our <a href="http://digitalurban.blogspot.com/2008/03/greeble-3d-city-tutorial-2-cityscape.html"><span><span>Greeble</span></span> Tutorial</a> in 3D Max:</p>
<p><center><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/tpBKvja7DIE"><embed src="http://www.youtube.com/v/tpBKvja7DIE" type="application/x-shockwave-flash" height="385" width="480"></embed></object></center></p>
<p><span><span>Greeble</span></span> City in <span><span>Crysis</span></span>:</p>
<p><center><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/BLQxYIQDHk0&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/BLQxYIQDHk0&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></embed></object></center><br />Progress via 3D Max 9 was swift with a few hoops to jump through but an export route that generally worked, embedded below is an example featuring the Swiss Re, Tower Bridge, London in the Sandbox:</p>
<p><center><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/4jH8dikLHcM"><embed src="http://www.youtube.com/v/4jH8dikLHcM" type="application/x-shockwave-flash" height="385" width="480"></embed></object> </center></p>
<p>The potential of using <span><span>Crysis</span></span> for both urban and landscape visualisation is well known and with the introduction of various modifications such as the &#8216;Natural Mod&#8217; below we thought it was timely to take a new look at <span><span>Crysis</span></span>:</p>
<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=748442&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=748442&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://vimeo.com/748442">Natural Mod 2.0 for <span><span>Crysis</span></span></a> from <a href="http://vimeo.com/user388113"><span><span>pydon</span></span></a> on <a href="http://vimeo.com/"><span><span>Vimeo</span></span></a>.</center></p>
<p>Sadly we have to report that the importers do not seem to of improved all that much, the latest version of 3D Max is incompatible with the previous <span><span>plugins</span></span> and we have failed to get the <span><span>SketchUp</span></span> to <span><span>Crysis</span></span> <span><span>plugin</span></span> work at all.</p>
<p>That said it is well worth taking a look at the<a href="http://www.crymod.com/thread.php?threadid=19058"> <span><span>SketchUp</span></span> to <span><span>Collada</span></span> direct export thread</a> at <span><span>Cryteks</span></span> Official Modding Portal as well as a free <span><span>plugin</span></span> from <a href="http://playuptools.blogspot.com/"><span><span>PlayUp</span></span> for <span><span>SketchUp</span></span></a> that allows models to be exported to both <span><span>Crysis</span></span> and the <span><span>HalfLife</span></span> engine.</p>
<p>We are almost tempted to go back to modding Oblivion which was relatively straight forward:</p>
<p><center><object height="320" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2172198&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2172198&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="320" width="480"></embed></object><br /><a href="http://vimeo.com/2172198">Oblivion Mod: University College London Quad</a> from <a href="http://vimeo.com/user584207"><span><span>digitalurban</span></span></a> on <a href="http://vimeo.com/"><span><span>Vimeo</span></span></a>.</center></p>
<p>See <a href="http://digitalurban.blogspot.com/2007/05/tutorial-1-importing-sketchup3d-max.html">How to Import <span><span>SketchUp</span></span>/3D Max into the Oblivion Engine for Architectural Visualisation &#8211; Part 1</a> for more info.</p>
<p>The point of this post? Part frustration at the number of hoops still to be jumped through and high end software required to modify games such as <span><span>Crysis</span></span>. We know that its still a thriving scene and we have shown its possible to go from the Google 3D Warehouse to the game engine, its just annoying it is still a slightly painful route.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/07/return-to-crysis-sketchup-and-3d-max/">A Return to Crysis? SketchUp and 3D Max Progress</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Crysis: Physics Engine Movies</title>
		<link>https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies/</link>
					<comments>https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sun, 07 Dec 2008 13:02:00 +0000</pubDate>
				<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Physics Engines]]></category>
		<category><![CDATA[A -Games Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1517</guid>

					<description><![CDATA[<p>Crysis LEGO map from Robert Tieber on Vimeo. The Crysis engine has an inbuilt physics system that supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies/">Crysis: Physics Engine Movies</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object width="480" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=790167&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="360" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=790167&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/790167">Crysis LEGO map</a> from <a href="http://vimeo.com/user403211">Robert Tieber</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />
The Crysis engine has an inbuilt physics system that supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The movies in this post provide a glimpse of the physics engine in action, the first clip above demonstrates the &#8216;Lego&#8217; modification running in real-time.<br />
The following movies illustrate the use of the physics engine of Crysis in maximum effect. Note each one was rendered frame by frame using the &#8216;linked method&#8217;, <a href="http://forums.facepunchstudios.com/showthread.php?t=459146">take a look at this thread</a> for full details.<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1020637&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1020637&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1020637">Crysis Mass Physics HD By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center>Continuing the theme:<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1117915&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1117915&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1117915">Crysis Mass Physics HD VOL II By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1247682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1247682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1247682">Crysis Mass Physics HD VOL III By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center>Finally applying the technique to buildings:<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_JHVxOgUyDo&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://www.youtube.com/v/_JHVxOgUyDo&amp;hl=en&amp;fs=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center><br />
Readers may recall our work earlier work in Crysis, a change of deadlines stalled the earlier work somewhat but we will be returning to Crysis in terms of physics, agents and urban modelling in the coming months&#8230;<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/BLQxYIQDHk0&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://www.youtube.com/v/BLQxYIQDHk0&amp;hl=en&amp;fs=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies/">Crysis: Physics Engine Movies</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Crysis: Physics Engine Movies</title>
		<link>https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies-2/</link>
					<comments>https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sun, 07 Dec 2008 13:02:00 +0000</pubDate>
				<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Physics Engines]]></category>
		<category><![CDATA[A -Games Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1517</guid>

					<description><![CDATA[<p>Crysis LEGO map from Robert Tieber on Vimeo. The Crysis engine has an inbuilt physics system that supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies-2/">Crysis: Physics Engine Movies</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object width="480" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=790167&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="360" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=790167&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/790167">Crysis LEGO map</a> from <a href="http://vimeo.com/user403211">Robert Tieber</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />
The Crysis engine has an inbuilt physics system that supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The movies in this post provide a glimpse of the physics engine in action, the first clip above demonstrates the &#8216;Lego&#8217; modification running in real-time.<br />
The following movies illustrate the use of the physics engine of Crysis in maximum effect. Note each one was rendered frame by frame using the &#8216;linked method&#8217;, <a href="http://forums.facepunchstudios.com/showthread.php?t=459146">take a look at this thread</a> for full details.<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1020637&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1020637&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1020637">Crysis Mass Physics HD By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center>Continuing the theme:<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1117915&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1117915&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1117915">Crysis Mass Physics HD VOL II By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1247682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1247682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1247682">Crysis Mass Physics HD VOL III By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center>Finally applying the technique to buildings:<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_JHVxOgUyDo&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://www.youtube.com/v/_JHVxOgUyDo&amp;hl=en&amp;fs=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center><br />
Readers may recall our work earlier work in Crysis, a change of deadlines stalled the earlier work somewhat but we will be returning to Crysis in terms of physics, agents and urban modelling in the coming months&#8230;<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/BLQxYIQDHk0&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://www.youtube.com/v/BLQxYIQDHk0&amp;hl=en&amp;fs=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies-2/">Crysis: Physics Engine Movies</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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