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	<title>Lumion Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/lumion/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 12 Jun 2013 09:24:48 +0000</lastBuildDate>
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<image>
	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>Lumion Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/lumion/</link>
	<width>32</width>
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	<item>
		<title>UCL Quad &#8211; Procedural City and Lumion</title>
		<link>https://www.digitalurban.org/blog/2013/06/12/ucl-quad-procedural-city-and-lumion/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 09:24:48 +0000</pubDate>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[UCL]]></category>
		<category><![CDATA[cityengine]]></category>
		<category><![CDATA[lumion]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[UCL Quad]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3429</guid>

					<description><![CDATA[<p>The Quadrangle at University College London was designed by William Wilkins and constructed between 1827 and 1828. It is a natural building of urban research as its surroundings provide a mix of architectural styles....</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/06/12/ucl-quad-procedural-city-and-lumion/">UCL Quad &#8211; Procedural City and Lumion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The Quadrangle at University College London was designed by William Wilkins and constructed between 1827 and 1828. It is a natural building of urban research as its surroundings provide a mix of architectural styles. The 3D model of the quad was built using SketchUp with photos grabbed via a mobile phone &#8211; quick and simple.<br />
<img fetchpriority="high" decoding="async" class=" wp-image-3430  aligncenter" style="text-align: center; font-size: 13px; line-height: 19px;" title="UCL Quad - Lumion" alt="UCL Quad - Lumion" src="https://www.digitalurban.org/wp-content/uploads/2013/06/Screen-Shot-2013-06-12-at-09.49.28-1-1024x539.png" width="679" height="357" /></p>
<dl class="wp-caption aligncenter" id="attachment_3430" style="width: 689px;">
<dd class="wp-caption-dd">UCL Quad &#8211; Lumion</dd>
</dl>
<p>Regular readers will recognise the model from our previous <a href="http://www.digitalurban.org/2008/11/back-to-oblivion-final-import-movie.html">Elder Scrolls IV Game Engine work</a>. We found the model on an old hard drive for a group of students working on a new UCL project. As such we took the opportunity to  load it into Lumion and add it into a future Bloomsbury created using CityEngine. Finally, the falling cubes (<a href="http://www.casa.ucl.ac.uk">CASA </a>branded, home of digital urban) are via 3D Max, linked in from a <a href="http://www.digitalurban.org/2012/08/getting-started-with-simulations-in-3d-max-greeble-and-massfx.html">previous tutorial on Mass FX</a>:</p>
<div></div>
<p><center><iframe src="http://www.youtube.com/embed/syCQSi-UuMg" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>The building is centered on a Corinthian portico, after the completion of University College London Wilkins went to design the National Gallery in Trafalgar Square.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/06/12/ucl-quad-procedural-city-and-lumion/">UCL Quad &#8211; Procedural City and Lumion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>ESRI CityEngine &#8211; Creating Cities inside Logos and Logos inside Cities</title>
		<link>https://www.digitalurban.org/blog/2012/03/19/esri-cityengine-creating-cities-inside/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 19 Mar 2012 21:09:00 +0000</pubDate>
				<category><![CDATA[CASA UCL]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[ESRI]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[Procedural Cities]]></category>
		<category><![CDATA[The Bartlett]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=791</guid>

					<description><![CDATA[<p>The best way to learn new modelling software is to step away from complex data and take a side look at its capabilities. We have used this approach to run through...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/03/19/esri-cityengine-creating-cities-inside/">ESRI CityEngine &#8211; Creating Cities inside Logos and Logos inside Cities</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The best way to learn new modelling software is to step away from complex data and take a side look at its capabilities. We have used this approach to run through the various features of CityEngine, producing a series of movies based around the logo of the Centre for Advanced Spatial Analysis, here at University College London.<br />
<a style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" href="http://1.bp.blogspot.com/-W-xBkbnYCJA/T2eUk7vM5sI/AAAAAAAACtc/VnmUP7K2gRw/s1600/CityCASA1.jpg"><img decoding="async" src="http://1.bp.blogspot.com/-W-xBkbnYCJA/T2eUk7vM5sI/AAAAAAAACtc/VnmUP7K2gRw/s640/CityCASA1.jpg" alt="" width="640" height="360" border="0" /></a>First up we integrated the CASA logo into the cityscape by manually tracing the logo and building a network around it. Via an import into iMovie the result is a playful fly around the logo:<br />
<center><iframe loading="lazy" src="http://www.youtube.com/embed/dUQvkNOh8Ss" frameborder="0" width="640" height="360"></iframe></center>Taking the concept further we built the city around the logo, using the nodes and hubs as interconnected cityscapes. With the city base rising out the sea it presents a different feel to the original movie:<br />
<center><iframe loading="lazy" src="http://www.youtube.com/embed/WaM1ycyyZVE" frameborder="0" width="640" height="360"></iframe></center></p>
<div></div>
<p>Finally, we used an alpha channel on the logo, allowing us to lower the outline onto the cityscape:</p>
<div><center><iframe loading="lazy" src="http://www.youtube.com/embed/fVQsvnn2OXA" frameborder="0" width="640" height="360"></iframe></center></p>
<div></div>
<p>The combination of Adobe Illustrator, ESRI CityEngine, AutoDesk 3DMax and finally Lumion make for a rapid way to create unique cityscapes. The next steps are to integrate actual data&#8230;..
</p></div>
<p>The post <a href="https://www.digitalurban.org/blog/2012/03/19/esri-cityengine-creating-cities-inside/">ESRI CityEngine &#8211; Creating Cities inside Logos and Logos inside Cities</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>Burning a Logo into a City&#8230;</title>
		<link>https://www.digitalurban.org/blog/2012/03/13/burning-logo-into-city-2/</link>
					<comments>https://www.digitalurban.org/blog/2012/03/13/burning-logo-into-city-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 13 Mar 2012 19:19:00 +0000</pubDate>
				<category><![CDATA[city logos]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[Lumion]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=793</guid>

					<description><![CDATA[<p>This is very much a work in progress post, but we are interested in integrating text/patterns/logos into 3D models of the city. At the moment we are putting a work flow...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/03/13/burning-logo-into-city-2/">Burning a Logo into a City&#8230;</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>This is very much a work in progress post, but we are interested in integrating text/patterns/logos into 3D models of the city. At the moment we are putting a work flow in place to take our <a href="http://www.casa.ucl.ac.uk/">CASA</a> logo and burn it into the street patten of a procedural city.</p>
<div></div>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-jfhxd8W1fc0/T1-cjN94VJI/AAAAAAAACsQ/LP_RvOu598g/s1600/Screen+Shot+2012-03-13+at+19.10.31.png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="356" src="http://3.bp.blogspot.com/-jfhxd8W1fc0/T1-cjN94VJI/AAAAAAAACsQ/LP_RvOu598g/s640/Screen+Shot+2012-03-13+at+19.10.31.png" width="640" /></a></div>
<p>Using the CityEngine, combined with vector files and Lumion/3DMax some interesting results can be obtained, especially if you also build in some physics/particle engine and agent based model capability.</p>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-zNDt23irHEU/T1-cr9D4geI/AAAAAAAACsg/P8VBAYPVb_Q/s1600/Screen+Shot+2012-03-13+at+19.10.53.png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="362" src="http://3.bp.blogspot.com/-zNDt23irHEU/T1-cr9D4geI/AAAAAAAACsg/P8VBAYPVb_Q/s640/Screen+Shot+2012-03-13+at+19.10.53.png" width="640" /></a></div>
<p></p>
<div>We will have more on this in the coming days&#8230;.</p>
<p>Update 14th March 2012 &#8211; Below is the <strike>first</strike> second draft movie:</p>
<p><center><iframe loading="lazy" width="640" height="360" src="http://www.youtube.com/embed/dUQvkNOh8Ss" frameborder="0" allowfullscreen></iframe></center><br />Next stages are to build the city over time, we should have a work flow in place soon&#8230; </p>
<p></div>
<p>The post <a href="https://www.digitalurban.org/blog/2012/03/13/burning-logo-into-city-2/">Burning a Logo into a City&#8230;</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2012/03/13/burning-logo-into-city-2/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>15 Minutes with CityEngine and Lumion&#8230;.</title>
		<link>https://www.digitalurban.org/blog/2012/02/11/15-minutes-with-cityengine-and-lumion/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 11 Feb 2012 05:00:00 +0000</pubDate>
				<category><![CDATA[Cities]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[ESRI]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[procedual]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=799</guid>

					<description><![CDATA[<p>A quick weekend post &#8211; following on from our first look at CityEngine and Lumion we have expanded the visualisation to add in various standard items from the Lumion library...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/02/11/15-minutes-with-cityengine-and-lumion/">15 Minutes with CityEngine and Lumion&#8230;.</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A quick weekend post &#8211; following on from our <a href="http://www.digitalurban.org/2012/02/cityengine-esri-and-lumion-first-look.html">first look at CityEngine and Lumion</a> we have expanded the visualisation to add in various standard items from the Lumion library along with a surrounding terrain and waterside setting:</p>
<div></div>
<div><center><iframe loading="lazy" allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/axupxCNOwJI" width="640"></iframe></center></div>
<div></div>
<div>Total development time: 15 minutes with rendering 1.5 hours, its getting quicker to make cities&#8230;.</div>
<p>The post <a href="https://www.digitalurban.org/blog/2012/02/11/15-minutes-with-cityengine-and-lumion/">15 Minutes with CityEngine and Lumion&#8230;.</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>CityEngine: ESRI and Lumion a first look.</title>
		<link>https://www.digitalurban.org/blog/2012/02/09/cityengine-esri-and-lumion-first-look/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 09 Feb 2012 10:00:00 +0000</pubDate>
				<category><![CDATA[arcGIS]]></category>
		<category><![CDATA[Architectual Visualisation]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[data viz]]></category>
		<category><![CDATA[ESRI]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[Procedural Cities]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=800</guid>

					<description><![CDATA[<p>Yesterday a license for CityEngine landed on our desk from the nice people at ESRI and to be honest we were a little too excited for our own good, after...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/02/09/cityengine-esri-and-lumion-first-look/">CityEngine: ESRI and Lumion a first look.</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Yesterday a license for CityEngine landed on our desk from the nice people at ESRI and to be honest we were a little too excited for our own good, after all its only software. However, <a href="http://www.esri.com/software/cityengine/index.html">CityEngine</a> and its integration with ESRI ArcGIS, while maintaining full export capabilities to load into 3DMax/Lumion/Unity etc, is a game changer.</p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-0bJlc0mqWaU/TzOWrKZ6iYI/AAAAAAAACps/uspXfZnwRtU/s1600/CityEngineScreen2.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="360" src="http://1.bp.blogspot.com/-0bJlc0mqWaU/TzOWrKZ6iYI/AAAAAAAACps/uspXfZnwRtU/s640/CityEngineScreen2.jpg" width="640" /></a></div>
<p>It moves GIS visualisation a step forward while at the same time bringing procedural city modelling into the mainstream game engine world. Over the coming weeks we will be putting the software through its paces and exporting into Max/Lumion and Unity as part of introducing CityEngines onto our <a href="http://www.bartlett.ucl.ac.uk/casa/programmes/postgraduate/mres-advanced-spatial-analysis-visualisation">MRes in Advanced Spatial Analysis and Visualisation</a>. The clip below details out first output direct from CityEngine into Lumion, adding in a general landscape, sample trees and transport objects:</p>
<p><center><iframe loading="lazy" allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/pxmQ853sEwA" width="640"></iframe></center></p>
<p>Linking in our previous post on <a href="http://www.digitalurban.org/2012/01/london-twitter-data-as-landscape.html">ArcGIS Twitter Visualisation in Lumion</a> it seems that the worlds of GIS and architectural visualisation/game engines are finally starting to become accessible.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/02/09/cityengine-esri-and-lumion-first-look/">CityEngine: ESRI and Lumion a first look.</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>ABM, SketchUp, ArcGIS and Lumion</title>
		<link>https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/</link>
					<comments>https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:37:00 +0000</pubDate>
				<category><![CDATA[3D GIS]]></category>
		<category><![CDATA[3dmax]]></category>
		<category><![CDATA[ABM]]></category>
		<category><![CDATA[arcGIS]]></category>
		<category><![CDATA[CASA]]></category>
		<category><![CDATA[CASA MRes]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[Twitter Data]]></category>
		<category><![CDATA[twitter maps]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=803</guid>

					<description><![CDATA[<p>Over the past few weeks we have been exploring exploring new methods and techniques for visualising data. Developed as part our Masters course in Advanced Spatial Analysis and Visualisation we are...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/">ABM, SketchUp, ArcGIS and Lumion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-family: Arial, Helvetica, sans-serif;">Over the past few weeks we have been exploring e<span style="background-color: white; color: #222222; line-height: 18px;">xploring new methods and techniques for visualising data. Developed as part our</span> <a href="http://www.bartlett.ucl.ac.uk/casa/programmes/postgraduate/mres-advanced-spatial-analysis-visualisation">Masters course in Advanced Spatial Analysis and Visualisation</a> we are now looking into issues of scale, realtime rendering, rapid visualisation and 3D exhibition spaces.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://2.bp.blogspot.com/-_MI7bg34Ta8/TyqNyAOBuHI/AAAAAAAACpU/DzPmCqZqwYA/s1600/ExhibitiSpace1.jpg"><span style="font-family: Arial, Helvetica, sans-serif;"><img loading="lazy" decoding="async" src="http://2.bp.blogspot.com/-_MI7bg34Ta8/TyqNyAOBuHI/AAAAAAAACpU/DzPmCqZqwYA/s640/ExhibitiSpace1.jpg" alt="" width="640" height="360" border="0" /></span></a></div>
<p><span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">Regular readers will know we have been exploring Unity due its interactive nature and ability to import various file types into its game engine (see <a style="background-color: white; color: #33aaff; text-decoration: none;" href="http://www.digitalurban.org/2010/05/5-movies-on-particles-agents-and.html">Particles, Agents and Emergent Behaviour</a> ). Unity is still an option but for rapid visualisation Lumion also offers distinct possibilities. The movie below details our first draft example of building an exhibition space (SketchUp), retexturing and adding various crowd/delegate models (3DMax) and the Twitter map (</span><span style="font-family: Arial, Helvetica, sans-serif;">ArcGIS)</span><span style="font-family: Arial, Helvetica, sans-serif;"> using Lumion:</span><br />
<center><iframe loading="lazy" src="http://www.youtube.com/embed/lWiMrwf_rx8" frameborder="0" width="640" height="360"></iframe></center><span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">If Lumion offered a stand alone viewer rather than purely movie based output then it would be our engine of choice. As such it is currently a weigh up between <a href="http://lumion3d.com/">Lumion</a> and <a href="http://unity3d.com/">Unity</a>, our Unity example is under development, we will post it soon as we can&#8230;</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/">ABM, SketchUp, ArcGIS and Lumion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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					<wfw:commentRss>https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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		<title>London Twitter Data as a Landscape</title>
		<link>https://www.digitalurban.org/blog/2012/01/25/london-twitter-data-as-landscape/</link>
					<comments>https://www.digitalurban.org/blog/2012/01/25/london-twitter-data-as-landscape/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 25 Jan 2012 16:04:00 +0000</pubDate>
				<category><![CDATA[abstract visualization]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[landscape visualization]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[soho]]></category>
		<category><![CDATA[Twitter]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=804</guid>

					<description><![CDATA[<p>Readers will know that as part of the MRes in Advanced Spatial Analysis and Visualisation, here in CASA, we are exploring new methods and techniques for visualising data. As part of the...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/01/25/london-twitter-data-as-landscape/">London Twitter Data as a Landscape</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-family: Arial, Helvetica, sans-serif;"><span style="background-color: white; color: #222222; line-height: 18px;">Readers will know that as part of the </span><a href="http://www.bartlett.ucl.ac.uk/casa/programmes/postgraduate/mres-advanced-spatial-analysis-visualisation" style="background-color: white; color: #888888; line-height: 18px; text-decoration: none;">MRes in Advanced Spatial Analysis and Visualisation</a><span style="background-color: white; color: #222222; line-height: 18px;">, here in </span><a href="http://www.casa.ucl.ac.uk/" style="background-color: white; color: #888888; line-height: 18px; text-decoration: none;">CASA</a><span style="background-color: white; color: #222222; line-height: 18px;">, we are exploring new methods and techniques for visualising data. As part of the course we are looking at collecting data from the Twitter API and using the resulting .csv file as an input into a variety of software, including Processing and ArcMap. Data so far has been focused on displaying the output from ArcGIS as a slightly more traditional map, albeit in 3D via Lumion:</span></span></p>
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<p><center style="background-color: white; color: #222222; line-height: 18px;"><span style="font-family: Arial, Helvetica, sans-serif;"><iframe loading="lazy" allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/8ao8zJvJfpw" width="640"></iframe></span></center><span style="color: #222222;"><span style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"><br /></span></span></div>
<div><span style="color: #222222;"><span style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;">Taking a step back it is possible to take a more abstract view of the data visualisation and use the Twitter data collected to create a digital elevation model for direct landscape visualisations.</span></span></div>
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<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-Tr-iGFOmW2w/TyAla1rUW1I/AAAAAAAACog/4JANy8XGWOw/s1600/TwitterDEMPic.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Arial, Helvetica, sans-serif;"><img loading="lazy" decoding="async" border="0" height="360" src="http://3.bp.blogspot.com/-Tr-iGFOmW2w/TyAla1rUW1I/AAAAAAAACog/4JANy8XGWOw/s640/TwitterDEMPic.jpg" width="640" /></span></a></div>
<p><span style="color: #222222;"><span style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"><br /></span></span><br /><span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; line-height: 18px;">As we have mentioned in previous posts there are of course many arguments on the pro&#8217;s and con&#8217;s of visualising data in such a way, indeed the visualisation is developed to open up the debate as part of the MRes course allowing various visualisation techniques to be compared from the same data set. </span><br /><span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"><br /></span><br /><span style="background-color: white; color: #222222;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="line-height: 18px;">Sometimes however an abstract route to visualising data can quite liberating in a world of visualisation dominated by more traditional and academic output, the screenshot above illustrates Kingston Peak with Soho Mountain dominating the background. The movie below details the landscape as a fly-through:</span></span></span><br /><span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"><span style="line-height: 18px;"><br /></span></span></p>
<p><center><span style="font-family: Arial, Helvetica, sans-serif;"><iframe loading="lazy" allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/zkfjQ9Vl1eA" width="640"></iframe></span></center><span style="color: #222222;"><span style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"><br /></span></span><br /><span style="color: #222222;"><span style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;">In future posts we will explore issues of scale as we take the landscape and move it into an online exhibition space.</span></span><br /><span style="color: #222222;"><span style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"><br /></span></span><br /><span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: #222222;"><span style="line-height: 18px;">Update  &#8211; see </span></span><a href="http://www.digitalurban.org/2012/02/data-space-agent-based-models-sketchup.html" style="background-color: white; color: #33aaff; text-decoration: none;">Data Space: Agent Based Models, SketchUp, Visualisation, ArcGIS and Lumion</a> for the exhibition space developments&#8230;</span></div>
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<p>The post <a href="https://www.digitalurban.org/blog/2012/01/25/london-twitter-data-as-landscape/">London Twitter Data as a Landscape</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>London&#8217;s Twitter Island &#8211; From ArcGIS to Max to Lumion</title>
		<link>https://www.digitalurban.org/blog/2012/01/21/londons-twitter-island-from-arcgis-to/</link>
					<comments>https://www.digitalurban.org/blog/2012/01/21/londons-twitter-island-from-arcgis-to/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 21 Jan 2012 10:32:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[ArcMap]]></category>
		<category><![CDATA[data viz]]></category>
		<category><![CDATA[ESRI]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[Twitter]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=806</guid>

					<description><![CDATA[<p>As part of the MRes in Advanced Spatial Analysis and Visualisation, here in CASA at The Bartlett, University College London, we are exploring new methods and techniques for visualising data....</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/01/21/londons-twitter-island-from-arcgis-to/">London&#8217;s Twitter Island &#8211; From ArcGIS to Max to Lumion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>As part of the <a href="http://www.bartlett.ucl.ac.uk/casa/programmes/postgraduate/mres-advanced-spatial-analysis-visualisation">MRes in Advanced Spatial Analysis and Visualisation</a>, here in <a href="http://www.casa.ucl.ac.uk/">CASA</a> at The Bartlett, University College London, we are exploring new methods and techniques for visualising data. As part of the course we are looking at collecting data from the Twitter API and using the resulting .csv file as an input into a variety of software, including Processing and ArcMap.<br />
<a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://4.bp.blogspot.com/-XxHifa_TRUc/TxqQliz6coI/AAAAAAAACn8/RwY2hceYPJg/s1600/LondonTwitter.jpg"><img loading="lazy" decoding="async" src="http://4.bp.blogspot.com/-XxHifa_TRUc/TxqQliz6coI/AAAAAAAACn8/RwY2hceYPJg/s200/LondonTwitter.jpg" alt="" width="200" height="200" border="0" /></a>One such known example is the London Twitter map by <a href="http://urbantick.blogspot.com/">UrbanTick</a>, developed using the data collector created by <a href="http://bigdatatoolkit.org/">Steven Gray</a> and imported by Fabian into ArcMap, it developed a style of its own as the &#8216;NewCity Landscape&#8217; collection. From a digital urban point of view the next stage of the map is a 3D extension, a transformation that proved surprisingly difficult due to the nature of combining the worlds of traditional GIS and game engines such as Lumion.<br />
We are still in the early stages of development but the movie below illustrates the <a href="http://urbantick.blogspot.com/2010/01/new-city-landscapes-interactive.html">NewCity Landscape Map of London</a> visualisation in Lumion as a &#8216;Twitter Island&#8217;:<br />
<center><iframe loading="lazy" src="http://www.youtube.com/embed/8ao8zJvJfpw" frameborder="0" width="640" height="360"></iframe></center><br />
Music by <a href="http://www.mp3unsigned.com/Pidgeman/48238/#Until+Right+Now">Pigeman over at MP3 Unsigned</a>. There are of course many arguments on the pro&#8217;s and con&#8217;s of visualising data in such a way, indeed the visualisation is developed to open up the debate as part of the MRes course allowing various visualisation techniques to be compared from the same data set.<br />
We will have more updates as the visualisation develops, along with a walk through of how to build it. If your interested in such output our <a href="http://www.bartlett.ucl.ac.uk/casa/programmes/postgraduate/mres-advanced-spatial-analysis-visualisation">MRes</a> is now open for applications, entry 2012-2013&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/01/21/londons-twitter-island-from-arcgis-to/">London&#8217;s Twitter Island &#8211; From ArcGIS to Max to Lumion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Lumion, Unity, Agents &#038; Objects</title>
		<link>https://www.digitalurban.org/blog/2011/12/15/lumion-unity-agents-objects/</link>
					<comments>https://www.digitalurban.org/blog/2011/12/15/lumion-unity-agents-objects/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 15 Dec 2011 12:01:00 +0000</pubDate>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Agent Based Modelling]]></category>
		<category><![CDATA[crowd and delegate]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=815</guid>

					<description><![CDATA[<p>Crowd, transport and urban simulations are at their roots down to &#8216;Agents&#8217; or &#8216;Objects&#8217; that are assigned a set of rules as to how to moves in relation to both...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2011/12/15/lumion-unity-agents-objects/">Lumion, Unity, Agents &#038; Objects</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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										<content:encoded><![CDATA[<p>Crowd, transport and urban simulations are at their roots down to &#8216;Agents&#8217; or &#8216;Objects&#8217; that are assigned a set of rules as to how to moves in relation to both the environment and other agents around them. 3D Studio Max has a built in &#8216;Crowd and Delegate&#8217; system which can be used to assign behaviour and therefore create realistic traffic of pedestrian systems in 3D space.<br />
The movie below displays our first tentative steps to explore emergent behaviour via the introduction of simple rules. The movie starts out with a basic &#8216;wander&#8217; behaviour where the agents only knowledge is the shape of the surface. Moving on we assign each of our &#8216;cubes&#8217; (of which we have become quite fond of&#8230;) a level of vision so they can see ahead and therefore avoid each other and objects in their environment.<br />
<center><object width="601" height="339" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=5014230&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="601" height="339" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=5014230&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object></center><center><a href="http://vimeo.com/5014230">Crowd and Delegates &#8211; Emergent Behaviour</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
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<p>Thirdly, the agents seek a &#8216;sphere&#8217; which could be viewed as a source of food. While being aware of each other and tweaking the way the cubes move a swarm behaviour emerges. Finally, we introduce competing groups with two priorities, firstly to eat and secondly to stay as a group. The majority choose the group over the food but a couple stray off in search of sustenance and lose the other members.<br />
<a href="http://1.bp.blogspot.com/_ADwvfqkxChw/SSQu6QFNYII/AAAAAAAAB1w/q1xN5LWlN40/s1600-h/flockscreen.jpg"><br />
</a>Previous steps in our visualisation of agent based models are based around a simple flocking examples. This model is an attempt to mimic the flocking of birds, while the resulting motion also resembles schools of fish. The flocks that appear in this model are not created or led in any way by special leader rather, each bird is following exactly the same set of rules, from which flocks emerge.<br />
We have exported the model into 3D Max providing the visualisation below, as ever these are early days but the results seem to run well with 300 &#8216;birds&#8217; over 1000 frames. The birds are rendered as cubes at the moment for proof of concept:<br />
<center><object width="601" height="339" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2287127&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="601" height="339" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=2287127&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/2287127">Flocking in NetLogo exported to 3D Max</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />
Music <a href="http://www.mp3unsigned.com/showmp3.asp?mp3ID=8095&amp;aid=4172">&#8220;Funkmelon Blooz&#8221; (Electronica)</a><br />
The birds follow three rules: &#8220;alignment&#8221;, &#8220;separation&#8221;, and &#8220;cohesion&#8221;. &#8220;Alignment&#8221; means that a bird tends to turn so that it is moving in the same direction that nearby birds are moving. &#8220;Separation&#8221; means that a bird will turn to avoid another bird which gets too close. &#8220;Cohesion&#8221; means that a bird will move towards other nearby birds (unless another bird is too close). When two birds are too close, the &#8220;separation&#8221; rule overrides the other two, which are deactivated until the minimum separation is achieved.<br />
The three rules affect only the bird&#8217;s heading. Each bird always moves forward at the same constant speed.<br />
If we were using the built in Crowd and Delegate system a true 3D flocking system would be possible, but it would be pure visualisation, by importing via NetLogo you gain access to the raw data and thus spatial analysis is possible. It is also quick to model and provides the best of both worlds &#8211; 3d visualisation and complex modelling.<br />
While 3D Max is of use for crowd and particle simulation when it comes to modelling complex systems an external package is required, such as <a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a>. The movie below details our first steps at CASA (home of digital urban) to export a basic traffic model from NetLogo into 3D Studio Max. The import script was written by our new PhD student, Ateen Patel and opens up a vast array of opportunities to both visualise and model the city.<br />
<center><object width="601" height="339" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2242098&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="601" height="339" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=2242098&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object></center><br />
Music by The Tedd-Z Cookbook, <a href="http://www.mp3unsigned.com/showmp3.asp?mp3ID=9307&amp;aid=3867">Aerodrome (Funky Shuffle Remix)</a><br />
<a href="http://ccl.northwestern.edu/netlogo/">NetLogo</a> is a cross-platform multi-agent programmable modeling environment that is widely. It is particularly well suited for modeling complex systems developing over time. Modelers can give instructions to hundreds or thousands of independent &#8220;agents&#8221; all operating concurrently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.(<a href="http://www.nationmaster.com/encyclopedia/NetLogo">Nation Master Encyclopedia</a>).<br />
How does this relate to the city? The next part is to put in real geographical data and to get the agents movies and reacting to each other on a spatial network, more on that to come. Perhaps using a particle system as per the movie below:<br />
<center><object width="601" height="339" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2203034&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="601" height="339" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=2203034&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object></center><center><a href="http://vimeo.com/2203034">Particles in the City</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><center></center>All of these models are going into our exhibition space to allow a step by step guide to the principles of agent based modelling. At the moment we are weighing up two options &#8211; Unity and Lumion. Our previous trials in Unity are below:<br />
<center><object width="601" height="339" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ummVX1GeWMY&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed width="601" height="339" type="application/x-shockwave-flash" src="http://www.youtube.com/v/ummVX1GeWMY&amp;hl=en&amp;fs=1&amp;" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center><a href="http://unity3d.com/">Unity</a> is great, it is a fully featured game engine, however we are also looking at <a href="http://lumion3d.com/">Lumion</a>. Lumion, aimed more at direct visualization, is remarkably easy to learn, the movie below is the result of our first 20 minutes working with Lumion from first load to final output. It is merely proof of concept, but taking the output from Max and dragging into Lumion is refreshingly simply:<br />
<center><iframe loading="lazy" src="http://www.youtube.com/embed/UzDBY32odTw?rel=0" frameborder="0" width="640" height="360"></iframe></center>We will have more on <a href="http://lumion3d.com/">Lumion</a> in future posts&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2011/12/15/lumion-unity-agents-objects/">Lumion, Unity, Agents &#038; Objects</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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