<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Physics Engines Archives - Digital Urban</title>
	<atom:link href="https://www.digitalurban.org/blog/category/physics-engines/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/category/physics-engines/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Sat, 06 Jun 2009 12:13:00 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>Physics Engines Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/physics-engines/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Crysis Physics Engine</title>
		<link>https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/</link>
					<comments>https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 06 Jun 2009 12:13:00 +0000</pubDate>
				<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Physics Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1323</guid>

					<description><![CDATA[<p>Our previous post featured tweaking the physics in Grand Theft Auto, the Crysis Engine is far more flexible, allowing for any number of simulations to be set up. The movie...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/">Crysis Physics Engine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/ZRiDBqEfLzc&#038;hl=en&#038;fs=1&#038;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/ZRiDBqEfLzc&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"></embed></object></center></p>
<p>Our previous post featured <a href="http://digitalurban.blogspot.com/2009/06/grand-theft-auto-editing-physics-movie.html">tweaking the physics in Grand Theft Auto</a>, the Crysis Engine is far more flexible, allowing for any number of simulations to be set up. The movie above by <a href="http://www.youtube.com/user/V1nc3nc0" onmousedown="urchinTracker('/Events/VideoWatch/ChannelNameLink');">V1nc3nc0 </a>provides a series of physics test running in real time on a <span>AMD Athlon X2 6000+ @ 3.0 GHZ NVIDIA GeForce 9800GT 4 GB Mushkin Ram rig.</p>
<p>Crysis can also render out simulations allowing more complex interactions to be put in place, as the buildings movie below illustrates:</p>
<p><center><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/_JHVxOgUyDo&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_JHVxOgUyDo&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></center></p>
<p>Finally you cant have any post on simulation in crysis without including the infamous<br />Lego Map:</p>
<p><center><object width="640" height="385"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=790167&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=790167&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="385"></embed></object></p>
<p><a href="http://vimeo.com/790167">Crysis LEGO map</a> from <a href="http://vimeo.com/user403211">Robert</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center><br /></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/">Crysis Physics Engine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Crysis Physics Engine</title>
		<link>https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/</link>
					<comments>https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 06 Jun 2009 12:13:00 +0000</pubDate>
				<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Physics Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1323</guid>

					<description><![CDATA[<p>Our previous post featured tweaking the physics in Grand Theft Auto, the Crysis Engine is far more flexible, allowing for any number of simulations to be set up. The movie...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/">Crysis Physics Engine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/ZRiDBqEfLzc&#038;hl=en&#038;fs=1&#038;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/ZRiDBqEfLzc&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"></embed></object></center></p>
<p>Our previous post featured <a href="http://digitalurban.blogspot.com/2009/06/grand-theft-auto-editing-physics-movie.html">tweaking the physics in Grand Theft Auto</a>, the Crysis Engine is far more flexible, allowing for any number of simulations to be set up. The movie above by <a href="http://www.youtube.com/user/V1nc3nc0" onmousedown="urchinTracker('/Events/VideoWatch/ChannelNameLink');">V1nc3nc0 </a>provides a series of physics test running in real time on a <span>AMD Athlon X2 6000+ @ 3.0 GHZ NVIDIA GeForce 9800GT 4 GB Mushkin Ram rig.</p>
<p>Crysis can also render out simulations allowing more complex interactions to be put in place, as the buildings movie below illustrates:</p>
<p><center><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/_JHVxOgUyDo&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_JHVxOgUyDo&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></center></p>
<p>Finally you cant have any post on simulation in crysis without including the infamous<br />Lego Map:</p>
<p><center><object width="640" height="385"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=790167&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=790167&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="385"></embed></object></p>
<p><a href="http://vimeo.com/790167">Crysis LEGO map</a> from <a href="http://vimeo.com/user403211">Robert</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center><br /></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/">Crysis Physics Engine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Grand Theft Auto: Editing the Physics Movie</title>
		<link>https://www.digitalurban.org/blog/2009/06/06/grand-theft-auto-editing-physics-movie/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 06 Jun 2009 11:34:00 +0000</pubDate>
				<category><![CDATA[Game Engines]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Physics Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1324</guid>

					<description><![CDATA[<p>Simulations in social science often ignore the use of any physics engine yet is it can be invaluable for modelling real world situations. Games such as Grand Theft Auto have...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/06/grand-theft-auto-editing-physics-movie/">Grand Theft Auto: Editing the Physics Movie</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/I81gDYBQNaQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/I81gDYBQNaQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>Simulations in social science often ignore the use of any physics engine yet is it can be invaluable for modelling real world situations. Games such as Grand Theft Auto have a built in physics and dymanics simulation to provide variables such as mass, velocity, friction to the in game objects &#8211; thus simulating the required environment.</p>
<p>These are often taken for granted, by editing the handling.DAT file in the  Grand Theft Auto III directory/data you can change the settings, as the movie above details to interesting effect&#8230;</p>
<p>Movie by <a href="http://www.youtube.com/user/AnytimeGamers">http://www.youtube.com/user/AnytimeGamers</a></p>
<p>For more on physics engines see <a href="http://en.wikipedia.org/wiki/Physics_engine">http://en.wikipedia.org/wiki/Physics_engine</a>.</p>
<p>See also the latest post on <a href="http://digitalurban.blogspot.com/2009/06/crysis-physics-engine.html">Physics in the Crysis Engine</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/06/grand-theft-auto-editing-physics-movie/">Grand Theft Auto: Editing the Physics Movie</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Grand Theft Auto: Editing the Physics Movie</title>
		<link>https://www.digitalurban.org/blog/2009/06/06/grand-theft-auto-editing-physics-movie-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 06 Jun 2009 11:34:00 +0000</pubDate>
				<category><![CDATA[Game Engines]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Physics Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1324</guid>

					<description><![CDATA[<p>Simulations in social science often ignore the use of any physics engine yet is it can be invaluable for modelling real world situations. Games such as Grand Theft Auto have...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/06/grand-theft-auto-editing-physics-movie-2/">Grand Theft Auto: Editing the Physics Movie</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/I81gDYBQNaQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/I81gDYBQNaQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>Simulations in social science often ignore the use of any physics engine yet is it can be invaluable for modelling real world situations. Games such as Grand Theft Auto have a built in physics and dymanics simulation to provide variables such as mass, velocity, friction to the in game objects &#8211; thus simulating the required environment.</p>
<p>These are often taken for granted, by editing the handling.DAT file in the  Grand Theft Auto III directory/data you can change the settings, as the movie above details to interesting effect&#8230;</p>
<p>Movie by <a href="http://www.youtube.com/user/AnytimeGamers">http://www.youtube.com/user/AnytimeGamers</a></p>
<p>For more on physics engines see <a href="http://en.wikipedia.org/wiki/Physics_engine">http://en.wikipedia.org/wiki/Physics_engine</a>.</p>
<p>See also the latest post on <a href="http://digitalurban.blogspot.com/2009/06/crysis-physics-engine.html">Physics in the Crysis Engine</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/06/grand-theft-auto-editing-physics-movie-2/">Grand Theft Auto: Editing the Physics Movie</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Crysis: Physics Engine Movies</title>
		<link>https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies/</link>
					<comments>https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sun, 07 Dec 2008 13:02:00 +0000</pubDate>
				<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Physics Engines]]></category>
		<category><![CDATA[A -Games Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1517</guid>

					<description><![CDATA[<p>Crysis LEGO map from Robert Tieber on Vimeo. The Crysis engine has an inbuilt physics system that supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies/">Crysis: Physics Engine Movies</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object width="480" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=790167&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="360" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=790167&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/790167">Crysis LEGO map</a> from <a href="http://vimeo.com/user403211">Robert Tieber</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />
The Crysis engine has an inbuilt physics system that supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The movies in this post provide a glimpse of the physics engine in action, the first clip above demonstrates the &#8216;Lego&#8217; modification running in real-time.<br />
The following movies illustrate the use of the physics engine of Crysis in maximum effect. Note each one was rendered frame by frame using the &#8216;linked method&#8217;, <a href="http://forums.facepunchstudios.com/showthread.php?t=459146">take a look at this thread</a> for full details.<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1020637&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1020637&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1020637">Crysis Mass Physics HD By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center>Continuing the theme:<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1117915&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1117915&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1117915">Crysis Mass Physics HD VOL II By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1247682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1247682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1247682">Crysis Mass Physics HD VOL III By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center>Finally applying the technique to buildings:<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_JHVxOgUyDo&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://www.youtube.com/v/_JHVxOgUyDo&amp;hl=en&amp;fs=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center><br />
Readers may recall our work earlier work in Crysis, a change of deadlines stalled the earlier work somewhat but we will be returning to Crysis in terms of physics, agents and urban modelling in the coming months&#8230;<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/BLQxYIQDHk0&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://www.youtube.com/v/BLQxYIQDHk0&amp;hl=en&amp;fs=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies/">Crysis: Physics Engine Movies</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Crysis: Physics Engine Movies</title>
		<link>https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies-2/</link>
					<comments>https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sun, 07 Dec 2008 13:02:00 +0000</pubDate>
				<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Physics Engines]]></category>
		<category><![CDATA[A -Games Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1517</guid>

					<description><![CDATA[<p>Crysis LEGO map from Robert Tieber on Vimeo. The Crysis engine has an inbuilt physics system that supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies-2/">Crysis: Physics Engine Movies</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object width="480" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=790167&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="360" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=790167&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/790167">Crysis LEGO map</a> from <a href="http://vimeo.com/user403211">Robert Tieber</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />
The Crysis engine has an inbuilt physics system that supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The movies in this post provide a glimpse of the physics engine in action, the first clip above demonstrates the &#8216;Lego&#8217; modification running in real-time.<br />
The following movies illustrate the use of the physics engine of Crysis in maximum effect. Note each one was rendered frame by frame using the &#8216;linked method&#8217;, <a href="http://forums.facepunchstudios.com/showthread.php?t=459146">take a look at this thread</a> for full details.<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1020637&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1020637&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1020637">Crysis Mass Physics HD By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center>Continuing the theme:<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1117915&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1117915&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1117915">Crysis Mass Physics HD VOL II By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1247682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1247682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1247682">Crysis Mass Physics HD VOL III By ÂLÐÒ•Ó</a> from <a href="http://vimeo.com/user485737">Ald0o0</a> on <a href="http://vimeo.com/">Vimeo</a>.</center>Finally applying the technique to buildings:<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_JHVxOgUyDo&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://www.youtube.com/v/_JHVxOgUyDo&amp;hl=en&amp;fs=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center><br />
Readers may recall our work earlier work in Crysis, a change of deadlines stalled the earlier work somewhat but we will be returning to Crysis in terms of physics, agents and urban modelling in the coming months&#8230;<br />
<center><object width="480" height="270" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/BLQxYIQDHk0&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed width="480" height="270" type="application/x-shockwave-flash" src="http://www.youtube.com/v/BLQxYIQDHk0&amp;hl=en&amp;fs=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies-2/">Crysis: Physics Engine Movies</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/12/07/crysis-physics-engine-movies-2/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
	</channel>
</rss>
