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<channel>
	<title>virtual worlds Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/virtual-worlds/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Thu, 31 May 2012 10:56:00 +0000</lastBuildDate>
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	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>virtual worlds Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/virtual-worlds/</link>
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	<item>
		<title>SLACTIONS 2012 Machinima &#8211; International Festival</title>
		<link>https://www.digitalurban.org/blog/2012/05/31/slactions-2012-machinima-international/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 31 May 2012 10:56:00 +0000</pubDate>
				<category><![CDATA[SLACTIONS 2012]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=773</guid>

					<description><![CDATA[<p>This year, and for the first time, the SLACTIONS Steering Committee has included a day devoted to Machinima in the conference program. The SLACTIONS 2012 Machinima Festival is a Machinima...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/05/31/slactions-2012-machinima-international/">SLACTIONS 2012 Machinima &#8211; International Festival</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="background-color: white; color: #333333; font-family: Arial, Helvetica, sans-serif; line-height: 18px; text-align: left;">This year, and for the first time, the SLACTIONS Steering Committee has included a day devoted to Machinima in the conference program. The SLACTIONS 2012 Machinima Festival is a Machinima competition included on the SLACTIONS 2012 Research conference on virtual worlds. </span><br /><span style="background-color: white; color: #333333; font-family: Arial, Helvetica, sans-serif; line-height: 18px; text-align: left;"><br /></span><br /><span style="background-color: white; color: #333333; font-family: Arial, Helvetica, sans-serif; line-height: 18px; text-align: left;">Conference calls are to be honest normally slightly dull, this one however is inspriational and its just got us fired up again about virtual worlds:</span></p>
<p><center><span style="font-family: Arial, Helvetica, sans-serif;"><iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/Ji_gqbzBYU4" width="640"></iframe></span></center></p>
<div style="text-align: left;"><span style="color: #333333; font-family: Arial, Helvetica, sans-serif;"><span style="line-height: 18px;"><br /></span></span></div>
<p><span style="background-color: white; color: #333333; line-height: 18px; text-align: left;"><span style="font-family: Arial, Helvetica, sans-serif;">The RL/SL conference takes place between 15 November 2012 and 17 November 2012. </span></span><br /><span style="background-color: white; color: #333333; line-height: 18px; text-align: left;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span><br /><span style="font-family: Arial, Helvetica, sans-serif;"><span style="background-color: white;"><span style="color: #333333; line-height: 18px; text-align: left;">Official SLACTIONS 2012 website </span><a dir="ltr" href="http://www.slactions.org/2012/?page_id=152" rel="nofollow noopener" style="border: 0px; color: #1c62b9; cursor: pointer; line-height: 18px; margin: 0px; padding: 0px; text-align: left; text-decoration: none;" target="_blank" title="http://www.slactions.org/2012/?page_id=152">http://www.slactions.org/2012/?page_id=152</a></span></span><br /><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span><br /><span style="font-family: Arial, Helvetica, sans-serif;">Thanks to Dr Andrew Crooks of <span style="background-color: rgba(255, 255, 255, 0.917969); color: #222222;"> </span><a href="http://www.gisagents.blogspot.com/" style="background-color: rgba(255, 255, 255, 0.917969); color: #1155cc;" target="_blank" rel="noopener">www.<wbr></wbr>gisagents.blogspot.com</a><span style="background-color: rgba(255, 255, 255, 0.917969); color: #222222;">  for sending this our way.</span></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/05/31/slactions-2012-machinima-international/">SLACTIONS 2012 Machinima &#8211; International Festival</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>Archi-Me &#8211; Launches to Transform 3D CAD Models (?)</title>
		<link>https://www.digitalurban.org/blog/2009/09/28/archi-me-launches-to-transform-3d-cad/</link>
					<comments>https://www.digitalurban.org/blog/2009/09/28/archi-me-launches-to-transform-3d-cad/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 28 Sep 2009 13:04:00 +0000</pubDate>
				<category><![CDATA[archi-me]]></category>
		<category><![CDATA[Virtual Architecture]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1198</guid>

					<description><![CDATA[<p>To be honest we are always a little skeptical of press releases and tend not to post direct quotes as they often simply over-hype a product. As such it is...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/28/archi-me-launches-to-transform-3d-cad/">Archi-Me &#8211; Launches to Transform 3D CAD Models (?)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-size:100%;"><span style="font-family:arial;">To be honest we are always a little skeptical of press releases and tend not to post direct quotes as they often simply over-hype a product. As such it is with interest that we find the following:</span></p>
<p><span style="font-family:arial;">****</span><br /></span></p>
<p  style="margin-bottom: 6pt; line-height: 16pt;font-family:arial;"><span style="font-size:100%;"><span>MOOFU</span>, a fast-growing UK company focusing on emerging technology, emerging markets and emerging people, today announces the launch of <span>Archi</span>-Me, a new solution that enables designers to create fully interactive avatar-based virtual environments from 3D CAD models.<br /></span></p>
<p  style="margin-bottom: 6pt; line-height: 16pt;font-family:arial;"><span style="font-size:100%;"><span>Archi</span>-Me changes the way designers and clients imagine, visualise and test projects by creating high-quality environments that people can explore in much the same way as in a computer game, with an avatar and user-friendly interface.</span></p>
<p  style="margin-bottom: 6pt; line-height: 16pt;font-family:arial;"><span style="font-size:100%;">****<br /></span></p>
<p  style="margin-bottom: 6pt; line-height: 16pt;font-family:arial;"><span style="font-size:100%;">The clip below details the system:</span></p>
<p  style="margin-bottom: 6pt; line-height: 16pt;font-family:arial;">
<p><center  style="font-family:arial;"><span style="font-size:100%;"><object height="345" width="600"><param name="movie" value="http://www.youtube.com/v/HCggDvm2zFA&#038;hl=en&#038;fs=1&#038;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/HCggDvm2zFA&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="345" width="600"></embed></object></span></center></p>
<p  style="margin-bottom: 6pt; line-height: 16pt;font-family:arial;"><span style="font-size:100%;"><br /></span></p>
<p face="arial" style="margin-bottom: 6pt; line-height: 16pt;"><span style="font-size:100%;">The clip is not all that impressive and the with systems based around Unity or </span><span  style="font-size:100%;">OpenSim</span><span style="font-size:100%;"> via the <a href="http://archvirtual.com/"><span>ArchNetwork</span> </a>it looks like </span><span  style="font-size:100%;">Archi</span><span style="font-size:100%;">-Me has a lot to live up to &#8211; but as the press release carries on &#8211; </span></p>
<p style="margin-bottom: 6pt; line-height: 16pt; font-family: arial;"><span style="font-size:100%;">***</span><span style="font-size:100%;"><br /><span>MOOFU</span> has launched <span>Archi</span>-Me after receiving an exceptional response to calls for early adopters from companies in the UK, USA, India, Italy and New Zealand. The technical team has created stunning virtual environments for schools, recreation buildings and a luxury villa. </span></p>
<p><span style="font-size:100%;"><span style="font-family:arial;">****</span></p>
<p><span style="font-family:arial;">Perhaps we have got the wrong end of the stick on this one but we cant see designers using the system with the current state of the avatars/lighting compared to others on the market (?)</span></p>
<p><span style="font-family:arial;">See </span><a style="font-family: arial;" href="http://www.blogger.com/www.archi-me.com">www.archi-me.com</a><span style="font-family:arial;"> for full details.</span></p>
<p><span style="font-family:arial;">Feel free to agree or disagree via the comments&#8230;.</span></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/28/archi-me-launches-to-transform-3d-cad/">Archi-Me &#8211; Launches to Transform 3D CAD Models (?)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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					<wfw:commentRss>https://www.digitalurban.org/blog/2009/09/28/archi-me-launches-to-transform-3d-cad/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<item>
		<title>Sketchlife: SketchUp to Second Life</title>
		<link>https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 30 Jul 2009 10:17:00 +0000</pubDate>
				<category><![CDATA[Importing into Second Life]]></category>
		<category><![CDATA[Second Earth]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1240</guid>

					<description><![CDATA[<p>We have never quite understood why Second Life is such a closed shop when it comes down to importing models &#8211; compared to systems such as Sketch Worlds, which we...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life-2/">Sketchlife: SketchUp to Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We have never quite understood why Second Life is such a closed shop when it comes down to importing models &#8211; compared to systems such as <a href="http://digitalurban.blogspot.com/2009/07/sketch-worlds-3d-max-and-sketchup.html">Sketch Worlds</a>, which we covered earlier this week, it has been a positively painful process to get any model in the environment. However, Sketchlife is a step in a right direction, allowing models to be built in SketchUp and import to Second Life.</p>
<p>The video below details a simple model of the words &#8220;Hello World&#8221; being built and uploaded using Sketchlife tools. It demonstrates the process: press &#8220;Export&#8221;, copy and paste the model key, drop the textures into the box, and, finally, copy and paste the build key. The process is the same for all models:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/TAY-VMqwLYw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TAY-VMqwLYw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>Written by Evgeni Sergeev the plugin for SketchUp is available for free, take a look at <a href="http://vrshed.com/sketchlife/">http://vrshed.com/sketchlife/</a> for details and download.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life-2/">Sketchlife: SketchUp to Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Sketchlife: SketchUp to Second Life</title>
		<link>https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 30 Jul 2009 10:17:00 +0000</pubDate>
				<category><![CDATA[Importing into Second Life]]></category>
		<category><![CDATA[Second Earth]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1240</guid>

					<description><![CDATA[<p>We have never quite understood why Second Life is such a closed shop when it comes down to importing models &#8211; compared to systems such as Sketch Worlds, which we...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life/">Sketchlife: SketchUp to Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We have never quite understood why Second Life is such a closed shop when it comes down to importing models &#8211; compared to systems such as <a href="http://digitalurban.blogspot.com/2009/07/sketch-worlds-3d-max-and-sketchup.html">Sketch Worlds</a>, which we covered earlier this week, it has been a positively painful process to get any model in the environment. However, Sketchlife is a step in a right direction, allowing models to be built in SketchUp and import to Second Life.</p>
<p>The video below details a simple model of the words &#8220;Hello World&#8221; being built and uploaded using Sketchlife tools. It demonstrates the process: press &#8220;Export&#8221;, copy and paste the model key, drop the textures into the box, and, finally, copy and paste the build key. The process is the same for all models:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/TAY-VMqwLYw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TAY-VMqwLYw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>Written by Evgeni Sergeev the plugin for SketchUp is available for free, take a look at <a href="http://vrshed.com/sketchlife/">http://vrshed.com/sketchlife/</a> for details and download.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life/">Sketchlife: SketchUp to Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Sketch Worlds: 3D Max and SketchUp Virtual World for Architectural Visualization</title>
		<link>https://www.digitalurban.org/blog/2009/07/28/sketch-worlds-3d-max-and-sketchup/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 28 Jul 2009 10:48:00 +0000</pubDate>
				<category><![CDATA[sketchworlds]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1244</guid>

					<description><![CDATA[<p>SketchWorlds, based on RealXtend, is unique &#8211; a virtual world with architectural and property based visualisation at the heart of the system. Of note is the ability to import direct...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/28/sketch-worlds-3d-max-and-sketchup/">Sketch Worlds: 3D Max and SketchUp Virtual World for Architectural Visualization</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>SketchWorlds, based on RealXtend, is unique &#8211; a virtual world with architectural and property based visualisation at the heart of the system.</p>
<p>Of note is the ability to import direct from 3DMax and SketchUp allowing for quick and easy modelling within a virtual environment, something that is almost impossible with any degree of detail in other systems such as Second Life. </p>
<p>The movie below details the in-world editor, note the dynamic lighting:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/m2jiH6-dIQ0&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/m2jiH6-dIQ0&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>As regular readers will know we have a bit of thing with HDR, SketchWorlds allows real time HDR rendering:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/XgFRyacYahE&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XgFRyacYahE&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>Take a look at <a href="http://sketchworlds.com/index.php">http://sketchworlds.com/</a> for full details, from a first look it seems promising.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/28/sketch-worlds-3d-max-and-sketchup/">Sketch Worlds: 3D Max and SketchUp Virtual World for Architectural Visualization</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Simurban and Mycosm: New Virtual World and Urban Viz Systems</title>
		<link>https://www.digitalurban.org/blog/2009/07/21/simurban-and-mycosm-new-virtual-world/</link>
					<comments>https://www.digitalurban.org/blog/2009/07/21/simurban-and-mycosm-new-virtual-world/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 09:16:00 +0000</pubDate>
				<category><![CDATA[Architectural Visualisation]]></category>
		<category><![CDATA[mycosm]]></category>
		<category><![CDATA[simurban]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1249</guid>

					<description><![CDATA[<p>We have just come across &#8216;SIMMERSION&#8216; a company with two interesting products in development. The first is Simurban, 3D visualisation3D simulation software aimed at creating, viewing and allowing the user...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/21/simurban-and-mycosm-new-virtual-world/">Simurban and Mycosm: New Virtual World and Urban Viz Systems</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.casa.ucl.ac.uk/andy/blogimages/mycosm.jpg"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 600px; height: 275px;" src="http://www.casa.ucl.ac.uk/andy/blogimages/mycosm.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5360839916988287538" /></a><br />We have just come across &#8216;<a href="http://www.simmersionholdings.com/">SIMMERSION</a>&#8216; a company with two interesting products in development. The first is <a href="http://www.simurban.com/">Simurban</a>, 3D visualisation3D simulation software aimed at creating, viewing and allowing the user to interact with accurate and realistic models of any built environment. </p>
<p>The movie below details Simurban running in realtime:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/HcGlQ8sAgfU&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HcGlQ8sAgfU&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center><br />Of particular note however is Mycosm a new virtual world sytem under development  &#8211; requests are currently open for private beta testers. The Mycosm 3D engine is aimed to give 3D artists and gamers the power and performance they need while delivering rich photo realistic imagery in a simple and familiar interface.</p>
<p>Mycosm allows you to create your own unique online virtual world by using intuitive tools and importing high-quality 3D content. You can then share it with the community online, play games, share media, talk with friends and make money. </p>
<p>From the screen shots Mycosm is one to watch &#8211; take a look at <a href="http://www.mycosm.com/">http://www.mycosm.com/</a> to sign up for the private beta.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/21/simurban-and-mycosm-new-virtual-world/">Simurban and Mycosm: New Virtual World and Urban Viz Systems</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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					<wfw:commentRss>https://www.digitalurban.org/blog/2009/07/21/simurban-and-mycosm-new-virtual-world/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Simurban and Mycosm: New Virtual World and Urban Viz Systems</title>
		<link>https://www.digitalurban.org/blog/2009/07/21/simurban-and-mycosm-new-virtual-world-2/</link>
					<comments>https://www.digitalurban.org/blog/2009/07/21/simurban-and-mycosm-new-virtual-world-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 09:16:00 +0000</pubDate>
				<category><![CDATA[Architectural Visualisation]]></category>
		<category><![CDATA[mycosm]]></category>
		<category><![CDATA[simurban]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1249</guid>

					<description><![CDATA[<p>We have just come across &#8216;SIMMERSION&#8216; a company with two interesting products in development. The first is Simurban, 3D visualisation3D simulation software aimed at creating, viewing and allowing the user...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/21/simurban-and-mycosm-new-virtual-world-2/">Simurban and Mycosm: New Virtual World and Urban Viz Systems</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.casa.ucl.ac.uk/andy/blogimages/mycosm.jpg"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 600px; height: 275px;" src="http://www.casa.ucl.ac.uk/andy/blogimages/mycosm.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5360839916988287538" /></a><br />We have just come across &#8216;<a href="http://www.simmersionholdings.com/">SIMMERSION</a>&#8216; a company with two interesting products in development. The first is <a href="http://www.simurban.com/">Simurban</a>, 3D visualisation3D simulation software aimed at creating, viewing and allowing the user to interact with accurate and realistic models of any built environment. </p>
<p>The movie below details Simurban running in realtime:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/HcGlQ8sAgfU&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HcGlQ8sAgfU&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center><br />Of particular note however is Mycosm a new virtual world sytem under development  &#8211; requests are currently open for private beta testers. The Mycosm 3D engine is aimed to give 3D artists and gamers the power and performance they need while delivering rich photo realistic imagery in a simple and familiar interface.</p>
<p>Mycosm allows you to create your own unique online virtual world by using intuitive tools and importing high-quality 3D content. You can then share it with the community online, play games, share media, talk with friends and make money. </p>
<p>From the screen shots Mycosm is one to watch &#8211; take a look at <a href="http://www.mycosm.com/">http://www.mycosm.com/</a> to sign up for the private beta.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/21/simurban-and-mycosm-new-virtual-world-2/">Simurban and Mycosm: New Virtual World and Urban Viz Systems</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Thoughts, Reports and Rambles from the AAG: Virtual Learning Environments and Geographic Education</title>
		<link>https://www.digitalurban.org/blog/2009/03/26/thoughts-reports-and-rambles-from-aag_26/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 26 Mar 2009 19:13:00 +0000</pubDate>
				<category><![CDATA[aag]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[virtual learning environments]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1415</guid>

					<description><![CDATA[<p>Day 4 at the AAG and sitting in a session on Virtual Learning Environments and Geographic Education – its one of the best line ups of the conference so far....</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/26/thoughts-reports-and-rambles-from-aag_26/">Thoughts, Reports and Rambles from the AAG: Virtual Learning Environments and Geographic Education</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/ScvVvFg7-8I/AAAAAAAACDY/nBPbhW3OSPc/s1600-h/secondlife_logo_qjpreviewth.jpg"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 188px; height: 200px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/ScvVvFg7-8I/AAAAAAAACDY/nBPbhW3OSPc/s200/secondlife_logo_qjpreviewth.jpg" alt="" id="BLOGGER_PHOTO_ID_5317578789951896514" border="0" /></a>Day 4 at the AAG and sitting in a session on Virtual Learning Environments and Geographic Education – its one of the best line ups of the conference so far.</p>
<p>First up is <a href="http://www.nmsu.edu/~geoweb/Demers_2-7-05.html">Michael N .DeMers</a> of New Mexico State University with a talk entitled: Using Second Life to Augment an Online GIS Course..</p>
<p>The use of the virtual world called Second Life as a platform to enhance a traditional WebCT-based online GIS class is examined.  Second Life provides an ability to enhance the social presence often lacking from typical discussion-based online classes. The ability of students to get together builds community and promotes collaboration.</p>
<p>More than just providing opportunities for traditional delivery methods like slides and discussions, Second Life provides a powerful set of 3-D building tools that allow tactile learners an ability to express their knowledge in ways that are difficult to reproduce outside of such an environment.</p>
<p>While some students find virtual worlds very difficult to negotiate others, particularly gamers adapt very quickly.  For non-gamers the use of Second Life is best used to provide ways for students to get together for in-world discussions and study.  Second Life then, when used properly, and with the student learning style kept in mind, provides something for every type of learner.</p>
<p>Michael makes the point that Second Life is not a game, it is a free form virtual world which takes time to create and build things. It also takes time to learn which creates the barriers that many put up upon first entry. He creates a ‘lab in a box’ using wrapped up course materials, directions, maps etc included in a box that can be rezzed. Finally Michael notes that the impact on the learning cycle is notable as it provides the students with the ability to visualize, for example ‘map projections’ in three dimensions – something that is not possible via text book. It also encourages active experimentation</p>
<p>A really well presented and interesting talk</p>
<p>Second up is <a href="http://academicaffairs.uno.edu/bioAssociateProvost.cfm">Merril Johnson</a> of the University of New Orleans talking about:</p>
<p>Virtual worlds such as Second Life are emerging as intriguing windows into the future of technology.  According to the Gartner Group, 3-D Web will become mainstream in the next two-to-five years as Internet users construct 3-dimensional personas in new virtual geographies.  Many of these geographies are being populated by residents with identities not at all like those in the real world, who come together in communities dedicated to the exploration and development of constructed identities.  In other cases, residents create identities and communities that reflect and augment the real world.  In either instance, opportunities become available for students interested in the study of places and their inhabitants.   The purpose of this presentation is to examine identity creation in virtual worlds, focusing on Second Life; how this phenomenon affects the &#8220;cultural&#8221; geography of virtual worlds; and how this new geography can be put to the service of geographical education.<br />Third is L.Jesse Rouse and Susan J.Bergeron of West Virginia University  with a talk on ‘Building and Experiencing Virtual Worlds.</p>
<p>Third up is L Jesse Rouse and Susan Bergeron – of West Virginia University, &#8211; also known as those nice people from <a href="http://veryspatial.com/">Very Spatial</a>, Jesse is presenting.</p>
<p>Technologies that drive videogames have been adopted to build educational tools from early 8-bit game platforms to today&#8217;s high-end 3D graphics laden game environments.  While videogames have been both lauded as the next step in education and condemned as frivolous, it is hard to argue against the prevalence of videogames in the lives of students outside of the classroom (or hidden out of sight of the teacher).  In addition, there is a perceived disconnect between traditional teaching methods and those students, referred to as digital natives, who have grown up with access to digital technologies.  It is important to look beyond VLE use, to all of the impacts that videogames can have in the classroom.</p>
<p>Staff and students in the Laboratory for Geographic Information Science and the Department of Geology and Geography at West Virginia University are involved in an ongoing project constructing a virtual world based on historic Morgantown, WV.  The project began as a way to demonstrate the integration of GIS and Serious Games.  The project became a way to not only create a reconstruction of an early 1900s town, but also to involve upper level students in GIS and Urban Geography in the construction of 2D and 3D data and learning about the historic development of the town. In addition, Computer Science student participants are able to apply their programming skills within a domain area.  The creation of the virtual world supports not only outreach and introductory classes, but also provides technical experience for upper level students.</p>
<p>We are moving from the traditional classroom into the new digital classroom based on new media, serious games and virtual worlds etc. He uses a good term ‘Edutainment’ &#8211;  a way to keep students interested and focused above and beyond the usual ‘powerpoint’ presentation.</p>
<p>Realworld data can be presented via ArcScene linked to SketchUp, the work has created over 400 buildings in which point ArcScene ‘falls over’. As such they have moved from ArcScene to create a ‘Spatial Experience Engine’ based on the XNA framework with a move away from polygons to represent architectural details towards textures to speed up the framerate. Information is embedded via the Census within the 3D space allowing the students to connect, learn and experience geographical information within the virtual space.</p>
<p>Again a really interesting and very well presented talk, the use of Second Life, games etc is starting to make notable inroads into geography and teaching. The game engine will be made available online soon as its complete.</p>
<p>Finally up <a href="http://www.sfu.ca/geography/people/faculty/nickhedley/index.html">Nicholas Hedley</a> of Simon Fraser University, Spatial Interface Research Lab/Department of Geography.</p>
<p>Nick has another nice term – a ‘Geospatial Metaverse’, noting that T<br />there has been a quantum leap in the capabilities of MMORPG’s creating new spaces for social interaction and simulation. These virtual worlds are beginning to cross into the real world with financial trading etc.</p>
<p>Nicks abstract is as follows:</p>
<p>Over the past decade, major advances in distributed virtual environment architectures have resulted in a new generation of interactive, low-latency shared virtual spaces accessible by users with modest and high-specification systems alike. Increasingly, reality and virtuality are woven into our everyday lives. In only five years, Second Life has become one of the most widely-used 3D virtual spaces for mainstream collaborative social computing, and is used by over 15 million people. There has also been a quantum leap in the capabilities of MMOGs and MMORPGs, allowing real-time collaborative interaction with complex and dynamic 3D virtual spaces with real-time physics &#8211; resulting in physically persistent virtual spaces.</p>
<p>Second Life and contemporary MMORPGs have created new spaces for social interaction, revealing exciting new possibilities for geographic exploration, learning, and collaboration. These environments may be virtual,<br />
but are a very real part of the lives of their user networks. They allow ever more seamless movement between real and virtual spaces. The boundary between the real and virtual in everyday spaces is quickly fading. Mixed reality interfaces take this to another level entirely, making it possible to create a virtually-enhanced 3D physical reality. This paper explores how the technologies of Second Life, serious games and mixed reality redefine the relationship between real and virtual spaces, and are evidence that a geospatial metaverse has emerged. Research examples by the author using each of these technologies will be used to demonstrate their potential in geographic education.</p>
<p>On show are some neat outputs using the CryEngine 2 –Virtual Ucluelet noting the ability to simply ‘paint’ geography within the game engine. Virtual environments are becoming part of peoples real lives and is this disconnecting us with the real geographic landscape. The level of work on show is notable, again really refreshing to see Crysis used for geography&#8230;</p>
<p>The talk ends with research examples of on-site Augmented Reality – Geospatial ‘XRay vision’, really excellent work.</p>
<p>A series of excellent talks, perhaps representing the cutting edge in geospatial visualization within the geography community. Our 3D Agent Based modeling work – ie 3D Max, Second Life, NetLogo etc work is this afternoon, presented by Andrew Crooks of <a href="http://www.gisagents.blogspot.com">gisagents.blogspot.com</a>. The main session on Mapping for the Masses is tomorrow at 8am in the main conference centre.</p>
<p>We have also had the pleasure to record a podcast with <a href="http://veryspatial.com/">Very Spatial</a>, it should be online some point soon, it was great to meet and chat with the people behind it…</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/26/thoughts-reports-and-rambles-from-aag_26/">Thoughts, Reports and Rambles from the AAG: Virtual Learning Environments and Geographic Education</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Thoughts, Reports and Rambles from the AAG: Virtual Learning Environments and Geographic Education</title>
		<link>https://www.digitalurban.org/blog/2009/03/26/thoughts-reports-and-rambles-from-aag_26/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 26 Mar 2009 19:13:00 +0000</pubDate>
				<category><![CDATA[aag]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[virtual learning environments]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1415</guid>

					<description><![CDATA[<p>Day 4 at the AAG and sitting in a session on Virtual Learning Environments and Geographic Education – its one of the best line ups of the conference so far....</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/26/thoughts-reports-and-rambles-from-aag_26/">Thoughts, Reports and Rambles from the AAG: Virtual Learning Environments and Geographic Education</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/ScvVvFg7-8I/AAAAAAAACDY/nBPbhW3OSPc/s1600-h/secondlife_logo_qjpreviewth.jpg"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 188px; height: 200px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/ScvVvFg7-8I/AAAAAAAACDY/nBPbhW3OSPc/s200/secondlife_logo_qjpreviewth.jpg" alt="" id="BLOGGER_PHOTO_ID_5317578789951896514" border="0" /></a>Day 4 at the AAG and sitting in a session on Virtual Learning Environments and Geographic Education – its one of the best line ups of the conference so far.</p>
<p>First up is <a href="http://www.nmsu.edu/~geoweb/Demers_2-7-05.html">Michael N .DeMers</a> of New Mexico State University with a talk entitled: Using Second Life to Augment an Online GIS Course..</p>
<p>The use of the virtual world called Second Life as a platform to enhance a traditional WebCT-based online GIS class is examined.  Second Life provides an ability to enhance the social presence often lacking from typical discussion-based online classes. The ability of students to get together builds community and promotes collaboration.</p>
<p>More than just providing opportunities for traditional delivery methods like slides and discussions, Second Life provides a powerful set of 3-D building tools that allow tactile learners an ability to express their knowledge in ways that are difficult to reproduce outside of such an environment.</p>
<p>While some students find virtual worlds very difficult to negotiate others, particularly gamers adapt very quickly.  For non-gamers the use of Second Life is best used to provide ways for students to get together for in-world discussions and study.  Second Life then, when used properly, and with the student learning style kept in mind, provides something for every type of learner.</p>
<p>Michael makes the point that Second Life is not a game, it is a free form virtual world which takes time to create and build things. It also takes time to learn which creates the barriers that many put up upon first entry. He creates a ‘lab in a box’ using wrapped up course materials, directions, maps etc included in a box that can be rezzed. Finally Michael notes that the impact on the learning cycle is notable as it provides the students with the ability to visualize, for example ‘map projections’ in three dimensions – something that is not possible via text book. It also encourages active experimentation</p>
<p>A really well presented and interesting talk</p>
<p>Second up is <a href="http://academicaffairs.uno.edu/bioAssociateProvost.cfm">Merril Johnson</a> of the University of New Orleans talking about:</p>
<p>Virtual worlds such as Second Life are emerging as intriguing windows into the future of technology.  According to the Gartner Group, 3-D Web will become mainstream in the next two-to-five years as Internet users construct 3-dimensional personas in new virtual geographies.  Many of these geographies are being populated by residents with identities not at all like those in the real world, who come together in communities dedicated to the exploration and development of constructed identities.  In other cases, residents create identities and communities that reflect and augment the real world.  In either instance, opportunities become available for students interested in the study of places and their inhabitants.   The purpose of this presentation is to examine identity creation in virtual worlds, focusing on Second Life; how this phenomenon affects the &#8220;cultural&#8221; geography of virtual worlds; and how this new geography can be put to the service of geographical education.<br />Third is L.Jesse Rouse and Susan J.Bergeron of West Virginia University  with a talk on ‘Building and Experiencing Virtual Worlds.</p>
<p>Third up is L Jesse Rouse and Susan Bergeron – of West Virginia University, &#8211; also known as those nice people from <a href="http://veryspatial.com/">Very Spatial</a>, Jesse is presenting.</p>
<p>Technologies that drive videogames have been adopted to build educational tools from early 8-bit game platforms to today&#8217;s high-end 3D graphics laden game environments.  While videogames have been both lauded as the next step in education and condemned as frivolous, it is hard to argue against the prevalence of videogames in the lives of students outside of the classroom (or hidden out of sight of the teacher).  In addition, there is a perceived disconnect between traditional teaching methods and those students, referred to as digital natives, who have grown up with access to digital technologies.  It is important to look beyond VLE use, to all of the impacts that videogames can have in the classroom.</p>
<p>Staff and students in the Laboratory for Geographic Information Science and the Department of Geology and Geography at West Virginia University are involved in an ongoing project constructing a virtual world based on historic Morgantown, WV.  The project began as a way to demonstrate the integration of GIS and Serious Games.  The project became a way to not only create a reconstruction of an early 1900s town, but also to involve upper level students in GIS and Urban Geography in the construction of 2D and 3D data and learning about the historic development of the town. In addition, Computer Science student participants are able to apply their programming skills within a domain area.  The creation of the virtual world supports not only outreach and introductory classes, but also provides technical experience for upper level students.</p>
<p>We are moving from the traditional classroom into the new digital classroom based on new media, serious games and virtual worlds etc. He uses a good term ‘Edutainment’ &#8211;  a way to keep students interested and focused above and beyond the usual ‘powerpoint’ presentation.</p>
<p>Realworld data can be presented via ArcScene linked to SketchUp, the work has created over 400 buildings in which point ArcScene ‘falls over’. As such they have moved from ArcScene to create a ‘Spatial Experience Engine’ based on the XNA framework with a move away from polygons to represent architectural details towards textures to speed up the framerate. Information is embedded via the Census within the 3D space allowing the students to connect, learn and experience geographical information within the virtual space.</p>
<p>Again a really interesting and very well presented talk, the use of Second Life, games etc is starting to make notable inroads into geography and teaching. The game engine will be made available online soon as its complete.</p>
<p>Finally up <a href="http://www.sfu.ca/geography/people/faculty/nickhedley/index.html">Nicholas Hedley</a> of Simon Fraser University, Spatial Interface Research Lab/Department of Geography.</p>
<p>Nick has another nice term – a ‘Geospatial Metaverse’, noting that T<br />there has been a quantum leap in the capabilities of MMORPG’s creating new spaces for social interaction and simulation. These virtual worlds are beginning to cross into the real world with financial trading etc.</p>
<p>Nicks abstract is as follows:</p>
<p>Over the past decade, major advances in distributed virtual environment architectures have resulted in a new generation of interactive, low-latency shared virtual spaces accessible by users with modest and high-specification systems alike. Increasingly, reality and virtuality are woven into our everyday lives. In only five years, Second Life has become one of the most widely-used 3D virtual spaces for mainstream collaborative social computing, and is used by over 15 million people. There has also been a quantum leap in the capabilities of MMOGs and MMORPGs, allowing real-time collaborative interaction with complex and dynamic 3D virtual spaces with real-time physics &#8211; resulting in physically persistent virtual spaces.</p>
<p>Second Life and contemporary MMORPGs have created new spaces for social interaction, revealing exciting new possibilities for geographic exploration, learning, and collaboration. These environments may be virtual,<br />
but are a very real part of the lives of their user networks. They allow ever more seamless movement between real and virtual spaces. The boundary between the real and virtual in everyday spaces is quickly fading. Mixed reality interfaces take this to another level entirely, making it possible to create a virtually-enhanced 3D physical reality. This paper explores how the technologies of Second Life, serious games and mixed reality redefine the relationship between real and virtual spaces, and are evidence that a geospatial metaverse has emerged. Research examples by the author using each of these technologies will be used to demonstrate their potential in geographic education.</p>
<p>On show are some neat outputs using the CryEngine 2 –Virtual Ucluelet noting the ability to simply ‘paint’ geography within the game engine. Virtual environments are becoming part of peoples real lives and is this disconnecting us with the real geographic landscape. The level of work on show is notable, again really refreshing to see Crysis used for geography&#8230;</p>
<p>The talk ends with research examples of on-site Augmented Reality – Geospatial ‘XRay vision’, really excellent work.</p>
<p>A series of excellent talks, perhaps representing the cutting edge in geospatial visualization within the geography community. Our 3D Agent Based modeling work – ie 3D Max, Second Life, NetLogo etc work is this afternoon, presented by Andrew Crooks of <a href="http://www.gisagents.blogspot.com">gisagents.blogspot.com</a>. The main session on Mapping for the Masses is tomorrow at 8am in the main conference centre.</p>
<p>We have also had the pleasure to record a podcast with <a href="http://veryspatial.com/">Very Spatial</a>, it should be online some point soon, it was great to meet and chat with the people behind it…</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/26/thoughts-reports-and-rambles-from-aag_26/">Thoughts, Reports and Rambles from the AAG: Virtual Learning Environments and Geographic Education</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Virtual Philadelphia</title>
		<link>https://www.digitalurban.org/blog/2009/02/18/virtual-philadelphia/</link>
					<comments>https://www.digitalurban.org/blog/2009/02/18/virtual-philadelphia/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 18 Feb 2009 10:31:00 +0000</pubDate>
				<category><![CDATA[Geosim]]></category>
		<category><![CDATA[virtual philadelphia]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1455</guid>

					<description><![CDATA[<p>In the movie below CBS3 reports on Virtual Philadelphia, the first 3D virtual city to offer high resolution at street level. A specialised vehicle was used to capture fine details,...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/02/18/virtual-philadelphia/">Virtual Philadelphia</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/SZvjjADLrQI/AAAAAAAAB_0/EA1w4_vbpBU/s1600-h/showroom5.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 247px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/SZvjjADLrQI/AAAAAAAAB_0/EA1w4_vbpBU/s400/showroom5.jpg" alt="" id="BLOGGER_PHOTO_ID_5304083176607165698" border="0" /></a>In the movie below<a href="http://cbs3.com/">  CBS3</a> reports on Virtual Philadelphia, the first 3D virtual city to offer high resolution at street level. A specialised vehicle was used to capture fine details, such as store fronts and street signs. Users can freely walk down (or fly through) an exact replica of every street in Center City Philadelphia.</p>
<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3220657&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=3220657&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://vimeo.com/3220657">Virtual Philadelphia on CBS3</a> from <a href="http://vimeo.com/user1303385">Steve Jarvey</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
<p>Created by <a href="http://www.geosim.co.il/">GeoSim</a> the geodetic foundation for the city models is based on 3D-polylines derived from 1:6000 scale aerial photography stereo-pairs.</p>
<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SZvkV0r6naI/AAAAAAAAB_8/_yQ2-V974wU/s1600-h/Precision_Building.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 280px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SZvkV0r6naI/AAAAAAAAB_8/_yQ2-V974wU/s400/Precision_Building.jpg" alt="" id="BLOGGER_PHOTO_ID_5304084049730117026" border="0" /></a>The high-precision photogrammetry measurements (10-15cm) are used to generate accurate, GIS-standard compliant 3D-models that can be used in a variety of engineering and scientific applications. The model is based on gigabytes of aerial photos, street images, laser scans and geodetic measurements of Philadelphia to build an accurate city model. The end result is a model capable of providing a simulation of the physical streets, buildings and urban landscape with the &#8220;look and feel&#8221; of a real city.</p>
<p>You can take Virtual Philly for a spin at <a href="http://www.geosimphilly.com/">http://www.geosimphilly.com/</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/02/18/virtual-philadelphia/">Virtual Philadelphia</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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