At the moment we are working on modelling around the London Olympic site for Newham Council - thus the lack of posts this week. We are close to finalising a work flow and from next week the modelling…
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We have built a city as part of our Fantasy Architecture project but until now we have not been able to visualise it in…
Following on from our post on the Quad at University College London in the Oblivion Engine we have run a test on…
Richard Milton, a researcher at CASA working on our GeoVUE project (funded by NCESS ), has produced an interesting use…
As we mentioned in our post on Half Life 0 Oblivion 1 the engine behind Oblivion offers a lot of potential for…
Importing into the Half Life 2 Engine has proved slow and problematic. The requirement to create 'qc' files and compile…
Following on from our post on Photomodelling in Sketchup pictured above is the model in Google Earth (Beta 4). The…
We have been working on internal software to allow rapid photomodelling in SketchUp . The software allows images to be…
Zonaid has written an excellent tutorial on creating Pixel Art in Photoshop. Following on from yesterdays tutorial on…
Walker Young of the Taiwan 360 VR Panograph blog has used our tutorial on creating panoramas in Google Earth for his…
Pixel Art makes us smile, it provides a unique view on the world and is often used to produce pixel based towns . In…
Back to work after last weeks AGI conference and this week brings a range of thoughts on creating cities and…
A slow down on posts this week as we have been at the Association of Geographical Information 2006 conference…