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International Congress on Modelling and Simulation 09: Landscape Visualisation in Support of Management Decisions Call

By imac world congress 2009


The International Congress on Modelling and Simulation 2009 is in Cairns, Australia.

The congress brings together a broad spectrum of scientists who apply various mathematical modelling, simulation, statistical, engineering, spatial and computer science methodologies and skills in solving practical problems coming from a wide range of endeavours including environmental and global change modelling, water resources management, health care, biological simulation and engineering.

Of specific interest is the call for papers on Landscape Visualisation in Support of Management Decisions.

There are many tools and techniques available for visualising landscape processes and condition (existing and future). Visualisation can provide a window to complex biophysical and socio-economic models and can assist communities, industry and decision-makers better understand landscape condition and the likely impact of land management decisions.

The session will provide a forum to report and critique the latest developments and applications in landscape visualisation. Papers that describe the application and/or recent developments of landscape visualisation technologies such as digital globes, online collaborative environments, computer gaming engines, virtual reality and augmented reality are encouraged.

Possible areas of interest include: visualisation tools and techniques for exploring both natural and built landscapes under a changing climate, visualisation as a front end for complex models, and studies which evaluate the usability and usefulness of visualisation technologies for spatial decision support.

The session will be run in conjunction with ISPRS Working Groups II 6 – Geographical Visualization and Virtual Reality and WG II 7 – Spatial Decision Support Systems:

http://www.mssanz.org.au/modsim09/page26.html

For more details email Dr Chris Pettit (Christopher.Pettit@dpi.vic.gov.au)

Deadline for abstracts is 28 November 2008.

3D Max: Balls in the City

By 3dmax, City Animation

Following on from yesterday’s post on particle visualization we turn our eye towards ‘reactor’ in 3D Max to give objects mass and thus make use of the built in Havok physics engine.

The ability to add mass, friction, elasticity, etc allows various behaviors to be simulated and therefore a possible route to simulate the city. These are early days and we wouldn’t normally make such movies public, but in many ways that’s what the blog is all about.

So below is our first test at using reactor – there are obvious errors but we went for a ‘non realistic’ bounce with lots of energy and we think it shows potential:


3D Max Balls in the City from digitalurban on Vimeo.

Music by Portoponte

It was surprisingly easy to create, we are thinking of putting together a short tutorial, if people would be interested, as we couldn’t find a suitable one ourselves.

Where are we going with all this? Towards a simulated city for ‘what if’ scenarios, either using packages such as 3D Max/Maya/Houdini etc or more traditional Java based modelling approaches through to a return to gaming and the Crysis Engine.

More blog posts with various tips/tutorials etc to follow as we progress….

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