Regular readers will know that we have a bit of a ‘thing’ for the interiors of churches/chapels, timelapse imagery and high dynamic range photography, as such the movie below is one of our favourites:
The Chapel is a short film by lookycreative.com paying tribute to an exceptional protestant temple in Zeliszów, Poland, designed by Karl Langhans and built in 1796-1797. The variety of techniques behind the movie is notable, and thankfully the makers have made a ‘Making of’ movie, below:
Below is a 3-minute journey through the last 250 years of our history, from the start of the Industrial Revolution to the Rio+20 Summit. The film charts the growth of humanity into a global force on an equivalent scale to major geological processes.
The film is part of the world’s first educational webportal on the Anthropocene, commissioned by the Planet Under Pressure conference, and developed and sponsored by anthropocene.info
Anthropocene.info is a beta version. Phase two and phase three of the site development will be complete by the end of 2012.
Data used:
International Geosphere-Biosphere Programme | igbp.net NaturalEarthData | naturalearthdata.com OpenStreetMap | openstreetmap.org National Geospatial-Intelligence Agency | nga.mil National Oceanic and Atmospheric Administration | noaa.gov National Aeronautics and Space Administration | nasa.gov Greg’s Cable Map | cablemap.info
QRator, the Museum focused ‘Internet of Things/Smart Places’ project developed jointly with us here at the Centre for Advanced Spatial Analysis, UCL Digital Humanities and UCL Museums, with funding from the UCL Public Engagement Unit , has won The Museums & Heritage Award for Innovation. Known as ‘The Oscars’ of the museums world we are honoured to of won, to have a museum brave enough to trust and openly engage with the public via innovative software and devices (iPads) while taking on ideas based around the Internet of Things made all the difference.
QRator is a collaborative project between the UCL Centre for Digital Humanities (UCLDH), UCL Centre for Advanced Spatial Analysis (CASA), and UCL Museums and Collections, to develop new kinds of content, co-curated by the public, museum curators, and academic researchers, to enhance museum interpretation, community engagement and establish new connections to museum exhibit content. It is supported by theUCL Public Engagement Unitunder the Beacons for Public Engagement programme – funded by the UK funding councils, Research Councils UK and the Wellcome Trust.
The project is powered by Tales of Things technology developed at UCL’s Centre for Advanced Spatial Analysis, which has created a method for cataloguing physical objects online which could make museums and galleries a more interactive experience. QRATOR takes the technology a step further bringing the opportunity to move the discussion of objects direct to the museum label and onto a digital collaborative interpretation label, users’ mobile phones, and online allowing the creation of a sustainable, world-leading model for two-way public interaction in museum spaces.
Notable thanks go to Steven Gray of CASA, Claire Ross of Digital Humanities, Jack Ashby and Mark Carnall of the Grant Museum of Zoology. With the support of Prof. Claire Warwick and Dr Melissa Terras of Digital Humanities and Sally MacDonald, Director of UCL Museums it goes to show what can be achieved via cross disciplinary research and a drive to just go and do it. Thanks also goes to Susannah Chan from UCL Museums and Public Engagement for inventing the mounts for the iPads and Emma-Louise Nichols and Simon Jackson from the Grant Museum who moderate the content day in and day out.
Over the last few weeks we have been looking at ESRI’s CityEngine and how it can be used to create rapid urban scenes. As we noted it moves GIS visualisation a step forward while at the same time bringing procedural city modelling into the mainstream game engine world. Of course th
e heart of the CityEngine is the ability to import real world data but to get to grips with the interface it is sometimes easier to look at creating urban scenes from simple procedural rules.
As part of the MRes in Advanced in Spatial Analysis and Visualisation, here in CASA we have been looking at various techniques to visualise urban data. One such technique is the creation of a 3D exhibition space, allowing agent based models and urban data to be visualised within an architectural space.
The movie above combines the use of CityEngine in Lumion with SketchUp and 3DMax to insert an exhibition space into a city while burning the CASA logo into the street network. CityEngine is a notable step forward for ESRI, both in terms of visualisation and analysis, linking it with Lumion and SketchUp allows it to be taken even further, towards the ultimate city creation toolkit…
About Salient
Lorem ipsum dolor sit amet, consectetur elit porta. Vestibulum ante justo, volutpat quis porta non, vulputate id diam. Lorem et ipsum dolor sit amet, consectetur adipiscing elit. Morbi vitae sem in massa sagittis.