<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>3D City Archives - Digital Urban</title>
	<atom:link href="https://www.digitalurban.org/blog/category/3d-city/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/category/3d-city/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 01 May 2013 12:54:17 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>3D City Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/3d-city/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Police Agent City Ball &#8211; Unity/NavMesh and CityEngine</title>
		<link>https://www.digitalurban.org/blog/2013/05/01/police-agent-city-ball-unitynavmesh-and-cityengine/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 01 May 2013 12:54:17 +0000</pubDate>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[3D City]]></category>
		<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[NavMesh]]></category>
		<category><![CDATA[Games Engines]]></category>
		<category><![CDATA[Path Finding]]></category>
		<category><![CDATA[Shortest Path]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3351</guid>

					<description><![CDATA[<p>The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball. We will...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/05/01/police-agent-city-ball-unitynavmesh-and-cityengine/">Police Agent City Ball &#8211; Unity/NavMesh and CityEngine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball.<br />
<div id="attachment_3352" style="width: 588px" class="wp-caption aligncenter"><a href="https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1.png"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-3352" class=" wp-image-3352" title="Police Car Agents in the City" alt="Screen Shot 2013-05-01 at 13.44.41" src="https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1.png" width="578" height="288" srcset="https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1.png 826w, https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1-300x150.png 300w, https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1-768x383.png 768w" sizes="(max-width: 578px) 100vw, 578px" /></a><p id="caption-attachment-3352" class="wp-caption-text">Police Car Agents in the City</p></div>
We will release a version next week on the win/mac platforms for those interested &#8211; the aim was to explore shortest path modelling of agents in Unity within an urban scene:<br />
<center><iframe src="http://www.youtube.com/embed/6yFevBsW2gs" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>The concept was developed as part of our <a href="http://www.digitalurban.org/masters">Masters course here in CASA</a>, to explore the development of 3D interactive urban scenes&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/05/01/police-agent-city-ball-unitynavmesh-and-cityengine/">Police Agent City Ball &#8211; Unity/NavMesh and CityEngine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>City in the Sky: 3D Max, V-Ray, Timelapse and After Effects</title>
		<link>https://www.digitalurban.org/blog/2012/06/13/city-in-sky-3d-max-v-ray-timelapse-and/</link>
					<comments>https://www.digitalurban.org/blog/2012/06/13/city-in-sky-3d-max-v-ray-timelapse-and/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 20:43:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[3dmax]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[Timelapse]]></category>
		<category><![CDATA[v-ray]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=763</guid>

					<description><![CDATA[<p>&#8216;City in the sky&#8217; is a concept about an imaginary tranquil oasis above the mega-developed and polluted city, where one can escape from the everyday noise and stress. It was developed...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/06/13/city-in-sky-3d-max-v-ray-timelapse-and/">City in the Sky: 3D Max, V-Ray, Timelapse and After Effects</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="background-color: white; font-family: inherit;">&#8216;City in the sky&#8217; is a concept about an imaginary tranquil oasis above the mega-developed and polluted city, where one can escape from the everyday noise and stress. It was developed as part of the &#8216;Megatropolis&#8217; project, which started in London with few companies and artists, invited to create their own visions for the future mega-developed city. The metropolis depicted in the video is New York City because that&#8217;s where most of the production happened.While the overall &#8216;Megatropolis&#8217; project didn&#8217;t reach a final stage, the presented concept grew into this architectural utopia.</span></p>
<div style="background-color: white;"><span style="font-family: inherit;"><br /></span></div>
<div style="background-color: white;"><span style="background-color: #f4f5f7; font-family: inherit; line-height: 21px;">The inspiring movie below is rendered with 3DSMAX and V-Ray. Additional footage and time-lapses shot with Canon5D MKII in New York City. Post&#038;FX in AE:</span></div>
<p><center><span style="font-family: inherit;"><iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="http://player.vimeo.com/video/42452913?byline=0&#038;portrait=0" webkitallowfullscreen="" width="640"></iframe> </span><span style="font-family: inherit;"><a href="http://vimeo.com/42452913">City in the sky</a> from <a href="http://vimeo.com/user3325797">Tsvetan T</a> on <a href="http://vimeo.com/">Vimeo</a>.</span></center></p>
<div style="background-color: white;"><span style="background-color: #f4f5f7; line-height: 21px;"><span style="font-family: inherit;">The end night shot is especially noteworthy&#8230;</span></span><br /><span style="background-color: #f4f5f7; line-height: 21px;"><span style="font-family: inherit;"><br /></span></span><br /><span style="background-color: #f4f5f7; line-height: 21px;"><span style="font-family: inherit;">Take a look at </span></span><span style="background-color: white; line-height: 21px;"><a href="http://www.hrama.com/skycity/">http://www.hrama.com/skycity/</a> for more info.</span></div>
<div style="background-color: white; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"><span style="background-color: #f4f5f7; color: #71767a; font-family: helvetica, arial, sans-serif; font-size: 16px; line-height: 21px;"><br /></span></div>
<div></div>
<p>The post <a href="https://www.digitalurban.org/blog/2012/06/13/city-in-sky-3d-max-v-ray-timelapse-and/">City in the Sky: 3D Max, V-Ray, Timelapse and After Effects</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2012/06/13/city-in-sky-3d-max-v-ray-timelapse-and/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Massive Attack: Splitting the Atom &#8211; City in Deconstruction</title>
		<link>https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in-2/</link>
					<comments>https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 12 Jul 2010 17:18:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[City Animation]]></category>
		<category><![CDATA[city video]]></category>
		<category><![CDATA[city visualization]]></category>
		<category><![CDATA[music video]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=987</guid>

					<description><![CDATA[<p>Jean-Matthieu from Spot Image sent this one in &#8211; a superb video clip of Massive Attack &#8211; Splitting the atom (official video), showing and travelling into a 3D city frozen...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in-2/">Massive Attack: Splitting the Atom &#8211; City in Deconstruction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Jean-Matthieu from <a href="http://www.spotimage.com/web/en/167-spot-image-satellite-maps-images-geoinformation-services.php?countryCode=GB&#038;languageCode=en">Spot Image</a> sent this one in &#8211; a superb video clip of Massive Attack &#8211; Splitting the atom (official video), showing and travelling into a 3D city frozen in deconstruction:</p>
<p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="480" width="640"><param name="movie" value="http://assets.delvenetworks.com/player/loader.swf"><param name="wmode" value="window"><param name="allowScriptAccess" value="always"><param name="allowFullScreen" value="true"><param name="flashvars" value="mediaId=691af89607894fb7849c31295b031020&#038;playerForm=88a26316a62d4655a806dda0da4e95ca&#038;autoplayNextClip=true"><embed src="http://assets.delvenetworks.com/player/loader.swf" name="delve_playerf41db15d64b449eaa0064d5529d83f23334260e" wmode="window" allowscriptaccess="always" allowfullscreen="true" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" flashvars="mediaId=691af89607894fb7849c31295b031020&#038;playerForm=88a26316a62d4655a806dda0da4e95ca&#038;autoplayNextClip=true" height="480" width="640"></embed></object></center><br />Its so good its almost hypnotic, take a look at <a href="http://www.edouardsalier.com/">http://www.edouardsalier.com/</a> for more info&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in-2/">Massive Attack: Splitting the Atom &#8211; City in Deconstruction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in-2/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Massive Attack: Splitting the Atom &#8211; City in Deconstruction</title>
		<link>https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in/</link>
					<comments>https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 12 Jul 2010 17:18:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[City Animation]]></category>
		<category><![CDATA[city video]]></category>
		<category><![CDATA[city visualization]]></category>
		<category><![CDATA[music video]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=987</guid>

					<description><![CDATA[<p>Jean-Matthieu from Spot Image sent this one in &#8211; a superb video clip of Massive Attack &#8211; Splitting the atom (official video), showing and travelling into a 3D city frozen...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in/">Massive Attack: Splitting the Atom &#8211; City in Deconstruction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Jean-Matthieu from <a href="http://www.spotimage.com/web/en/167-spot-image-satellite-maps-images-geoinformation-services.php?countryCode=GB&#038;languageCode=en">Spot Image</a> sent this one in &#8211; a superb video clip of Massive Attack &#8211; Splitting the atom (official video), showing and travelling into a 3D city frozen in deconstruction:</p>
<p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="480" width="640"><param name="movie" value="http://assets.delvenetworks.com/player/loader.swf"><param name="wmode" value="window"><param name="allowScriptAccess" value="always"><param name="allowFullScreen" value="true"><param name="flashvars" value="mediaId=691af89607894fb7849c31295b031020&#038;playerForm=88a26316a62d4655a806dda0da4e95ca&#038;autoplayNextClip=true"><embed src="http://assets.delvenetworks.com/player/loader.swf" name="delve_playerf41db15d64b449eaa0064d5529d83f23334260e" wmode="window" allowscriptaccess="always" allowfullscreen="true" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" flashvars="mediaId=691af89607894fb7849c31295b031020&#038;playerForm=88a26316a62d4655a806dda0da4e95ca&#038;autoplayNextClip=true" height="480" width="640"></embed></object></center><br />Its so good its almost hypnotic, take a look at <a href="http://www.edouardsalier.com/">http://www.edouardsalier.com/</a> for more info&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in/">Massive Attack: Splitting the Atom &#8211; City in Deconstruction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>A Motion Generated Cityscape in Cinder</title>
		<link>https://www.digitalurban.org/blog/2010/05/05/motion-generated-cityscape-in-cinder-2/</link>
					<comments>https://www.digitalurban.org/blog/2010/05/05/motion-generated-cityscape-in-cinder-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 05 May 2010 10:07:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[Cinder]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1043</guid>

					<description><![CDATA[<p>Mike Creighton of todaycreate.com loves doing stuff that creates visual rhythm with similar shapes and iteration (see here and here and here and here). He is really into the idea...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/05/motion-generated-cityscape-in-cinder-2/">A Motion Generated Cityscape in Cinder</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Mike Creighton of <a href="http://www.todaycreate.com/">todaycreate.com</a> loves doing stuff that creates visual rhythm  with similar shapes and iteration (see <a href="http://www.todaycreate.com/2006/10/08/image-topography-renders" title="TODAY, CREATE.  » Image Topography Renders">here</a> and <a href="http://www.todaycreate.com/2007/04/04/visp-output-sample-001" title="TODAY, CREATE.  » visp Output Sample 001">here</a> and <a href="http://www.todaycreate.com/2007/01/21/wall-of-rotation" title="TODAY, CREATE.  » Wall of Rotation">here</a> and <a href="http://www.todaycreate.com/2008/07/27/shape-iteration-003" title="TODAY, CREATE.  » Shape Iteration 003">here</a>). He is really  into the idea that  motion captured data can be turned into something  structural, becoming an input stream for a different set of dimensions, to paint an entire world.</p>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/S-FCEc8oB-I/AAAAAAAACXE/kz7SUR5a04o/s1600/2010-05-02_mogen_cityscape_01.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" src="http://3.bp.blogspot.com/_ADwvfqkxChw/S-FCEc8oB-I/AAAAAAAACXE/kz7SUR5a04o/s400/2010-05-02_mogen_cityscape_01.jpg" height="225" width="400" border="0" /></a></div>
<p>The idea is neat and came to Mike as soon as he saw a piece called  <a href="http://www.peterroot.com/index.php?/projects/ephemicropolis/">Ephimicropolis</a>  by contemporary artist <a href="http://www.peterroot.com/">Peter Root</a>. The system is a work in progress and built using <a href="http://libcinder.org/" title="Cinder | The library for professional-quality creative coding in C++">Cinder</a>, in our view its a movie worth watching:</p>
<p><center><object height="338" width="601"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11413225&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=AAC132&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=11413225&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=AAC132&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="338" width="601"></embed></object></center><br />Mike&#8217;s next plans are to work with lighting and texture and distribution of  elements, you can follow progress over at  <a href="http://www.todaycreate.com/">http://www.todaycreate.com/.</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/05/motion-generated-cityscape-in-cinder-2/">A Motion Generated Cityscape in Cinder</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2010/05/05/motion-generated-cityscape-in-cinder-2/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>A Motion Generated Cityscape in Cinder</title>
		<link>https://www.digitalurban.org/blog/2010/05/05/motion-generated-cityscape-in-cinder/</link>
					<comments>https://www.digitalurban.org/blog/2010/05/05/motion-generated-cityscape-in-cinder/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 05 May 2010 10:07:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[Cinder]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1043</guid>

					<description><![CDATA[<p>Mike Creighton of todaycreate.com loves doing stuff that creates visual rhythm with similar shapes and iteration (see here and here and here and here). He is really into the idea...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/05/motion-generated-cityscape-in-cinder/">A Motion Generated Cityscape in Cinder</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Mike Creighton of <a href="http://www.todaycreate.com/">todaycreate.com</a> loves doing stuff that creates visual rhythm  with similar shapes and iteration (see <a href="http://www.todaycreate.com/2006/10/08/image-topography-renders" title="TODAY, CREATE.  » Image Topography Renders">here</a> and <a href="http://www.todaycreate.com/2007/04/04/visp-output-sample-001" title="TODAY, CREATE.  » visp Output Sample 001">here</a> and <a href="http://www.todaycreate.com/2007/01/21/wall-of-rotation" title="TODAY, CREATE.  » Wall of Rotation">here</a> and <a href="http://www.todaycreate.com/2008/07/27/shape-iteration-003" title="TODAY, CREATE.  » Shape Iteration 003">here</a>). He is really  into the idea that  motion captured data can be turned into something  structural, becoming an input stream for a different set of dimensions, to paint an entire world.</p>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/S-FCEc8oB-I/AAAAAAAACXE/kz7SUR5a04o/s1600/2010-05-02_mogen_cityscape_01.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" src="http://3.bp.blogspot.com/_ADwvfqkxChw/S-FCEc8oB-I/AAAAAAAACXE/kz7SUR5a04o/s400/2010-05-02_mogen_cityscape_01.jpg" height="225" width="400" border="0" /></a></div>
<p>The idea is neat and came to Mike as soon as he saw a piece called  <a href="http://www.peterroot.com/index.php?/projects/ephemicropolis/">Ephimicropolis</a>  by contemporary artist <a href="http://www.peterroot.com/">Peter Root</a>. The system is a work in progress and built using <a href="http://libcinder.org/" title="Cinder | The library for professional-quality creative coding in C++">Cinder</a>, in our view its a movie worth watching:</p>
<p><center><object height="338" width="601"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11413225&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=AAC132&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=11413225&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=AAC132&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="338" width="601"></embed></object></center><br />Mike&#8217;s next plans are to work with lighting and texture and distribution of  elements, you can follow progress over at  <a href="http://www.todaycreate.com/">http://www.todaycreate.com/.</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/05/motion-generated-cityscape-in-cinder/">A Motion Generated Cityscape in Cinder</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2010/05/05/motion-generated-cityscape-in-cinder/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Voxopolis: 3D City via Conway&#8217;s Game of Life</title>
		<link>https://www.digitalurban.org/blog/2010/02/02/voxopolis-3d-city-via-conways-game-of/</link>
					<comments>https://www.digitalurban.org/blog/2010/02/02/voxopolis-3d-city-via-conways-game-of/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 02 Feb 2010 21:15:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[City Engine]]></category>
		<category><![CDATA[conway]]></category>
		<category><![CDATA[Game of Life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1121</guid>

					<description><![CDATA[<p>Build a 3D city using the rules from Conway&#8217;s Game of Life and you&#8217;ve got our attention. The movie below details such a 3D city engine based developed in Processing...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/02/voxopolis-3d-city-via-conways-game-of/">Voxopolis: 3D City via Conway&#8217;s Game of Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Build a 3D city using the rules from Conway&#8217;s Game of Life and you&#8217;ve got our attention. The movie below details <span>such a 3D city engine based developed in Processing by  Jeannette Kuo, Dino Rossi and Dominik Zausinger:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/zmSqwxpte9g&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zmSqwxpte9g&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>The team seem to come from the </span><a href="http://wiki.caad.arch.ethz.ch/Education/MAS">The Master of Advanced Studies</a> in CAAD at ETH in Zurich &#8211; a one-year  postgraduate program with a focus on computer-based architectural design  and its automated production. The program examines the use of current  information technologies as an augmentation of concepts of architecture.</p>
<p>Very neat&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/02/voxopolis-3d-city-via-conways-game-of/">Voxopolis: 3D City via Conway&#8217;s Game of Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2010/02/02/voxopolis-3d-city-via-conways-game-of/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Medieval Dublin 3D Model</title>
		<link>https://www.digitalurban.org/blog/2009/12/21/medieval-dublin-3d-model-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 21 Dec 2009 09:52:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[3D City Model]]></category>
		<category><![CDATA[virtual cities]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1147</guid>

					<description><![CDATA[<p>The ability to view the city over time is core to data exploration and integration within a GIS. It also allows lots of nice visuals to be created and one...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/12/21/medieval-dublin-3d-model-2/">Medieval Dublin 3D Model</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The ability to view the city over time is core to data exploration and integration within a GIS. It also allows lots of nice visuals to be created and one excellent example is <i>Medieval Dublin &#8211; From Vikings to Tudors</i> &#8211; an interactive DVD  box set that illustrates life in Dublin between 800 and 1540 AD:</p>
<p><center><object height="505" width="640"><param name="movie" value="http://www.youtube.com/v/8qKb5qU5h7s&#038;hl=en_US&#038;fs=1&#038;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/8qKb5qU5h7s&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="640"></embed></object></center></p>
<p>The DVD explores  a 3D model of the walled city, visiting a Viking house as well as strolling down a  medieval street.</p>
<p>For more  details see<a href="http://www.medievaldublin.ie/index.php"> http://www.medievaldublin.ie/index.php</a></p>
<p>Also, take a look at the <a href="http://www.medievaldublin.ie/xmas/">Silverlight Deepzoom version</a> in the hunt for something rather more seasonal&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/12/21/medieval-dublin-3d-model-2/">Medieval Dublin 3D Model</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Medieval Dublin 3D Model</title>
		<link>https://www.digitalurban.org/blog/2009/12/21/medieval-dublin-3d-model/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 21 Dec 2009 09:52:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[3D City Model]]></category>
		<category><![CDATA[virtual cities]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1147</guid>

					<description><![CDATA[<p>The ability to view the city over time is core to data exploration and integration within a GIS. It also allows lots of nice visuals to be created and one...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/12/21/medieval-dublin-3d-model/">Medieval Dublin 3D Model</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The ability to view the city over time is core to data exploration and integration within a GIS. It also allows lots of nice visuals to be created and one excellent example is <i>Medieval Dublin &#8211; From Vikings to Tudors</i> &#8211; an interactive DVD  box set that illustrates life in Dublin between 800 and 1540 AD:</p>
<p><center><object height="505" width="640"><param name="movie" value="http://www.youtube.com/v/8qKb5qU5h7s&#038;hl=en_US&#038;fs=1&#038;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/8qKb5qU5h7s&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="640"></embed></object></center></p>
<p>The DVD explores  a 3D model of the walled city, visiting a Viking house as well as strolling down a  medieval street.</p>
<p>For more  details see<a href="http://www.medievaldublin.ie/index.php"> http://www.medievaldublin.ie/index.php</a></p>
<p>Also, take a look at the <a href="http://www.medievaldublin.ie/xmas/">Silverlight Deepzoom version</a> in the hunt for something rather more seasonal&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/12/21/medieval-dublin-3d-model/">Medieval Dublin 3D Model</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Infoterra prepares launch of cutting edge 3D city mapping tool – Skape</title>
		<link>https://www.digitalurban.org/blog/2009/09/25/infoterra-prepares-launch-of-cutting-2/</link>
					<comments>https://www.digitalurban.org/blog/2009/09/25/infoterra-prepares-launch-of-cutting-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 25 Sep 2009 08:37:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[3d city building]]></category>
		<category><![CDATA[Infoterra]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1200</guid>

					<description><![CDATA[<p>Infoterra Ltd, is a UK based provider of geographic information products and services. We have worked with them quite a lot over the years and they are one of the...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/25/infoterra-prepares-launch-of-cutting-2/">Infoterra prepares launch of cutting edge 3D city mapping tool – Skape</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Infoterra Ltd, is a UK based provider of geographic information products and services. We have worked with them quite a lot over the years and they are one of the leading innovators in the field of commercial photogrammerty. It is therefore of note when they send a press release round regarding a brand new 3D city mapping service launching later this year which it says “will have to be seen to be believed”.</p>
<p>Named Skape, it aims to provide B2B professionals with presentational 3D city and mapping data as well as high accuracy building information of the UK’s major cities, all captured by the company’s own dedicated fleet of aircrafts and sensors.</p>
<p>The movie below provides a first look at Skapes output:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/K5bHMj6AsVw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/K5bHMj6AsVw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>The days of grey scale buildings seem to of gone, with Google launching its automated photorealistic cities &#8211; <a href="http://digitalurban.blogspot.com/2009/09/3d-birmingham-now-in-google-earth.html">see out post on 3D Birmingham</a> &#8211; and <a href="http://www.infoterra-global.com/">Infoterra</a> rolling out a similar commercial service it looks like we are entering a new phase of digital cities.</p>
<p>Skape will be launched to the market later this year. To register interest and to receive updates prior to launch, please visit <a href="http://www.skapeworld.com">www.skapeworld.com</a>.</p>
<p>See also the<a href="http://blog.skapeworld.com/"> Skape Blog</a> for the latest news on the software, views and development.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/25/infoterra-prepares-launch-of-cutting-2/">Infoterra prepares launch of cutting edge 3D city mapping tool – Skape</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/09/25/infoterra-prepares-launch-of-cutting-2/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
			</item>
	</channel>
</rss>
