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	<title>NavMesh Archives - Digital Urban</title>
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	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 01 May 2013 12:54:17 +0000</lastBuildDate>
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	<title>NavMesh Archives - Digital Urban</title>
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		<title>Police Agent City Ball &#8211; Unity/NavMesh and CityEngine</title>
		<link>https://www.digitalurban.org/blog/2013/05/01/police-agent-city-ball-unitynavmesh-and-cityengine/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 01 May 2013 12:54:17 +0000</pubDate>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[3D City]]></category>
		<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[NavMesh]]></category>
		<category><![CDATA[Games Engines]]></category>
		<category><![CDATA[Path Finding]]></category>
		<category><![CDATA[Shortest Path]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3351</guid>

					<description><![CDATA[<p>The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball. We will...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/05/01/police-agent-city-ball-unitynavmesh-and-cityengine/">Police Agent City Ball &#8211; Unity/NavMesh and CityEngine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball.<br />
<div id="attachment_3352" style="width: 588px" class="wp-caption aligncenter"><a href="https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1.png"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-3352" class=" wp-image-3352" title="Police Car Agents in the City" alt="Screen Shot 2013-05-01 at 13.44.41" src="https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1.png" width="578" height="288" srcset="https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1.png 826w, https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1-300x150.png 300w, https://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41-1-768x383.png 768w" sizes="(max-width: 578px) 100vw, 578px" /></a><p id="caption-attachment-3352" class="wp-caption-text">Police Car Agents in the City</p></div>
We will release a version next week on the win/mac platforms for those interested &#8211; the aim was to explore shortest path modelling of agents in Unity within an urban scene:<br />
<center><iframe src="http://www.youtube.com/embed/6yFevBsW2gs" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>The concept was developed as part of our <a href="http://www.digitalurban.org/masters">Masters course here in CASA</a>, to explore the development of 3D interactive urban scenes&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/05/01/police-agent-city-ball-unitynavmesh-and-cityengine/">Police Agent City Ball &#8211; Unity/NavMesh and CityEngine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Urban Ball &#8211; CityEngine, Unity and Agent Based Modelling on the iPad</title>
		<link>https://www.digitalurban.org/blog/2013/04/26/urban-ball-cityengine-unity-and-agent-based-modelling-on-the-ipad/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 26 Apr 2013 12:14:26 +0000</pubDate>
				<category><![CDATA[Game Engines]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[ABM]]></category>
		<category><![CDATA[cityengine]]></category>
		<category><![CDATA[iOS App]]></category>
		<category><![CDATA[iOS Virtual City]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[NavMesh]]></category>
		<category><![CDATA[Unity iOS App]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3341</guid>

					<description><![CDATA[<p>CityEngine combined with Unity and a tablet &#8211; iOS requires a developers account, Android simple needs the 30 days Unity trial &#8211; allows city wide models to run with a...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/26/urban-ball-cityengine-unity-and-agent-based-modelling-on-the-ipad/">Urban Ball &#8211; CityEngine, Unity and Agent Based Modelling on the iPad</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>CityEngine combined with Unity and a tablet &#8211; iOS requires a developers account, Android simple needs the 30 days Unity trial &#8211; allows city wide models to run with a touch based interface.<br />
<div id="attachment_3342" style="width: 650px" class="wp-caption aligncenter"><a href="https://www.digitalurban.org/wp-content/uploads/2013/04/City-Ball-1.jpg"><img decoding="async" aria-describedby="caption-attachment-3342" class=" wp-image-3342  " style="border: 0px;" title="Urban Ball - CityEngine and Unity on iOS" alt="Urban Ball - CityEngine and Unity on iOS" src="https://www.digitalurban.org/wp-content/uploads/2013/04/City-Ball-1.jpg" width="640" height="495" srcset="https://www.digitalurban.org/wp-content/uploads/2013/04/City-Ball-1.jpg 993w, https://www.digitalurban.org/wp-content/uploads/2013/04/City-Ball-1-300x232.jpg 300w, https://www.digitalurban.org/wp-content/uploads/2013/04/City-Ball-1-768x594.jpg 768w" sizes="(max-width: 640px) 100vw, 640px" /></a><p id="caption-attachment-3342" class="wp-caption-text">Urban Ball &#8211; CityEngine and Unity on iOS</p></div>
We have used our recent work on Unity and Agent Based modelling to create a simple app called &#8216;Urban Ball&#8217;. Development time so far is around a couple of days so the route from city modelling through to iOS app is remarkably short. Via some tweaked  physics and a touch interface linked to a to a ball (the target) we have a simple agent based model on the iPad.<br />
The movie below shows the app so far:<br />
<center><iframe loading="lazy" src="http://www.youtube.com/embed/IKWoPGybLzU?list=UUJ1tszHG3t_xumcz5kPdiVg" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>We have been impressed with the rapid development path using Unity and the ability of the iPad to run city wide models complete with agents. Arguably we have completed a proof of concept here, in the next few weeks we will explore how much further we can go &#8211; perhaps to release our first free iPad/Android app&#8230;.<br />
See also &#8211; <a href="http://www.digitalurban.org/2013/04/trail-rending-of-agents-with-navmesh-physics-unity-and-cityengine.html">Trail Rending of Agents with NavMesh, Physics, Unity and CityEngine</a>, <a href="http://www.digitalurban.org/2013/04/augmented-reality-city-table-top-unity-cityengine-and-vufoira.html">Augmented Reality City Table Top – Unity, CityEngine and Vufoira</a> and  <a href="http://www.digitalurban.org/2013/04/shortest-path-modelling-and-navmesh-in-unity-and-cityengine.html">Shortest Path Modelling and NavMesh in Unity and CityEngine</a>.<br />
&nbsp;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/26/urban-ball-cityengine-unity-and-agent-based-modelling-on-the-ipad/">Urban Ball &#8211; CityEngine, Unity and Agent Based Modelling on the iPad</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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