<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>You searched for label/Game Engines - Digital Urban</title>
	<atom:link href="https://www.digitalurban.org/search/label/Game+Engines/feed/rss2/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Mon, 25 Jun 2007 14:46:00 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>You searched for label/Game Engines - Digital Urban</title>
	<link>https://www.digitalurban.org/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Universities using Second Life? Don&#8217;t believe the hype</title>
		<link>https://www.digitalurban.org/blog/2007/06/25/universties-using-second-life-dont/</link>
					<comments>https://www.digitalurban.org/blog/2007/06/25/universties-using-second-life-dont/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 25 Jun 2007 14:46:00 +0000</pubDate>
				<category><![CDATA[Second Life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2049</guid>

					<description><![CDATA[<p>If the hype is to be believed then Universities are scrabbling to get into Second Life with the aim of attracting students and setting up virtual collaborative environments. Systems such...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/06/25/universties-using-second-life-dont/">Universities using Second Life? Don&#8217;t believe the hype</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify; line-height: 150%;"><span style="">If the hype is to be believed then Universities are scrabbling to get into Second Life with the aim of attracting students and setting up virtual collaborative environments. Systems such as <a href="http://www.secondlife.com/">Second Life</a> and <a href="http://www.activeworlds.com/">ActiveWorld’s </a>are notable for their potential to both change and enhance not only the teaching environment but also Universities outreach activities. At least that’s what you would be led to believe until you begin speaking to the people on the ground.<o:p></o:p></span></p>
<p style="text-align: justify; line-height: 150%;"><span style=""><o:p> </o:p></span></p>
<p style="text-align: justify; line-height: 150%;"><span style="">We have been using various virtual world systems since the launch of ActiveWorlds in 1995. Teaching students in both <st1:state st="on">New York</st1:state> and <st1:city st="on"><st1:place st="on">London</st1:place></st1:city> simultaneously gave us an early insight into the potential of these environments for collaborative lectures. Since then Second Life has come along and grabbed the headlines with its rich environments and ability to set up your own ‘<st1:place st="on">Island</st1:place>’ on which to build. Both <st1:placename st="on">Oxford</st1:placename> <st1:placetype st="on">University</st1:placetype> and <st1:city st="on">Edinburgh</st1:city> have recently released their own <st1:place st="on"><st1:placename st="on">Virtual</st1:placename> <st1:placetype st="on">Islands</st1:placetype></st1:place> with lecture halls and learning centres. For an insight in how Universities are using Second Life take a look at the Campus at <a href="http://vital.cs.ohiou.edu/index.php/Ohio_University_sims"><st1:place st="on"><st1:placename st="on">Ohio</st1:placename>  <st1:placetype st="on">State</st1:placetype> <st1:placetype st="on">University</st1:placetype></st1:place></a>:<o:p></o:p></span></p>
<p style="text-align: justify; line-height: 150%;"><span style=""><o:p> </o:p></span></p>
<p style="text-align: justify; line-height: 150%;"><span style=""><o:p> </o:p></span></p>
<p style="text-align: justify; line-height: 150%;"><span style=""><br /><center><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/aFuNFRie8wA"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/aFuNFRie8wA" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"></embed></object></center><br />Yet mention Second Life in many academic circles and you will be greeted with cries of derision and a snub for wasting your time looking into such trivial activities. Indeed having just come back from a conference where I dared suggest the use of Second Life for e-science outreach in the UK I was left feeling slightly socially inept for using such environments for research. The reaction by one member of the academic community was indeed towards the side of anger with regards my view that such worlds can be used for distributed teaching and collaboration on papers.<br /></span></p>
<p style="text-align: justify; line-height: 150%;"><span style="">We therefore require a step back – Oxford have recently launched their own Second Life campus but just talking to some of the people asked to use it I have serious doubts on its take up – and this is from an academic community that should be embracing such developments.<o:p></o:p></span></p>
<p style="text-align: justify; line-height: 150%;"><span style=""><o:p> </o:p></span></p>
<p style="text-align: justify; line-height: 150%;"><span style="">Of course Universities shouldn&#8217;t jump on the Second Life bandwagon for the sake of it but neither should they dismiss it out of hand. For those who dismiss such innovation take a look at the movie by </span><a href="http://elearningtech.blogspot.com/2007/03/second-life-and-learning-tony-odriscoll.html"><span lang="EN-US">Dr. Tony O&#8217;Driscoll</span></a> on Experiencing the Sensibilities and Imagining the Possibilities of Learning in Three Dimensions:</p>
<p style="text-align: justify; line-height: 150%;"><span style=""><o:p> </o:p></span></p>
<p style="text-align: justify; line-height: 150%;"><span style=""><o:p><br /></o:p><center><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/O2jY4UkPbAc"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/O2jY4UkPbAc" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"></embed></object></center><br />To be honest its hard enough to get academics to write blogs – even by those in the realms of Internet based research – Second Life it seems is still a step too far for many. As for me? I&#8217;ll carry on  trying to push forward the use of Virtual Worlds for academic use, specifically next for Agent Based Models and Geographic Exploration.<br /></span></p>
<p>Just don&#8217;t mention the research on these pages into <a href="http://digitalurban.blogspot.com/search/label/Game%20Engines">Game Engines and real-time interaction..</a></p>
<p style="text-align: justify; line-height: 150%;">
<p>The post <a href="https://www.digitalurban.org/blog/2007/06/25/universties-using-second-life-dont/">Universities using Second Life? Don&#8217;t believe the hype</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2007/06/25/universties-using-second-life-dont/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>Cities in Games &#8211; Spiderman 3 &#8211; New York</title>
		<link>https://www.digitalurban.org/blog/2007/05/21/cities-in-games-spiderman-3-new-york/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 21 May 2007 11:00:00 +0000</pubDate>
				<category><![CDATA[Cities in Games]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2112</guid>

					<description><![CDATA[<p>Games lead the way in terms of the visualisation of cityscape&#8217;s and with Spiderman 3 being the first release of the series on the new generation of consoles the city...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/05/21/cities-in-games-spiderman-3-new-york/">Cities in Games &#8211; Spiderman 3 &#8211; New York</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/RlGX3lXQfkI/AAAAAAAAAVg/Rmvca_KbCjM/s1600-h/3443-v3.jpg"><img decoding="async" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/RlGX3lXQfkI/AAAAAAAAAVg/Rmvca_KbCjM/s320/3443-v3.jpg" alt="" id="BLOGGER_PHOTO_ID_5066998036946779714" border="0" /></a>Games lead the way in terms of the visualisation of cityscape&#8217;s and with Spiderman 3 being the first release of the series on the new generation of consoles the city visualisation is fasinating. Available on multiple platforms &#8211;  Xbox 360, PlayStation 3, PC, Wii, PlayStation 2, Nintendo DS and Game Boy Advance &#8211; the game is based in New York and thus as is the nature of Spiderman games sees you webslinging your way around the city.</p>
<p>In terms of city visualisation the genre is suited to high rises and long draw distances. As <a href="http://uk.gamespot.com/ps3/action/spiderman3/review.html">UK GameSpot</a> note in their review of the game &#8211; The city isn&#8217;t gigantic, but there&#8217;s enough familiar scenery around to make you want to explore, and that the city looks excellent is a big plus. Buildings are nicely detailed, the streets are jam-packed with cars and pedestrians, and the game uses some nice lighting effects to give the sky, as well as reflections of the sun off buildings, a rather pretty glow.</p>
<p>The three YouTube movies below provide an overview of the cityscape &#8211; from the game trailer to a run down of the city map and finally general gameplay.</p>
<p><span style="font-weight: bold;">Spiderman 3 Trailer</span></p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/DD3P7dlXPpg"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/DD3P7dlXPpg" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br /><span style="font-weight: bold;"><br />The City Map </span></p>
<p><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/zoBWWkxTNmI"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/zoBWWkxTNmI" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"></embed></object></p>
<p><span style="font-weight: bold;">Game Play</span></p>
<p><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/NzCqHQZRKus"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/NzCqHQZRKus" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"></embed></object></p>
<p>As ever with such games we, maybe uniquely, don&#8217;t focus too much on gameplay but on shear visualisation and the ability to explore the urban realm. As such Spiderman 3 is a game that should be on display in any architecture office if only to simply open peoples minds up to what can be achieved with game engines.</p>
<p>See our <a href="http://digitalurban.blogspot.com/search/label/Oblivion">Oblivion posts</a>, <a href="http://digitalurban.blogspot.com/search/label/Game%20Engines">Game Engines</a> and <a href="http://digitalurban.blogspot.com/search/label/Cities%20in%20Games">Cities in Games</a> for more thoughts..</p>
<p>You can <a href="http://astore.amazon.com/digiurba-20/104-7240808-6091906?%5Fencoding=UTF8&#038;node=2">buy Spiderman 3</a> for the Xbox 360, PS3 or Wii from <a href="http://astore.amazon.com/digiurba-20/104-7240808-6091906?%5Fencoding=UTF8&#038;node=2">our Amazon Store</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/05/21/cities-in-games-spiderman-3-new-york/">Cities in Games &#8211; Spiderman 3 &#8211; New York</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Oblivion &#8211; SketchUp/3D Max Import Examples</title>
		<link>https://www.digitalurban.org/blog/2007/05/21/oblivion-sketchup3d-max-import-examples/</link>
					<comments>https://www.digitalurban.org/blog/2007/05/21/oblivion-sketchup3d-max-import-examples/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 21 May 2007 10:24:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[SketchUp]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2113</guid>

					<description><![CDATA[<p>We are currently working on what has turned out to be our most requested tutorial to date &#8211; how to import SketchUp and 3D Studio Max models into the Oblivion...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/05/21/oblivion-sketchup3d-max-import-examples/">Oblivion &#8211; SketchUp/3D Max Import Examples</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/RlF3wFXQfjI/AAAAAAAAAVY/le9U2lINtrU/s1600-h/61D4SS17D1L._SL210_.jpg"><img decoding="async" style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/RlF3wFXQfjI/AAAAAAAAAVY/le9U2lINtrU/s320/61D4SS17D1L._SL210_.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5066962723725671986" /></a><br />We are currently working on what has turned out to be our most requested tutorial to date &#8211; how to import SketchUp and 3D Studio Max models into the <a href="http://www.elderscrolls.com/home/home.htm">Oblivion</a> Engine.</p>
<p>As an update for those new to these <a href="http://digitalurban.blogspot.com/search/label/Game%20Engines">series of posts</a> using the PC game Oblivion it is possible to easily import models from both 3D Studio Max and SketchUp. This opens up the ability to use the real-time lighting and weather effects within Oblivion for architectural visualisation.</p>
<p>The movies below provide an overview of our experimental imports to date, the tutorial will detail a step by step walkthrough of how to achieve the following:</p>
<p>University College London  &#8211; SketchUp to Oblivion</p>
<p><center><br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/_h1rCxHukT8"></param><embed src="http://www.youtube.com/v/_h1rCxHukT8" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br /></center></p>
<p>London Eye &#8211; 3D Max to Oblivion</p>
<p><center><br /><embed src="http://www.youtube.com/v/tNTUWlvO01Y" type="application/x-shockwave-flash" width="450" height="350"></embed><br /></center></p>
<p>Fantasy City &#8211; 3D Max to Oblivion (Large Scene Sample)</p>
<p><center><br /><object width="450" height="350"><param name="movie" value="http://www.youtube.com/v/9FNBrZdu258"></param><embed src="http://www.youtube.com/v/9FNBrZdu258" type="application/x-shockwave-flash" width="450" height="350"></embed></object><br /></center></p>
<p>The tutorial should be online Wednesday 23rd May, you can purchase <a href="http://astore.amazon.com/digiurba-20/detail/B000G6XH1W/104-7240808-6091906">Oblivion via our Amazon Store</a> which includes the Elder Scrolls Construction Kit required for the tutorial.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/05/21/oblivion-sketchup3d-max-import-examples/">Oblivion &#8211; SketchUp/3D Max Import Examples</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2007/05/21/oblivion-sketchup3d-max-import-examples/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Perception of Gaming in Architecutre and Transport Modelling &#8211; Trainz</title>
		<link>https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/</link>
					<comments>https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sun, 18 Mar 2007 10:49:00 +0000</pubDate>
				<category><![CDATA[Game Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2191</guid>

					<description><![CDATA[<p>Transport based modelling has a firm founding in academia, yet it is the games industry that leads the way in terms of visualisation. It is interesting that although working in...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/">Perception of Gaming in Architecutre and Transport Modelling &#8211; Trainz</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Transport based modelling has a firm founding in academia, yet it is the games industry that leads the way in terms of visualisation. It is interesting that although working in the field of visualisation the use of game engines is still viewed as a slightly amusing sideline. An example of this is highlighted by the case that when talking to a colleague in architecture, before my talk at IMAGINA in Monaco entitled &#8216;When Games and Architecture Collide&#8217;, the person in question could barely conceal their mirth at the topic.</p>
<p>In truth you only get peoples attention when you show the output and the realtime visualisation you can achive with software costing less than £20 ($35). See our posts on  <a href="http://digitalurban.blogspot.com/search/label/Game%20Engines">Game Engines</a> for examples.</p>
<p>If the use of the word &#8216;Game&#8217; gets laughter from people inside the industry, let alone fellow academics, our proposal three years ago to the &#8216;Cross Rail&#8217; Board to visualise the <a href="http://www.crossrail.co.uk/">Cross Rail route through London</a> using a game known as Trainz suffered a similar fate. The following demo of Trainz highlights its potential:</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/MCqHeCT9e6k"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/MCqHeCT9e6k" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p><a href="http://www.auran.com/TRS2006/index.php">Trainz</a> is a very accomplished piece of software, not only allowing complex transport simulations but also the ability to import 3D models from other packages. As such we had a functioning demo, with fully texture mapped models and a series of UK rolling stock, operating through parts of the City of London. </p>
<p>It would of been a small jump to visualise the proposed Cross Rail route &#8211; sadly the word &#8216;game&#8217; meant looks of derision from the members sat around the table in the board room. A 3D visualisation of the Cross Rail route would have been a fantastic leap forward in informing the public on both its benefits and its impacts on the environment, sadly if you look at the <a href="http://www.crossrail.co.uk/">Cross Rail website</a> there is no such level of sophistication.</p>
<p>If we had used the term &#8216;Agent based Transport Simulation&#8217; we would of probably got the go ahead, its all the same work just a change in wording and a sad indication of the way that games based visualisation is perceived&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/">Perception of Gaming in Architecutre and Transport Modelling &#8211; Trainz</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/feed/</wfw:commentRss>
			<slash:comments>8</slash:comments>
		
		
			</item>
		<item>
		<title>Crytek Realtime Architectural Visualisation &#8211; 2</title>
		<link>https://www.digitalurban.org/blog/2007/03/10/crytek-realtime-architectural/</link>
					<comments>https://www.digitalurban.org/blog/2007/03/10/crytek-realtime-architectural/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 10 Mar 2007 09:05:00 +0000</pubDate>
				<category><![CDATA[Game Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2202</guid>

					<description><![CDATA[<p>In a follow up to our original post on the CryEngine 2 for architectural visualisation we have a movie update: Of note is the realtime ambient maps demo &#8211; we...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/03/10/crytek-realtime-architectural/">Crytek Realtime Architectural Visualisation &#8211; 2</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>In a follow up to our original post on the CryEngine 2 for architectural visualisation we have a movie update:</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/JVqtAQPt9Zs"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/JVqtAQPt9Zs" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>Of note is the realtime ambient maps demo &#8211; we know that criticism of 3D Max is frowned upon in many circles but can you imagine how long such a scene would take to render? To be able to do this in realtime via a game engine is enticing and it makes us wonder why more 3D modelling software, such as 3DMax, don&#8217;t have better realtime tools built in.</p>
<p>To see more on this and our realtime Oblivion movies take a look at the <a href="http://digitalurban.blogspot.com/search/label/Game%20Engines">Game Engine Thread</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/03/10/crytek-realtime-architectural/">Crytek Realtime Architectural Visualisation &#8211; 2</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2007/03/10/crytek-realtime-architectural/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Crytek Realtime Engine for Architecture Visualisation</title>
		<link>https://www.digitalurban.org/blog/2007/02/24/crytek-realtime-engine-for-architecture/</link>
					<comments>https://www.digitalurban.org/blog/2007/02/24/crytek-realtime-engine-for-architecture/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 24 Feb 2007 17:40:00 +0000</pubDate>
				<category><![CDATA[Game Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2216</guid>

					<description><![CDATA[<p>At IMAGINA in Monaco our eyes were drawn over to the IMAGTP stand showing the results of their partnership with Crytek. Using the new Crytek &#8216;CryEngine 2&#8217; it is possible...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/02/24/crytek-realtime-engine-for-architecture/">Crytek Realtime Engine for Architecture Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>At IMAGINA in Monaco our eyes were drawn over to the <a href="http://easymax.net/imagina/monaco/IMAGTP-Event/imagtp_eventus.php">IMAGTP stand</a> showing the results of their partnership with Crytek. Using the new Crytek &#8216;CryEngine 2&#8217; it is possible to run real-time shadow analysis and lighting simulations.</p>
<p>The two movies below illustrate the use of the new engine, the results and aim are similar to our work using the Oblivion Engine &#8211; you can see examples in the <a href="http://digitalurban.blogspot.com/search/label/Game%20Engines">Game Engines Thread</a> &#8211; but with a $10,000 dollar price age compared to our $20.</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/bveGvf-kML0"></param><embed src="http://www.youtube.com/v/bveGvf-kML0" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/NXS4OUs1HEA"></param><embed src="http://www.youtube.com/v/NXS4OUs1HEA" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
<p>With the increase in computing power it is now becoming possible to carry out simulations in realtime on PC&#8217;s which were once limited to high end virtual reality suites. Interesting time ahead and times which move the emphasis increasingly towards photorealisic imaging and thus research on the rapid capture of city models.</p>
<p>After all if you have a realtime engine you need increasingly realitisic models to put in it&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/02/24/crytek-realtime-engine-for-architecture/">Crytek Realtime Engine for Architecture Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2007/02/24/crytek-realtime-engine-for-architecture/feed/</wfw:commentRss>
			<slash:comments>7</slash:comments>
		
		
			</item>
		<item>
		<title>Crytek Realtime Engine for Architecture Visualisation</title>
		<link>https://www.digitalurban.org/blog/2007/02/24/crytek-realtime-engine-for-architecture-2/</link>
					<comments>https://www.digitalurban.org/blog/2007/02/24/crytek-realtime-engine-for-architecture-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 24 Feb 2007 17:40:00 +0000</pubDate>
				<category><![CDATA[Game Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2216</guid>

					<description><![CDATA[<p>At IMAGINA in Monaco our eyes were drawn over to the IMAGTP stand showing the results of their partnership with Crytek. Using the new Crytek &#8216;CryEngine 2&#8217; it is possible...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/02/24/crytek-realtime-engine-for-architecture-2/">Crytek Realtime Engine for Architecture Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>At IMAGINA in Monaco our eyes were drawn over to the <a href="http://easymax.net/imagina/monaco/IMAGTP-Event/imagtp_eventus.php">IMAGTP stand</a> showing the results of their partnership with Crytek. Using the new Crytek &#8216;CryEngine 2&#8217; it is possible to run real-time shadow analysis and lighting simulations.</p>
<p>The two movies below illustrate the use of the new engine, the results and aim are similar to our work using the Oblivion Engine &#8211; you can see examples in the <a href="http://digitalurban.blogspot.com/search/label/Game%20Engines">Game Engines Thread</a> &#8211; but with a $10,000 dollar price age compared to our $20.</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/bveGvf-kML0"></param><embed src="http://www.youtube.com/v/bveGvf-kML0" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/NXS4OUs1HEA"></param><embed src="http://www.youtube.com/v/NXS4OUs1HEA" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
<p>With the increase in computing power it is now becoming possible to carry out simulations in realtime on PC&#8217;s which were once limited to high end virtual reality suites. Interesting time ahead and times which move the emphasis increasingly towards photorealisic imaging and thus research on the rapid capture of city models.</p>
<p>After all if you have a realtime engine you need increasingly realitisic models to put in it&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/02/24/crytek-realtime-engine-for-architecture-2/">Crytek Realtime Engine for Architecture Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2007/02/24/crytek-realtime-engine-for-architecture-2/feed/</wfw:commentRss>
			<slash:comments>7</slash:comments>
		
		
			</item>
		<item>
		<title>St John&#8217;s Church Newham &#8211; Google Earth</title>
		<link>https://www.digitalurban.org/blog/2006/12/16/st-johns-church-newham-google-earth/</link>
					<comments>https://www.digitalurban.org/blog/2006/12/16/st-johns-church-newham-google-earth/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 16 Dec 2006 12:18:00 +0000</pubDate>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Google Earth]]></category>
		<category><![CDATA[Virtual London]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2258</guid>

					<description><![CDATA[<p>As part of the Virtual London project at CASA we are modelling part of Newham. Developing the area section by section using a combination of LiDAR/aerial and ground based imagery...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2006/12/16/st-johns-church-newham-google-earth/">St John&#8217;s Church Newham &#8211; Google Earth</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/RYPkuyZ80tI/AAAAAAAAABU/fxEfK48G4wc/s1600-h/c1840.jpg"><img decoding="async" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/RYPkuyZ80tI/AAAAAAAAABU/fxEfK48G4wc/s320/c1840.jpg" alt="" id="BLOGGER_PHOTO_ID_5009098703021855442" border="0" /></a>As part of the Virtual London project at <a href="http://www.casa.ucl.ac.uk/">CASA</a> we are modelling part of Newham. Developing the area section by section using a combination of LiDAR/aerial and ground based imagery the latest model to be completed is<a href="http://www.stjohnse15.co.uk/index.html"> St John&#8217;s Church</a>.</p>
<p>St John&#8217;s was designed by Edward Blore, one of the leading architects of his day, in the Early English style with a tall, ornate south western spire. Interesting architectural features are, externally, the lancets (like stone bridges) and internally the moulded piers (grooves in the pillars) and depressed arches (the tops of the arches are flatter than usual).</p>
<p>Modelling St John&#8217;s has become a slight labour of love in CASA with the aim to produce a rapid modelling technique giving way to frequent visits and concentration on reproducing the ornate windows and architecture.</p>
<p><center><br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/WUt2u32E4cU"></param><embed src="http://www.youtube.com/v/WUt2u32E4cU" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br /></center></p>
<p>The movie above displays the model in Google Earth (music:Requiem, Mozart performed by <a href="http://choeurdesmarais.free.fr/">Le CHOEUR DES MARAIS</a>). In the coming weeks the church will be imported into the <a href="http://digitalurban.blogspot.com/search/label/Game%20Engines">Oblivion Engine</a> and merged with the developing model of the area, you can <a href="http://digitalurban.blogspot.com/2006/11/modelling-cities-update.html">view progress to date here</a>. The raw model (24Mb) will be available for download in kmz format early next week.</p>
<p>Thanks goes to Chris Parker for his work on the model.<br />.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2006/12/16/st-johns-church-newham-google-earth/">St John&#8217;s Church Newham &#8211; Google Earth</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2006/12/16/st-johns-church-newham-google-earth/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Modelling Cities &#8211; Update</title>
		<link>https://www.digitalurban.org/blog/2006/11/27/modelling-cities-update/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 27 Nov 2006 11:14:00 +0000</pubDate>
				<category><![CDATA[Posts]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2270</guid>

					<description><![CDATA[<p>Our model of London extends out to the M25, covering approximately 2000km. Created from LiDAR and Ordnance Survey Mastermap outlines it provides a basic concept of the cities urban morphology....</p>
<p>The post <a href="https://www.digitalurban.org/blog/2006/11/27/modelling-cities-update/">Modelling Cities &#8211; Update</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Our <a href="http://digitalurban.blogspot.com/search/label/Virtual%20London">model of London</a> extends out to the M25, covering <span>approximately</span> 2000km. Created from <span>LiDAR</span> and Ordnance Survey <span>Mastermap</span> outlines it provides a basic concept of the cities urban morphology. To gain a sense of location and place however you need the local <span>streetscape</span>, from the correct location of the <span>lamppost&#8217;s</span> and signage to the <span>development</span> of detailed building facades.</p>
<div style="text-align: left;"><span style="font-weight: bold;">Movie Stage 1 Output</span></div>
<p><center><br /><object width="415" height="350"><param name="movie" value="http://www.youtube.com/v/IgOc5XONi-0"></param><embed src="http://www.youtube.com/v/IgOc5XONi-0" type="application/x-shockwave-flash" width="415" height="350"></embed></object><br /></center></p>
<div style="text-align: left;"><span style="font-weight: bold;">Movie Stage 2 Output</span></div>
<p><center></p>
<p><object width="415" height="350"><param name="movie" value="http://www.youtube.com/v/ZUaop1dmpXA"></param><embed src="http://www.youtube.com/v/ZUaop1dmpXA" type="application/x-shockwave-flash" width="415" height="350"></embed></object><br /></center></p>
<p>The two movies above illustrate work to date with the project mid-way to completion on modelling the <span>streetscape</span> of <span>Newham</span> in London. The second movie includes air photography on both the ground and the buildings, <span>enhancing</span> the level of realism. The next step is the trees, <span>lamppost&#8217;s</span>, signage and the <span>remaining</span> buildings and then finally porting the model into the <a href="http://digitalurban.blogspot.com/search/label/Game%20Engines">Oblivion Engine</a>.</p>
<p>Further updates will follow, we should then have a blueprint on how to <span>rapidly</span> model the local <span>streetscape</span> with the aim of rapid <span>architectural</span> <span>visualisation</span>.<br /><a href="javascript:void(0)" tabindex="8"><span></span></a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2006/11/27/modelling-cities-update/">Modelling Cities &#8211; Update</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Real Time Architectual Visualisation in Oblivion</title>
		<link>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/</link>
					<comments>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 29 Sep 2006 16:09:00 +0000</pubDate>
				<category><![CDATA[Fantasy Architecture]]></category>
		<category><![CDATA[Game Engines]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[Oblivion]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2285</guid>

					<description><![CDATA[<p>We have built a city as part of our Fantasy Architecture project but until now we have not been able to visualise it in real-time. There are of course high...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/">Real Time Architectual Visualisation in Oblivion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://photos1.blogger.com/blogger2/604/1219/1600/Oblivion%202006-09-29%2015-14-55-84.jpg"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger2/604/1219/400/Oblivion%202006-09-29%2015-14-55-84.jpg" border="0" alt="" /></a><br />We have built a city as part of our <a href="http://digitalurban.blogspot.com/2005/11/imaginary-cities-fantasy-architecture.html">Fantasy Architecture project</a> but until now we have not been able to visualise it in real-time. There are of course high end real-time engines available to architects but these often come at considerable cost. In a <a href="http://digitalurban.blogspot.com/search/label/Game%20Engines">series of posts</a> we have been exploring the uses of game engines for architecture, taking this further we are now able to visualise large cityscapes in real-time using Oblivion.</p>
<p><center><br /><object width="450" height="350"><param name="movie" value="http://www.youtube.com/v/9FNBrZdu258"></param><embed src="http://www.youtube.com/v/9FNBrZdu258" type="application/x-shockwave-flash" width="450" height="350"></embed></object><br /></center></p>
<p>The movie above illustrates the city first with snow fall and then at sunrise, it is still work in progress but for architects the use of a £20 game engine is surely intriguing..</p>
<p>The post <a href="https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/">Real Time Architectual Visualisation in Oblivion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/feed/</wfw:commentRss>
			<slash:comments>11</slash:comments>
		
		
			</item>
	</channel>
</rss>
